
"The Hidden Treasure? Hmm, sounds like an adventure. The last time I saw any hidden treasure was in the Sealed Chamber in Hoenn."

"Oh yeah, the Sealed Chamber disaster. I don't think this is gonna go any smoother."
"Disaster? What do you mean. We got the treasure didn't we? And besides, this is Rank 1. There's 6 rooms."
"There were two rooms in the Sealed Chamber. And if you don't recall, there was a huge earthquake and we got buried. I had to smash us out of there."
"So are you in?"
"I'm crazy..."
Trainer: AOPSUser
Thread: None
Rank: 1
Pokemon 01: Gastrodon @ Storm Drain
Pokemon 01 Data:

Nature: Quiet (+Special Attack, -15% Speed, -10% Evasion)
Type: Water/Ground
Abilities: Sticky Hold/Storm Drain/Sand Force (Unlocked)
Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 29 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 18
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Mud Slap
Mud Sport
Harden
Water Pulse
Mud Bomb
Hidden Power (Grass)
Rain Dance
Body Slam
Muddy Water
Recover
Counter
Yawn
Mirror Coat
Acid Armor
Fissure
Earth Power
Brine
Pain Split
Dive
Endure
Block
Scald
Infestation
Protect
Double Team
Substitute
Surf
Ice Beam
Sludge Wave
Rest
Sleep Talk
Hail
Blizzard
Earthquake
Bulldoze
Stone Edge
Rock Tomb
Rock Slide
Waterfall
Dig
Sandstorm
Sludge Bomb
Total: 42
Pokemon 02: Medicham @ Pure Power
Pokemon 02 Data:


Medicham "Karate Kid" (M)
Nature: Jolly (+15% Speed, -1 Special Attack, +10% Accuracy)
Type: Psychic/Fighting
Abilities: Pure Power/Telepathy (Unlocked)
Stats:
HP: 90
Atk: Rank 2 [5 Pure Power]
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 92 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 15 [18 Pure Power]
+10% Accuracy
Mega ability: Pure Power
Mega stats:
HP: 90
Atk: Rank 4 [8 Medichamite Pure Power]
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 115 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19 [23 Medichamite Pure Power]
+15% Accuracy
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Bide
Meditate
Confusion
Hidden Power (Ice 7)
Swagger
Mind Reader
Feint
Calm Mind
Hi Jump Kick
Recover
Force Palm
Reversal
Power Trick
Acupressure
Psych Up
Fire Punch
Thunderpunch
Ice Punch
Detect
Fake Out
Bullet Punch
Drain Punch
Psycho Cut
Baton Pass
Secret Power
Endure
Foresight
Dynamicpunch
Counter
Protect
Focus Punch
Substitute
Zen Headbutt
Double Team
Brick Break
Rock Slide
Pain Split
Sleep Talk
Gravity
Helping Hand
Magic Coat
Low Kick
Toxic
Telekinesis
Return
Frustration
Trick
Retaliate
Giga Impact
Facade
Rain Dance
Rest
Sunny Day
Poison Jab
Low Sweep
Total: 55

"Welcome, sir, to the Hidden Temple. May I tell you the tale of how the first Arcanine gained its stripes?"
"Long ago, soon after the land had
just been made, Arcanine ruled the plains.
No homes were safe from its claims.
A young girl, daughter to the emperor,
had found herself lost on her way to
her temple. She spent hours crying,
until an Arcanine came up to her and
knelt by her side. The path was covered
in ash and char. She was not aware
of how dangerous Arcanine was. Slowly
and gently, the young girl petted the
Arcanine. Where her hands went, a black
ash stain followed.
Many hours passed before the emperor's
men found her. The Arcanine stood before
them, the young girl hanging from its jowls.
It set the girl down before the men and
then flew away out of sight. No harm came
to the emperor's daughter."
"It is said that deep within this temple's walls remains some of that ash. The same ash that was used to give Arcanine its stripes. The ash that forged a trust between man and pokemon."
"You might be rewarded should you find this ash. But beware. The journey to the treasure is difficult. Many traps and guards rome the temple, keeping it safe from those with impure desires."
"If your heart is pure, please step forward and enter the Hidden Temple."
As you enter the temple, a chill crawls up your spine. You hear a rattling and see five holes in the northern wall. That is where the sound it coming from. To your east, you see a door. The walls of this room are made of stone, patches of dingy moss growing upon them. Vegetation grows upon the floor, but you cannot make out what it is.
Temple Guard Chance (3 - 0) / 6 = 50%
Temple Guard Roll (5000): 7599 (No Guard currently in this room)
Half-Life Pendant Chance: 6.25%
Half-Life Pendant Roll (625): 4177 (No Half-Life Pendant in this room)
Treasure Location Chance: 1 / 6 = 16.67%
Treasure Location Roll (1667): 5529 (Treasure is not located in this room)
What do you wish to do?
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