hey hey gold v gale

it's a flash i assume 1v1
if it's 3v3 i'll bust yer dials
gale

togetic.gif
Angelina | Togetic (F)
________________________

Angelina is the cutie pie, who everyone adores. She is glamorous and fashionable; always likes to dress up well and loves attention. But she is Modest when you praise her efforts, or if you compliment her on her hard work.​

[Nature]
Modest (+SpA | -Atk)​

[Type]
Fairy/Flying

Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
[Abilities]
Serene Grace / Hustle / Super Luck

Serene Grace (✓) - (Passive, MoldBreaker affects - No) This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)

Hustle - (Toggle, MoldBreaker affects - No) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Super Luck (Unlocked) - (Passive, MoldBreaker affects - No) This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.​

[Stats]
Hp: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 16​

[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 0
KOC: 0​

[Attacks]

Level Up ( 14 / 17 )
Magical Leaf (6,4) | Charm(0,5) | Growl(0,4) | Metronome(0,7+m) | Sweet Kiss(0,4) | Yawn(0,7) | Encore(0,10) | Ancient Power(6,4) | Follow Me(0,9) | Bestow(0,4) | Wish(0,13) | Safeguard(0,10) | Baton Pass(0,10) | Fairy Wind |​

Egg ( 6 / 12 )
Future Sight(12,8) | Morning Sun(0,15) | Psycho Shift(0,7) | Mirror Move(0,2+m) | Foresight(0,6) | Nasty Plot(0,7)

Event/ Prev Gen TM/HM ( 13 / 31 )
Zap Cannon (12,9) | Shock Wave(6,4) | Endure(0,15) | Telekinesis (0,7) | Water Pulse(6,4) | Captivate | Head butt(7,5) | Body Slam(7+UW, 5 + UW) | Counter (P*1.5,6+p/2) | Seismic Toss (7+tw, 6) | Mimic(0,5) | Soft Boiled (0,11) | Defog(9) |
TM/HM/Current Gen Tutor ( 29 / 57 )
Reflect(0,10) | Light Screen(0,10) | Solar Beam(12,8) | Fire Blast(11,8) | Dazzling Gleam(11,5) | Shadow Ball(8,6) | Substitute (0,12) | Toxic(0,7) | Psyshock(8,6) | Double Team (0,4*c) | Protect (0,7+d) | Sleep Talk(0,3+m) | Flash(0,4) | Hidden Power [Ground](6,4) | Thunder Wave(0,7) | Dream Eater(10,12) | Facade(7/14,5/8) | Grass Knot(6+WC,4+WC/2) | Rest (0,15) | Rain Dance (0,10) | Psychic(6+tw, 5+tw/2) | Flamethrower(9,7) | Sunny Day(0,10) | Hyper Voice | Magic Coat(0,10) | Trick(0,7) | Endeavor(avg, 6+avg/1.5) | Heal Bell (0,9) | Fly(9,10)

375.png

Tangz | Metang (N)
________________________

[Nature]

Hasty (+15% Speed, +6% Accuracy, -1 Def)
[Type]
Steel | Psychic

Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
[Abilities]
Clear Body

Clear Body (✓)
(Passive, MoldBreaker affects - Yes)
This Pokemon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Light Metal (H)[Locked]
(Passive, MoldBreaker affects - Yes)
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
[Stats]
HP: 90
Atk: Rank 3
Def: Rank 3 (-)
SpA: Rank 2
SpD: Rank 3
Spe: 58 (+) (+6% Accuracy)
Size Class: 2
Weight Class: 6 (3 Light Metal)
Base Rank Total: 16

[Counters]
EC: 5 | 9
AC: 1 | 5
MC: 0
KOC: 0
[Attacks]

Level Up (12/15)
Magnet Rise(6) | Take Down(11,9) | Metal Claw(8,3) | Confusion(5,2) | Scary Face(6) | Pursuit(8,5) | Zen Headbutt(11,5) | Hammer Arm(10,7) | Bullet Punch(7,3) | Psychic(6+tw,5+tw/2) | Iron Defense(0,6) | Hyper Beam(15,9)

