Hanging out in Hoenn (ZhengTann vs waterwarrior)

ZhengTann said:
4v4 Doubles (1 FE + 3 NFEs)
3 day DQ
Abilities = All
Items = All
Switch = KO
2/5 Recoveries/Chills
No Weather Moves
An enclosed dome at the Weather Institute in Hoenn. Plain grass field with raised platforms for trainers. There are several trees littered across the field and a small creek winding through the center. Scientists are hard at work behind the scenes to create weather conditions.

Weather Conditions
Clear Sky:

50% chance of continued clear weather
25% chance of rain
13% chance of hail
12% chance of sandstorm

Rain:
50% chance of continued rain
20% chance of clear weather
16% chance of hail
14% chance of sandstorm

Hail:
40% chance of rain
40% chance of clear weather
10% chance of continued hail

Sandstorm:
80% chance of clear weather
20% chance of continued sandstorm

Welcome to Hoenn's Weather Institute! We hope you enjoy your visit! Please remember, we are constantly experimenting, so your battles may be affected, but do have fun, nevertheless.

Let's meet the teams!

Team waterwarrior!
473.gif
Mamoswine (Mr. Freeze) Male
Nature: Jolly (-SpA, +Spe, +10% Acc)
Type: Ice/Ground
Abilities: Oblivious/ Snow Cloak/ Thick Fat (Unlocked)

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 92 (80x1.15) (+)
Size Class: 5
Weight Class: 7
Base Rank Total: 20

EC: 9/9
MC: 8
AC: 5/5

Attacks: (57 total)
Physical:
Avalanche
Body Slam
Bulldoze
Dig
Double Hit
Double-Edge
Earthquake
Endeavor
Facade
Fissure
Flail
Frustration
Fury Attack
Fury Cutter
Giga Impact
Horn Attack
Ice Fang
Ice Shard
Icicle Crash
Iron Head
Knock Off
Peck
Return
Rock Slide
Stone Edge
Superpower
Tackle
Take Down
Thrash

Special:
AncientPower
Blizzard
Earth Power
Hyper Beam
Ice Beam
Icy Wind
Mud-Slap
Mud Bomb
Powder Snow

Status:
Amnesia
Attract
Block
Double Team
Endure
Hail
Light Screen
Mist
Mud Sport
Odor Sleuth
Protect
Reflect
Rest
Roar
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Toxic
041.gif
Zubat (Batman) Male
Nature: Adamant (+1 Atk, -1 SpA)
Type: Poison/Flying
Abilities: Inner Focus/ Infiltrator (Locked)

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
AC: 0/5

Attacks: (18 total)
Physical:
Astonish
Bite
Brave Bird
Leech Life
Wing Attack
Zen Headbutt

Special:
Air Cutter
Giga Drain
Shadow Ball
Swift
Venoshock
Status:
Confuse Ray
Double Team
Hypnosis
Supersonic
Taunt
Toxic
Whirlwind
347.png
Help me, my sprite is awful!
Anorith (Godot) Male
Nature: Adamant (+ Atk, -SpA)
Type: Rock / Bug
Abilities: Battle Armor/ Swift Swim (Locked)

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 2/6
MC: 1
AC: 2/5

Attacks: (21/ ? total moves)
Physical:
Cross Poison
Crush Claw
Dig
Fury Cutter
Knock Off
Metal Claw
Rapid Spin
Rock Blast
Rock Slide
Scratch
Slash
Stone Edge
X-Scissor

Special:
Ancientpower
Water Gun

Status:
Harden
Iron Defense
Mud Sport
Protect
Screech
Substitute
294.gif
Loudred (Apollo) Male
Nature: Brave (+Atk, -15% Spe, -10% Eva)
Type: Normal
Abilities: Soundproof/ Scrappy (Locked)

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 41 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 15

EC: 4/9
MC: 0
AC: 3/5

Attacks: (18 total)
Physical:
Astonish
Bite
Circle Throw
Earthquake
Endeavor
Frustration
Hammer Arm
Pound
Stomp
Take Down

Special:
Extrasensory
Fire Blast
Hyper Voice
Ice Beam
Uproar

Status:
Howl
Protect
Roar
Substitute
Supersonic

Team ZhengTann!
Bayleef - Wendy (F)
153.png

They say the calmest waters often hide the most turbulent undercurrents, the stillest air often the premonition to the most terrible storms. So does Wendy. She's nice and pretty, often the team's peacemaker (pacemaker too), but her spirit is indomitable. In battle, Wendy wields the very force of nature itself - the plants and the wind that blows between leaves are her primary defence. Wendy is very trusting of strangers, despite Charla's frequent rebukes, but the fact that they're inseparable makes most Daycare visitors hesitate - except for Zheng. Wendy looks upon Natsu and Gray as big brothers, and they respond in kind - protective of their siblings as if of the same lineage.

