Hippowdon

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Overview
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Hippowdon is one of the best mixed walls in the game, checking some of the metagame's most prominent threats such as Mega Charizard Y, Mega Charizard X, Talonflame, and Garchomp. It has everything a wall could want; good typing, great bulk, and reliable recovery. It also has good supporting options in Stealth Rock and Whirlwind, and is useful on sand teams due to its ability, Sand Stream. Its attacks also pack quite a punch for a defensive Pokemon. However, it is painfully slow and has common weaknesses to Water- and Ice-type moves. It also has to rely on Whirlwind to stop setup sweepers, making it somewhat easy to wear down Hippowdon.

Specially Defensive
########
name: Specially Defensive
move 1: Earthquake
move 2: Stealth Rock
move 3: Slack Off
move 4: Toxic / Rock Slide / Whirlwind
ability: Sand Stream / Sand force
item: Leftovers
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

Moves
========

Earthquake is a strong STAB attack that deters frail sweepers from setting up on Hippowdon. Stealth Rock is a great support move and Hippowdon is very good at setting it up due to its great bulk. Slack Off provides reliable recovery making it more difficult to wear it down. The last slot depends on what your team needs. Toxic cripples opposing walls such as Mandibuzz and Rotom-W, making it easier for teammates to sweep. Rock Slide breaks Air Balloon and covers Talonflame, Mega Charizard Y, and Mega Pinsir. If your team can handle them, consider Whirlwind as it gets rid of your opponent's stat boosts while racking up entry hazard damage. It is Hippowdon's best chance against bulkier set-up sweepers like Mega Scizor.

Set Details
========

The EV spread and nature are straightforward. Max HP, Max Special Defense, and a Careful nature maximize Hippowdon's Special Defense, allowing it to check some powerful special attackers such as Thundurus, Aegislash, Gengar, and Mega Charizard Y. Leftovers is used to provide passive recovery which could mean the difference between an OHKO or 2HKO. Sand Stream is the preferred ability as it lets Hippowdon check Mega Charizard Y, although Sand Force can be used if Sand Stream is detrimental to rest of your team. Smooth Rock with Sand Stream can be used to provide a sweeping opportunity for Sand Rush Excadrill or to give a boost to Mega Garchomp's Earthquake and Stone Edge, as it extends the number of sand turns to 8.

Usage Tips
========

Try to keep Hippowdon as healthy as possible if there is a Pokemon on the opposing team that can be checked by Hippowdon, as its low Speed often forces it to take 2 hits before it can fire off an attack. Keep in mind that Hippowdon can set up Stealth Rock several times, so you don't have to worry too much about Defog or Rapid Spin. Thanks to its naturally high Defense stat, it can take weaker physical attacks easily. If you see a Pokemon that is badly affected by sandstorm on the opposing team, such as Chansey or Mega Venusaur, always try to take advantage of it.

Team Options
========

A way of controlling entry hazards on your side, such as Defog, is appreciated as Hippowdon can potentially be 2HKOed by taking entry hazard damage followed by two hits from the opponent. Latias and Mega Scizor are good candidates, having solid synergy with Hippowdon. Hippowdon also appreciates teammates that can switch into Water-, Ice-, and Grass-type attacks aimed at it, such as Ferrothorn and Mega Venusaur. The former can also lay Spikes, which can quickly wear down the opponent in conjunction with Stealth Rock, sand, and Whirlwind. If you are using Mega Venusaur, be sure to use Sand Force as Hippowdon's ability as Sand Stream reduces Synthesis recovery. Mega Garchomp and Sand Rush Excadrill also appreciate the sand provided by Hippowdon, becoming a fearsome wallbreaker or sweeper, respectively; however, this strategy's viability has been hit hard by the weather nerf.


Physically Defensive
########
name: Physically Defensive
move 1: Earthquake
move 2: Stealth Rock
move 3: Slack Off
move 4: Toxic / Rock Slide / Whirlwind
ability: Sand Force / Sand Stream
item: Leftovers
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

Moves
========

The moveset is exactly the same as the Specially Defensive set. Earthquake is the obligatory STAB attack that hits fairly hard and prevents it from being setup bait. Stealth Rock is arguably the best move in the game and Hippowdon is a good user of it due to its great bulk. Slack Off provides reliable recovery, further augmenting its walling capabilities. The last slot depends on what your team needs. Toxic cripples common switch-ins such as Rotom-W and Mandibuzz, as well as opposing walls. Rock Slide breaks Air Balloon and covers Talonflame, Mega Charizard Y, and Mega Pinsir. Stone Edge can be used to OHKO Mega Pinsir, but most of the time Rock Slide is enough. If your team can handle the aforementioned Pokemon well, consider Whirlwind, as it gets rid of your opponent's stat boosts and racks up entry hazard damage. It is Hippowdon's best chance against bulkier set-up sweepers like Mega Scizor.

Set Details
========

The given EVs along with an Impish nature maximize Hippowdon's physical bulk so that it can check or counter a multitude of physical attackers in the tier, such as Mega Charizard X, Talonflame, Garchomp, and Mega Mawile. A spread of 252 HP / 120 Def / 136 SpD with an Impish nature can be used, allowing Hippowdon to take 2 Shadow Balls from max Special Attack Aegislash after Stealth Rock. Leftovers provides passive recovery which always comes in handy. Sand Force is the preferred ability because this set does not need sand to fulfill its purpose and sand is generally a nuisance for the rest of the team, but Sand Stream can be used if one of its teammates appreciates sand support. Smooth Rock with Sand Stream can be used to extend the number of sand turns to 8, providing a sweeping opportunity for Sand Rush Excadrill and giving a boost to Mega Garchomp's Earthquake and Stone Edge.

