Haunter [GP 2/2]

Interesting, is it really superior though? I don't know if he gains any more KOs, and a 30% chance to poison in sludge bomb is great

EDIT: adden MegamanX's changes, thanks
 
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[Overview]

<p>Haunter is a Pokemon of extremes. Not only is he the fastest Ghost-type available in the RU tier, he's also the most powerful, sporting a very impressive base 115 Special Attack. Unfortunately, the grinning ghoul is also the frailest Pokemon in the tier, and will fold to just about any attack that isn't resisted he isn't immune to preferential. However, Haunter's frailty is somewhat compromised mitigated / reduced / diminished by the fact that he has his excellent typing, which gives him three excellent immunities, to Normal-, Fighting-, and Ground-type moves, as well as quadruple resistances to both Bug- and Poison-<remove space>type moves attacks preferential. Haunter also sports a diverse movepool, from interesting a wide variety of special attacks to all the nasty status support moves you'd expect from a such a malevolent-looking preferential Ghost-type. Underestimate Haunter at your own peril, for he has many tricks up his non-existent incorporeal sleeves.</p>

[SET]
name: Special Sweeper
move 1: Substitute
move 2: Shadow Ball
move 3: Sludge Bomb
move 4: Hidden Power Ground / Pain Split
item: Life Orb
nature: Timid
EVs: 4 HP / 252 SAtk / 252 Spe

[SET COMMENTS]

<p>Haunter is the very definition of a "gas cannon" (excuse the pun). Despite his total lack of bulk, due to the lack of heavy-duty special walls in the RU metagame, Haunter is able to find ample opportunities to shine. Because Haunter forces many switches, especially against physical walls like such as Tangrowth, Substitute is an excellent move to scout for the opponent's check to Haunter. Not only does it protect Haunter from crippling status moves such as Thunder Wave, it allows Haunter to fire off his powerful STAB attacks from behind a safety net, and it allows Haunter to flee unscathed if your opponent decides to bring out a Pursuit user. Shadow Ball is a consistent and powerful STAB move that can hit nab 2HKOs on some of RU's bulkiest special walls for 2HKOs, including Pokemon such as Slowking and Claydol; Dusknoir too has a very high chance of being is very likely OHKOed with Stealth Rock support. Sludge Bomb is Haunter's most powerful attack, and hits the vast amount of Grass-types in the tier for super effective damage. Finally, Hidden Power Ground lets Haunter hit the Pokemon that resist his STAB combination, notably Steel-types and Drapion, for super effective damage. Alternatively, Pain Split can be used to allow Haunter to drain HP from opponents while at the same time recovering the health he will inevitably lose to Life Orb recoil and Substitute recoil.</p>

[ADDITIONAL COMMENTS]

<p>As with any special sweeper, especially one that can't boost his stats, Haunter appreciates entry hazard support. However Moreover, courtesy of his Ghost typing, Haunter is unique due to the fact that he can has the unique ability to prevent these vital hazards from being spun away, courtesy of his Ghost-typing. If you choose to forgo Hidden Power Ground in favor of Pain Split, Haunter will be walled by the aforementioned Steel-types and Drapion. Therefore, Dugtrio can be is an excellent teammate for Haunter because of his ability to strike down these Pokemon with his STAB Earthquake. Magneton can also be used to trap Steel-types, and fares better than Dugtrio against Pokemon like Ferroseed. Because of Haunter's vulnerability to Pursuit, he should only be brought out once you're certain that any opposing Pokemon your opponent may have equipped with that may be running Pursuit has fainted. Team Preview goes a long way in aiding Haunter in this respect.</p>

[OTHER OPTIONS Other Options]

<p>Haunter has an excellent special movepool. He can effectively strike down Water-types with either Thunderbolt or Giga Drain; both have their advantages: Thunderbolt hits considerably harder, but Giga Drain allows Haunter to replenish health. Icy Wind can slow down incoming revenge killers on the switch, allowing Haunter to outspeed and KO on the following turn, but its low Base Power is off-putting. Haunter can also run many different types of Hidden Power. Hidden Power Fighting provides perfect coverage with his STAB Ghost-type moves, but forces Haunter to lower his Speed IV, meaning that Haunter will lose out on Speed ties with against other positive base 95s Pokemon such as.... Hidden Power Fire hits Ferroseed harder than any of Haunter's other moves, but it's only really useful for Ferroseed. Haunter also has possesses preferential an excellent support movepool, having access to many nasty status moves, including which includes many nasty status moves such as Hypnosis, Will-O-Wisp, and Thunder Wave. Disable can also be used in conjunction with Substitute to wall Pokemon that only have one attack that's capable of hitting Haunter. Haunter can also use Choice Specs and Choice Scarf to decent effect, especially when coupled with Trick. However, he generally prefers the ability to switch moves, since the HP loss from Life Orb is almost irrelevant on a Pokemon as frail as Haunter. Lastly, Haunter can use Eviolite to buffer his defenses a little, but it doesn't make much of a difference and Haunter loses out on some much-needed power.</p>

