Volt-Turn Team.
One day, while thinking of making a new team, I decided to make a team that had to do with the annoying Volt Switch and U-Turn combo. This is what I've come up with so far. This is my first RMT and I will try to make as little mistakes as possible.
Explanation
Thundurus-T (M) @ Choice Scarf
Trait: Volt Absorb
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- U-turn
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
Since Thundurus-T can't outspeed some big threats like Terrakion, I decided to give it a Choice Scarf so that it can at least outspeed Terrakions with Choice Band. Also, the Choice Scarf makes Thundurus-T faster than Pokemon that have set up one Dragon Dance like Dragonite or Gyarados.
I can't tell you how many times I was saved from losing because my opponent decided to stay in on Thundurus-T because they thought that one Dragon Dance can outspeed Thundurus-T.
Some of you may be wondering why I decided that Thundurus-T should have both U-Turn and Volt Switch. I decided to give Thundurus-T both moves so that even when my opponent predicts the Volt Switch and switches to a ground Pokemon, or, for example, a Pokemon with volt absorb, I can surprise them with the U-Turn and switch to the appropriate Pokemon for the given situation.
Thunderbolt is given to Thundurus-T in order to do damage and Hidden Power [Ice] because when this team was made, almost all of the teams had Thundurus-T. So when I predict my opponent to switch to Thundurus or Thundurus-T, I could use Hidden Power [Ice]. I also gave Hidden Power [Ice] to Thundurus-T so that it can hit 4x damage to Landorus if my opponent was predicting the Volt Switch. Also, Hidden Power [Ice] is added in order to KO Dragonite and Salamence.
Rotom-W @ Choice Specs
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Hydro Pump
- Hidden Power [Ice]
- Trick
Rotom-W is next on my list. Other than being another good Volt Switcher, I picked Rotom-W to block the ice moves that would be directed at Thundurus-T.
Choice Specs is added so Rotom-W can pack a bigger punch when using Volt Switch and so I can trick it to my opponent and cripple one of his/her Pokemon.
This Rotom-W is just a standard Rotom-W set.
I don't think I need to explain more but if I do, I will edit this post then.
Scizor (M) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature (+Atk, -SAtk)
- U-turn
- Bullet Punch
- Superpower
- Pursuit
After Rotom-W, I thought of Scizor because of the synergy between these two pokemon. Scizor is switched when Rotom-W is threatened with grass moves, and Rotom-W blocks against any fire moves that are aimed at Scizor. I also added Scizor to the team for variety. My first two Pokemon were special attackers, so I wanted one/two special attackers to balance out the team so Pokemon with high special attack, like Blissey, can't wall my whole team.
Choice Band is added so attacks like U-Turn can hit much harder. Like the Rotom-W, this Scizor is a standard set. (Clearly not good enough to make my own sets yet :-/)
Darmanitan (M) @ Choice Scarf
Trait: Sheer Force
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Flare Blitz
- Earthquake
- U-turn
- Superpower
My last offensive Pokemon on my team is Darmanitan. Since my team already has two special attackers and one attacker, I decided to add one more attacker. I also wanted another Pokemon that was fast, so I decided to give Darmanitan the Choice Scarf. Other then the usual U-Turn, I just gave Darmanitan 3 powerful offensive attacks so that it can pack a big dent in my opponent's team.
I also wanted Darmanitan for its STAB Flare Blitz so that it can get rid of Grass or Ice Pokemon, which threatens Rotom-W and Thundurus-T. I decided to add Earthquake and Superpower so that I can still hit Pokemon like Heatran, which has the ability Flash Fire. I also added these two moves so that in case Darmanitan is low on hp, I can still attack with Earthquake or Superpower without worrying about the recoil damage.
Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 176 Def / 80 SDef
Relaxed Nature (+Def, -Spd)
- Stealth Rock
- Spikes
- Rapid Spin
- Volt Switch
After my 2 Volt Switchers and my 2 U-turners, I decided to have a defensive Pokemon to help block hits, set up hazards, and rapid spin hazards away. A rapid spinner is crucial for a Volt-Turn team because
I will be switching a lot. If hazards are up, then I would have to switch less, thus ruining the point of this team. In my opinion, Forretress was a perfect Pokemon for this role.
Just like most of the Pokemon on my team, this is a standard set.
Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 36 Def / 220 SDef
Calm Nature (+SDef, -Atk)
- Toxic/Will-o-Wisp
- Scald
- Recover
- Shadow Ball
For the sixth and final Pokemon on my team, I put Jellicent. I wanted to keep my team balanced so I wanted a special defensive Pokemon, and a Pokemon that can block Rapid Spin in case my opponent had a rapid spinner. This is, just like the others, a standard set. Right now I am not sure as to whether I should have toxic or will-o-wisp. Toxic comes in handy when I have to deal with stalls like Gastrodon, but Will-o-Wisp can also be useful so that it can cripple offensive attackers.
So that's my team. Sorry that my descriptions for my Pokemon aren't very detailed. It's my first time and I hope in the future, I will be able to provide better RMTs. Thank you for taking your time to read this and any criticism is appreciated.
One day, while thinking of making a new team, I decided to make a team that had to do with the annoying Volt Switch and U-Turn combo. This is what I've come up with so far. This is my first RMT and I will try to make as little mistakes as possible.
The Team






