Newly added Rotom and Forretress in this team. Now after looking at this team tell me whether it is a good idea to use Rotom over Gengar. Because I really did like Gengar but I needed an electric type in this team so had to pick Rotom. I also have 2 possible leads so that when I battle the same opponent, he cant predict which one Im using.
Forretress-Leftovers
Ability:Sturdy
Evs:252Hp/252Def/4SpDef
Nature:Relaxed
-Bug Bite
-Gyro Ball
-Rapid Spin
-Spikes
Role: Forretress is one of my possible lead and you'll see the other possible one right after this. Forretress acts as my defensive wall, spiker, and spinner. Set up spikes as much as you can before his HP goes low and then switch him back and send him out when he needs to spin. He can also use Bug bite or Gyro ball whenever he needs to attack. I dont need toxic spikes because I have a Breloom in this team who is just gonna try sporing everything he can. And I dont like using explosion because you dont know when he needs to rapid spin and the opponent spiker might spike again even if Forretress rapid spins it away once. Although rare, Forretress can switch into poison moves who try to kill my Breloom or a toxic.
Mamoswine-Choice Band
Ability:Snow Cloak
Evs:252Hp/252Atk/4Spd
Nature:Adamant
-Ice Shard
-Earthquake
-Stealth Rock
-Superpower
Role: Yes Mamoswine is my other possible lead. Depending on my mood and my predictability on what the opponent is going to send out first, I will switch around these 2 lead: Forretress and Mamoswine. Alright, so Mamoswine pretty much stealth rocks first. Then he switches right back in after since its choice banded and banding him is the only way he can possibly KO an intimidate Salamence with Ice shard. Mamoswine also acts as my dragon killer with ice shard. Dragons can be a real problem for this team so thats why I decided to use him for it. Mamoswine will also suck up electric attacks aimed at my Gyarados.
Houndoom-Life orb
Ability:Flash Fire
Evs:60Atk/196SpAtk/252Spd
Nature:Hasty
-Sucker Punch
-Overheat
-Reversal
-Solarbeam
Role: Houndoom is my mixed sweeper for this team. With this moveset, he pretty much covers everything either neutral or super effective. Although reversal only works when his HP is low but since he is fast, he probably will be able to use it effectively. Sucker punch for obvious reasons such as frail Gengars and Stamies. I picked overheat over fire blast because it has more accuracy and more power. And he probably needs to switch often because many sweepers can just KO him. Reversal for suprises on Blissey and Tyranitar and possibly Weavile. Solarbeam will only be used on slower ground/water/rock type switch ins and requires my smart predictability. Since most of the pokemon of those types are naturally slower than my Houndoom anyway, he probably will get to use solarbeam after one recharge. Also, another big thing that he does for me is to absorb fire attacks for my Breloom,Mamoswine,and Forretress. And psychic moves for my Breloom.
Gyarados-Leftovers
Ability:Intimidate
Evs:144Hp/92Atk/20Def/252SpDef
Nature:Careful
-Waterfall
-Bounce
-Dragon Dance
-Payback
Role: Gyarados is my specially defensive tank. Attack evs arent needed too much because he is going to DD anyway. Waterfall and Bounce for good coverage. Bounce is particularly for stab and good paralysis chance and free leftovers recovery while in the air. Payback for predicting Gengar and Starmie switch ins who try to kill me with a thunderbolt. Payback will double power even for switching pokemon, not just when Gyarados gets hit first by the way. Other than electric moves, this guy proves to be very bulky while being able to sweep at the same time. Also, he takes ground moves for my Houndoom.
Breloom-Toxic Orb
Ability:Poison Heal
Evs:156Hp/100Atk/252Spd
Nature:Jolly
-Spore
-Seed Bomb
-Focus Punch
-Stone edge
Role:Breloom is my annoyer/physical sweeper. He basicly puts the opponent to sleep and does damage as much as he can before the opponent wakes up. I dont like the sub and focus punch combo because it isnt necessary when the opponent is already asleep and it is highly unlikely to wake up in one turn. And sub just wastes one moveslot and takes away his sweeping capabilty. Breloom also abosrbs status moves for my pokemon.
Rotom(Heat)-Leftovers
Ability:Levitate
Evs:236Hp/130SpAtk/142SpDef or 142Def
Nature:Calm or Bold(142Def)
-Shadow Ball
-Thunder
-Overheat
-Pain split
Role: Rotom is my either defensive or special defensive(Which one is better?) wall/ sweeper. I can call him a wall since its got good recovery with pain split taking advantage of its low HP. And I can call him a sweeper too because its got nice stab and coverage and a good SpAtk stat. So basicly he is just there to take some couple hits, heal when he can and kill the opponents. And Im pretty sure not one pokemon is resistant to this set, everyone is either take neutral or super effective damage(Correct me if Im wrong) Another important key role of this guy is to support my team from ground/fighting/normal moves.