[CHECKS AND COUNTERS Checks and Counters]

<p>Haunter is mortally afraid of Krookodile. The cruel croc not only resists Haunter's STAB moves, but can come switch in and proceed to KO Haunter with Pursuit, regardless of whether or not Haunter decides to stay in. Steel-types that are neutral to Hidden Power Ground, such as Ferroseed, can set up on Haunter or deal heavy damage with Gyro Ball. Drapion has the defenses to survive Hidden Power Ground can and can KO Haunter with its STAB Dark-type moves. Above all, Haunter is prone to being revenge killed by anything faster than him<space>as his defenses are so frail that any non-resisted neutral move will usually suffice to take him out.</p>


GP 1/2




@below wow fail I never noticed! took me a while of staring to realize. lol sure thing, leave it as is :)
 
excellent, thank you very much. I'm on my phone, so I'll implement the changes as soon as I can :)

Just one thing: I'd kinda prefer to leave "non-existent" sleeves since that's one of Haunters amusing aspects: he has no arms. Incorporeal sounds like you can see them as if through a shimmery mist or something like that :P
 

sandshrewz

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remove add comments

[Overview]

<p>Haunter is a Pokemon of extremes. Not only is he the fastest Ghost-type available in the RU tier; he's also the most powerful, sporting a very impressive base 115 Special Attack. Unfortunately, the grinning ghoul is also the frailest Pokemon in the tier, and will fold fall optional to any attack that isn't resisted Haunter doesn't resist optional. However, Haunter's frailty is somewhat compromised by the fact that he has three excellent immunities to Normal-, Fighting-,<comma> and Ground-type moves, as well as quadruple resistances to Bug- and Poison-<remove space>type moves. Haunter also sports a diverse movepool, from interesting special attacks to all the nasty status moves you'd expect from a Ghost-type. Underestimate Haunter at your own peril, for he has many tricks up his non-existent sleeves. somewhere here it says that it's clinche :o Having many tricks up his non-existent sleeves, Haunter should never be underestimated.</p>

[SET]
name: Special Sweeper
move 1: Substitute
move 2: Shadow Ball
move 3: Sludge Bomb
move 4: Hidden Power Ground / Pain Split
item: Life Orb
nature: Timid
EVs: 4 HP / 252 SAtk / 252 Spe

[SET COMMENTS]

<p>Haunter is the very definition of a "gas cannon" (excuse the pun). Due to the lack of heavy-duty special walls in the RU metagame, Haunter is able to find ample opportunities to shine. Because Haunter forces many switches, especially against physical walls like such as Tangrowth, Substitute is an excellent move to scout for the opponent's check to Haunter next move optional. Not only does it Substitute protect Haunter from crippling status moves such as Thunder Wave, it allows Haunter to fire off his powerful STAB attacks from behind a safety net, and it allows also lets just changing it so you don't repeat 'it allows' Haunter to flee unscathed if your opponent decides to bring out a Pursuit user. Shadow Ball is a consistent and powerful STAB move that can hit some of RU's bulkiest special walls for 2HKOs and can even 2HKO some of them, including Pokemon such as Slowking and Claydol. Dusknoir has a very high chance of being OHKOed with Stealth Rock support. Sludge Bomb is Haunter's most powerful attack, and hits the vast amount of Grass-types in the tier for super effectively damage. Finally, Hidden Power Ground lets Haunter hit the Pokemon that resist his STAB combination or 'moves', most optional notably Steel-types and Drapion, for super effective damage. Alternatively, Pain Split can be used to allow Haunter to drain HP from opponents while at the same time recovering the health he will inevitably lose to Life Orb and Substitute recoil.</p>

[ADDITIONAL COMMENTS]

<p>As with any special sweeper, especially one that can't boost his stats, Haunter appreciates entry hazard support. However, Haunter is unique due to the fact that he can prevent those vital hazards from being spun away, courtesy of his Ghost-typing. If you choose to forgo Hidden Power Ground in favor of Pain Split, Haunter will be walled by the aforementioned Steel-types and Drapion. Therefore, Dugtrio can be is an excellent teammate for Haunter because of his ability to strike down these Pokemon with his STAB Earthquake. Magneton can also be used to trap Steel-types, and fares better than Dugtrio against Pokemon like such as Ferroseed. Because of Haunters vulnerability to Pursuit, he should only be brought out once you're certain that any Pokemon with Pursuit or simply 'Pursuit users' your opponent may have equipped with Pursuit has fainted. Team Preview goes a long way in aiding Haunter in this respect aspect it's this word right?.</p>