Usage Tips
========

Use this set if your team lacks Stealth Rock and needs a bulky Pokemon to check physical threats, such as Terrakion, Dragonite, Garchomp, and Talonflame. Always try to keep Hippowdon as healthy as possible because it will almost always move last, forcing it to withstand two attacks. Keep in mind that Hippowdon can set up Stealth Rock several times, so you don't have to worry much about Defog or Rapid Spin. Its Special defense is not as impressive as its Defense, so be wary of switching into even moderately strong special attacks.

Team Options
========

Hippowdon appreciates teammates that can take on special attackers easily, such as Chansey and Latias. The former can also rid Hippowdon of any status effect that it might have been inflicted with, while the latter can use Defog to support the team. Speaking of Defog, entry hazard control is necessary as Hippowdon can potentially be 2HKOed by taking entry hazard damage followed by two hits from the opponent. Something to take on Mega Gyarados, Azumarill, and other Water-types is also appreciated. Ferrothorn can do this and has good synergy with Hippowdon. Rotom-W makes a great teammate, as it can take Water- and Ice-type attacks for Hippowdon. Mega Venusaur is a very good teammate as it can check most of the Water- and Grass-types that tend to switch into Hippowdon, and is not weak to Ice-type moves, thanks to Thick Fat. Hippowdon in return can check Talonflame and Mega Pinsir who threaten Mega Venusaur. Mega Garchomp and Sand Rush Excadrill also appreciate the sand provided by Hippowdon, becoming a fearsome sweeper or wallbreaker respectively; however, this strategy's viability has been hit hard by the weather nerf.


Other Options
########

Ice Fang can be used on either set to hit Garchomp and other pokemon weak to Ice for heavy damage, but it is very weak otherwise and it is generally better to use Toxic or Whirlwind. Stone Edge is an option if you are not running Sand Stream and your team struggles against Mega Pinsir. An offensive set can be used due to its good offensive movepool but compromising with Hippowdon's bulk is not a good option.


Checks & Counters
########

**Water-types** Almost all common Water-types, such as Azumarill, Gyarados, Mega Gyarados, Keldeo, and Rotom-W force Hippowdon out with their respective STAB moves, while Hippowdon can't do much to them in return.

**Grass-types** Grass-types such as Breloom, Mega Venusaur, and Ferrothorn can easily switch into Hippowdon and hit back hard with their respective STAB moves. Breloom can Spore and proceed to set up with Swords Dance, while Mega Venusaur can use Leech Seed or deal heavy damage with Giga Drain, and Ferrothorn can set up entry hazards.

**Powerful Special Attackers** Strong special attackers such as Choice Specs Keldeo and Mega Charizard Y can break through Hippowdon with strong special attacks.

**Ice-types** Common Ice-types like Kyurem-B can easily KO Hippowdon with their respective STAB moves, although most of them have to be wary of switching into Rock Slide.

**Opposing Hazard Setters** Skarmory, Ferrothorn, and Deoxys-D can setup hazards, while Hippowdon can't do anything to them in return besides phazing them out.

**Status** Toxic and Will-O-Wisp are very detrimental to Hippowdon, slowly wearing it down so that a strong attacker can overwhelm it.

**Trick and Switcheroo** Trick and Switcheroo users can cripple Hippowdon for the rest of the match as it can't wall opposing threats if it is locked into one move.
 
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I was just thinking that u might wanna mention some pros it has over Tyranitar as most newbies would not really understand why use Hippowdon over Ttar such as less weakenesses, better pshychal bulk e.t.c
 
I wanted to ask the qc team that should i just convert it into paragraph form or can i change the sets/description that were suggested to be changed on the previous thread? eg. On the last thread it was told that whrilwind should be the first slot on both sets, but this change was not implemented.
 
Yeah, the previous author didn't fully update the analysis. You can write it up with some discretion, but please implement all of the changes that I requested here if you see some that are not.
 
Yeah, the previous author didn't fully update the analysis. You can write it up with some discretion, but please implement all of the changes that I requested here if you see some that are not.
Thanks for the quick reply. I will be sure to make all the changes.
 
checks and counters needs to be in proper format check other threads to see how

smooth rock mention because sand rush exca appreciates the support (set details)

qc 3/3
 
Hi—just one thing I'd like you to add. Stone Edge can be put in OO as a surefire OHKO to Mega Pinsir. Useful if your team severely struggles against Mega Pinsir and/or your Hippowdon doesn't run Sand Stream to wear down Mega Pinsir at all.
 
i think there was a spread that was mainly physically defensive but also enough special defense to tank two aegislash shadow balls, dont remember what it was but i'd like to see that on the physdef set. i think it was in masterclass' or valentines rmt.
 
240 HP | 192 Def | 76 SDef was the spread.

252+ SpA Aegislash-Blade Shadow Ball vs. 252 HP / 76 SpD Hippowdon: 189-223 (45 - 53%) -- 0.4% chance to 2HKO after Leftovers recovery
 
A spread of 252 Hp / 120 Def / 136 Sdef w/ an impish nature allows hippowdon to avoid a 2HKO from Aegislash's Shadow ball after sr.
 