After months of travel, Zheng intends to find a suitable place to build a small monastery, where he can have a roof over his family's head while he preaches and travels on his own. Wendy is the first to express support for the idea - a plant must have roots, after all. The outside world has weathered her and given her experience, but she remains hopeful of the promise of a better present and future - especially when she founds herself having fun with the girls in the family, or going about on errands with the lads. She is determined to protect the family's roots, as she calls their indomitable spirit, and will fight if the challenges arise.

Nature: Calm (+1 SpD, -1 Atk)

Type:
Grass type: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Petal Dance will not be disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source.


Abilities:
Ability 1: Overgrow
Type: Passive
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2).

Ability 2: Leaf Guard (DW Unlocked)
Type: Passive
In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 60
Size Class: 2
Weight Class: 2

EC: 4/9 Next Evolution at 9
MC: 0
AC: 5/5

Attacks:
Tackle
Growl
Razor Leaf
Reflect
PoisonPowder
Synthesis
Magical Leaf
Natural Gift
Light Screen
Safeguard
Solarbeam
Aromatherapy
Sweet Scent

Ancient Power
Counter
Leaf Storm
Giga Drain
Leech Seed
Magic Coat
Mud-Slap
Endure
Ingrain

Protect
Double Team
Sunny Day
Energy Ball
Bullet Seed
Substitute
Sleep Talk
Worry Seed
Grass Knot
Snore
Rest
Bolderdash - Erza (F)
Gempre2-1.png

A swordsman wields the blade with graceful precision, just as Erza uses her attacks with dangerous beauty. She walked in on one of Gray and Natsu’s brawls, and the resulting free-for-all wore on for half a day before Zheng can subdue her with a Pokeball. Unknowingly for her, that fight left a lasting impression on the two – they’re cautious almost to the point of fearful whenever in her company since then. Wendy and Charla looks up to her as a role model, though, and it was Erza who took care of them, even though she was newer to the family.

Chargestone Cave is the hallowed ground for all of Erza's ancestry, yet she decides that she will withhold her instincts to evolve for the sake of her family. Small but close-knit, everyone looks up to Erza as the big sister, even though her quirks with boys sometimes astonished the girls and make the shy ones (like Juvia and Wendy) blush. After a series of long, drawn out clashes with Mirajane, both of them seemed to have settled to a cordial relationship, mutually agreeing to avoid mentioning the past conflicts, opting instead to look after the girls together and knock the boys down a peg or two when they get too loud.


Nature: Modest (+1 SpA, -1 Atk)

Type:
Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Fast Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by 2 BAP during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Abilities:
Ability 1: Levitate
Type: Passive
This Pokemon naturally floats above the earth when released or easily takes flight, evading the all seismic moves. Earth Power will have 3 less BAP. Dig and Dive can still strike a Levitating Pokemon, but only if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Other Ground moves can still hit.

Ability 2: Technician
Type: Passive
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

Ability 3: Mold Breaker (DW Unlocked)
Type: Passive
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 110
Size Class: 1
Weight Class: 3

EC: 7/9 Next Evolution at 9
MC: 0
AC: 5/5

Attacks:
Acupressure
AncientPower
Defense Curl
Disable
Double Team
Earth Power
Energy Ball
Fire Blast
Flamethrower
Flash Cannon
Giga Drain
Heat Wave
Hidden Power Ice 6
Hone Claws
Hyper Beam
Magnet Rise
Mud Shot
Mud-Slap
Ominous Wind
Paleo Wave
Power Gem
Protect
Rest
Rock Blast
Rock Polish
Rollout
Sandstorm
Shadow Ball
Sleep Talk
Smack Down
Snore
Stealth Rock
Substitute
Sunny Day
Swift
Tackle
Toxic
Trick
Vacuum Wave
Volt Switch
Kirlia - Lucy (F)
281.png

