kamikaze
The King Of Games
[OVERVIEW]
Hoopa-U is widely known for its monstrous power as well as its two signature moves that break one of the most common moves in Doubles, Protect. With base 160 Attack and base 170 Special Attack, Hoopa can viably run a mixed attacking set sporting both Hyperspace Fury and Hyperspace Hole to OHKO common threats like Aegislash and Amoonguss while also nearly OHKOing most of the metagame that doesn't resist these STAB-boosted moves. In addition to breaking Protect and variants like Spiky Shield, King's Shield, and Wide Guard like Feint does, Hyperspace Hole and Hyperspace Fury also hit Pokemon that are behind a Substitute.
Hoopa-U's Speed tier is not generally the best to take full advantage of its offensive power, so it's most commonly paired with multiple speed control options on the same team, ranging from Trick Room to Tailwind. Additionally, Hoopa-U's ability to break Protect pressures the opponent, as they can't simply use Protect to stall out turns of Tailwind or Trick Room reliably. Its Psychic / Dark typing also does not really grant it much defensively beyond an immunity to Psychic-type attacks. Due to its low Defense, physical attackers that can outspeed it such as Mega Kangaskhan and Landorus-T are the biggest threats to Hoopa-U. On the other hand, though, Hoopa-U has a high base 130 Special Defense that can be used to take a lot of special hits nicely. Dark-types like Hydreigon, Bisharp, and Scrafty are also an issue, as they resist Hoopa's dual STAB Hyperspace moves, and Fairy-type Pokemon also threaten to KO it.
[SET]
name: Mixed Attacker
move 1: Hyperspace Fury
move 2: Hyperspace Hole
move 3: Gunk Shot / Substitute / Drain Punch
move 4: Protect
item: Life Orb
ability: Magician
nature: Hasty
evs: 192 Atk / 140 SpA / 176 Spe
[SET COMMENTS]
Moves
========
Hyperspace Fury is Hoopa-U's strongest physical attack and often its go-to move to hammer away at the opponent, and, like Feint, it also breaks Protect. Hyperspace Hole is Hoopa-U's main special attack to help it beat Amoonguss as well as still deal heavy damage when it is either burned or Intimidated. Gunk Shot is a coverage move to handle Fairies such as Azumarill and Sylveon, which would otherwise threaten Hoopa-U. Substitute is a little more difficult to set up for Hoopa-U compared to other common users due to its lack of a good defensive typing, but it can often set it up on passive threats like Amoonguss or when it scares out a foe thanks to its offensive pressure. A Hoopa-U behind a Substitute is able to take physical hits it would otherwise not be able to take and respond with heavy damage. Drain Punch gives Hoopa-U a coverage move to hit Dark-type Pokemon that resist its STAB moves. Protect is self explanatory as a staple move in Doubles to help stall out field conditions or get Hoopa-U in a position where its partner can help it threaten the opposing team.
Set Details
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Life Orb boosts Hoopa-U's mixed offensive stats to high levels to pick up key KOs and deal heavy damage. The Hasty nature was chosen to both increase Hoopa-U's Speed and preserve its outstanding Special Defense stat, as it wouldn't be taking most physical hits anyway. The Special Attack investment lets Hoopa-U always OHKO standard Relaxed Amoonguss with Hyperspace Hole. The Speed investment lets it outrun maximum Speed positive-natured base 70 Pokemon such as Breloom. The rest is dumped into Attack to hit as hard as possible with Hyperspace Fury, which easily OHKOes threats like Aegislash. An alternate spread with 116 Atk / 140 SpA / 252 Spe and a Hasty nature can be used to outrun as many Pokemon as possible while still netting an OHKO on both standard Relaxed Amoonguss and standard Aegislash. A Trick Room team may attempt to use an alternate spread of 232 HP / 136 Atk / 140 SpA with a Quiet nature to outspeed as many threats as possible in Trick Room. Zen Headbutt is also a viable option on Hoopa if one wants to forgo the special mechanics of Hyperspace Hole and opt for a full physical set.
Usage Tips
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Hoopa-U should avoid Will-O-Wisp, as it lowers the damage output of Hyperspace Fury, preventing it from picking up OHKOs on some Pokemon and denting others for heavy damage. If Hoopa-U is faster than its partner, you can use a Hyperspace move to break opposing Protect so that the partner can attack through it. The same applies for breaking Wide Guard from Pokemon such as Aegislash, allowing a slower Mega Gardevoir to get off its Hyper Voice. Try not to switch in Hoopa-U too often except on a U-turn or safe switch after a team member faints, because its low Defense and lack of decent resistances make it take heavy damage otherwise. Leading with a Fake Out user alongside Hoopa-U puts on a lot of pressure because people generally try to burn out Fake Out with Protect, but thanks to Hoopa-U's ability to break Protect with its Hyperspace moves, this is no longer very safe. Due to Hoopa-U's awkward mid-tier base 80 Speed, it's best to get speed control into play such as that of Trick Room, Tailwind, Thunder Wave, and Icy Wind. Obviously, Hoopa-U is great for pressuring Pokemon slower than it due to its monstrous offensive stats. Hoopa-U is also very great against Trick Room, as it can hit most Trick Room setters for super effective damage with Hyperspace Fury, either KOing them or weakening them to the point where they will be unable to set up Trick Room again. If you are using the Substitute set on Hoopa-U, do not have it set up a Substitute when it is not anywhere close to full health, because it may end up fainting to Life Orb recoil behind the Substitute before it can get enough hits off.