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Overview
########

Hippowdon is one of the best mixed walls in the game,(AC) which checks or counters some of the most metagame defining threats, like, checking some of the metagame's most prominent threats such as Mega Charizard-Y, Mega Charizard-X, Talonflame, and Garchomp etc (list some more mons here if you want, but you shouldn't write 'etc'). It has everything a good wall wants; a good typing, great bulk,(AC) and reliable recovery. It also has good supporting options in Stealth Rock, Whirlwind,(AC) and Sandstream is useful on sand teams due to its Sand Stream ability. Its attacks also pack quite a punch for a defensive Pokemon due to its good Attack stat as well as great STAB attacks. But However, it is painfully slow and has some common weaknesses, like,(RC) such as Water- and Ice-types. It also has to rely on Whirlwind to stop setup sweepers,(AC) making it somewhat easy to wear down Hippowdon.


Specially Defensive
########
name: Specially Defensive
move 1: Earthquake
move 2: Stealth Rock
move 3: Slack Off
move 4: Toxic / Rock Slide / Whirlwind
ability: Sand Stream / Sand force
item: Leftovers
nature: Careful
evs: 252 HP / 252 SpD / 4 Def 252 HP / 4 Def / 252 SpD (EVs listed in the wrong order)

Moves
========

Earthquake is a strong STAB move and attack that deters frail sweepers from setting up on you. Stealth Rock is a great support move and Hippowdon is very good at setting it up due to its great bulk. Slack Off provides recovery which is always necessary for a wall, making it more difficult to wear it down. The last slot depends on what your team needs. Toxic cripples opposing walls which would like to can switch in on Earthquake, like,(rC) such as Mandibuzz and Rotom-W, thus making it easier for your own swwepers sweepers to sweep. Rock Slide allows Hipowdon Hippowdon to break Air Baloon Balloon and hits Talonflame, Mega Charizard-Y,(AC) and Mega Pinsir. If your team can handle them, consider Whirlwind. It lets you to rid your opponent of their boosts as it gets rid of your opponent's stat boosts and phazes them out. It is also Hippowdon's best chance against bulkier set-up sweepers,(RC) like,(RC) Mega Scizor.

Set Details
========

EV spread and nature is straightforward. Max HP, Max Special Defense,(AC) and a Careful nature to maximize Hipppowdon's Hippowdon's Special Defense,(AC) letting it to check some powerful special attackers, like,(RC) such as Thundurus(-I), Aeislash Aegislash, Gengar, and Mega Charizard-Y etc. Leftovers is used to provide passive recovery. It which could be a mean the difference between an OHKO or a 2HKO. Sand Stream is preferred as it lets Hippowdon to check Mega Charizard-Y, although,(RC) Sand Force can be used if Sand Stream is detrimental for to the rest of your team. Smooth Rock with Sand Stream can be used to provide a sweeping oppurtunity opportunity to for Sand Rush Excadrill or for to giving give a boost to Mega Garchomp's Earthquake and Stone Edge.

Usage Tips
========

Try to keep Hippowdon as healthy as possible if there is a Pokemon on the opposing team which can be checked by Hippowdon; due to its low speed it will most likely have to take 2 hits before it retaliates. Keep in mind that Hippowdon can set up (space between 'set' and 'up') Stealth Rock several times,(AC) so you don't have to worry much about Defog or Rapid Spin (not necessarily, I'd probably remove the last part of this statement). Due to its naturally high physical defense, it can take some weaker physical attacks easiely easily. If you see a Pokemon who is badly affected by Sandstorm on the opposing team, like, Chansey or Mega-Venusaur, always try to take advantage of it. (not really needed)

Team Options
========

A way of controlling entry hazards on your side, such as Defog, is appreciated as Hippowdon can potentially be 2HKOed by needing to take hazard damage and then 2 hits from the opponent taking entry hazard damage followed by two hits from the opponent. Latias and Mega-Scizor are good candidates,(AC) having solid synergy with Hippowdon. Although, be wary of Ice-type attacks if you are using Latias. (not analyzing Latias here, just note that they both share a weakness to Ice-type attacks) Hippowdon also appreciates something that can switch into Water-, Ice- and Grass-type attacks aimed at it,(AC) such as Ferrothorn and Mega-Venusaur are very good examples of this. The former can also lay Spikes, which in conjunction with Stealth Rock, sand and Whirlwind, can quickly wear down the opponent can quickly wear down the opponent in conjunction with Stealth Rock, sand, and Whirlwind. If you are using Mega-Venusaur, be sure to use Sand Force as Hippowdon's ability as Sandstream Sand Stream interferes with reduces Synthesis recovery. Mega Garchomp and Sand Rush Excadrill also appreciate the sand provided by Hippowdon, and become fearsome sweeper or wallbreaker in sand, but, this strategy has been hit hard by the weather nerf Mega Garchomp and Sand Rush Excadrill also appreciate the sand provided by Hippowdon, becoming fearsome sweepers or wallbreakers; however, this strategy's viability has been hit hard by the weather nerf.


Physically Defensive
########
name: Physically Defensive
move 1: Earthquake
move 2: Stealth Rock
move 3: Slack Off
move 4: Toxic / Rock Slide / Whirlwind
ability: Sand Force / Sand Stream
item: Leftovers
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

Moves
========

The moveset is exactly the same as the Specially Defensive set. Earthquake is the obligatory STAB move attack that hits fairly hard and prevents it from being a setup bait. Stealth Rock is unarguably arguably the best move in the game (not sure if analyzes should be saying this) and Hippowdon is a good user of this due to its very good bulk. Slack Off provides recovery allowing it to recover the damage taken previously. The last slot,(AC) again,(AC) depends on what your team needs. Toxic cripples the usual switch-ins (hyphen), like, such as Rotom-W and Mandibuzz, as well as,(AC) opposing walls. Rock Slide allows Hipowdon Hippowdon to break Air Baloon Balloon and hits Talonflame, Mega Charizard-Y,(AC) and Mega Pinsir. Stone Edge can be used to OHKO Mega Pinsir but most of the time Rock Slide is enough. If your team can handle them, consider Whirlwind,(AC) as it gets rid of your opponent's stat boosts and phazes them out. It is again Again, it is Hippowdon's best chance against bulkier set up sweepers,(RC) like,(RC) Mega Scizor. (same mistakes as 'moves' on the specially defensive set)