[Other Options]

<p>Haunter has an excellent special movepool. He can effectively strike down Water-types with either Thunderbolt or Giga Drain. Both have their advantages: Thunderbolt hits considerably harder, but Giga Drain allows Haunter to replenish health. Icy Wind can slow down incoming revenge killers on the switch, allowing Haunter to outspeed and KO them on the following turn, but its low base power is off-putting. Haunter can also run many feels as if it can use multiple Hidden Powers different types of Hidden Power. Hidden Power Fighting provides perfect coverage with his STAB Ghost-type moves or just Shadow Ball since that's the only one it uses, but forces Haunter to lower his Speed IV or 'imperferct Speed IV', meaning that Haunter will lose out on Speed ties with other positive base 95s. Hidden Power Fire hits Ferroseed harder than any of Haunters other moves, but it's only really useful for Ferroseed sees not much utility other than that. Haunter also has an excellent support movepool, having access to many nasty status moves, including Hypnosis, Will-O-Wisp,<comma> and Thunder Wave. Disable can also be used with Substitute to wall Pokemon that only have only one attack that's capable of hitting Haunter or breaking Haunter's substitute. Haunter can also use Choice Specs and Choice Scarf to decent effect, especially when coupled with Trick. However, he generally prefers having optional the ability to switch moves, since the HP loss from Life Orb is almost irrelevant on a Pokemon as frail as Haunter. Lastly, Haunter can use Eviolite to buffer his defenses a little, but it doesn't make much of a difference and Haunter loses out on some the much needed power which was the reason to use him in the first place? if you want to add that in.</p>

[Checks and Counters]

<p>Haunter is mortally afraid of Krookodile. The cruel croc not only resists Haunters STAB moves, but can come in and proceed to KO Haunter with Pursuit, regardless of whether or not Haunter decides to stay in. unless he has a Substitute up? Steel-types that are neutral not weak to Hidden Power Ground, such as Ferroseed, can set up on Haunter or deal heavy damage with Gyro Ball. Drapion has the defenses to survive Hidden Power Ground can and can proceed to KO Haunter with its STAB Dark-type moves. Above all, Haunter is prone to being revenge killed by anything faster than him <space>as his defenses are so frail that any non-resisted neutral movewill usually be suffice to take him out.</p>



EDIT: gosh. Just realised sirndpt's check was not implemented yet.

 

November Blue

A universe where hot chips don't exist :(
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Christmas colors as requested by sirndpt! ^_^

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[Overview]

<p>Haunter is a Pokemon of extremes. Not only is he the fastest Ghost-type available in the RU tier, (< This comma is bolded, blue and italicized) he's also the most powerful, sporting a very impressive frightening base 115 Special Attack. Unfortunately, the grinning ghoul is also the frailest Pokemon in the tier, and will fold to just about any attack that he isn't immune to nearly any non-resisted hit. However, Haunter's this frailty is somewhat mitigated by his Haunter's excellent typing, which that gives him three immunities, to Normal-, Fighting-, and Ground-type moves attacks, as well as a quadruple resistances to both Bug- and Poison-type attacks. Haunter also sports channels a diverse movepool, from procuring a wide variety of special attacks to plus all the nasty devious support moves you'd expect from such a malevolent-looking Ghost-type. Underestimate Haunter at your own peril, for he Stay out of the shadows, as Haunter has many tricks up his non-existent sleeves.</p>

[SET]
name: Special Sweeper
move 1: Substitute
move 2: Shadow Ball
move 3: Sludge Bomb
move 4: Hidden Power Ground / Pain Split
item: Life Orb
nature: Timid
EVs: 4 HP / 252 SAtk SpA / 252 Spe

[SET COMMENTS]

<p>Haunter is the very definition of a "gas cannon" (excuse the pun). Despite his total lack of bulk, due to the lack of heavy-duty special walls in the RU metagame, Haunter is able to find ample He can't take a hit to save his life, but his power is to be feared; due to the RU tier's lack of heavy-duty special walls, he finds plenty of opportunities to shine cause trouble. (Shine doesn't fit the tone of the analysis. Haunter is dark and shadowy, not bright and shiny.) Because Haunter forces many switches, especially against physical walls such as Tangrowth, The mere sight of Haunter is enough to make most foes flee in terror, particularly those with weak Special Defense such as Tangrowth and Aggron. To this end, Substitute is an excellent move to scout for the opponent's check to Haunter addition to the set/choice. Not only does it protect Haunterallow Haunter to shield himself from crippling status moves such as Thunder Wave, it allows Haunter to fire off his powerful STAB attacks from behind a safety net, and it allows Haunter to flee unscathed if your opponent decides to bring out a Pursuit user it gives him a literal shield from behind which he can attack foes that would otherwise outspeed and KO him. Moreover, switching out of Pursuit users such as Krookodile is no longer a problem when Haunter is behind a substitute. Shadow Ball is a consistent and powerful STAB move that can nab 2HKOs on some of RU's the RU tier's bulkiest special walls, including Pokemon such as Slowking and Claydol; (Claydol a special wall? Huh?) Dusknoir too is very likely OHKOed with Stealth Rock support. Sludge Bomb is Haunter's most powerful attack, and hits the vast amount number of Grass-types in the tier for super effective damage. Finally, Hidden Power Ground lets Haunter hit the is Haunter's best option for Pokemon that resist his STAB combination, notably Steel-types and Drapion, for super effective damage. Alternatively, Pain Split can be used to allow gives Haunter the ability to drain HP from opponents while at the same time simultaneously recovering the health he will inevitably lose to Life Orb recoil and Substitute.</p>