Born without a family in the wild, Lucy’s life has been fraught with peril of being hunted and bullied by most other wild, stronger Pokemon. One such incident left her under severe shock from poison by an unknown aggressive Poison-type. Had a human not happened by, she would’ve died or at best, crippled for life. Luckily, Zheng was the second person to found her, called by a fellow trainer who was looking for mushrooms in that region. Together they saved the Ralts, and after a brief discussion Zheng named her Lucy and brought her into his family. Gray was the first to be able to contact directly with her, but it was through efforts and enthusiasm of the whole gang that brought her out of trauma and into life again.

Despite her growing strength, Lucy still has much distaste for open, direct conflict - hence she is very much like Wendy in that regard, learning the arts of healing and support, using direct attacks as distraction rather than full-on assault. Despite that, she gets on quite well with most of the brawling boys - they respect her decision, and will not hesitate to take her side against any foes who dared to so much as insult her. In turn, Lucy is the logical voice of the whole family - her ideas always astute outside of battle, with her innate mental capabilities only enhance her charms and perception.


Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)

Type:
Psychic type: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank.

Fairy type: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves. Stacks with second STAB where applicable. Full list: Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent.

Abilities:
Ability 1: Synchronize
Type: Passive
This Pokemon can mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Ability 2: Trace
Type: Trigger
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced. (Command: Trace (Target Ability) )

Ability 3: Telepathy (DW Unlocked)
Type: Passive
This Pokemon creates a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 2
Spe: 43 (- = 50/1.15)
Size Class: 1
Weight Class: 2

EC: 8/9 Next Evolution at 9
MC: 0
AC: 5/5

Attacks:
Calm Mind
Confusion
Dazzling Gleam
Disable
Double Team
Encore
Future Sight
Growl
Heal Pulse
Hypnosis
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magical Leaf
Pain Split
Protect
Psychic
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Snatch
Teleport
Thunder Wave
Thunderbolt
Will-O-Wisp
Castform - Mirajane (F)
351.png

Mirajane is a sweet girl, always smiling at everyone, even though she sometimes do gets into fights with Erza when the latter is not busy pounding Natsu. She helped Elfman overcome his innate fear to swimming by teaching him patiently in Lake Lucid. As a result, the latter treated her as an elder sister, always protective of her while respecting her opinions on every turn. In turn, Mirajane always stays near Elfman for guidance, often perching atop his head on journeys and summoning sunny skies to invigorate the Numel. Despite her small stature, no one else in the family looks upon her as the one to be protected - Mirajane is very capable of looking after herself, usually resolving conflicts around her in a diplomatic way but more than willing to respond with force if necessary.

Nature: Modest (+1 SpA, -1 Atk)

Type (weather-dependent):
Normal type: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Thrash or Outrage will not be disrupted by oncoming damage.
Sunny Fire type: Fire STAB; immune to burn status. Brighten Command.
Rainy Water type: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving energy cost reduced to 5 per action.
Snowy Ice type: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.


Ability:
Forecast
Type: Passive
Mirajane is adept at changing and adapting to the weather, granting her immunity to all forms of weather. Mirajane can also change the typing of Weather Ball accordingly, and take different forms during Sunlight, Rain, and Hail. The Energy Cost of Weather Ball and all weather changing moves are reduced to 6.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Size Class: 1
Weight Class: 1

MC: 0

Attacks:
Amnesia
Avalanche
Blizzard
Clear Smog
Disable
Double Team
Ember
Endure
Energy Ball
Fire Blast
Flash
Future Sight
Hail
Headbutt
Hex
Hydro Pump
Ice Beam
Icy Wind
Incinerate
Lucky Chant
Mimic
Ominous Wind
Powder Snow
Protect
Psych Up
Rain Dance
Round
Sandstorm
Scald
Shadow Ball
Shock Wave
Sleep Talk
Snore
Solarbeam
Substitute
Sunny Day
Swift
Tackle
Tailwind
Toxic
Water Gun
Water Pulse
Weather Ball

Coin flip for order: Heads=ZT, Tails=ww
obverse.jpg

ZhengTann sends out
waterwarrior sends out and orders
ZhengTann then issues orders. GO!
 