Set Details
========

The EVs and nature maximize Hippowdon's physical bulk so that it can check or counter the a multitude of physical attackers in the tier, like,(RC) such as Mega Charizard-X, Talonflame, Garchomp, and Mega Mawile. Leftovers provides passive recovery which always comes in handy. Sand Force is the preferred ability because this set does not need sand to fulfill its purpose and sand is generally a nuisance for the rest of the team,(AC) but Sand Stream can be used if one of its teammates appreciates sand support. Smooth Rock with Sand Stream can be used to provide a sweeping oppurtunity opportunity to for Sand Rush Excadrill or for to giving give a boost to Mega Garchomp's Earthquake and Stone Edge.

Usage Tips
========

Use this set if your team lacks Stealth Rock and would appreciate a bulky Pokemon to check physical threats, like,(RC) such as Terrakion, Dragonite, Garchomp, and Talonflame,(RC) etc. Just bring it in on them and use its attacks or Whirlwind. Also, always try to keep Hippowdon as healthy as possible because it almost always has to move last. Keep in mind that Hippowdon can set up (space) Stealth Rock several times,(AC) so you don't have to worry much about Defog or Rapid Spin. Its special defense is not as impressive as its physical defense,(AC) so,(RC) be wary of switching into even moderately strong special attacks.

Team Options
========

Hippowdon appreciates teammates that can take on special attackers easiely easily, like,(RC) such as Chansey and Latias. The former can also rid Hippowdon of any status effect that it might have been inflicted with, while the latter can use Defog to support the rest of the team. Speaking of Defog, entry hazard control is necessary as as Hippowdon can potentially be 2HKOed by needing to take hazard damage and then 2 hits from the opponent taking entry hazard damage followed by two hits from the opponent. Something to take on Gyarados and Mega Gyarados is also appreciated (why specifically (M-)Gyarados? what about it makes it more threatening than every other water-type? azumarill 2hkos hippowdon and greninja can ohko with any prior damage). Ferrothorn can do this and has good synergy with Hippowdon. Talonflame with Taunt and Bulk Up can also shut down Hippowdon and setup on it unless it carries Stone Edge or Rock Slide. Rotom-W is a good answer partner to it and also for Hippowdon, resisting Water- and Ice-type attacks to which Hippowdon it is weak to (Rotom-W is a good partner for Hippowdon in general). Mega Venusaur is a very good teammate as it can switch into most of the Water- and Grass-type Pokemon which tend to switch into Hippowdon,(AC) and is not weak to Ice-type attacks, thanks to Thick Fat. Hippowdon can in return check Talonflame and Mega Pinsir who plague threaten Mega Venusaur. Mega Garchomp and Sand Rush Excadrill also appreciate the sand provided by Hippowdon, and become fearsome sweeper or wallbreaker in sand, but, this strategy has been hit hard by the weather nerf. Mega Garchomp and Sand Rush Excadrill also appreciate the sand provided by Hippowdon, becoming fearsome sweepers or wallbreakers; however, this strategy's viability has been hit hard by the weather nerf.


Other Options
########

Ice Fang can be used on eiher either set to hit Garchomp and other Pokemon weak to it hard Ice for heavy damage (Gliscor walls you hard without Ice Fang or Whirlwind, I'd probably mention that somewhere), but it is very weak otherwise and it is generally better to use either Toxic or Whirlwind on them. Smooth Rock may be used to expand extend your sand's turns duration,(RC) if you are using Sand Rush Excadrill or Mega Garchomp. Stone Edge is an option if you are not running Sand Stream (why?) and your team struggles against Mega Pinsir.


Checks & Counters
########

**Water-types** Almost all of the common Water-type Pokemon,(RC) like,(RC) such as Azumarill, Gyarados, Mega Gyarados, Keldeo, and Rotom-W etc. force Hippowdon out due to with their STAB moves attacks, while Hippowdon can't do much to them.

**Grass-types** Grass-type Pokemon,(RC) like,(RC) such as Breloom, Mega-Venusaur (remove hyphen), and Ferrothorn can come in on its Hippowdon's attacks and KO hit back with their STAB attacks (do calcs, they don't all OHKO, and don't use KO by itself). Breloom can also Spore on the switchin or setup with Swords Dance,(AC) (include what Mega Venusaur can do in between these two to be more consistent with the first sentence), and Ferrothorn can set up (space) entry hazards.

**Powerful special attackers** Strong special attackers,(RC) like,(RC) such as Choice Specs Keldeo and Mega Charizard-Y etc. are also good answers to Hippowdon. Keep in mind that Mega Charizard-Y needs sun to 2HKO Hippowdon.

**Ice-types** Common users of these moves, Ice-types like,(RC) Kyurem-B can easiely easily KO it knock Hippowdon out with STAB ice attacks although most of them have to be wary of switching into Rock Slide.

**Opposing hazard setters** Opposing hazard setters, like, Skarmory, Ferrothorn, and Deoxys-D can setup hazards, while Hippowdon can't do anything to them in return except for phazing them out. Wouldn't really say they are 'checks' or 'counters'.

