I feel like most of these Mono Waters in particular would be better off with Grass > Steel. Maybe Tentacruel too, and there are probably some advantages to Ground on Articuno. Quagsire is a really weird case in that I honestly think it would probably be better off without a typing, the only typing I can think of with clear positives that weigh out the negatives is Fairy, but there is no HP Fairy yet.
Anyway, I've been mucking around on random alts recently and have a few things that I'd like to share:
Steel Mega Abomasnow: I'll bet you never thought you'd see an Abomasnow with only 2 weaknesses. That said though they are really horrible weaknesses with 4x Fighting and 8x Fire, but you can usually see them coming and they can be covered reasonably easily.
But anyway, the reason I've been using Steel Mega Abomasnow is mainly as a strong Dragonite check. Mega Abomasnow can come in the turn Dragonite either sets up or attacks, as Fire Punch is the only move that can reliably 2HKO Abo at +0 or OHKO at +1, and isn't always run. The turn Abo comes in Hail breaks Multiscale, then Blizzard OHKOs next turn. Without half as many weaknesses Mega Abomasnow is actually a really strong bulky mixed attacker. It has strong priority in Ice Shard and Pseudo recovery in Giga Drain, as well as options like Earthquake, Brick Break and Focus Blast to get around steels. B- maybe.
Another pokemon I wanted to test was Steel Scyther:
I'm currently playing around with a bulky SD set with SpD investment and STAB Steel Wing, and have found it to be surprisingly versatile. Banded sets are also quite nice with 105 Spe being actually really good in this meta with STAB U-Turn, and bulky Defog is good with the added resistances and less SR weak.
With 70/80/80 Defenses + Eviolite and reliable recovery, Scyther gets plenty of set up opportunities and is quite strong at +2. I'd put it in C+.
Lastly the gimmicky Bronzong set I've been using was Fire Bronzong with Trick and Flame Orb, to lure things that like to set up on Bronzong like Dragonite. When pulled off it was extremely strong and often won me the games, but it is very inconsistant and unreliable, would not recommend.
I also tried Fire Jirachi for the same reason, as well as STAB Fire Punch. This was pretty much better in every way and actually quite decent, but the 4x Ground weakness is a real deal breaker.
Steel scyter is free set up for Dragonite though, I'd put it in D. It doesn't do anything notable. Bulky defog + U-turn is done better by Scizor. Offensive versions are outclassed by, you guessed it, Dragonite.
160+ Atk Mega Abomasnow Ice Shard vs. 0 HP / 4 Def Multiscale Dragonite: 72-85 (22.2 - 26.3%) -- guaranteed 4HKO after hail damage
Mega Abamosnow really isn't that good here either. As seen by above it does little to Dragonite with Multiscale broken,
160+ Atk Mega Abomasnow Ice Shard vs. 0 HP / 4 Def Dragonite: 144-170 (44.5 - 52.6%) -- 78.5% chance to 2HKO after hail damage
It's not even sure it's going to 2HKO. C+(C) rank imo, it's not very good. It's slow. It's weak to a ton of types.
Dragonite is really not going to stay in on Bronzong, so how would you get an opportunity to trick it a flame orb?
Weezing Dark S Rank
It does not come with any weakness thanks to its ability Levitate In addition to a STAB with your Dark pulse.
No. And don't make troll posts, most of the time it's not funny.
I really hope this is a troll post.
Edit: Have people finally stopped using Dark Gengar yet? Having no weakness doesn't mean much when any neutral move OHKOs it anyway.
Why would people stop using Mega Gengar when it's a counter to most Landorus-I sets, which is amazing for Offensive teams as it can check RP
I'd like to nominate Poison / Dark Landorus-I to S rank.
Landorus is an extremely strong pokemon in this meta game. Its Gravity set is fantastic anti-meta and leaves it with extremely few checks and counters.
