Fireburn
BARN ALL
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Overview
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+ Barn All
+ Extremely threatening bulky attacker that checks a lot of stuff
+ STAB Combo + Sacred Fire burn rate + 130 Attack make it one of the hardest Pokemon to switch into
+ 106/90/154 defenses combined with Regenerator and Roost allow it to check a large number of common threats such as Xerneas, Darkrai, CM Arceus formes
+ Hazard removal is easier than ever with new potent new Defog users in Lati@s and Magic Bounce mons that don't suck
- x4 SR weakness is still a huge pain that ruins its bulk
- x4 Rock weakness is exploitable
- Heavy weather abilities make it difficult to abuse sun
Choice Band
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name: Choice Band
move 1: Brave Bird
move 2: Sacred Fire
move 3: Earthquake
move 4: Sleep Talk
ability: Regenerator
item: Choice Band
evs: 248 HP / 196 Atk / 52 SpD / 12 Spe
nature: Adamant
Moves
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- Brave Bird and Sacred Fire are your bread and butter.
- The former hits extremely hard, landing OHKOes on 4 HP Primal Kyogre and Palkia as well as many other things.
- The latter is also quite strong and carries a solid 50% burn rate that enables Ho-Oh to easily take down Calm Mind Arceus and cripple would-be checks such as Rock-types and Mega Salamence
- Earthquake is for Heatran, Zekrom, and Rock-types
- Sleep Talk makes Ho-Oh a very solid Darkrai check as all 3 of moves either KO it or do severe damage
Set Details
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- HP and SpD EVs ensure Xerneas never OHKOes a full HP Ho-Oh with +2 Thunder
- Rest goes into Attack for killing power
- Max Atk/Spe with Jolly is an option to get the jump on stuff like Yveltal and fast Groudon/Kyogre-Primal
- Can also invest Attack EVs into Defense, giving it similar bulk to defensive sets but with much higher attacking power
Usage Tips
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- Keep SR off the field
- Bring this in every chance you can get to nuke stuff
- Pivot switch often to keep HP high with Regenerator
- Watch out for surprise Rock-type moves from stuff like Giratina-O, Aegislash, support Arceus, etc
- Using Sacred Fire early to burn checks is a solid idea
- Spamming Brave Bird might work better if they have something like Kyogre-Primal or just lack Flying resists
- If they have Arceus-Rock then throwing Earthquake out is usually a pretty safe bet
Team Options
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- Defog support is a must. Latis, Giratina-O, and Arceus are all solid users
- Magic Bounce from Mega Diancie or Mega Sableye can help provide extra SR protection. Mega Diancie is a particularly notable partner since it baits many Steel-types that Ho-Oh can nab a free switch-in on
- Paralysis support from stuff like Groudon-Primal, Klefki, and Jirachi are useful since Ho-Oh is slow
- Groudon-Primal is a solid switch to both Kyogre-Primal and Zekrom, things that can revenge kill Ho-Oh. Ho-Oh can also weaken Groudon-Primal checks for a potential RP clean later
- Checks to Rock-types (Groudon-Primal, Groundceus, Dialga, Ferrothorn, Scizor) are all handy.
- Base Groudon provides Drought support, but with all the heavy weather in the metagame it can be hard to make good use of
Tank
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name: Tank
move 1: Brave Bird
move 2: Sacred Fire
move 3: Roost
move 4: Substitute / Earthquake
ability: Regenerator
item: Life Orb
evs: 248 HP / 196 Atk / 52 SpD / 12 Spe
nature: Adamant
Moves
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- Brave Bird and Sacred Fire are your STABs and still do massive damage to everything
- Roost gives you reliable healing, giving Ho-Oh excellent survivability when combined with Regenerator
- Substitute eases prediction and can often force opponents to sac something just to break it if well timed
- Earthquake is still nice to beat up Rock-types, Zekrom, and Heatran
- TWave can work in the last slot to ensure Ho-Oh will be able to cut short a Xerneas sweep + support teammates
Set Details
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- HP and SpD EVs ensure Xerneas never OHKOes a full HP Ho-Oh with +2 Thunder
- 12 Speed outruns Diancie before Mega Evolution
- Rest goes into Attack for killing power
- Just running max Attack works fine if you have backup Xerneas checks (which you should)
Usage Tips
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- Keep SR off the field
- Steel-types and bulky Fairy-types are easy targets for free Subs
- Don't rely on it to check too much stuff due to SR weakness + role as a wallbreaker
Team Options
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- C/P Band teammates
- Good checks to Rocks are more important since you might not have EQ (Groudon-Primal, Groundceus, Dialga, Ferrothorn, Scizor)
- Paralysis support is very nice with Sub - Groudon, Klefki, Kyogre, Palkia, and Jirachi all provide useful TWave support
Physically Defensive
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name: Physically Defensive
move 1: Brave Bird
move 2: Sacred Fire
move 3: Roost
move 4: Whirlwind
ability: Regenerator
item: Leftovers
evs: 248 HP / 208 Def / 52 SpD
nature: Impish
Moves
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- Brave Bird and Sacred Fire are your STABs, gives Ho-Oh great damage obvious for a defensive Pokemon
- Roost keeps you alive
Set Details
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- HP and SpD EVs ensure Xerneas never OHKOes a full HP Ho-Oh with +2 Thunder
- Rest goes into Defense for tanking hits
Usage Tips
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- Keep SR off the field
- Very solid check to Xerneas, Darkrai, most CM Arceus formes
- Phys def also lets it check stuff like Latis, Mewtwo Y, EKiller, Blaziken fairly effectively
- Take advantage of high mixed bulk
Team Options
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- Defog/Spin still vital, might prefer ones with recovery like Arceus and Latis or defensive utility like Tentacruel
- Magic Bounce from Mega Diancie or Mega Sableye is still nice
- Pair with stuff that handles Electric and Rock moves - Ground-types, Dialga, Ferrothorn all work solidly
- Pair with good Rockceus checks like Kyogre-Primal, Grounds, Dialga, etc
- Pair with good Kyogre checks like Groudon-Primal, Latis, or Palkia
Other Options
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- Toxic cripples stuff like Lugia and Arceus-Rock
- Punishment wrecks CM Ghostceus
- Flame Charge / Tailwind can boost Speed to potentially let Ho-Oh do some late-game sweeping
Checks & Counters
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- STEALTH ROCK
- As for Pokemon Arceus-Rock is the best, resisting both STABs and packing Recover, but burns + Earthquake can cause even it to fall. Other Rock-types like Tyranitar and Mega Diancie can work somewhat
- Physically bulky Grounds like Gliscor, Groudon-Primal, and Landorus-T can tank a hit or two and KO with Stone Edge or Toxic stall in Gliscor's case
- Kyogre-Primal hates Brave Bird but it very effective at offensively pressuring Ho-Oh
- Heatran resists both STABs and can Toxic, dies to EQ
- Zekrom resists both STABs and OHKOes with Bolt Strike, hates EQ and burns
- Bulky Mega Salamence is annoying with Intimidate + high Defense
- Lures/faster mons with Rock moves take it down easily
- Toxic cuts Ho-Oh's impressive staying power significantly
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