Prev Gens (Tutor / TM / HM) (4/14)
Endure(15) | Dynamic Punch(10,8) | Mimic(5) | Mud-Slap(4+acc)

Gen 6 TM/HM/Tutor (9/52)
Earthquake(10,7) | Protect(7+2.5/d) | Substitute(0,12) | Rock Slide(8,6) | Bulldoze(6,5) | Ice Punch(8,6) | Gravity(9) | Rock Tomb(6,4) | Explosion(25,20) |
137.png


iPOY | Porygon (N)
_______________________________

When Fletchner was 12 years old and had won his first Gym Badge, his father was very proud of him and asked him for any gift that he ever wanted. Fletchner always wished to have something that would remind him of Steve Jobs, the coolest inventor of the century, so he asked his father to get him an iPOY. Which was the latest of Apple Inc.'s technological breakthrough.​

[Nature]
Quite (+SpA, -10% Evasion)​

[Type]
Normal

Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.​

[Abilities]
Trace / Download

Trace (Trigger, MoldBreaker affects - No)
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.

Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.

Download (Passive, MoldBreaker affects - No)
At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent's weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round. If this Pokemon is sent out vs 2 or more Pokemon, combine the Defense of all opponents and the Special Defense of all opponents to determine which stat is boosted.

Analytic [Locked] (Passive, MoldBreaker affects - No)
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.​

[Stats]
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 1
Weight Class: 3
Base Rank Total: 16​

[Counters]
EC: 2/9
MC: 0
AC: 2/5
KOC: 0​

[Attacks]

Level Up(11/15)


Conversion 2(4) | Tackle(8,2) | Sharpen(4) | Conversion(6) | Agility(7) | Psybeam(7,5) | Recover(+20,11) | Tri-attack(11,5) | Discharge(8,6) | Signal Beam(8,6) | Magic Coat(10) |
Prev Gen Tutor/TM/Event(5/16)

Endure(14) | Bide(D*1.75, 6+D/2) | Skull Bash(16,7) | Mimic(4) | Teleport(7) |
TM/HM/Current Gen Tutor(14/46)
Psyshock(8,6) | Blizzard(11,8) | Solar Beam(12,8) | Thunder(11,8) | Shadow Ball(8,6) | Hyper Beam(18,9) | Substitute(11) | Gravity(10) | Foul Play(10,7) | Pain Split(+H | -D, 6+D) | Iron Tail(10,7) | Trick Room(10) | Icy Wind(6,5) | Psychic(6+tw,5+tw/2) |

gold
MuMDIM6.png

Starman (Kadabra) (M)
Nature: Timid
Type: Psychic

Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Synchronize

Inner Focus

Magic Guard (HA UNLOCKED)

Stats:

Hp: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 121 (+15% speed, +25% accuracy)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/9
MC: 0
AC: 5/5
KOC: 0

Moves (28/???):

Teleport (*)
Kinesis
Disable
Confusion
Miracle Eye
Ally Switch
Psybeam
Reflect
Recover
Future Sight
Psychic
Trick

Barrier (*)
Encore (*)
Knock Off (*)
Psycho Shift (*)
Skill Swap (*)

Psyshock (*)
Taunt (*)
Shadow Ball (*)
Double Team
Torment (*)
Substitute
Dazzling Gleam (*)

Bide
Counter
Endure
Signal Beam

Spr_4d_288.png

Kong (Vigoroth) (M)
Nature: Hasty
Type: Normal

Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

Vital Spirit

Stats:

Hp: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 104 (+15% speed, +19% accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 16

EC: 4/9
MC: 0
AC: 4/5

Moves (31/???):