**Status** Toxic and Will-O-Wisp are very detrimental to Hippowdon, slowly wearing it down so that a strong attacker can overwhelm it.

**Trick and Switcheroo** Trick and Switcheroo users can make cripple Hippowdon useless for the rest of the match as it can't afford to be locked into one move if it has to wall the opposing team.
I'd say you should probably rewrite some lines, as some of them are repeated at the same position in the set.
 
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Updated with the changes suggested above. Sorry for the huge amount of mistakes. English is not my first language.
 
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Taken over from Trainer Au

450.png


Overview
########

Hippowdon is one of the best mixed walls in the game, checking some of the metagame's most prominent threats such as Mega Charizard-Y, (it doesn't really check it, the specially defensive set has a 41% chance to 2HKO under sand and after Lefties)Mega Charizard-X, Talonflame, and Garchomp. It has everything a good wall wants;(add semicolon)- a good typing, great bulk, and reliable recovery. It also has good supporting options in Stealth Rock, Whirlwind, and is useful on sand teams due to its Sand Stream ability. Its attacks also pack quite a punch for a defensive Pokemon due to its good Attack stat as well as great STAB attacks (it has one typing and ONE VIABLE STAB ATTACK IN EARTHQUAKE, you should completely remove this imo but if not, change it to something else please). However, it is painfully slow and has some common weaknesses, (RC) such as to Water-(add dash thingy) and Ice-type attacks. It also has to rely on Whirlwind to stop setup sweepers, making it somewhat easy to wear down Hippowdon. (this is a rather strange sentence, I get that setup sweepers can fire off an attack before being phased away, but it might be confusing to some readers, reword it or replace it with "it receives competition from Tyranitar" or something like that)


Specially Defensive
########
name: Specially Defensive
move 1: Earthquake
move 2: Stealth Rock
move 3: Slack Off
move 4: Toxic / Rock Slide / Whirlwind
ability: Sand Stream / Sand force
item: Leftovers
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

Moves
========

Earthquake is a strong STAB attack that deters frail sweepers from setting up on you. Stealth Rock is a great support move and Hippowdon is very good at setting it up due to its great bulk. Slack Off provides recovery which is always necessary for a wall, (remove extra space)making it more difficult to wear it down. The last slot depends on what your team needs. Toxic cripples opposing walls which would can that switch into on Earthquake, such as, (RC) Mandibuzz and Rotom-W, making it easier for teammates your own sweepers to sweep. Rock Slide allows Hippowdon to break Air Balloon and hits Talonflame, Mega Charizard-Y, and Mega Pinsir. If your team can handle them, consider Whirlwind as it gets rid of your opponent's stat boosts and phazes them out. It is Hippowdon's best chance against bulkier set up sweepers like Mega Scizor.

Set Details
========

The EV spread and nature is are straightforward. Max HP, Max Special Defense, and a Careful nature maximize Hippowdon's Special Defense, (AC) letting it check some powerful Sspecial Aattackers, (RC) such as, (RC) Thundurus, Aeislash Aegislash, and Gengar, and Mega Charizard-Y. Leftovers is used to provide passive recovery which could mean the difference between an OHKO or 2HKO. Sand Stream is the preferred ability as it lets Hippowdon check Mega Charizard-Y, although Sand Force can be used if Sand Stream is detrimental to rest of your team. Smooth Rock with Sand Stream can be used to provide a sweeping opportunity for Sand Rush Excadrill or to give a boost to Mega Garchomp's Earthquake and Stone Edge. (you mention that it provides sweeping opportunities but you don't mention WHY; because it extends the number of turns sandstorm is up, providing more turns to set up and wreak havoc on the opposing team. Make sure to mention this)

Usage Tips
========

Try to keep Hippowdon as healthy as possible if there is a Pokemon on the opposing team which that can be checked by Hippowdon, (AC) as because due to its low speed it will most likely have to take 2 hits before it can fire off an attack retaliates. Keep in mind that Hippowdon can setup Stealth Rock several times, so you don't have to worry too much about Defog or Rapid Spin. Due Thanks (you say the word "due" too much) to its naturally high physical defense, it can take some weaker physical attacks easily. If you see a pPokemon who that is badly affected by Sandstorm on the opposing team, like, (RC) such as Chansey or Mega-(remove dash)Venusaur, always try to take advantage of it.

Team Options
========

A way of controlling entry hazards on your side, such as Defog, (what about Rapid Spin? It removes hazards while keeping up the hazards Hippowdon lays down. Excadrill and Mega Blastoise are good examples) is appreciated as Hippowdon can potentially be 2HKOed by taking entry hazard damage followed by two hits from the opponent. Latias and Mega-Scizor are good candidates, having solid synergy with Hippowdon. Hippowdon also appreciates something teammates that can switch into Water-, Ice- and Grass-type attacks aimed at it, such as Ferrothorn and Mega-(remove dash)Venusaur are very good examples of this. The former can also lay Spikes, which can quickly wear down the opponent in conjunction with Stealth Rock, sand, and Whirlwind. If you are using Mega-(remove dash)Venusaur, be sure to use Sand Force as Hippowdon's ability as Sand Stream reduces Synthesis recovery. Mega Garchomp and Sand Rush Excadrill also appreciate the sand provided by Hippowdon, becoming a fearsome sweepers or wallbreaker,(AC)s respectively; however, this strategy's viability has been hit hard by the weather nerf.


