Hi I just recently started playing DP again on Shoddy. Alot of things have changed since the netbattle days. (Most obvious comment of the day) After reading 'A treatise on newly posted teams' I have to say I agree that there are simply too manny threats to counter in DP. It has gotten alot more complicated, but it makes things much more interesting =)
Here is a team I made using mainly some old concepts from ADV. It is pretty much a basic TSS team.
Tyranitar (M) @ Choice Band
Ability: Sand Stream
EVs: 248 HP/252 Atk/8 Spd
Adamant nature (+Atk, -SAtk)
- Stone Edge
- Crunch
- Earthquake
- Pursuit
---
I always liked CBtar. It could do massive amounts of damage to anything. Nothing can switch in safely. Back in ADV I used to use Foccus Punch over Pursuit, and initially I tried that in DP but now that Pursuit is physical it makes it much more appealing to use to catch all those Celebi and Cresselia. I also didnt find much use for Focus Punch anymore since Stone Edge has a 150 base power itself and Crunch isnt far of with 120. Using it as a lead is sometimes proving to be difficult with all those Focus Blast Gengars, and Weavilles often used as leads.
Tentacruel (M) @ Leftovers
Ability: Clear Body
EVs: 204 HP/36 Spd/108 SAtk/160 SDef
Calm nature (+SDef, -Atk)
- Ice Beam
- Surf
- Toxic Spikes
- Rapid Spin
---
Used it recently instead of Starmie as a spinner, partly due to its ability to Toxic spike. I think that maybe this is the pokemon most likely to get the drop since I find it very dificult to switch it in. Maybe Ice beam on it is overkill considering I have three other pokemon on my team with ice moves..
Was conidering Forrestress but then that would increase my Magnezone weak..
Skarmory (M) @ Leftovers
Ability: Keen Eye
EVs: 252 HP/100 Atk/148 Def/8 Spd
Impish nature (+Def, -SAtk)
- Brave Bird
- Roost
- Whirlwind
- Spikes
---
I considered dropping skarm and Tentacruel for Forrestress and another pokemon (which im not quite sure about yet although it should probably be flying type or have levitate ability to increase ground resistance) but then the problem would be that I would not have a phazer. Also Skarm has done very well for me. Skarm is a solid physical wall with recovering ability and spikes well while Brave Bird often cathes out Pesky Infernape and Heracross on the switch who think that skarm will spike.
Vaporeon (M) @ Leftovers
Ability: Water Absorb
EVs: 188 HP/252 Def/68 SAtk
Bold nature (+Def, -Atk)
- Wish
- Surf
- Ice Beam
- Hidden Power [Electric]
Generally heals the team. Very solid pokemon. Used to have Protect over HP Electric but Gyarados proved to be too much of a problem. Hp Electric also allows me to hurt fellow waters.
---
Gliscor (M) @ Leftovers
Ability: Sand Veil
EVs: 244 HP/60 Atk/200 Def/4 Spd
Impish nature (+Def, -SAtk)
- Stealth Rock
- Ice Fang
- Roost
- Earthquake
---
Added it after Lucario and Heracross destroyed my team a couple of times. Also counters pesky Garchomp to an extent. Stops infernape with prediction too..but some run hp ice which is very troublesome.
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 148 HP/252 Def/108 SAtk
Bold nature (+Def, -Atk)
- Thunderbolt
- Softboiled
- Ice Beam
- Sing
---
Most people do not expect Bolt Beam after it uses sing. It has been very useful in walling special threats, which my team otherwise has a problem with.
I have alot of trouble with Infernape and Deoxys S. These finishers tend to destroy my team after it has been weakened. Also I may lack a fast sweeper who can clean up after the TSS has taken its toll, but Im not sure who to drop or replace... Not having a ghost type to block rapid spin also hurts.
This team neads alot of work imo so any help would be welcome =)
Here is a team I made using mainly some old concepts from ADV. It is pretty much a basic TSS team.
Tyranitar (M) @ Choice Band
Ability: Sand Stream
EVs: 248 HP/252 Atk/8 Spd
Adamant nature (+Atk, -SAtk)
- Stone Edge
- Crunch
- Earthquake
- Pursuit
---
I always liked CBtar. It could do massive amounts of damage to anything. Nothing can switch in safely. Back in ADV I used to use Foccus Punch over Pursuit, and initially I tried that in DP but now that Pursuit is physical it makes it much more appealing to use to catch all those Celebi and Cresselia. I also didnt find much use for Focus Punch anymore since Stone Edge has a 150 base power itself and Crunch isnt far of with 120. Using it as a lead is sometimes proving to be difficult with all those Focus Blast Gengars, and Weavilles often used as leads.
Tentacruel (M) @ Leftovers
Ability: Clear Body
EVs: 204 HP/36 Spd/108 SAtk/160 SDef
Calm nature (+SDef, -Atk)
- Ice Beam
- Surf
- Toxic Spikes
- Rapid Spin
---
Used it recently instead of Starmie as a spinner, partly due to its ability to Toxic spike. I think that maybe this is the pokemon most likely to get the drop since I find it very dificult to switch it in. Maybe Ice beam on it is overkill considering I have three other pokemon on my team with ice moves..
Was conidering Forrestress but then that would increase my Magnezone weak..
Skarmory (M) @ Leftovers
Ability: Keen Eye
EVs: 252 HP/100 Atk/148 Def/8 Spd
Impish nature (+Def, -SAtk)
- Brave Bird
- Roost
- Whirlwind
- Spikes
---
I considered dropping skarm and Tentacruel for Forrestress and another pokemon (which im not quite sure about yet although it should probably be flying type or have levitate ability to increase ground resistance) but then the problem would be that I would not have a phazer. Also Skarm has done very well for me. Skarm is a solid physical wall with recovering ability and spikes well while Brave Bird often cathes out Pesky Infernape and Heracross on the switch who think that skarm will spike.
Vaporeon (M) @ Leftovers
Ability: Water Absorb
EVs: 188 HP/252 Def/68 SAtk
Bold nature (+Def, -Atk)
- Wish
- Surf
- Ice Beam
- Hidden Power [Electric]
Generally heals the team. Very solid pokemon. Used to have Protect over HP Electric but Gyarados proved to be too much of a problem. Hp Electric also allows me to hurt fellow waters.
---
Gliscor (M) @ Leftovers
Ability: Sand Veil
EVs: 244 HP/60 Atk/200 Def/4 Spd
Impish nature (+Def, -SAtk)
- Stealth Rock
- Ice Fang
- Roost
- Earthquake
---
Added it after Lucario and Heracross destroyed my team a couple of times. Also counters pesky Garchomp to an extent. Stops infernape with prediction too..but some run hp ice which is very troublesome.
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 148 HP/252 Def/108 SAtk
Bold nature (+Def, -Atk)
- Thunderbolt
- Softboiled
- Ice Beam
- Sing
---
Most people do not expect Bolt Beam after it uses sing. It has been very useful in walling special threats, which my team otherwise has a problem with.
I have alot of trouble with Infernape and Deoxys S. These finishers tend to destroy my team after it has been weakened. Also I may lack a fast sweeper who can clean up after the TSS has taken its toll, but Im not sure who to drop or replace... Not having a ghost type to block rapid spin also hurts.
This team neads alot of work imo so any help would be welcome =)