Team Options
========
Tailwind setters are great partners for Hoopa-U because they provide it with necessary speed control. Latios gets a special mention for its offensive synergy with Hoopa-U, appreciating its ability to OHKO Aegislash. Trick Room setters such as Reuniclus, Cresselia, and Porygon2 give speed control for Hoopa to go to town under Trick Room. Redirection support Pokemon such as Amoonguss and Jirachi are good to take physical hits for Hoopa-U, allowing it to safely fire off attacks. Fake Out users such as Mega Kangaskhan and Infernape can help Hoopa-U attack the foes safely, and, as a bonus, they also have a decent matchup versus Dark-types. Mega Kangaskhan also greatly appreciates Hoopa-U, as Hoopa-U helps it by getting rid of pesky Ghost-types like Aegislash and other Mega Kangaskhan checks like Amoonguss, allowing Mega Kangaskhan to plow through teams. Mega Kangaskhan also beats most Fairies, which would otherwise threaten Hoopa-U. Keldeo is a great partner, as it helps get rid of Dark- and Steel-types, as well as big threats like Mega Kangaskhan and Landorus-T that would OHKO Hoopa-U. Aegislash and Amoonguss are good defensive partners for Hoopa-U, as they take Fairy-type attacks and are good switch-ins to threats like Mega Kangaskhan and Keldeo, which would otherwise OHKO Hoopa. Aegislash also offers Wide Guard support to block out spread Fairy-type moves such as Pixilate Hyper Voice. Mega Gardevoir in particular really appreciates Hoopa-U beating Aegislash for it so it can freely spam Hyper Voice, while Gardevoir handles pesky Dark-types for Hoopa-U. Mega Charizard Y and Talonflame are also great partners because they beat threats to Hoopa-U in Dark-types like Bisharp and Scrafty as well as Fairy-types in Sylveon.
[STRATEGY COMMENTS]
Other Options
=============
The elemental punches, primarily Fire and Ice Punch, are additional coverage options. Fire Punch helps Hoopa-U beat Ferrothorn while also hitting Bisharp for super effective damage, whereas Ice Punch is mainly for Landorus-T. For similar reasons to the elemental punches, Hoopa-U can make use of Hidden Power Fire and Hidden Power Ice, using its Special Attack stat over its Attack to beat the same threats. Ally Switch is a support option that allows Hoopa-U to catch your opponent off guard by swapping places with its ally on a pivotal turn, but Hoopa-U generally gets more mileage out of attacking the foes for heavy damage rather than supporting. Hoopa-U can use Trick Room to support itself and its teammates against faster threats for four more turns, and it may be used with the listed Trick Room spread if one so chooses.
Checks and Counters
===================
**Typing Advantage**: If Hoopa-U is lacking Drain Punch, Dark-types such as Bisharp, Scrafty, Hydreigon, and Darkrai threaten it because they resist and are immune to Hyperspace Fury and Hyperspace Hole, respectively. Fairy-types such as Sylveon, Mega Gardevoir, Mega Diancie, and Azumarill are also big threats to Hoopa-U when they outspeed it or it does not have Gunk Shot on its set to cover them. Notably, Mega Gardevoir should easily be knocked out from full by Hyperspace Fury, so there is no need to risk a Gunk Shot miss when attacking it.
**Strong Physical Attackers**: Hoopa-U really struggles against attackers that hit it with physical moves because it has only base 60 Defense. These include threats that are able to tank a hit and hit it hard such as Scrafty, Azumarill, Gyarados, and Ferrothorn as well as Pokemon that outspeed Hoopa such as Mega Kangaskhan, Talonflame, Landorus-T, and even Keldeo thanks to its signature move Secret Sword targeting the foe's Defense.
**Speed**: Faster Pokemon such as Mega Kangaskhan, Choice Scarf Landorus-T, Keldeo, and Mega Gardevoir can all outrun and OHKO Hoopa-U if they are already present on the field. None can really switch into Hoopa-U too comfortably, however.
**Speed Control**: Hoopa-U is dependent on its own team's speed control, so if the opponent either uses their own form of speed control or prevents Hoopa-U's team from getting up theirs, Hoopa-U may struggle to be an effective threat.
**Intimidate and Burns**: Intimidate and burns make Hoopa-U much easier to play around by almost forcing it to use only Hyperspace Hole, letting the opponent find more reliable ways to switch into it. Pokemon such as Darkrai have the typing advantage mentioned previously as well as the ability to outspeed and burn Hoopa-U before it gets off an attack.
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