Physically Defensive
########
name: Physically Defensive
move 1: Earthquake
move 2: Stealth Rock
move 3: Slack Off
move 4: Toxic / Rock Slide / Whirlwind
ability: Sand Force / Sand Stream
item: Leftovers
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

Moves
========

The moveset is exactly the same as the Specially Defensive set. Earthquake is the obligatory STAB attack that hits fairly hard and prevents it from being setup bait. Stealth Rock is arguably the best move in the game and Hippowdon is a good user of this due to its very good bulk. Slack Off provides reliable recovery, (AC) allowing it to recover damage taken. The last slot, again, (unnecessary) depends on what your team needs. Toxic cripples the usual common switch-(add dash)ins, (RC) such as Rotom-W and Mandibuzz, as well as opposing walls. Rock Slide allows Hipowdon Hippowdon to breaks Air Baloon Balloon and hits Talonflame, Mega Charizard-Y, and Mega Pinsir. Stone Edge can be used to OHKO Mega Pinsir, (AC) but most of the time Rock Slide is enough to get the job done. If your team can handle them aforementioned Pokemon, consider Whirlwind, as it gets rid of your opponent's stat boosts and phazes them out. Again, (unnecessary to keep mentioning the specially defensive set, and it makes it seem like you're uninterested and like the analysis is a waste of your time, and I'm sure you don't want to send the wrong message to viewers out there) iIt is Hippowdon's best chance against bulkier set up sweepers like Mega Scizor.

Set Details
========

The EVs and nature maximize Hippowdon's physical bulk so that it can check or counter a multitude of physical attackers in the tier, such as Mega Charizard-X, Talonflame, Garchomp, and Mega Mawile. A spread of 252 HP / 120 Def / 136 SpD with an Impish nature can be used, (AC) as it allowsing Hippowdon to take 2 Shadow Balls from max Special Attack Aegislash after Stealth Rock. Leftovers provides passive recovery which always comes in handy. Sand Force is the preferred ability because this set does not need sand to fulfill its purpose and sand is generally a nuisance for the rest of the team, but Sand Stream can be used if one of its teammates appreciates sand support. Smooth Rock with Sand Stream can be used to provide a sweeping opportunity for Sand Rush Excadrill or to give a boost to Mega Garchomp's Earthquake and Stone Edge. (as I said before, mention WHY it provides a sweeping opportunity; because it extends the number of turns sandstorm is up)

Usage Tips
========

Use this set if your team lacks Stealth Rock and would appreciate needs a bulky Pokemon to check physical threats, such as Terrakion, Dragonite, Garchomp, and Talonflame. Also, aAlways try to keep Hippowdon as healthy as possible because it will almost always has to move last, (AC) forcing it to withstand two attacks. Keep in mind that Hippowdon can set up Stealth Rock several times, so you don't have to worry much about Defog or Rapid Spin. Its sSpecial dDefense is not as impressive as its physical dDefense, so be wary of switching into even moderately strong special attacks.

Team Options
========

Hippowdon appreciates teammates that can take on special attackers easily, such as Chansey and Latias. The former can also rid Hippowdon of any status effect that it might have been inflicted with, while the latter can use Defog to support the rest of the team. Speaking of Defog, entry hazard control is necessary as (remove space) as Hippowdon can potentially be 2HKOed by taking entry hazard damage followed by two hits from the opponent. Something to take on Gyarados, (unnecessary to mention both Gyarados AND its Mega forme) Mega Gyarados, Azumarill and other Water-types is also appreciated. Ferrothorn can take on the aforementioned Water-types do this and has good synergy with Hippowdon. Talonflame with Taunt and Bulk Up can also shut down Hippowdon and set up on it unless it carries Stone Edge or Rock Slide. (why is this here? it should go in C&C) Rotom-W is a good partner for Hippowdon, (AC) and also resists as it can take Water- and Ice-(remove space)Ttype attacks to which for Hippowdon is weak to. Mega Venusaur is a very good teammate as it can switch into check most of the Water- and Grass-type Pokemon which that tend to switch into Hippowdon, and is not weak to Ice-type attacks, thanks to Thick Fat. Hippowdon can in return can check Talonflame and Mega Pinsir who threaten Mega Venusaur. Mega Garchomp and Sand Rush Excadrill also appreciate the sand provided by Hippowdon, becoming a fearsome sweepers or wallbreaker, (AC)s respectively; however, this strategy's viability has been hit hard by the weather nerf.


Other Options
########

Ice Fang can be used on either set to hit Garchomp and other pokemon weak to Ice- (add dash) for heavy damage, but it is very weak otherwise and it is generally better to use either Toxic or Whirlwind on them. Smooth Rock may be used to extend your sand's duration, (RC) if you are using Sand Rush Excadrill or Mega Garchomp. Stone Edge is an option if you are not running Sand Stream and your team struggles against Mega Pinsir.


Checks & Counters
########

**Water-types** Almost all common Water-type pPokemon, such as Azumarill, Gyarados, Mega Gyarados, Keldeo, and Rotom-W force Hippowdon out with their STAB attacks, while Hippowdon can't do much to them.

**Grass-types** Grass-type Pokemon, (RC) such as Breloom, Mega-Venusaur, and Ferrothorn can come in on Hippowdon's attacks and hit back Hippowdon with their STAB attacks. Breloom can also use Spore on the switch or and proceed to set up with Swords Dance, while Mega Venusaur can use Leech Seed or deal heavy damage with Giga Drain just attack on the switch, (AC) and Ferrothorn can set up entry hazards.

