Threw
cohiba
[SET]
name: Assault Vest
move 1: Drain Punch
move 2: Mach Punch
move 3: Ice Punch
move 4: Rapid Spin
item: Assault Vest
ability: Iron Fist
nature: Adamant
evs: 208 HP / 252 Atk / 48 Spe
[SET COMMENTS]
Moves
========
Drain Punch is a STAB move boosted by Iron Fist that provides Hitmonchan with semi-consistent recovery. Mach Punch is a strong priority move that helps support Hitmonchan's poor Speed by letting it revenge kill offensive threats such as Tauros and Shiftry. Ice Punch provides neutral coverage on Pokemon that resist Hitmonchan's STAB attacks and allows Hitmonchan to deter Ghost-types from blocking Rapid Spin. Another option is Stone Edge, which, in addition to dealing more damage to Ghost-types, hits several Flying-types that are neutral to Ice Punch super effectively, such as Charizard, Mantine, and Pelipper. It's also a non-contact move and therefore preserves Hitmonchan from Rocky Helmet and Aftermath damage, although it loses coverage against Grass-types such as Vileplume and is less reliable overall due to its low accuracy. Rapid Spin constitutes much of Hitmonchan's value in NU, as its favorable matchup against many entry hazard setters gives it many opportunities to spin throughout the course of a battle.
Set Details
========
Iron Fist raises the Base Power of Hitmonchan's punch-based attacks. 48 EVs in Speed allow Hitmonchan to outpace Adamant Aggron; however, depending on how much bulk you desire or what threats you believe are worth outspeeding, the amount of Speed is highly customizable. Examples include running 96 EVs to Speed creep Adamant Torterra and Trevenant and 208 EVs to do the same for neutral-natured Samurott and Ludicolo. An Adamant nature along with maximum Attack investment gives Hitmonchan the greatest ability to pressure opposing teams, and the remaining EVs are dumped into HP to allow Hitmonchan to sponge hits as well as possible.
Usage Tips
========
With Assault Vest equipped and some HP investment, Hitmonchan can pivot into numerous special attackers in the tier, such as Magmortar and Swellow. Rapid Spin will often be the move of choice when entry hazards are up, but be wary of opposing spinblockers such as Rotom and Mismagius, which may require an Ice Punch or a double switch to a Pursuit trapper to take care of, as well as of chip damage from Rocky Helmet users such as Garbodor and Xatu. Although Hitmonchan's power is significantly decreased due to a lack of a power-boosting item, it is still adept at revenge killing weakened and frail attackers such as Pyroar and Jynx.
Team Options
========
As is the case with any spinner, but especially with a Fighting-type one, Pursuit support from the likes of Skuntank and Liepard is key for dealing with Ghost-type spinblockers such as Rotom and Psychic-type threats such as Mesprit and Xatu. Psychic-types such as the aforementioned Mesprit and Xatu can remove bothersome Poison-types such as Garbodor and Weezing which largely wall Hitmonchan and can even chip away at its health with Rocky Helmet, punishing it for spinning away entry hazards. Scyther, Charizard, and other Flying-types greatly benefit from Hitmonchan's ability to keep Stealth Rock off the field and pressure the Rock- and Steel-types that can easily thwart their sweeps. Due to the Special Defense boost from Assault Vest, Hitmonchan pairs well with frailer attackers such as Vivillon and Samurott which are forced out by strong special attackers like Swellow, Lilligant, and Aurorus.
name: Assault Vest
move 1: Drain Punch
move 2: Mach Punch
move 3: Ice Punch
move 4: Rapid Spin
item: Assault Vest
ability: Iron Fist
nature: Adamant
evs: 208 HP / 252 Atk / 48 Spe
[SET COMMENTS]
Moves
========
Drain Punch is a STAB move boosted by Iron Fist that provides Hitmonchan with semi-consistent recovery. Mach Punch is a strong priority move that helps support Hitmonchan's poor Speed by letting it revenge kill offensive threats such as Tauros and Shiftry. Ice Punch provides neutral coverage on Pokemon that resist Hitmonchan's STAB attacks and allows Hitmonchan to deter Ghost-types from blocking Rapid Spin. Another option is Stone Edge, which, in addition to dealing more damage to Ghost-types, hits several Flying-types that are neutral to Ice Punch super effectively, such as Charizard, Mantine, and Pelipper. It's also a non-contact move and therefore preserves Hitmonchan from Rocky Helmet and Aftermath damage, although it loses coverage against Grass-types such as Vileplume and is less reliable overall due to its low accuracy. Rapid Spin constitutes much of Hitmonchan's value in NU, as its favorable matchup against many entry hazard setters gives it many opportunities to spin throughout the course of a battle.
Set Details
========
Iron Fist raises the Base Power of Hitmonchan's punch-based attacks. 48 EVs in Speed allow Hitmonchan to outpace Adamant Aggron; however, depending on how much bulk you desire or what threats you believe are worth outspeeding, the amount of Speed is highly customizable. Examples include running 96 EVs to Speed creep Adamant Torterra and Trevenant and 208 EVs to do the same for neutral-natured Samurott and Ludicolo. An Adamant nature along with maximum Attack investment gives Hitmonchan the greatest ability to pressure opposing teams, and the remaining EVs are dumped into HP to allow Hitmonchan to sponge hits as well as possible.
Usage Tips
========
With Assault Vest equipped and some HP investment, Hitmonchan can pivot into numerous special attackers in the tier, such as Magmortar and Swellow. Rapid Spin will often be the move of choice when entry hazards are up, but be wary of opposing spinblockers such as Rotom and Mismagius, which may require an Ice Punch or a double switch to a Pursuit trapper to take care of, as well as of chip damage from Rocky Helmet users such as Garbodor and Xatu. Although Hitmonchan's power is significantly decreased due to a lack of a power-boosting item, it is still adept at revenge killing weakened and frail attackers such as Pyroar and Jynx.
Team Options
========
As is the case with any spinner, but especially with a Fighting-type one, Pursuit support from the likes of Skuntank and Liepard is key for dealing with Ghost-type spinblockers such as Rotom and Psychic-type threats such as Mesprit and Xatu. Psychic-types such as the aforementioned Mesprit and Xatu can remove bothersome Poison-types such as Garbodor and Weezing which largely wall Hitmonchan and can even chip away at its health with Rocky Helmet, punishing it for spinning away entry hazards. Scyther, Charizard, and other Flying-types greatly benefit from Hitmonchan's ability to keep Stealth Rock off the field and pressure the Rock- and Steel-types that can easily thwart their sweeps. Due to the Special Defense boost from Assault Vest, Hitmonchan pairs well with frailer attackers such as Vivillon and Samurott which are forced out by strong special attackers like Swellow, Lilligant, and Aurorus.
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