Hit and Run (Volt-Turn Team)

Volt-Turn Team.

One day, while thinking of making a new team, I decided to make a team that had to do with the annoying Volt Switch and U-Turn combo. This is what I've come up with so far. This is my first RMT and I will try to make as little mistakes as possible.

The Team

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Explanation

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Thundurus-T (M) @ Choice Scarf
Trait: Volt Absorb
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- U-turn
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]

Since Thundurus-T can't outspeed some big threats like Terrakion, I decided to give it a Choice Scarf so that it can at least outspeed Terrakions with Choice Band. Also, the Choice Scarf makes Thundurus-T faster than Pokemon that have set up one Dragon Dance like Dragonite or Gyarados.
I can't tell you how many times I was saved from losing because my opponent decided to stay in on Thundurus-T because they thought that one Dragon Dance can outspeed Thundurus-T.

Some of you may be wondering why I decided that Thundurus-T should have both U-Turn and Volt Switch. I decided to give Thundurus-T both moves so that even when my opponent predicts the Volt Switch and switches to a ground Pokemon, or, for example, a Pokemon with volt absorb, I can surprise them with the U-Turn and switch to the appropriate Pokemon for the given situation.
Thunderbolt is given to Thundurus-T in order to do damage and Hidden Power [Ice] because when this team was made, almost all of the teams had Thundurus-T. So when I predict my opponent to switch to Thundurus or Thundurus-T, I could use Hidden Power [Ice]. I also gave Hidden Power [Ice] to Thundurus-T so that it can hit 4x damage to Landorus if my opponent was predicting the Volt Switch. Also, Hidden Power [Ice] is added in order to KO Dragonite and Salamence.

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Rotom-W @ Choice Specs
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Hydro Pump
- Hidden Power [Ice]
- Trick

Rotom-W is next on my list. Other than being another good Volt Switcher, I picked Rotom-W to block the ice moves that would be directed at Thundurus-T.
Choice Specs is added so Rotom-W can pack a bigger punch when using Volt Switch and so I can trick it to my opponent and cripple one of his/her Pokemon.
This Rotom-W is just a standard Rotom-W set.
I don't think I need to explain more but if I do, I will edit this post then.

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Scizor (M) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature (+Atk, -SAtk)
- U-turn
- Bullet Punch
- Superpower
- Pursuit

After Rotom-W, I thought of Scizor because of the synergy between these two pokemon. Scizor is switched when Rotom-W is threatened with grass moves, and Rotom-W blocks against any fire moves that are aimed at Scizor. I also added Scizor to the team for variety. My first two Pokemon were special attackers, so I wanted one/two special attackers to balance out the team so Pokemon with high special attack, like Blissey, can't wall my whole team.
Choice Band is added so attacks like U-Turn can hit much harder. Like the Rotom-W, this Scizor is a standard set. (Clearly not good enough to make my own sets yet :-/)

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Darmanitan (M) @ Choice Scarf
Trait: Sheer Force
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Flare Blitz
- Earthquake
- U-turn
- Superpower

My last offensive Pokemon on my team is Darmanitan. Since my team already has two special attackers and one attacker, I decided to add one more attacker. I also wanted another Pokemon that was fast, so I decided to give Darmanitan the Choice Scarf. Other then the usual U-Turn, I just gave Darmanitan 3 powerful offensive attacks so that it can pack a big dent in my opponent's team.
I also wanted Darmanitan for its STAB Flare Blitz so that it can get rid of Grass or Ice Pokemon, which threatens Rotom-W and Thundurus-T. I decided to add Earthquake and Superpower so that I can still hit Pokemon like Heatran, which has the ability Flash Fire. I also added these two moves so that in case Darmanitan is low on hp, I can still attack with Earthquake or Superpower without worrying about the recoil damage.

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Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 176 Def / 80 SDef
Relaxed Nature (+Def, -Spd)
- Stealth Rock
- Spikes
- Rapid Spin
- Volt Switch

After my 2 Volt Switchers and my 2 U-turners, I decided to have a defensive Pokemon to help block hits, set up hazards, and rapid spin hazards away. A rapid spinner is crucial for a Volt-Turn team because
I will be switching a lot. If hazards are up, then I would have to switch less, thus ruining the point of this team. In my opinion, Forretress was a perfect Pokemon for this role.
Just like most of the Pokemon on my team, this is a standard set.

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Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 36 Def / 220 SDef
Calm Nature (+SDef, -Atk)
- Toxic/Will-o-Wisp
- Scald
- Recover
- Shadow Ball

For the sixth and final Pokemon on my team, I put Jellicent. I wanted to keep my team balanced so I wanted a special defensive Pokemon, and a Pokemon that can block Rapid Spin in case my opponent had a rapid spinner. This is, just like the others, a standard set. Right now I am not sure as to whether I should have toxic or will-o-wisp. Toxic comes in handy when I have to deal with stalls like Gastrodon, but Will-o-Wisp can also be useful so that it can cripple offensive attackers.

So that's my team. Sorry that my descriptions for my Pokemon aren't very detailed. It's my first time and I hope in the future, I will be able to provide better RMTs. Thank you for taking your time to read this and any criticism is appreciated.
 