Explanation

Thundurus-T (M) @ Choice Scarf
Trait: Volt Absorb
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- U-turn
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
Since Thundurus-T can't outspeed some big threats like Terrakion, I decided to give it a Choice Scarf so that it can at least outspeed Terrakions with Choice Band. Also, the Choice Scarf makes Thundurus-T faster than Pokemon that have set up one Dragon Dance like Dragonite or Gyarados.
I can't tell you how many times I was saved from losing because my opponent decided to stay in on Thundurus-T because they thought that one Dragon Dance can outspeed Thundurus-T.
Some of you may be wondering why I decided that Thundurus-T should have both U-Turn and Volt Switch. I decided to give Thundurus-T both moves so that even when my opponent predicts the Volt Switch and switches to a ground Pokemon, or, for example, a Pokemon with volt absorb, I can surprise them with the U-Turn and switch to the appropriate Pokemon for the given situation.
Thunderbolt is given to Thundurus-T in order to do damage and Hidden Power [Ice] because when this team was made, almost all of the teams had Thundurus-T. So when I predict my opponent to switch to Thundurus or Thundurus-T, I could use Hidden Power [Ice]. I also gave Hidden Power [Ice] to Thundurus-T so that it can hit 4x damage to Landorus if my opponent was predicting the Volt Switch. Also, Hidden Power [Ice] is added in order to KO Dragonite and Salamence.

Rotom-W @ Choice Specs
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Hydro Pump
- Hidden Power [Ice]
- Trick
Rotom-W is next on my list. Other than being another good Volt Switcher, I picked Rotom-W to block the ice moves that would be directed at Thundurus-T.
Choice Specs is added so Rotom-W can pack a bigger punch when using Volt Switch and so I can trick it to my opponent and cripple one of his/her Pokemon.
This Rotom-W is just a standard Rotom-W set.
I don't think I need to explain more but if I do, I will edit this post then.

Scizor (M) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature (+Atk, -SAtk)
- U-turn
- Bullet Punch
- Superpower
- Pursuit
After Rotom-W, I thought of Scizor because of the synergy between these two pokemon. Scizor is switched when Rotom-W is threatened with grass moves, and Rotom-W blocks against any fire moves that are aimed at Scizor. I also added Scizor to the team for variety. My first two Pokemon were special attackers, so I wanted one/two special attackers to balance out the team so Pokemon with high special attack, like Blissey, can't wall my whole team.
Choice Band is added so attacks like U-Turn can hit much harder. Like the Rotom-W, this Scizor is a standard set. (Clearly not good enough to make my own sets yet :-/)

Darmanitan (M) @ Choice Scarf
Trait: Sheer Force
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Flare Blitz
- Earthquake
- U-turn
- Superpower
My last offensive Pokemon on my team is Darmanitan. Since my team already has two special attackers and one attacker, I decided to add one more attacker. I also wanted another Pokemon that was fast, so I decided to give Darmanitan the Choice Scarf. Other then the usual U-Turn, I just gave Darmanitan 3 powerful offensive attacks so that it can pack a big dent in my opponent's team.
I also wanted Darmanitan for its STAB Flare Blitz so that it can get rid of Grass or Ice Pokemon, which threatens Rotom-W and Thundurus-T. I decided to add Earthquake and Superpower so that I can still hit Pokemon like Heatran, which has the ability Flash Fire. I also added these two moves so that in case Darmanitan is low on hp, I can still attack with Earthquake or Superpower without worrying about the recoil damage.

Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 176 Def / 80 SDef
Relaxed Nature (+Def, -Spd)
- Stealth Rock
- Spikes
- Rapid Spin
- Volt Switch
After my 2 Volt Switchers and my 2 U-turners, I decided to have a defensive Pokemon to help block hits, set up hazards, and rapid spin hazards away. A rapid spinner is crucial for a Volt-Turn team because
I will be switching a lot. If hazards are up, then I would have to switch less, thus ruining the point of this team. In my opinion, Forretress was a perfect Pokemon for this role.
Just like most of the Pokemon on my team, this is a standard set.

Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 36 Def / 220 SDef
Calm Nature (+SDef, -Atk)
- Toxic/Will-o-Wisp
- Scald
- Recover
- Shadow Ball
For the sixth and final Pokemon on my team, I put Jellicent. I wanted to keep my team balanced so I wanted a special defensive Pokemon, and a Pokemon that can block Rapid Spin in case my opponent had a rapid spinner. This is, just like the others, a standard set. Right now I am not sure as to whether I should have toxic or will-o-wisp. Toxic comes in handy when I have to deal with stalls like Gastrodon, but Will-o-Wisp can also be useful so that it can cripple offensive attackers.
So that's my team. Sorry that my descriptions for my Pokemon aren't very detailed. It's my first time and I hope in the future, I will be able to provide better RMTs. Thank you for taking your time to read this and any criticism is appreciated.