Lore: Card is trash now imo like they could of at least made it 6/6 and it would have been playable maybe. Also I don't really feel like lore was that bad without digging for combo but oh well rip.
Keeper: Card was incredibly good but this just kills the card to be quite frank. Like you compare it to the stormpike commando and you get +2 attack for 1 mana which lets you trade into 4 drops and it just looks so bad.
Force of Nature: Well it's eons better w/o savage roar and a great arena card but not really too much special about this card.
Blade Flurry: While I think that rogue was a super underrated class prenerfs, this is just ridiculous, like how the fuck does maly rogue deal with aggro??? Also rip oil
Hunter's Mark: And I thuoght they were pushing midrange/control hunter FeelsBadMan but I feel like you still put this card in those decks as a one of maybe 2 of in control like it still is 1 mana if you have another spell/board kill a minion kind of similar to execute which though obviously worse.
BGH: Well this is something lol, would you still tech this in? Maybe but with the possible demise of handlock, I am kind of skeptical.
Leper Gnome: Aggro? More like Faggro LUL xD but yeah fuck this card die in a fire.
Molten Giant: I never got to play handlock FeelsBadMan rip and I also recently crafted jaraxxus so that I could play handlock in standard FeelsBadMan but yeah card is pretty bad it probably still makes reno/echo mage(well obliviously it makes echo mage) at least.
Arcane Golem: ??? Oh yeah we hate combo decks so we'll make you play a minion with 1 less attack and no downside on curve sans 1 health that changes EVERYTHING idk if renolocks will play wolfrider/argent horserider/leeroy but this doesn't really change much at all. A bit of a blow to aggro but still can kind a multitude of replacements.
Knife Juggler: I kind of like this change, makes it not trade up with 4/3s and can't take out 2/3s. I feel like juggler will see play if there aren't a lot of 2/3s but if there are maybe not.
Owl: RIP literally no reason to play this over spellbreaker except for skill command. Idk if face hunter would play this or spellbreaker but that's the only possibility I see owl seeing play in.
Master of Disquise: THIS CHANGES EVERYTHING IM TIRED OF KT MASTER OF DISQUISE ROGUE ITS SO OP. But really good change for design lol probably could have been a 5/4 or 4/5 though.
Lore isn't that trash, it's just not an auto-include. 5/5 for 5 health or a card is still pretty decent. It might be a worse Drake given situations but it still has function given that Healbot is going out of the meta.
Keeper is suffering from Silence, and it's sad that it is being targeted but a 2/4 silence or SIA:7 is so fucking strong that it hurts. My only target outside of a combo piece was going to be Keeper because the amount of flexibility it had with its stats (given ramp) are just completely crazy. I would say that a 3/3 would be fair, but I'm not Blizzard.
FoN is now an arena card and a decent card for token Druid, which is something Blizzard has been pushing. I don't think the nerf is horrible, I would have preferred FoN at 5 mana and SR at 4 but this basically does what I want, which is disabling a scaling damage output that there is nothing to do against. My hatred of Druid has been brewing and I'm glad the class will not be bogged down by Combo. However I'm glad I don't have to count health on a one creature board while I'm supposed to be ahead.
Flurry: I get it. Rogue can't have good weapons because of it. It feels over done. You could have left the mana cost and gone either way (face or minion) it feels like a Buzzard nerf but maybe Rogue is getting some pretty sweet tempo minions and weapons that makes this make sense.
Hunter's Mark: I don't see why it was necessary it's not like control Hunter will ever be a thing given its Hero Power, I would've adjusted Highmane more than this card since it's
way too tempo savvy but that might just be me.
BGH: I like it. I would've liked it at its cost with kill a 7+ minion and kill itself but I understand why Blizzard went with the route they chose.
Leper Gnome: I liked 2/1 deal 1 to face. It's just a slight difference but now Leper is one of the weakest 1 drops.
Molten Giant: I don't like. There are certain decks (Reno, Handlock, Miants Gage) that really depend on getting to a
specific amount of health. Now that health is much lower and you're more likely to be burst down before Giants combo. Overall I think this change is more of a benefit to aggro than anything else. You don't need to play around a Molten Giant Taunt combo and can SMOrc and finish with spells. Overall I dislike this one.
Golem: Blizzard has learned Charge is a horrible mechanic. Hooray. We can collect our dust.
Knife Juggler: I would've preferred a 3/3/3 for him. His effect is unique but it shouldn't be allowed that early. 2/2/2 has basically no difference in how he's played. He's still an auto-remove target and there is nothing about him that I would not kill right away. If I'm at 20 and facing an 8/8 and a 2/2 Juggler you fucking bet the Juggler is still my top target. The nerf does nothing except that it does 1 less face damage a turn.
Owl: It's a nerf that needs to happen but it shouldn't be as severe as it was or the card needed to be changed in a vast way. It should've been kept at its current mana and only Silence
friendly minions or it should have had its stats increased. There is no reason to not run Spellbreaker over Owl. You get +2/+2 for 1 mana, that's fucking huge. Turn 3 is already considered the weakest turn in Hearthstone (with 7 now being equally as weak with Boom leaving the set) you'd rather set something up or just Hero Power pass and keep your cards.
I do overall like the nerfs, but I actually wish there were more. Freeze Mage (one of my favorite decks) should've been more balanced for this. Scientist being removed doesn't actually change the deck it just makes it go slower. Doomhammer needs to be adjusted. Highmane should
very much be nerfed. Warrior could have Execute looked at. Paladin's Tirion is still strictly the best Legendary. Druid and Rogue are already getting a decent nerf, the other classes should get something equal as well. Priest and Warlock seem to have the most balanced cards once Standard is introduced.