#HIPSTERS
(lol poor Heatran don't get the 3D.)
Anyway, that's my team at a glance. You might be confused by the title, so here...
- I was the first to post the Wish/Protect/CM/Moonblast Clefable 3 weeks into the metagame swearing by its fabulousness, but literally nobody cared. Now (almost 2 months later) it's getting a set in the analysis because it's her "best set". PROOF... edit: I did get one response, and of course I failed to notice it.
- Also, I used Mandibuzz before it was cool. no proof...
As for the team itself, yes: this is a stall team! It is by no means perfect, but it's what I have right now and it's been pretty successful. Basically, the goal / win condition is to sweep with Clefable when the time is right -- which is easy to find after stalling for many turns. :]
Clefable (F) @ Leftovers
Ability: Unaware
EVs: 252 HP / 240 Def / 16 Spd
Bold Nature
IVs: 0 Atk
- Moonblast
- Calm Mind
- Wish
- Protect
Here she is, the one who inspired my team's name AND the team itself! Clefable is an amazing pokemon this gen thanks to getting re-typed into mono-Fairy; this now lets her resist Dark, Bug, and Fighting while gaining an immunity to Dragon. That should be obvious to anyone familiar with the type chart, but these resistances now allow her to bring actual type synergy in addition to her fantastic movepool and abilities. This set serves a 3 primary functions (in order of importance)... Wish Passing, CM Sweeping, and nullifies set-up.
Wish passing gives some basic utility for stall teams like this, considering some of her team members don't have HP restoration moves.
However, the real attraction is Unaware... everyone expects Magic Guard, so knowing this, I often try to disguise that she doesn't have it. It's astounding how many people don't even bother to status her just assuming she's packing Magic Guard. Most importantly, Unaware allows her to face off (and defeat) many set-up sweepers that think they're making progress, but in reality, are making none.
Mandibuzz @ Leftovers
Ability: Overcoat
EVs: 200 HP / 252 Def / 56 Spd
Impish Nature
- Knock Off
- Taunt
- Defog
- Roost
Mandibuzz is hipster #2 for this team, and is this gen's rising star of OU. Being a defensive Dark-type this gen is HUGE considering Dark + Ghost have so few resists, and Mandibuzz is the quintessential of her kind. Overcoat also got a buff, so now she gains an immunity to powder moves (SPORE) in addition to the immunity to damaging weather. I now run a physically defensive EV spread since I already have two solid special walls, and running Max Def means she can even surpass Skarmory in physical bulk. 56 Spd EVs outruns 4 Spd Rotom-W so I can Roost before they Volt Switch and/or Taunt any attempts at Will-O-Wisp.
Taunt has proven itself to be miles more useful than Toxic ever was, and I've also taken some advice by running Defog. This team doesn't have room for Spikes atm, so Defog is a great tool for removing hazards from my side of the field. (Taunt also helps keep them off!) Lastly, Knock Off is a great disruption tool. It strips enemies of their passive recovery, nerfs their power, helps scout for Mega Stones, etc.
Slowbro @ Leftovers / Assault Vest?
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SAtk
Bold Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Thunder Wave / Psychic?
- Slack Off / Fire Blast?
Slowbro has taken Rotom-W's spot as the "physically defensive water-type that spreads burns" role. He trades a few added weakness in exchange for a few added resistances (notably Fighting and Psychic), and provides a lot more efficient longevity with his Regenerator ability.
Scald is standard annoying Water STAB that burns
The last two spots constantly fluctuate, but are entirely dependent on the item choice. Assault Vest bolsters his average Special Defense to a more respectable level, but limits his last two moveslots to Fire Blast + Psychic-STAB. If I opt for Leftovers, then Thunder Wave + Slack Off are chosen instead -- which allows for more status spreading and makes Slowbro less reliant on Regenerator to stay alive. (I have not chosen yet, so I'd like some advice here!)
Heatran (M) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 SAtk / 252 SDef
Calm Nature
IVs: 0 Atk
- Lava Plume
- Stealth Rock
- Toxic
- Roar
I have done a complete 180 on my opinion of Heatran being on a stall team. Every time I tried to make a revision, he just found itself right back on the lineup because he's just so damn useful! His typing + ability provide a multitude of key resistances (Ice, Fire, Dragon, Normal, and Flying being most notable), he sets up Stealth Rock reliably, and he actually has room to use Roar successfully!
I went with Toxic > Will-O-Wisp because Lava Plume gets burn-hax anyways, and I like to always have at least 2 inducers of the move. He covers the omnipresent Talonflame, and overall serves as an excellent special wall for the team!
Venusaur (M) @ Venusaurite
Ability: Chlorophyll (Thick Fat)
EVs: 248 HP / 72 Def / 188 SDef
Bold Nature
IVs: 0 Atk
- Giga Drain
- Synthesis
- Toxic / Sludge Bomb?
- Roar / Earthquake?
Mega Venusaur is the ultimate defensive behemoth, and any stall team lacking it should definitely give it a shot!
Shiny Venusaur is also awesome, and happens to be one of my favorite mega evolutions. :s
Anyway, I have opted for a Mixed Defensive spread, since I think full investment on one side shafts M-Venusaur's otherwise fantastic mixed defensive potential. After hitting the highest odd HP stat, I aimed for a jump point in Defense and pumped the rest into Sp.Defense. I'm also using a rather unorthodox set on him, as well. Giga Drain + Synthesis are standard fare seen on most movesets, as they provide HP recovery and a reliable STAB move. Roar racks up SR damage and serves as yet another countermeasure to set-up pokemon... and overall just allows Venusaur to do something when he's against something he can't touch. Toxic is 100% accurate thanks to Venusaur's poison dual-type, and is a great move spread around on stall teams.
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SDef
Calm Nature
- Seismic Toss
- Aromatherapy
- Thunder Wave / Toxic?
- Soft-Boiled
And finally, we have Pink 2.0! (have fun reading this fabulous color)
Status was absolutely WRECKING my team, since I never had a reliable switch-in to Scald, and I could never bring myself to run Aromatherapy or Magic Guard on Clefable... thus Chansey was added. First off, I went with Calm > Bold Nature since the difference between 109 vs. 119 Defense is less significant than 309 SDef vs. 339 SDef. The EV spread is just a lazy full investment in both defenses, so if there's a better Chansey spread I'd love to hear it. :]
The moveset is her standard cleric set, and it does its job. Status is no longer as much of an issue for the team, and Chansey is sturdy as fuck so she won't be going down very easily. I'm liking Thunder Wave so she can actually threaten Gengar and other faster threats. (plus two Toxic users is enough)
Soooooooooo..... that's it! The type synergy is pretty solid overall, but I do lack a Rock-resist so that kind of concerns me.
Threats/Concerns
- no rock resist?
- no spinblocker?
TESTING...
nothing atm.
I'm terrible at conclusions, so I'll just end it here. Thanks for reading! (credit to serebii.net and bulbapedia.net for the images)
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