Wendy the Bayleef with a Rare Candy (woops her profile is not updated to Gen 6 descriptions). Wow, BRT of 16 with Defense and SpDef tied at highest stats. Whee waterwarrior
:heart: Rare Candy Stats: 2/5/3/6 - Grass STAB +2

153.png
rarecandy.png

"What a nice weather. You just have to smile at the clear skies!"
Activate Bloom Command.
 
Last edited:
I'm pretty sure the Bloom command takes an action, but I doubt that changes anything.

I don't really like the looks of that Rare Candy... Luckily, I know just how to get rid of it! Let's start this out with Godot @ Focus Sash, get on out there!

Knock Off -> X-Scissor -> Cross Poison
If Protect, change that action to Substitute (15) the first time and Chill the second, pushing back each time
If Counter A2 or A3 AND Protect was not used A1, change that action to Ancientpower
 
Last edited:
Bloom, like Trace, is a command that only takes an action if used midbattle. That's what I got from IRC.

TQuZNRP.gif

"Well, we can mitigate their advantage by going head-on. Take action, Wendy."
153.png
rarecandy.png

"He's not getting away with bullying and taking away others' candies, that's for sure."

Leech Seed > Giga Drain > Solarbeam
 
Have no fear, I have not forgotten about this battle, I will be editing round one into this post when I wake up (It is currently 11:56pm and I can't be bothered to ref this right now)... See you in the morning, battlers!

EDIT:

Pre Round Status

ZhengTann
0
bayleef.png

HP:
90
Energy: 100
I hope I don't hurt anyone too badly
(Bloom) Leech Seed ~ Giga Drain Solar Beam

waterwarrior
0
anorith.png

HP:
90
Energy: 100
ANORITH IS READY
Knock Off ~ X-Scissor ~ Cross Poison
Round One
Wendy, Bloom!
The Bayleef responded by taking in the sunlight and growing a more healty green.

[-5 Energy to Wendy]
[+15% accuracy for 6 Actions]


Godot took his time to sidle up to Wendy and knock her Rare Candy away with a sharp claw. In doing so, he also cut into the Bayleef's skin.

[Knock off deals 8.5 damage to Wendy]
[Rare Candy's effect was lost]
[-7 Energy to Godot]


Wendy shot seeds from the leaf on her head towards the Anorith. The seeds took hold and grew into small vines with razor sharp spikes. Godot struggled, trying to get the vines off but to no avail. He had been seeded.

[Godot took a seed]
[-9 Energy to Wendy]


Godot raised its claws high in the air, which began to shine white with energy. He scratched Wendy diagonally downwards on her torso.

[X-Scissor deals 18.75 damage to Wendy]
[-6 Energy to Godot]


Wendy looked at her trainer for support. She wasn't used to fighting. Swallowing the sky, she powered up for her next attack. A beam of distorted air left Wendy's mouth and flew straight into Godot. The beam, now coloured, returned to Wendy, who swallowed the energy.

[Giga Drain deals 12.5 damage to Godot]
[Giga Drain restores 6.25 HP to Wendy]
[-11 Energy to Wendy]
[Leech Seed deals3 damage to Godot]
[Leech Seed restores 3 HP to Wendy]


Wendy began absorbing the dome's sunlight.

Godot inject its venom into its claws, which it used to slash into Wendy's skin, leaving long cuts behind. The poison, however, failed to leave Godot's claws and Wendy was safe from poisoning this action.

[Cross Poison deals 12.75 damage to Wendy]
[-5 Energy to Godot]


Another powerful beam of energy left Wendy's mouth and flew at a high speed into Godot's body. Godot was knocked back by the impact.

