Hi guys! After long time, I feel I need a bit of help with a team that I am testing.I always loved rain teams because of the speed and the power that have, so I want to try to build an effective one in this format too (even if no Ludicolo/no Kingdra :( ).
So, here is the team:
Pelipper @ Focus Sash
Ability: Drizzle
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Scald
- Protect
- Tailwind
- Hurricane
Basic Pelipper set. Scald and Hurricane for good damage under rain, burn and confusion chance are the icing on the cake.Tailwind to support the other member of the team, is really a pity that everyone cannot have Swift Swim :( .Protect because Pelipper is an immense attack bait.
Golduck @ Waterium Z
Ability: Swift Swim
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Scald
- Ice Beam
- Protect
Pretty straightforward too. Waterium Z Hydro Pump under rain hurts A LOT. Can do amazing damage even to the bulkiest of the targets (and I realized since a couple of weeks that Golduck has the same SpAtk as Kingdra). Scald is used for the accuracy (most of the time I don't trust Hydro Pump) and (again) for the burn chance. Ice Beam is useful to take down Dragons and damage Grass types. Protect because is Protect.
Metagross @ Psychium Z
Ability: Clear Body
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Bullet Punch
- Meteor Mash
- Zen Headbutt
- Protect
Since I'm running Lele, I wanted to partner it with Metagross, especially with the Psychic Z-Crystal because can inflict fantastic damage with 160 BP Shattered Psyche (that cannot miss) and (possibly) a Psychic Terrain boost.Meteor Mash is Steel STAB and also has a nice +1 Atk chance, Bullet Punch is STAB priority to take out weakened flying things or any other mon out of Psychic Terrain.
Krookodile @ Assault Vest
Ability: Intimidate
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Bulldoze
- Stone Edge
- Crunch
- Earthquake
I'm not too convinced on this one, but as for now it's proven useful in certain situations, like reducing speed and atk courtesy of bulldoze+intimidate. Ass Vest because has nice special bulk with it. Crunch and Eq as STABs, especially Crunch since it hits most TR setters for SE damage.
Tapu Lele @ Choice Scarf
Ability: Psychic Surge
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Dazzling Gleam
- Moonblast
- Psychic
- Thunderbolt
Lele is really good because protects most of my team from priorities, with a scarf is even better because it can KO things quickly thanks to amazing coverage and power. In this format all it needs are really STABs+something for Celesteela, that in my case is Thunderbolt (can also be powered up by Electric Terrain).Moonblast and Dazzling Gleam as Fairy STABs (also useful to have a spread move), Psychic hurts.
Tapu Koko @ Life Orb
Ability: Electric Surge
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Thunder
- Thunderbolt
- Protect
Koko is another member on which I am not too sure about, but like Krookodile has been useful with a fast Taunt for TR setters and a hard hitter with Thunder. Thunderbolt is for when I am not under rain.LO helps with the damage that (sometimes) is not enough, especially with Tbolt outside of rain.
So, this is the team. During my testings on BS I found to be really weak to TR (especially hard TR) that can easily overwhelm me if TR goes up. Krookodile+Koko somewhat mitgate this problem, but as I wrote before I am not too convinced on them.
I'm open to any suggestion, so feel free to help me in any way!
So, here is the team:
Pelipper @ Focus Sash
Ability: Drizzle
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Scald
- Protect
- Tailwind
- Hurricane
Basic Pelipper set. Scald and Hurricane for good damage under rain, burn and confusion chance are the icing on the cake.Tailwind to support the other member of the team, is really a pity that everyone cannot have Swift Swim :( .Protect because Pelipper is an immense attack bait.
Golduck @ Waterium Z
Ability: Swift Swim
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Scald
- Ice Beam
- Protect
Pretty straightforward too. Waterium Z Hydro Pump under rain hurts A LOT. Can do amazing damage even to the bulkiest of the targets (and I realized since a couple of weeks that Golduck has the same SpAtk as Kingdra). Scald is used for the accuracy (most of the time I don't trust Hydro Pump) and (again) for the burn chance. Ice Beam is useful to take down Dragons and damage Grass types. Protect because is Protect.
Metagross @ Psychium Z
Ability: Clear Body
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Bullet Punch
- Meteor Mash
- Zen Headbutt
- Protect
Since I'm running Lele, I wanted to partner it with Metagross, especially with the Psychic Z-Crystal because can inflict fantastic damage with 160 BP Shattered Psyche (that cannot miss) and (possibly) a Psychic Terrain boost.Meteor Mash is Steel STAB and also has a nice +1 Atk chance, Bullet Punch is STAB priority to take out weakened flying things or any other mon out of Psychic Terrain.
Krookodile @ Assault Vest
Ability: Intimidate
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Bulldoze
- Stone Edge
- Crunch
- Earthquake
I'm not too convinced on this one, but as for now it's proven useful in certain situations, like reducing speed and atk courtesy of bulldoze+intimidate. Ass Vest because has nice special bulk with it. Crunch and Eq as STABs, especially Crunch since it hits most TR setters for SE damage.
Tapu Lele @ Choice Scarf
Ability: Psychic Surge
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Dazzling Gleam
- Moonblast
- Psychic
- Thunderbolt
Lele is really good because protects most of my team from priorities, with a scarf is even better because it can KO things quickly thanks to amazing coverage and power. In this format all it needs are really STABs+something for Celesteela, that in my case is Thunderbolt (can also be powered up by Electric Terrain).Moonblast and Dazzling Gleam as Fairy STABs (also useful to have a spread move), Psychic hurts.
Tapu Koko @ Life Orb
Ability: Electric Surge
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Thunder
- Thunderbolt
- Protect
Koko is another member on which I am not too sure about, but like Krookodile has been useful with a fast Taunt for TR setters and a hard hitter with Thunder. Thunderbolt is for when I am not under rain.LO helps with the damage that (sometimes) is not enough, especially with Tbolt outside of rain.
So, this is the team. During my testings on BS I found to be really weak to TR (especially hard TR) that can easily overwhelm me if TR goes up. Krookodile+Koko somewhat mitgate this problem, but as I wrote before I am not too convinced on them.
I'm open to any suggestion, so feel free to help me in any way!