Thisbemyalt
Shiba sucks
Introduction:
With the recent suspect I have begun playing PU, I was able to obtain reqs fairly easily with a few sample teams however since the suspect was at the time coming to a close I decided to try building since I wanted to learn the tier. Offense is certainly the best style in PU and its the playstyle I typically play so that was the type of team I attempted to make. I ended up having great success on ladder and was told by several people that the team looked good so I just decided that this was the next step to making the team as strong as possible.
Teambuilding Process
Stoutland @ Choice Band
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Return
- Superpower
- Facade
- Pursuit
Stoutland was a mon I really wanted to build with as I saw how absolutely devastating it could be when I laddered for reqs. This set is standard band providing the team with an amazing wall breaker immediately, stoutlands decent speed tier and natural bulk allowing it to not only savage balance cores, but also have a solid matchup against offense.
Golem @ Weakness Policy
Ability: Sturdy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Sucker Punch
- Stealth Rock
- Rock Blast
Since stoutland really appreciates rocks being up I decided to go with one of the best rockers in the tier. Golem provides the team with a nice electric immunity and an effective dedicated lead which almost always can start a game with rocks or a kill. Golem also helps the teams matchup versus electric types, rapidash and dodrio. Weakness policy was added on to allow my team to have priority after pawniard was replaced by Grumpig to give my team priority. (2xTheTap)
Pawniard @ Eviolite
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Swords Dance
The next thing I noticed about my team was that my matchup against ice types was absolutely awful so I decided to add pawn as a blanket check and win con. Pawniard helps my team deal with stall better and also gave me priority which at this point the team desperately desired. Pawniard is probably the mon I would be most willing to change as it rarely ever does too much and seems semi awkward on the team.
Mr. Mime @ Choice Scarf
Ability: Soundproof
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Healing Wish
- Focus Blast
- Psyshock
- Dazzling Gleam
The next weakness I felt the need to address was my crippling fighting weakness, Mr. mime provided me with a check to fighting types and a great form of speed control. Hwish provides immense utility for this team, Stoutland and Golem are usually the recipients as both take considerable damage preforming their initial roles. Mime also provides the team with a solid revenge killer which was severely lacking from the team.
Leafeon @ Choice Band
Ability: Leaf Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Leaf Blade
- Knock Off
- Bullet Seed
- Aerial Ace
With eggy being banned and this team having no great way of dealing with stunfisk or ground types as a whole Leafeon was a great fourth mon. Banded leafeon not only allowed me to punish ground types but also gave me a much better matchup against HO since bullet seed allows leafeon to stop golem. Leafeon really does a great job of denting physical walls making it so stoutland has a much easier time clicking stab, also do due a good level of natural bulk leafeon was quite often able to sponge a hit or two from offensive teams and do significant damage.
Zebstrika @ Life Orb
Ability: Sap Sipper
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hidden Power [Ice]
- Thunderbolt
- Volt Switch
- Overheat
Finally I decided Zebstrika would be a great last as it gave me a much better matchup against offense and a more reliable way if checking threats like jumpluff and floatzel. One of the main benefits Zeb added was consistently allowing me to lure walls like stunfisk or roselia both of which gave my wall breakers free nukes. I decided magnet was the best option here as the mons I was looking to check didn't really require me to have the LO power and with no hazard removal I didn't want to have to deal with recoil.
Grumpig @ Colbur Berry
Ability: Thick Fat
EVs: 80 HP / 252 SpA / 176 Spe
Timid Nature
IVs: 0 Atk
- Thunder Wave
- Focus Blast
- Psychic
- Shadow Ball
Grumpig was added to the team to give me a better matchup versus Machoke and Monferno. The spread allows me to outspeed adamant monferno making Adamant stoutland and monferno much less of a threat. Colbur allows me to also gives me a more concrete way of revenging/checking pawniard.
