Hidden Temple BETA [Rank 1] - Mulan15262

Protect - Sucker Punch - Night Slash
If Will-o-Wisp would activate Defiant (I don't think it does, but I am too lazy to check), then use Night Slash a1.
 

Pawniard
90
48
3/3/2/3/52|14|S1W2
Status: Defiant
-10% EVA



Shedinja
80
100
4/2/1/2/40|12|S1W1
Status: Wonder Guard

Action 1
Pawniard's Protect
EN Check: 7

Shedinja's Will-O-Wisp
EN Check: 7

Action 2
Pawniard's Sucker Punch
Crit Check (625): 2611 (NO)
Damage: (8 + 3 + 4.5 - 3) * 1.5 = 18.75
EN Check: 6 - 1 = 5

Shedinja's X-Scissor
Crit Check (625): 3812 (NO)
Damage: (8 + 3 + 6 - 4.5) = 12.5
EN Check: 6 - 1 = 5

Action 3
Pawniard's Night Slash
Crit Check (1250): 2800 (NO)
Damage: (7 + 3 + 4.5 - 3) * 1.5 = 17.25
EN Check: 5 - 1 = 4

Shedinja's U-Turn
Crit Check (625): 223 (CRIT)
Damage: (7 + 3 + 3 + 6 - 4.5) = 14.5
EN Check: 5 - 1 = 4



Pawniard
90 - (12.5 + 14.5) = 63
48 - (7 + 5 + 4) = 32
3/3/2/3/52|14|S1W2
Status: Defiant
-10% EVA



Shedinja
80 - (18.75 + 17.25) = 44
100 - (7 + 5 + 4) = 84
4/2/1/2/40|12|S1W1
Status: Wonder Guard



Pawniard
63
32
3/3/2/3/52|14|S1W2
Status: Defiant
-10% EVA



Shedinja
44
84
4/2/1/2/40|12|S1W1
Status: Wonder Guard

Mulan15262 is up to order
 
FYI, Shedinja has several moves (including Dig and Endure) listed multiple times.


Chill - Night Slash - Feint Attack
If Shedinja uses Will-o-Wisp, use Protect and push back, but only once.
If Shedinja uses a p/e move, Chill.
 
Will-O-Wisp > Will-O-Wisp > Roost


Pawniard
63
32
3/3/2/3/52|14|S1W2
Status: Defiant
-10% EVA



Shedinja
44
84
4/2/1/2/40|12|S1W1
Status: Wonder Guard

Action 1
Pawniard's Protect
EN Check: 7

Shedinja's Will-O-Wisp
EN Check: 7

Action 2
Pawniard chills

Shedinja's Will-O-Wisp
Accuracy Check (8500): 8280 (HIT)
EN Check: 7 + 4 = 11

-2 HP Pawniard

Action 3
Pawniard's Night Slash
Crit Check (1250): 4888 (NO)
Damage: (7 - 3 + 3 + 4.5 - 3) * 1.5 = 12.75
EN Check: 5 - 1 = 4

Shedinja's Roost
Heal: 20
EN Check: 2 + 80/10 = 10

-2 HP Pawniard



Pawniard
63 - (2 + 2) = 59
32 - 7 + 12 - 4 = 33
3/3/2/3/52|14|S1W2
Status: Defiant
-10% EVA
Burned



Shedinja
44 - 12.75 + 20 = 51.25
84 - (7 + 11 + 10) = 56
4/2/1/2/40|12|S1W1
Status: Wonder Guard



Pawniard
59
33
3/3/2/3/52|14|S1W2
Status: Defiant
-10% EVA
Burned



Shedinja
51
56
4/2/1/2/40|12|S1W1
Status: Wonder Guard

Agility > Dig > Dig
IF Thunder Wave, THEN Mud-Slap and push actions back
IF Pawniard is under the effects of Magnet Rise, THEN change remaining actions to X-Scissor > Mud-Slap > X-Scissor
 
I assume that by Agility, you mean the speed-boosting one, not the evasive one. If you mean the evasive one, let me know.

Chill - Iron Defense - Sucker Punch
 
Guess what move your Pawniard does not know?