[Solarbeam deals 16.5 damage to Godot]
[-7 Energy to Wendy]
[Leech Seed deals 3 damage to Godot]
[Leech Seed restores 3 HP to Wendy]


The clear sky stayed blue, with only a few clouds.
Knock Off
Crit (<625): 7164 (no)
10+(4*1.5)-(5*1.5)
=10+6-7.5
=8.5

Leech Seed
Hit (<10500): 9207 (yes)

X-Scissor
Crit: (<625): 8293
[8+3+(4*1.5)-(3*1.5)]*1.5
=[11+6-4.5]*1.5
=12.5*1.5
=18.75

Giga Drain
Crit (<0): No
8+3+(3*1.5)-(2*1.5)
=11+4.5-3
=12.5

Cross Poison
Crit (<1250): 1317 (no)
POISON (<1000): 5676 (no)
[7+(4*1.5)-(3*1.5)]*1.5
=[7+6-4.5]*1.5
=8.5*1.5
=12.75

Solar Beam
Crit (<0): no
12+3+(3*1.5)-(2*1.5)
=15+4.5-3
=16.5
Post Round status
ZhengTann
0
bayleef.png

HP:
62
Energy: 68
Are you okay?
Bloom (3actions)
waterwarrior
0
anorith.png

HP:
57
Energy: 82
ANORITH STILL FIGHTS
Seeded (4actions)

Arena Weather:
Clear
Notes:
ZhengTann posts orders first
waterwarrior issues orders second
 
Last edited:
Just saying that Solarbeam dealt 16.5 damage to Anorith at A3, so Anorith should be left with 57 HP post-round (although I cannot fathom why Leech Seed only did take effect at end of A2).
153.png

"His bullying actions cannot go by just like that!"

TQuZNRP.gif

"Then take action, but take care as well, Wendy, lest you find yourself the very thing you wish to protect against."


Giga Drain > Energy Ball > Giga Drain
IF Godot-Anorith is under the effects of Protective/Evasive moves, THEN replace that action with Reflect at the first instance and Ingrain at the second instance.
IF Godot-Anorith used non-combo Dig, THEN replace that action with Counter.
 
Pre Round Status
ZhengTann
0000
bayleef.png

HP:
62
Energy: 68
Are you okay?
Bloom (3actions)
waterwarrior
0000
anorith.png

HP:
57
Energy: 82
ANORITH STILL FIGHTS
Seeded (4actions)

Arena Weather:
Clear
Round Two
Godot moved quickly, baring it's claws again to swipe diagonally downwards on Wendy's face. The two scratches drew a small amount of blood which dripped slowly to the ground.

[X-Scissor deals 18.75 damage to Wendy]
[-6 Energy to Godot]

Wendy sprouted a white ball of light from the leaf on top of her hair and floated slowly at the Anorith. The ball sapped health from Godot and changed colour. The orb glowed a soft green and floated back to Wendy, who consumed it to regain health.

[Giga Drain deals 12.5 damage to Godot]
[Giga Drain restores 6.25 HP to Wendy]
[-11 Energy to Wendy]
[Leech Seed deals 3 damage to Godot]
[Leech Seed restores 3 HP to Wendy]

Godot spun its body rapidly and rolled slowly towards Wendy. Once it made contact, it continued spinning until Wendy's body ripped the small vines that had grown from the its Leech Seed out of its body.

[Rapid Spin deals 5.5 damage to Wendy]
[-6 Energy to Godot]

Wendy drew in her surroundings to form a viscous orb that glowed a radioactive green. The orb looked as though it was drawing in the nature around it as it shot across the battlefield into the Anorith's body. The orb splashed its contents onto the pokemon which dampened it's attacking ability.

[Energy Ball deals 13.5 damage to Godot]
[-1 Special Attack to Godot]
[-6 Energy to Wendy]

Godot moved quickly, baring it's claws again to swipe diagonally downwards on Wendy's face. The two scratches drew a small amount of blood which dripped slowly to the ground.

[X-Scissor deals 18.75 damage to Wendy]
[-6 Energy to Godot]

Wendy sprouted a white ball of light from the leaf on top of her hair and floated slowly at the Anorith. The ball sapped health from Godot and changed colour. The orb glowed a soft green and floated back to Wendy, who consumed it to regain health.

[Giga Drain deals 12.5 damage to Godot]
[Giga Drain restores 6.25 HP to Wendy]
[-11 Energy to Wendy]

Dark clouds gathered inside the weather dome. The clouds opened up and water began falling from the sky.