So how is this team? Is it okay to replace Rotom for Gengar?? Or should I put Gengar back on this team?
Forretress-Leftovers
Ability:Sturdy
Evs:252Hp/252Def/4SpDef
Nature:Relaxed
-Bug Bite
-Gyro Ball
-Rapid Spin
-Spikes
Role: Forretress is one of my possible lead and you'll see the other possible one right after this. Forretress acts as my defensive wall, spiker, and spinner. Set up spikes as much as you can before his HP goes low and then switch him back and send him out when he needs to spin. He can also use Bug bite or Gyro ball whenever he needs to attack. I dont need toxic spikes because I have a Breloom in this team who is just gonna try sporing everything he can. And I dont like using explosion because you dont know when he needs to rapid spin and the opponent spiker might spike again even if Forretress rapid spins it away once. Although rare, Forretress can switch into poison moves who try to kill my Breloom or a toxic.
Mamoswine-Choice Band
Ability:Snow Cloak
Evs:252Hp/252Atk/4Spd
Nature:Adamant
-Ice Shard
-Earthquake
-Stealth Rock
-Superpower
Role: Yes Mamoswine is my other possible lead. Depending on my mood and my predictability on what the opponent is going to send out first, I will switch around these 2 lead: Forretress and Mamoswine. Alright, so Mamoswine pretty much stealth rocks first. Then he switches right back in after since its choice banded and banding him is the only way he can possibly KO an intimidate Salamence with Ice shard. Mamoswine also acts as my dragon killer with ice shard. Dragons can be a real problem for this team so thats why I decided to use him for it. Mamoswine will also suck up electric attacks aimed at my Gyarados.
Houndoom-Life orb
Ability:Flash Fire
Evs:60Atk/196SpAtk/252Spd
Nature:Hasty
-Sucker Punch
-Overheat
-Reversal
-Solarbeam
Role: Houndoom is my mixed sweeper for this team. With this moveset, he pretty much covers everything either neutral or super effective. Although reversal only works when his HP is low but since he is fast, he probably will be able to use it effectively. Sucker punch for obvious reasons such as frail Gengars and Stamies. I picked overheat over fire blast because it has more accuracy and more power. And he probably needs to switch often because many sweepers can just KO him. Reversal for suprises on Blissey and Tyranitar and possibly Weavile. Solarbeam will only be used on slower ground/water/rock type switch ins and requires my smart predictability. Since most of the pokemon of those types are naturally slower than my Houndoom anyway, he probably will get to use solarbeam after one recharge. Also, another big thing that he does for me is to absorb fire attacks for my Breloom,Mamoswine,and Forretress. And psychic moves for my Breloom.
Gyarados-Leftovers
Ability:Intimidate
Evs:144Hp/92Atk/20Def/252SpDef
Nature:Careful
-Waterfall
-Bounce
-Dragon Dance
-Payback
Role: Gyarados is my specially defensive tank. Attack evs arent needed too much because he is going to DD anyway. Waterfall and Bounce for good coverage. Bounce is particularly for stab and good paralysis chance and free leftovers recovery while in the air. Payback for predicting Gengar and Starmie switch ins who try to kill me with a thunderbolt. Payback will double power even for switching pokemon, not just when Gyarados gets hit first by the way. Other than electric moves, this guy proves to be very bulky while being able to sweep at the same time. Also, he takes ground moves for my Houndoom.
Breloom-Toxic Orb
Ability:Poison Heal
Evs:156Hp/100Atk/252Spd
Nature:Jolly
-Spore
-Seed Bomb
-Focus Punch
-Stone edge
Role:Breloom is my annoyer/physical sweeper. He basicly puts the opponent to sleep and does damage as much as he can before the opponent wakes up. I dont like the sub and focus punch combo because it isnt necessary when the opponent is already asleep and it is highly unlikely to wake up in one turn. And sub just wastes one moveslot and takes away his sweeping capabilty. Breloom also abosrbs status moves for my pokemon.
Rotom(Heat)-Leftovers
Ability:Levitate
Evs:236Hp/130SpAtk/142SpDef or 142Def
Nature:Calm or Bold(142Def)
-Shadow Ball
-Thunder
-Overheat
-Pain split
Role: Rotom is my either defensive or special defensive(Which one is better?) wall/ sweeper. I can call him a wall since its got good recovery with pain split taking advantage of its low HP. And I can call him a sweeper too because its got nice stab and coverage and a good SpAtk stat. So basicly he is just there to take some couple hits, heal when he can and kill the opponents. And Im pretty sure not one pokemon is resistant to this set, everyone is either take neutral or super effective damage(Correct me if Im wrong) Another important key role of this guy is to support my team from ground/fighting/normal moves.
So how is this team? Is it okay to replace Rotom for Gengar?? Or should I put Gengar back on this team?