I've just been using this on pokemonshowdown. This team is fun to use.
Donphan @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Earthquake
- Rapid Spin
- Stealth Rock
- Ice Shard
I usually start with donphan for stealth rock / super effective earthquake threat and quickly switch out.
Tornadus-Therian (M) @ Flying Gem
Trait: Regenerator
EVs: 4 HP / 252 Atk / 252 Spd
Naive Nature
- Acrobatics
- Heat Wave
- Brick Break
- U-Turn
Tornadus mixed seems to surprise a lot of people and destroy things. I had hp ice instead of U-Turn before but it didn't seem very useful on this team. Heat wave is very useful on him.
Rotom-Wash @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Volt Switch
- Hidden Power [Fire]
- Hydro Pump
- Trick
Common counters to Rotom don't generally like the scarf, so that's fun. Otherwise I pass back between Rotom and Tornadus a lot.
Heatran @ Choice Scarf
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Fire Blast
- Hidden Power [Ice]
- Earth Power
- Lava Plume
I really can't stand a slow heatran. This thing surprise ko's a lot due to speed.
Ferrothorn @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Impish Nature
- Leech Seed
- Spikes
- Power Whip
- Thunder Wave
I don't think there's ever really time for multitude of spikes, but T-wave helps. This thing counters some watermons.
Dragonite @ Leftovers
Trait: Multiscale
EVs: 252 HP / 248 SDef / 8 Spd
Careful Nature
- Thunder Wave
- Dragon Tail
- Roost
- Substitute
This thing is funny, great at stalling & crippling pokes and then phazing them away.
Opposing Heatrans can be annoying, especially with air balloon. If I can weaken it with U-Turn/Volt Switch then its ok, and Rotom deals with heatran nicely in general. Ground types do well against my team too. My overall weakness to stealth rocks is annoying when ground types are about. I don’t do that well against rain teams sometimes. Idk.
I don't have any stat-boosting moves. Might wanna change that.
I feel like these pokemon go well together, but I don’t have a real underlying plan. It’s like, I hope I predict right, then maybe t-wave a couple dudes and slowly whittle away things or get some surprise kos and hope for the best. I also need to be able to deal with some things that set-up better like salamance.

Donphan @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Earthquake
- Rapid Spin
- Stealth Rock
- Ice Shard
I usually start with donphan for stealth rock / super effective earthquake threat and quickly switch out.

Tornadus-Therian (M) @ Flying Gem
Trait: Regenerator
EVs: 4 HP / 252 Atk / 252 Spd
Naive Nature
- Acrobatics
- Heat Wave
- Brick Break
- U-Turn
Tornadus mixed seems to surprise a lot of people and destroy things. I had hp ice instead of U-Turn before but it didn't seem very useful on this team. Heat wave is very useful on him.

Rotom-Wash @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Volt Switch
- Hidden Power [Fire]
- Hydro Pump
- Trick
Common counters to Rotom don't generally like the scarf, so that's fun. Otherwise I pass back between Rotom and Tornadus a lot.

Heatran @ Choice Scarf
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Fire Blast
- Hidden Power [Ice]
- Earth Power
- Lava Plume
I really can't stand a slow heatran. This thing surprise ko's a lot due to speed.

Ferrothorn @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Impish Nature
- Leech Seed
- Spikes
- Power Whip
- Thunder Wave
I don't think there's ever really time for multitude of spikes, but T-wave helps. This thing counters some watermons.

Dragonite @ Leftovers
Trait: Multiscale
EVs: 252 HP / 248 SDef / 8 Spd
Careful Nature
- Thunder Wave
- Dragon Tail
- Roost
- Substitute
This thing is funny, great at stalling & crippling pokes and then phazing them away.
Opposing Heatrans can be annoying, especially with air balloon. If I can weaken it with U-Turn/Volt Switch then its ok, and Rotom deals with heatran nicely in general. Ground types do well against my team too. My overall weakness to stealth rocks is annoying when ground types are about. I don’t do that well against rain teams sometimes. Idk.
I don't have any stat-boosting moves. Might wanna change that.
I feel like these pokemon go well together, but I don’t have a real underlying plan. It’s like, I hope I predict right, then maybe t-wave a couple dudes and slowly whittle away things or get some surprise kos and hope for the best. I also need to be able to deal with some things that set-up better like salamance.