www.smogon.com/dp/pokemon/hariyama
So basically, this set is beast and pretty self explanitory.. I havent found a lead it doesn't beat really. It used to be on site for OU I don't know why it was deleted.
[SET]
name: OU Anti-lead
move 1: Fake Out
move 2: Close Combat
move 3: Payback
move 4: Ice Punch / Stone Edge
item: Flame Orb / Toxic Orb
ability: Guts
nature: Adamant
evs: 252 Atk / 164 SpD / 92 Spe
[SET COMMENTS]
<p>Hariyama has the bulk, attack power, and movepool to defeat most leads in OU. Fake Out is the most important move, and should always be used first except in cases when Hariyma has a clear advantage (as in the case with Tyranitar). Fake Out's importance cannot be undervalued because it always moves first and breaks the sash of frailer leads such as Azelf and Aerodactyl. It also protects Hariyama from sleep inducing leads such as Smeargle and Roserade and allows the Orb to activate Guts. From there, the set becomes elementary; Close Combat for a brutal STAB attack, Payback for Psychic or neutral faster pokemon when defense drops are undesirable, and Ice Punch for additional coverage. Stone Edge can be used over Ice Punch to prevent Gyarados from switching in and setting up easily, although you will lose the ability to OHKO Gliscor. A fake out followed by a Payback is still more than enough to handle Roserade, so no harm is done there. For slower leads such as Swampert and Hippowdon, it is still best to Fake Out to activate Guts. From there Close Combat becomes a 2HKO, which can really pressure your opponent if they opt to Stealth Rock.</p>
<p>The EVs are tailored to be able to defeat most leads. The Special Defense investment guarentees that Hariyama will always survive a Psychic from Azelf, even through the first turn of poison damage if Toxic Orb is attached. The 92 Speed Evs are allow Hariyama to outspeed minimum speed Tyranitar and any lead Machamp it may encounter.</p>
<p>The choice between Flame Orb and Toxic Orb largely depend on the user's style of play and Hariyama's role on the team. Flame Orb is a better choice if Hariyama is to be played out until he bites the dust because it will consistently subtract 12.5% from Hariyama's HP. Toxic Orb is a better item through the first 3 turns of use (2 after it has already been activated) as the damage will mount over time, making it better to abuse Fake Out's hit and run utility. In the first 2 turns after activation, Hariyama will lose18.75% of his health with a Toxic Orb and 25% with a Flame Orb.</p>
So basically, this set is beast and pretty self explanitory.. I havent found a lead it doesn't beat really. It used to be on site for OU I don't know why it was deleted.
[SET]
name: OU Anti-lead
move 1: Fake Out
move 2: Close Combat
move 3: Payback
move 4: Ice Punch / Stone Edge
item: Flame Orb / Toxic Orb
ability: Guts
nature: Adamant
evs: 252 Atk / 164 SpD / 92 Spe
[SET COMMENTS]
<p>Hariyama has the bulk, attack power, and movepool to defeat most leads in OU. Fake Out is the most important move, and should always be used first except in cases when Hariyma has a clear advantage (as in the case with Tyranitar). Fake Out's importance cannot be undervalued because it always moves first and breaks the sash of frailer leads such as Azelf and Aerodactyl. It also protects Hariyama from sleep inducing leads such as Smeargle and Roserade and allows the Orb to activate Guts. From there, the set becomes elementary; Close Combat for a brutal STAB attack, Payback for Psychic or neutral faster pokemon when defense drops are undesirable, and Ice Punch for additional coverage. Stone Edge can be used over Ice Punch to prevent Gyarados from switching in and setting up easily, although you will lose the ability to OHKO Gliscor. A fake out followed by a Payback is still more than enough to handle Roserade, so no harm is done there. For slower leads such as Swampert and Hippowdon, it is still best to Fake Out to activate Guts. From there Close Combat becomes a 2HKO, which can really pressure your opponent if they opt to Stealth Rock.</p>
<p>The EVs are tailored to be able to defeat most leads. The Special Defense investment guarentees that Hariyama will always survive a Psychic from Azelf, even through the first turn of poison damage if Toxic Orb is attached. The 92 Speed Evs are allow Hariyama to outspeed minimum speed Tyranitar and any lead Machamp it may encounter.</p>
<p>The choice between Flame Orb and Toxic Orb largely depend on the user's style of play and Hariyama's role on the team. Flame Orb is a better choice if Hariyama is to be played out until he bites the dust because it will consistently subtract 12.5% from Hariyama's HP. Toxic Orb is a better item through the first 3 turns of use (2 after it has already been activated) as the damage will mount over time, making it better to abuse Fake Out's hit and run utility. In the first 2 turns after activation, Hariyama will lose18.75% of his health with a Toxic Orb and 25% with a Flame Orb.</p>