Poison Landorus with Gravity active gets extraordinary coverage through its STABs, which when combined with Focus Blast can hit over 60% of the meta super effectively. Poison gives it a lot of free resistances while only adding a Psychic weakness, which is extremely easy to cover and it is risky using Psychic moves vs Landorus any way as it could potentially be Dark type. However Poison does have the small disadvantage of adding a weakness to yourself by using Gravity.
Dark Landorus is also extremely powerful. STAB Knock Off is arguably the most spammable move in the game and is terrific for breaking down walls and crippling the opponent. Dark only adds one weakness being Fairy and gives a useful Dark resist.
101 Speed has always been shaky in standard OU with the benchmark being 110 Spe, but here Landorus' speed tier is one of its strongest points, just out pacing all the pokemon of the new benchmark of 100. Boasting 125 Atk / 115 SpA boosted by LO and Sheer Force, as well as Landorus' ability to boost through Calm Mind, this thing's wall breaking and sweeping power is on point.
Lets face it, Landorus-I is S rank in standard OU, and it is imo substantially better in Hidden Type. It has an exemplary move pool and coverage, fantastic offensive stats and ability. Its speed tier leaves little to be desired and its ability to break down such an extreme portion of the meta game is second to none (except maybe Demon Yoshi). Landorus-I is easily just as hard to check or counter as Grass Manaphy, if not more so.
To me it only makes sense that Landorus-I is moved to S rank.
I'm going to have to say no to this one.
1. Yeah Gravity is really good, it works wonder. But I often find it difficult to set up a gravity and even then I struggle to outspeed most pokemon. When I play against it I usually knock 50% of its health and then revenge kill, I often just lose one pokemon while they might lose their win condition.
2. It's not going to matter if it's to slow to actually hit mons super effectively. It's also lets Dragonite get up one free Dragon dance as it only takes 35% from Focus blast after multiscale and can OHKO with Outrage. On another note, please keep in mind Dragonite when nominating pokemon, it's a crucial pokemon in this meta, extremely defining.
3. Landorus-I is not S rank in OU, what are you talking about?
4. Yes, it's better in Hidden type but the same goes for every mon. There's not a single mon who's at a disadvantage of adding a third type.
5. I find Landorus-I difficult to counter but easier to check. It gives free set up to Dragonite. Tornados-T can switch in and take a Knock off, it can scare it out with Knock off.
6. There are counters to it, and they're find on most playstyles. Bulk Dnite, Bug Mega slowbro, Flying Mega Ampharos, Ghost Mega Audino w/ Encore, Mega Gyarados sets up on it. That was just me scrolling through all the Megas, I'm sure I can find more.
7. It's good. It's very good, but it's not S rank, it's not defining. It's A rank IMO
I've only ever seen like 2 Dragonites running Earthquake. Ground is pretty mediocre on most things that don't have STAB on it or Gravity. Fire Punch is the most common coverage move in my experience meaning your Bisharp is 2KHOed Ghost or Flying. The next most common coverage moves are Thunder Punch and Ice Punch, neither of which 2HKO Ghost Bisharp, while Flying Bisharp is 2HKOed by Thunder Punch.
And these are without boosts. At +1 Dragonite has a 55% chance to 2HKO even if it only runs STABs (Guaranteed 2HKO is Outrage > Dragon Claw), Ice punch 2HKOs, and Fire/Thunder Punch are both OHKOs.
Bisharp is a horrible Dragonite check in the 1st place and even slightly worse when Flying > Ghost. Not to mention it can't even 3HKO Dragonite without Multiscale broken.
Don't get me wrong I find Flying Bisharp to be just as strong as Ghost Bisharp in most scenarios but the idea of it being a Dragonite Check baffles me.
Earthquake is byfar the best coverage Dragonite runs, it should run Earthquake for Mega Altaria as it loses if not. Let's set up the situation.
I lead with Bisharp, you lead with Dragonite. You don't know which typing I am, but I know you're Steel.
You go for DD, I go for SD
You Earthquake, I avoid it. I knock off denting you heavily.
You Dragon claw or Outrage- it doesn't matter. I OHKO with Knock off.
That's usually how it goes, if not I can still use Sucker punch to break Multiscale.