Yo chineseman72, nice little RMT you got here (:
now its kinda late so im not gunna give you the most in-depth critque but ill just give you some of my opinion on this:
"I decided to give Thundurus-T both moves so that even when my opponent predicts the Volt Switch and switches to a ground Pokemon, or, for example, a Pokemon with volt absorb, I can surprise them with the U-Turn and switch to the appropriate Pokemon for the given situation."
While giving U-Turn to Thundurus-T is not "bad" by any means, I feel something could always sub U-Turn. Now I understand that this is a VoltTurn Team so keeping the switches going is vital, so U-Turn makes sense. However, honestly speaking the 'Mons that'll take your VS are most likely, Landorus, GLiscor, Gastrodon, other Thundurus-Ts, and Jolteons(I might be forgetting some...). Now honestly you can deal with all of them with HP Ice, kinda.
My point is, U-Turn is actually a pretty cool move to have on that 'Mon for this team. However, I feel that maybe something else could take its place???
 
If I were you, I would run Genesect over Scizor. Scarfed Genesect with 252 speed ev's and 252+ Atk packs an extremely fast and powerful u-turn. Genesect can also run 3 awesome coverage moves (flamethrower, ice beam, thunderbolt) allowing it to hit most Pokemon for super effective damage. If you want a more special oriented Genesect, you're probably better off with a life orb or expert belt, the same moveset (u-turn is still solid, even without max atk), 252+ Spe and 252 Spa. Regardless, Genesect has the same awesome typing and high offensive stats as Scizor, with the added advantage of increased speed and coverage.
 
Cool team man! Volt-turn is great!

So first thing I see is that Tornadus-T looks like it could be a problem. You have no trouble revenging it but nothing on your team really wants to take a hit. I suggest you try a different Rotom-W set. Specifically I think you should try a Specially Defensive Variant. The set would look something like this:

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Rotom-W @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 SDef / 4 SAtk
Calm Nature (+SDef, -Atk)
- Volt Switch
- Hydro Pump
- Thunder Wave
- Pain Split

This brings a lot more utility to your team, whereas before Specs Rotom-W was simply there to hit things hard, now it acts a vital pivot against many common threats, including Tornadus-T. Thunder Wave support can prove crucial to offensive teams such as yours and Rotom-W does an excellent job of spreading the paralysis.

I also believe that Jellicent is unneeded on your team. While Forretress is a defensive pokemon it is there to lay hazards, spin, and abuse Volt Switch. Jellicent is a defensive pokemon who is merely there to spinblock. I believe an offensive pokemon like Gengar would be much better suited on your team. I suggest replacing Jellicent with this set:

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Gengar (F) @ Leftovers
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spe
Timid Nature (+Spe, -Atk)
- Substitute
- Disable
- Shadow Ball
- Focus Blast

This still provides the spinblocking that keeps Forretress's hard won hazards on the field, but also is an overwhelming offensive presence. Be careful though, you do lose a Water immunity with this change. Though I believe that Rotom-W's new bulkier spread should handle that.

Good Luck!
 
Hi!

looking at your team you seem a bit to relaint on Forretress for this teams succes. What i mean by this is Forretress has to set up both Spikes and Stealth Rock as well as Rapid Spin your opponents hazards away. It would be very difficult for Forretress to fufill all 3 of these roles without getting ko'd by your opponent. Not only that but with Volt Switch as his only attacking move which does terrible damage Forretress is also complete set up fodder for set up sweepers. Your team also has 4 choice-item users. This makes stall teams a bit of an issue because they usually have alot of members that carry Protect or Subsitute with them knowing the move you get locked into your team then loses momentum because after your opponent Protects you have to predict who he is going to switch into.

To help with these problems i suggest Landorus-T>Darmanitan Landorus-T gives you a verr powerful physical attacker yet also a very bulky one letting him take hits and dish out damage quite effectivly. He also has U-Turn thus continuing your Volt-Turn chain. Honsetly Darmanitan is not really to important for this team and isn't really to good outside of sun. After all you already have good Choice Scarf pokemon in Thunderous-T. Landorus-T also can set up Stealth Rock for your team relieving some pressure of Forretress so he can do his job easier. With this change Forretress can afford to run Gyro Ball>Stealth Rock so he is not complete set up fodder for your opponent. 0 speed ivs will obviously be used so Forretress's Gyro Ball's hit as hard as possible.

As Tabuu mentioned U-turn is kind of redundant on Thunderous-T next to Volt Switch. A much better move would be Focus Blast>U-Turn Focus Blast hits Ferrothorn and Tyranitar for super effective damage two pokemon with quite good special defense. For a pokemon with base 140 special attack you would want to make the most out of it. With this change you no longer need a Naive nature so Timid>Naive is the obvious choice to boost speed and lowen attack.

Good luck with the team i hope i helped!

Sets
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Landorus-T @ Leftovers | Intimidate
Adamant 164 Hp / 252 Atk / 94 Spd
Stone Edge | Earthqauke | Stealth Rock | U-Turn
Tl;dr
Landorus-T--->Darmanitan

Thunderous-T
.Focus Blast--->U-turn
.Timid--->Naive


~Superpowerdude
 
I would like to thank everyone with their suggestions so far and I'm going to edit my team with all of these replies(if they work out for me). Thank you!
 
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