Reversal
Scratch (*)
Focus Energy
Yawn (*)
Encore (*)
Uproar
Slack Off (*)
Feint Attack (*)
Fury Swipes
Amnesia (*)
Endure
Covet
Chip Away
Slash
Counter
Play Rough
Focus Punch

Body Slam (*)
Crush Claw (*)
Curse (*)
Night Slash (*)
Pursuit (*)

Protect (*)
Return (*)
Brick Break (*)
Fire Blast (*)
Rock Tomb (*)
Aerial Ace
Shadow Claw

Gunk Shot
Low Kick

Spr_5b_375.png

Metang (Metang) (-)
Nature: Mild
Type: Steel/Psychic

Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Clear Body

Light Metal (HA Locked)

Stats:

Hp: 90
Atk: Rank 3
Def: Rank 3 (-)
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 30
Size Class: 2
Weight Class: 6 [5 Light Metal]
Base Rank Total: 16

EC: 4/9
MC: 0
AC: 4/5

Moves (24/???):

Magnet Rise
Take Down (*)
Metal Claw
Confusion
Scary Face
Pursuit
Zen Headbutt
Bullet Punch
Iron Defense
Agility
Meteor Mash

Headbutt (*)
Iron Defense (*)
Iron Head (*)
Zen Headbutt (*)

Earthquake
Shadow Ball
Sludge Bomb
Explosion
Rock Slide
Grass Knot

Gravity
Ice Punch
Signal Beam
Thunder Punch

S0L1D G0LD sends out and equips
Gale Wing Srock sends out equips and orders
gold orders
i ref
 
togetic.gif

Angelina
| Togetic (F) #Exp Share
________________________
Reflect ~ Fire Blast ~ Dazzling Gleam

IF Encore, THEN Dodge that action and push actions back.
IF Gunk Shot, AND the attack hits, THEN use Counter that action instead.
 
no images because lazy

togetic 90/100
1/3/4/4/40

vigoroth 100/100
3/2/2/2/104 +19%

toge reflect (-10)
vigo focus energy (-11)
all that work for nothing
-
vigo crush claw (-5)
759 eff get
(8+3+3) = 14 damage
toge fire blast (-8)
7561 1143 7033 tfw crit
(11 + 3 + 3) = 17 damage
-
vigo crush claw (-9)
5538
(8+3+3)+2 = 16 damage
toge dazz gleam (-5)
5036
(8+3+3) = 14 damage
-
toge -30 hp -23 en
vigo -31 hp -25 en

togetic 60/77
1/3/4/4/40
reflect 4a

vigoroth 69/75
3/2/2/2/104 +19%
focus energy 4a

S0L1D G0LD orders and giggles like the immature person he is
Gale Wing Srock orders and gets more hax because togetic
i ref on time
 
Gunk Shot - Crush Claw - Gunk Shot
If Counter, use Fire Blast that action and push back.
If successful d/e move and you move after Togetic and Togetic is not set to use Encore the following action, use Counter that action and push back
 
Fire Blast ~ Endeavor ~ Endeavor

IF Gunk Shot misses action 1, THEN use Dazzling Gleam on action 2 and use Endeavor on action 3.
IF Gunk shot misses on action 3, THEN use Fire Blast that action.
 
Last edited:
togetic 60/77
1/3/4/4/40
reflect 4a, -1 def

vigoroth 69/75
3/2/2/2/104 +19%
focus energy 4a

vigo gunk shot (-8)
8198 884 poison shot
(12+3)*1.5 + 2 = 24.5 damage
toge fire blast (-8)
3441 1881 7798
(11+3) = 14 damage
(-2 toge)
-
vigo crush claw (-5)
4605 less def 4 u
16 damage
toge endeavor because lol ct none (-18.5)
18.75 damage
(-2 toge)
-
vigo gunk shot (-8)
6780
26.5 damage and that's all she wrote because toge ded

goid 1 cc
vigo 1 ec 1 ac 3 mc 1 koc
gale 1 cc
toge 4 mc

canis 3 uc
 
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