[ADDITIONAL COMMENTS]

<p>As with any special sweeper, especially one that can't boost his its stats, (This doesn't refer specifically to Haunter) Haunter appreciates entry hazard support. Moreover, courtesy of his Ghost typing, Haunter has the unique rare ability to prevent these vital hazards from being spun away. If you choose to forgo Hidden Power Ground in favor of Pain Split, Haunter will be walled by the aforementioned Steel-types and Drapion. Therefore, Dugtrio is an excellent teammate for Haunter because of his ability to strike down these Pokemon with his STAB Earthquake. Magneton can also be used to trap Steel-types, and fares better than Dugtrio against Pokemon like such as Ferroseed. Because of Haunter's vulnerability to Pursuit, he should only be brought out once you're certain that any opposing Pokemon that may might be running Pursuit has fainted have been eliminated. Team Preview goes a long way in aiding Haunter in this respect regard.</p>

[Other Options]

<p>Haunter has an excellent special movepool. He can effectively strike down Water-types with either Thunderbolt or Giga Drain; , (< Comma) both of which have their advantages: ; (< Semicolon) Thunderbolt hits considerably harder, but Giga Drain allows Haunter to replenish health. Icy Wind can slow down incoming revenge killers on the switch, allowing Haunter to outspeed and KO on the following turn, but its low Base Power is off-putting. Haunter can also run many different types of Hidden Power types. ; Hidden Power Fighting provides perfect coverage with his Ghost-type STAB Ghost-type moves, but forces Haunter to into a lower his Speed IV, meaning that Haunter which means that he will lose Speed ties against with other positive base 95 Pokemon such as Uxie. Hidden Power Fire hits Ferroseed harder than any of Haunter's other moves, but it's only really useful for Ferroseed. Haunter also possesses (Cool Ghost ref here sirn) an excellent support movepool, (< Remove comma) which includes many nasty status moves such as Hypnosis, Will-O-Wisp, and Thunder Wave. Disable can also be used in conjunction with Substitute to wall Pokemon that only have one attack capable of hitting damaging Haunter. (Preferential) Haunter can also use Choice Specs and Choice Scarf to decent effect, especially when coupled with Trick. However, he generally prefers the ability to switch moves, since as the HP loss from Life Orb is almost irrelevant on to a Pokemon as frail as Haunter. Lastly, Haunter can use Eviolite to buffer his defenses a little, but it doesn't make much of a difference and Haunter loses out on some much-needed power.</p>

[Checks and Counters]

<p>Haunter is mortally afraid of Krookodile. The cruel croc not only resists both of Haunter's STAB moves, but and can switch in and proceed to KO Haunter with Pursuit, regardless of whether or not Haunter decides to stay in flee. Steel-types that are neutral to Hidden Power Ground take neutral damage from Hidden Power Ground, such as Ferroseed, can set up on Haunter or deal heavy damage with moves like/such as Gyro Ball. (Such as sounds kinda out of place) Drapion has the defenses to survive a Hidden Power Ground and can OHKO Haunter with its STAB Dark-type moves. Above all, Haunter is prone to being revenge killed by anything faster, (< Comma) than him as his defenses are so frail that any neutral move attack will usually suffice to take him out.</p>
One thing I noticed in sirn's check is Cherub Agent's use of the word "compromise." In it's verbal form, compromise means to penetrate, break, invade or sabotage. "We compromised the enemy's defenses." "His armor plating was compromised by the sniper round."

Proofreading...

Proofread and Finalized.
 

Nix_Hex

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There were some unnecessary changes here. November Blue, remember to avoid changing prose that does not need changing, especially stuff like "Underestimate Haunter at your own peril, for he Stay out of the shadows, as Haunter has many tricks up his non-existent sleeves."

Cherub Agent, you are free to use your own discretion when implementing any changes you find to be unnecessary, but this still a good check and you should follow it as much as possible.



[GP 2/2]

 

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