**Powerful special attackers** Strong special attackers, such as Choice Specs Keldeo and Mega Charizard-Y are also good answers to Hippowdon. Keep in mind that Mega Charizard-Y needs sun to 2HKO Hippowdon. (No, it doesn't)

**Ice-types** Common Ice-types like Kyurem-B can easiely easily Kknock out Hippowdon out it with their STAB attacks, (AC) although most of them have to be wary of switching into Rock Slide.

**Opposing hazard setters** Opposing hazard setters, like, (redundant) Skarmory, Ferrothorn, and Deoxys-D can setup hazards, while Hippowdon can't do anything to them in return except for phazing them out.

**Status** Toxic and Will-O-Wisp are very detrimental to Hippowdon, (AC) slowly wearing it down so that a strong attacker can overwhelm it.

**Trick and Switcheroo** Trick and Switcheroo users can cripple Hippowdon for the rest of the match as it can't afford to be locked into one move if it has to wall the opposing threats team if it is locked into one move.
You're very welcome!
 
Last edited:
Taken over from Trainer Au

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Overview
########

Hippowdon is one of the best mixed walls in the game, checking some of the metagame's most prominent threats such as Mega Charizard Y Charizard-Y, Mega Charizard X Charizard-X, Talonflame, and Garchomp. It has everything a good wall could wants; a good typing, great bulk, and reliable recovery. It also has good supporting options in Stealth Rock, (RC) and Whirlwind, and is useful on sand teams due to its Sand Stream ability, (AC) Sand Stream. Its attacks also pack quite a punch for a defensive Pokemon due to its good Attack stat. However, it is painfully slow and has common weaknesses to Water- and Ice-type moves attacks. It also has to rely on Whirlwind to stop setup sweepers, making it somewhat easy to wear down Hippowdon.

Specially Defensive
########
name: Specially Defensive
move 1: Earthquake
move 2: Stealth Rock
move 3: Slack Off
move 4: Toxic / Rock Slide / Whirlwind
ability: Sand Stream / Sand force
item: Leftovers
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

Moves
========

Earthquake is a strong STAB attack that deters frail sweepers from setting up on Hippowdon you. Stealth Rock is a great support move and Hippowdon is very good at setting it up due to its great bulk. Slack Off provides reliable recovery which is always necessary for a wall, (I wouldn't say it's necessary; a few Pokemon can wall Pokemon without reliable recovery) making it more difficult to wear it down. The last slot depends on what your team needs. Toxic cripples opposing walls, (RC) such as Mandibuzz and Rotom-W, making it easier for teammates to sweep. Rock Slide allows Hippowdon to breaks Air Balloon and covers hits Talonflame, Mega Charizard Y Charizard-Y, and Mega Pinsir. If your team can handle them, consider Whirlwind as it gets rid of your opponent's stat boosts while racking up entry hazard damage and phazes them out. It is Hippowdon's best chance against bulkier set up set-up sweepers like Mega Scizor.

Set Details
========

The EV spread and nature are straightforward. Max HP, Max Special Defense, and a Careful nature maximize Hippowdon's Special Defense, allowing letting it to check some powerful special attackers such as Thundurus, Aegislash Aeislash, Gengar, and Mega Charizard Y Charizard-Y. Leftovers is used to provide passive recovery which could mean the difference between an OHKO or 2HKO. Sand Stream is the preferred ability as it lets Hippowdon check Mega CHarizard Y Charizard-Y, although Sand Force can be used if Sand Stream is detrimental to rest of your team. Smooth Rock with Sand Stream can be used to provide a sweeping opportunity for Sand Rush Excadrill or to give a boost to Mega Garchomp's Earthquake and Stone Edge, (AC) as it extends the number of sand turns to 8.

Usage Tips
========

Try to keep Hippowdon as healthy as possible if there is a Pokemon on the opposing team that can be checked by Hippowdon, as due to its low sSpeed it will most likely have often forces it to take 2 hits before it can fire off an attack. Keep in mind that Hippowdon can set up setup Stealth Rock several times, so you don't have to worry too much about Defog or Rapid Spin. Thanks to its naturally high physical dDefense stat, it can take weaker physical attacks easily. If you see a pPokemon that is badly affected by Ssandstorm on the opposing team, such as Chansey or Mega Venusaur, always try to take advantage of it.

Team Options
========

A way of controlling entry hazards on your side, such as Defog, is appreciated as Hippowdon can potentially be 2HKOed by taking entry hazard damage followed by two hits from the opponent. Latias and Mega Scizor are good candidates, having solid synergy with Hippowdon. Hippowdon also appreciates teammates that can switch into Water-, Ice-, (AC) and Grass-type attacks aimed at it, such as Ferrothorn and Mega Venusaur. The former can also lay Spikes, which can quickly wear down the opponent in conjunction with Stealth Rock, sand, and Whirlwind. If you are using Mega Venusaur, be sure to use Sand Force as Hippowdon's ability as Sand Stream reduces Synthesis recovery. Mega Garchomp and Sand Rush Excadrill also appreciate the sand provided by Hippowdon, becoming a fearsome sweeper or wallbreaker respectively; however, this strategy's viability has been hit hard by the weather nerf.