Simipour @ Choice Scarf
Ability: Torrent
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Hydro Pump
- Ice Beam
- Hidden Power [Electric]
- Superpower
Simipour was added as the better speed tier makes for a much better cleaner while also allowing me to better handle fast scarfers like dodrio and sawsbuck. Simipour also helps the team handle rotom-f better by giving me a much more concrete way to revenge it and resist ice STAB.
So yeah thats the team, this might have been a rought RMT considering it is my first and I never really was good at longer posts so sorry if this was awful hopefully you like the team enough to not care lol.
Sir Kay : You made major contributions to this team and I really appreciate it man thanks for helping me get into PU n_n
Killintime R0ady ~Volbeatdown~ : Shit ghosts good frens to ladder with
Killintime R0ady ~Volbeatdown~ : Shit ghosts good frens to ladder with
Stoutland @ Choice Band
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- Superpower
- Facade
- Pursuit
Golem @ Custap Berry
Ability: Sturdy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Explosion
- Stealth Rock
- Rock Blast
Pawniard @ Eviolite
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Swords Dance
Mr. Mime @ Choice Scarf
Ability: Soundproof
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Healing Wish
- Focus Blast
- Psyshock
- Dazzling Gleam
Leafeon @ Choice Band
Ability: Leaf Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Leaf Blade
- Knock Off
- Bullet Seed
- Aerial Ace
Zebstrika @ Magnet
Ability: Sap Sipper
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hidden Power [Ice]
- Thunderbolt
- Volt Switch
- Overheat
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- Superpower
- Facade
- Pursuit
Golem @ Custap Berry
Ability: Sturdy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Explosion
- Stealth Rock
- Rock Blast
Pawniard @ Eviolite
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Swords Dance
Mr. Mime @ Choice Scarf
Ability: Soundproof
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Healing Wish
- Focus Blast
- Psyshock
- Dazzling Gleam
Leafeon @ Choice Band
Ability: Leaf Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Leaf Blade
- Knock Off
- Bullet Seed
- Aerial Ace
Zebstrika @ Magnet
Ability: Sap Sipper
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hidden Power [Ice]
- Thunderbolt
- Volt Switch
- Overheat
Golem @ Weakness Policy
Ability: Sturdy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Blast
- Earthquake
- Sucker Punch
- Stealth Rock
Stoutland @ Choice Band
Ability: Scrappy
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Frustration
- Facade
- Superpower
- Pursuit
Leafeon @ Choice Band
Ability: Leaf Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Aerial Ace
- Knock Off
- Leaf Blade
- Bullet Seed
Grumpig @ Colbur Berry
Ability: Thick Fat
EVs: 80 HP / 252 SpA / 176 Spe
Timid Nature
IVs: 0 Atk
- Thunder Wave
- Focus Blast
- Psychic
- Shadow Ball
Zebstrika @ Life Orb
Ability: Sap Sipper
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk / 30 Def
- Volt Switch
- Thunderbolt
- Overheat
- Hidden Power [Ice]
Simipour @ Choice Scarf
Ability: Torrent
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Hydro Pump
- Ice Beam
- Hidden Power [Electric]
- Superpower
Ability: Sturdy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Blast
- Earthquake
- Sucker Punch
- Stealth Rock
Stoutland @ Choice Band
Ability: Scrappy
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Frustration
- Facade
- Superpower
- Pursuit
Leafeon @ Choice Band
Ability: Leaf Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Aerial Ace
- Knock Off
- Leaf Blade
- Bullet Seed
Grumpig @ Colbur Berry
Ability: Thick Fat
EVs: 80 HP / 252 SpA / 176 Spe
Timid Nature
IVs: 0 Atk
- Thunder Wave
- Focus Blast
- Psychic
- Shadow Ball
Zebstrika @ Life Orb
Ability: Sap Sipper
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk / 30 Def
- Volt Switch
- Thunderbolt
- Overheat
- Hidden Power [Ice]
Simipour @ Choice Scarf
Ability: Torrent
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Hydro Pump
- Ice Beam
- Hidden Power [Electric]
- Superpower
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