Pawniard
59
33
3/3/2/3/52|14|S1W2
Status: Defiant
-10% EVA
Burned



Shedinja
51
56
4/2/1/2/40|12|S1W1
Status: Wonder Guard

Action 1
Pawniard chills

Shedinja's Agility
EN Check: 7

-2 HP Pawniard

Action 2
Shedinja dug into the ground
EN Check: 10

Pawniard's Struggle
EN Check: 5

-2 HP Pawniard

Shedinja's Dig
Crit Check (625): 3143 (NO)
Damage: (8 + 6 - 4.5) * 1.5 = 14.25

Action 3
Pawniard's Sucker Punch
Crit Check (625): 2781 (NO)
Damage: (8 - 3 + 3 + 4.5 - 3) * 1.5 = 14.25
EN Check: 6 - 1 = 5

Shedinja's Dig
Crit Check (625): 7380 (NO)
Damage: (8 + 6 - 4.5) * 1.5 = 14.25
EN Check: 10 + 4 = 14

-2 HP Pawniard



Pawniard
59 - (2 + 14.25 + 2 + 14.25 + 2) = 24.5
33 + 12 - (5 + 5) = 35
3/3/2/3/52|14|S1W2
Status: Defiant
-10% EVA
Burned



Shedinja
51 - 14.25 = 36.75
56 - (7 + 10 + 14) = 25
4/2/1/2/40|12|S1W1
Status: Wonder Guard
+1 Speed for 1 round



Pawniard
24
35
3/3/2/3/52|14|S1W2
Status: Defiant
-10% EVA
Burned



Shedinja
37
25
4/2/1/2/40|12|S1W1
Status: Wonder Guard
+1 Speed for 1 round

Mulan15262 is up to order
 
Wow. I guess I should look at my pokemon's moves when ordering.

Night Slash - Assurance - Night Slash
If Shedinja uses a p/e move or is KOed or is in the evasive stage of a damaging evasive move, Chill.
 
Chill > Dig > Shadow Sneak


Pawniard
24
35
3/3/2/3/52|14|S1W2
Status: Defiant
-10% EVA
Burned



Shedinja
37
25
4/2/1/2/40|12|S1W1
Status: Wonder Guard
+1 Speed for 1 round

Action 1
Shedinja chills

Pawniard's Night Slash
Crit Check (1250): 7728 (NO)
Damage: (7 - 3 + 3 + 4.5 - 3) * 1.5 = 12.75
EN Check: 5 - 1 = 4

-2 HP Pawniard

Action 2
Shedinja dug into the ground
EN Check: 10

Pawniard chills

Shedinja's Dig
Crit Check (625): 36 (CRIT)
Damage: (8 + 3 + 6 - 4.5) * 1.5 = 18.75

-2 HP Pawniard

Action 3
Shedinja's Shadow Sneak
Crit Check (625): 4276 (NO)
Damage: (4 + 3 + 6 - 4.5) * (2/3) = 5.66667
EN Check: 4 - 1 = 3

-2 HP Pawniard



Pawniard
24 - (2 + 18.75 + 2 + 5.66667) = -4.41667
35 - 4 + 12 = 43
3/3/2/3/52|14|S1W2
Status: Defiant
KO



Shedinja
37 - 12.75 = 24.75
25 + 12 - (10 + 3) = 24
4/2/1/2/40|12|S1W1
Status: Wonder Guard



Pawniard
-4
43
3/3/2/3/52|14|S1W2
Status: Defiant
KO



Shedinja
25
24
4/2/1/2/40|12|S1W1
Status: Wonder Guard

----

You find yourself outside the temple once more.


"I see your luck was poor. You have failed to find the corpse of Voltorb. I believe you may re-enter the temple sometime in the future, but for now you must leave. The temple will not grant you re-entry today. Take the little bits of dust and moss you found and leave."

Payout: Mulan15262
(0.5 * 3) + (2 * 1) = 3 CC
(2 * 0) = 0 KOC
Clefairy: 1 EC/2 MC/1 AC
Pawniard: 1 EC/2 MC/1 AC
akela: (2 * 3) + (3 * 2) + 3 = 15 UC
 
Last edited:

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top