Physically Defensive
########
name: Physically Defensive
move 1: Earthquake
move 2: Stealth Rock
move 3: Slack Off
move 4: Toxic / Rock Slide / Whirlwind
ability: Sand Force / Sand Stream
item: Leftovers
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

Moves
========

The moveset is exactly the same as the Specially Defensive set. Earthquake is the obligatory STAB attack that hits fairly hard and prevents it from being setup bait. Stealth Rock is arguably the best move in the game and Hippowdon is a good user of it this due to its great very good bulk. Slack Off provides reliable recovery, (AC) further augmenting its walling capabilities allowing it to recover damage taken. The last slot depends on what your team needs. Toxic cripples the common switch-ins, (RC) such as Rotom-W and Mandibuzz, as well as opposing walls. Rock Slide breaks Air Balloon and covers hits Talonflame, Mega Charizard Y Charizard-Y, and Mega Pinsir. Stone Edge can be used to OHKO Mega Pinsir, but most of the time Rock Slide is enough. If your team can handle the aforementioned Pokemon well, (AC) consider Whirlwind, as it gets rid of your opponent's stat boosts and racks up entry hazard damage phazes them out. It is Hippowdon's best chance against bulkier set up set-up sweepers like Mega Scizor.

Set Details
========

The given EVs and along with a nature maximize Hippowdon's physical bulk so that it can check or counter a multitude of physical attackers in the tier, such as Mega Charizard X Charizard-X, Talonflame, Garchomp, and Mega Mawile. A spread of 252 HP / 120 Def / 136 SpD spD with an Impish nature can be used, as it allows allowing Hippowdon to take 2 Shadow Balls from max Special Attack Aegislash after Stealth Rock. Leftovers provides passive recovery which always comes in handy. Sand Force is the preferred ability because this set does not need sand to fulfill its purpose and sand is generally a nuisance for the rest of the team, but Sand Stream can be used if one of its teammates appreciates sand support. Smooth Rock with Sand Stream can be used to extend the number of sand turns to 8, (AC) provide providing a sweeping opportunity for Sand Rush Excadrill and giving or to give a boost to Mega Garchomp's Earthquake and Stone Edge.

Usage Tips
========

Use this set if your team lacks Stealth Rock and needs a bulky Pokemon to check physical threats, such as Terrakion, Dragonite, Garchomp, and Talonflame. Always try to keep Hippowdon as healthy as possible because it will almost always move last, forcing it to withstand two attacks(remove space). Keep in mind that Hippowdon can set up Stealth Rock several times, so you don't have to worry much about Defog or Rapid Spin. Its Special dDefense is not as impressive as its physical dDefense, so be wary of switching into even moderately strong special attacks.

Team Options
========

Hippowdon appreciates teammates that can take on special attackers easily, such as Chansey and Latias. The former can also rid Hippowdon of any status effect that it might have been inflicted with, while the latter can use Defog to support the rest of the team. Speaking of Defog, entry hazard control is necessary as Hippowdon can potentially be 2HKOed by taking entry hazard damage followed by two hits from the opponent. Something to take on Mega Gyarados, Azumarill, (AC) and other Water-types is also appreciated. Ferrothorn can do this and has good synergy with Hippowdon. Rotom-W is a good makes a great teammate paetner for Hippowdon, as it can take Water- and Ice-type attacks for Hippowdon. Mega Venusaur is a very good teammate as it can check most of the Water- and Grass-types Pokemon that tend to switch into Hippowdon, and is not weak to Ice-type moves attacks, (RC) thanks to Thick Fat. Hippowdon in return can check Talonflame and Mega Pinsir who threaten Mega Venusaur. Mega Garchomp and Sand Rush Excadrill also appreciate the sand provided by Hippowdon, becoming a fearsome sweeper or wallbreaker respectively; however, this strategy's viability has been hit hard by the weather nerf.


Other Options
########

Ice Fang can be used on either set to hit Garchomp and other pokemon weak to Ice for heavy damage, but it is very weak otherwise and it is generally better to use either Toxic or Whirlwind. Smooth Rock may be used to extend your sand's duration if you are using Sand Rush Excadrill or Mega Garchomp. Stone Edge is an option if you are not running Sand Stream and your team struggles against Mega Pinsir. (aren't Smooth Rock and Stone Edge already mentioned in Set Details?)


Checks & Counters
########

**Water-types** Almost all common Water-types Pokemon, (RC) such as Azumarill, Gyarados, (RC) Mega Gyarados, Keldeo, and Rotom-W force Hippowdon out with their respective STAB moves attacks, while Hippowdon can't do much to them in return.

**Grass-types** Grass-types Pokemon, (RC) such as Breloom, Mega Venusaur Mega-Venusaur, and Ferrothorn can easily switch into come in on Hippowdon's attacks and hit back hard Hippowdon with their respective STAB moves attacks. Breloom can Spore and proceed to set up with Swords Dance, while Mega Venusaur can use Leech Seed or deal heavy damage with Giga Drain, and Ferrothorn can set up entry hazards.

**Powerful sSpecial aAttackers** Strong special attackers, (RC) such as Choice Specs Keldeo and Mega Charizard Y can break through Hippowdon with strong special attacks Charizard-Y are also good answers to Hippowdon.

**Ice-types** Common Ice-types like Kyurem-B can easily KO knock out Hippowdon with their respective STAB moves attacks, although most of them have to be wary of switching into Rock Slide.

**Opposing hHazard sSetters** Skarmory, Ferrothorn, and Deoxys-D can setup hazards, while Hippowdon can't do anything to them in return besides except for phazing them out.

**Status** Toxic and Will-O-Wisp are very detrimental to Hippowdon, slowly wearing it down so that a strong attacker can overwhelm it.

**Trick and Switcheroo** Trick and Switcheroo users can cripple Hippowdon for the rest of the match as it can't wall opposing threats if it is locked into one move.

GP 2/2

OaUGwrT.gif

 
I know me and horyzhnz am checked this before becoming GP members, but keep in mind that we were both less experienced then, so it imo shouldn't count as an official GP check. Either way I did a regular GP check just now so w/e
 
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