X-Scissor ~ Rapid Spin ~ X-Scissor

Giga Drain ~ Energy Ball ~ Giga Drain

X-Scissor
Crit: (<625): 1559
[8+3+(4*1.5)-(3*1.5)]*1.5
=[11+6-4.5]*1.5
=12.5*1.5
=18.75

Giga Drain
Crit (<0): No
8+3+(3*1.5)-(2*1.5)
=11+4.5-3
=12.5

Rapid Spin
Crit (<625): 3518
4+6-4.5
=5.5

Energy Ball
Crit (0): no
SpD Drop: (<1000): 18 yes
9+3+4.5-3
=13.5

X-Scissor
Crit: (<625): 1775
[8+3+(4*1.5)-(3*1.5)]*1.5
=[11+6-4.5]*1.5
=12.5*1.5
=18.75

Giga Drain
Crit (<0): No
8+3+(3*1.5)-(2*1.5)
=11+4.5-3
=12.5

Post Round Status
ZhengTann
0000
bayleef.png

HP:
35
Energy: 40
I hope I didn't hurt you too much

waterwarrior
0000
anorith.png

HP:
13
Energy: 64
I'M BUGGING OUT SOON
-1SpA

Arena Weather:
Rain
waterwarrior
ZhengTann
 
Last edited:
A few corrections, if I may - Bayleef had Overgrowth activated at A3 (since her HP went below 30 by the time she Giga Drain'ed A3), therefore that would've dealt 14.5 damage and drained 7.25 HP instead. So in the end, Bayleef took 18.75+5.5+18.75 = 43 damage from Anorith and drained 6.25+7.25+3 = 16.5 HP back in return, so she should end up with 62-43+16.5 = 35.5 ~ 35 HP post-round. Also, Anorith would have 13 HP post-round instead of 15.

Cheers
 
A few corrections, if I may - Bayleef had Overgrowth activated at A3 (since her HP went below 30 by the time she Giga Drain'ed A3), therefore that would've dealt 14.5 damage and drained 7.25 HP instead. So in the end, Bayleef took 18.75+5.5+18.75 = 43 damage from Anorith and drained 6.25+7.25+3 = 16.5 HP back in return, so she should end up with 62-43+16.5 = 35.5 ~ 35 HP post-round. Also, Anorith would have 13 HP post-round instead of 15.

Cheers

fix'd
 
Godot, you did your best. I have no regrets.

X-Scissor x3
If Bayleef uses Giga Drain not in a combination, change that action to Dig the first time, Protect the second, and Dig the third
If successful P/E move, change that action to Chill
 
pre round status
ZhengTann
0000
bayleef.png

HP:
35
Energy: 40
I hope I didn't hurt you too much
Solar Beam ~ Energy Ball ~ Solar Beam

waterwarrior
0000
anorith.png

HP:
13
Energy: 64
I'M BUGGING OUT SOON
-1SpA
X-Scissor*3

Arena Weather:
Rain
Round Three
Even through the rain, Wendy managed to absorb sunlight and build power.

Godot raised its claws high in the air in a last ditch attempt to pull Wendy from her throne. He slashed downwards over Wendy’s body.

[X-Scissor deals 18.75 damage to Wendy]
[-6 Energy to Godot]


The power that Wendy had been absorbing from the sun fired in a straight line from her mouth and crashed into Godot. When the blinding beam of energy crackled and sizzled away, the trainers could see that Godot had run out of fighting energy and had fainted.

[Solar Beam deals 12.5 damage to Godot]
[-7 Energy to Wendy]
[Godot fainted!]

The rain showed no sign of letting up

X-Scissor
Crit: (<625): 2013
[8+3+(4*1.5)-(3*1.5)]*1.5
=[11+6-4.5]*1.5
=12.5*1.5
=18.75


Solar Beam
Crit (<0): no
8+3+(3*1.5)-(2*1.5)
=15+4.5-3
=18.5
Post Round status
ZhengTann
0000
bayleef.png

HP:
16
Energy: 33
I'm so sorry!

waterwarrior
X000
anorith.png

HP:
0
Energy: 58

Arena Weather:
Rain
Notes:
-waterwarrior send out your second victim pokemon
-ZhengTann orders first
-waterwarrior orders second
-Notification: I will be away this month from 14th-19th. You may request a subref to complete the battle after the 14th if you desire.
 
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objection.png


Solarbeam has only 6 BAP in Rain, so it only would have done 10.5 DMG, meaning that Godot should have survived that attack and KO'd Bayleef A2

Also I doubt a subref will be necessary, I can wait for you to come back.
 
Solar Beam recalculation:

6+3+2+(3*1.5)-(2*1.5)
=11+4.5-3
=12.5
which rounds to 13 post round, meaning, Godot is still knocked out after Wendy's Solar Beam, even after accounting for the change in BAP from the rainy weather.
 
<"You have to rest, Wendy~">
153.png

"I can still keep up, Zheng! Please let me stay for another round!"

TQuZNRP.gif

"... Alright, then. Get arms and veneer up."


Endure > Energy Ball > Grass Knot
IF Apollo-Loudred uses Supersonic, THEN replace that action with Safeguard and push remaining queue back ONCE.
IF Apollo-Loudred is under the effects of Protective/Evasive actions, THEN replace that action with Chill and push remaining queue back.
 
Welcome back after a short message from our sponsors! When we left off, both players had issued orders and their pokemon were preparing to battle!

pre round status
ZhengTann
0000
bayleef.png

HP:
16
Energy: 33
2|3|3|4|60
I'm so sorry!
Endure ~ Energy Ball ~ Grass Knot

waterwarrior
X000

294.png

HP: 100
Energy: 100
4|2|3|2|41
What is this beast?
Circle Throw ~ Frustration ~ Fire Blast

Arena Weather:
Rain
Round Four
Wendy turned around and looked at her trainer. Every muscle in her body hardened as she braced for any possible attacks. Wendy would endure all attacks this round.

[Endure is in effect]
[-15 Energy to Wendy]


Apollo rushed at Wendy with his hands outstretched, but she danced away from the enemy's grasp.

[Circle Throw missed]
[-5 Energy to Apollo]


Wendy opened her mouth and a viscous green orb formed in front of her teeth. Drops of rain passed through the ball as though it didn't exist, and when the orb had grown to a satisfactory size, Wendy launched it at her foe.

[Energy Ball deals 15.5 damage to Apollo]
[-6 Energy to Wendy]


Steam began to billow from Apollo's over-sized ears as he let out some pent-up aggression. The rage filled his mind and his fists as he began beating the exhausted Bayleef.

[Frustration deals 12.5 damage to Wendy]
[-6 Energy to Apollo]


In a final effort, Wendy manipulated the grass around Apollo's feet and pulled him to the ground. Hard.

[Grass Knot deals 12.5 damage to Apollo]
[-5.5 Energy to Wendy]


Apollo blasted a five pointed star of flame from its mouth directly at Wendy. The battered pokemon withstood the attack.

[Fire Blast deals 14.25 damage to Wendy]
[-8 Energy to Apollo]

The rain continued falling from the sky. The drops hitting the ground slowly grew larger until frozen stones began pelting the pokemon and their trainers.

Circle Throw
Hit (<9000): 9637 (no)

Energy Ball
Crit: 3969
Effect (<1000): 5548
9+3+2+(3*1.5)-(2*1.5)
=14+4.5-3
=15.5

Frustration
Crit: 8713
8+3+(4*1.5)-(3*1.5)
11+6-4.5
=12.5

Grass Knot
6+3+2+(3*1.5)-(2*1.5)
=11+4.5-3
=12.5

Fire Blast
Hit (<8500): 8407
Crit: 3892
Burn: (<1000):4998
[11+(3*1.5)-(4*1.5)]*1.5
=[11+4.5-6]*1.5
=9.5*1.5
=14.25

post round status
ZhengTann
0000
bayleef.png

HP:
1
Energy: 6.5
2|3|3|4|60
I can't feel my heartbeat...

waterwarrior
X000

294.png

HP: 72
Energy: 81
4|2|3|2|41
This is too easy.

Arena Weather:
Hail
Notes:
-I have returned.
-waterwarrior Please deal the final blow.
-ZhengTann You have one chance to deal more damage.
 
Yeah, probably should've made a sub for that...

Pound x3
If Protect, change that action to Substitute (15)
If Bayleef faints, change that action to Substitute (15)
 
TQuZNRP.gif

"That's far more that we can hope for, Wendy. Thank you."

153.png

"Thank you too, Zheng! Now to foil that big-mouthed guy's last plan..."

Magical Leaf > Reflect > Chill
 
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