Hi guys. This is my first OU RMT and it is an offensive rain team. Before this team, I've never been able to ladder well on the OU ladder but something with this team clicked.
Team Building Process:
I wanted to make a rain team so of course Politoed was naturally my first Pokemon.
[pimg]186[/pimg]
I really liked the buffs that gen 5 bestowed upon the original dragon and it worked so well in rain so I added Dragonite to the team.
[pimg]186[/pimg][pimg]149[/pimg]
For Dragonite to keep its Multiscale, I needed something to keep hazards off the field. I chose Forretress because it could spin and keep my own hazards up. That nasty 4x weakness to fire was reduced by the everlasting rain given by Politoed.
[pimg]186[/pimg][pimg]149[/pimg][pimg]205[/pimg]
BW is the fighting metagame and to not have a fighting type would be treasonous. I slapped on Toxicroak because Dry Skin really helped it survive in rain and come in on any boosted water attacks aimed at my other Pokemon.
[pimg]186[/pimg][pimg]149[/pimg][pimg]205[/pimg][pimg]459[/pimg]
One of my main goals with the original team was to keep Dragonite alive to pull off a sweep so I added Blissey to the mix to Wish pass to Dragonite to renew its Multiscale if necessary. I also ran stealth rock on it so it could come in and set up rocks on any special sweeper
[pimg]186[/pimg][pimg]149[/pimg][pimg]205[/pimg][pimg]459[/pimg][pimg]242[/pimg]
My final member of the team was Celebi. It has good synergy with Toxicroak and get rid of threats to the rain.
[pimg]186[/pimg][pimg]149[/pimg][pimg]205[/pimg][pimg]459[/pimg][pimg]242[/pimg][pimg]251[/pimg]
I didn't do very well with this team and I realized I didn't have a dedicated goal with this team after Dragonite was KOed. I decided to shift towards a more offensive style of play. I replaced Forretress with Life Orb Starmie as a more offensive rapid spinner and Blissey with specially defensive Jirachi.
[pimg]186[/pimg][pimg]149[/pimg][pimg]121[/pimg][pimg]459[/pimg][pimg]385[/pimg][pimg]251[/pimg]
It seemed to me that Toxicroak was failing to pull its weight and so I replaced it with Breloom and immediately the team started doing better. Breloom was a monster late game, cleaning up so well after diabling something with spore then firing away LO technician boosted mach punches.
[pimg]186[/pimg][pimg]149[/pimg][pimg]121[/pimg][pimg]286[/pimg][pimg]385[/pimg][pimg]251[/pimg]
I still felt that I lacked offensive presence even with these monsters on my team. Also I still had some trouble with psychics and ghosts that hurt Breloom's cleanup. Scizor came into play here and he was a monster. His choice banded bullet punches have saved me in many a pinch often turning a bad situation into a win. Together with Breloom, these two can clean up late game once their threats are gone.
[pimg]186[/pimg][pimg]149[/pimg][pimg]121[/pimg][pimg]286[/pimg][pimg]385[/pimg][pimg]212[/pimg]
Due to the suggestions that were made, I replaced Dragonite with Life Orb Latias in order to cover the threats that could dismantle my team (f u rotom)
[pimg]186[/pimg][pimg]380[/pimg][pimg]121[/pimg][pimg]286[/pimg][pimg]385[/pimg][pimg]212[/pimg]
After Dragonite was removed, a lot of the pressure to keep off entry hazards was removed. I was able to replace Starmie with a much greater offensive threat - Rotom-W
[pimg]186[/pimg][pimg]380[/pimg][pimg]503[/pimg][pimg]286[/pimg][pimg]385[/pimg][pimg]212[/pimg]
[pimg]186[/pimg]
Politoed @ Choice Specs
Trait: Drizzle
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Hydro Pump
- Ice Beam
- Focus Blast
- Hidden Power [Grass]
Choice specs Politoed is a monster under rain. It has enough coverage to handle many threats in the metagame and its rain boosted hydro pumps are strong enough to OHKO or 2HKO almost everything in the metagame. Choice specs boosts its power to unimaginable levels and even uninvested, it has enough bulk to tank many attacks.
[pimg]380[/pimg]
Latias (F) @ Life Orb
Trait: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Draco Meteor
- Surf
- Psyshock
- Recover
LO Latias is extremely powerful and checks threats that I would otherwise be unable to answer properly. It allows me to stop relying on priority and entry hazard damage to hopefully remove dangerous threats such as Thundurus-T and Rotom-W from the field. Furthermore, it can recover off any damage from Life Orb with Recover, giving it much more staying power.
[pimg]503[/pimg]
Rotom-Wash @ Leftovers
Trait: Levitate
EVs: 232 HP / 56 SAtk / 220 Spd
Modest Nature
IVs: 30 Def / 30 SDef
- Volt Switch
- Will-O-Wisp
- Hydro Pump
- Pain Split
Rotom-W synchronizes so well with Scizor. The VoltTurn combination provided by these two forces so many switches as I am able to keep up the offensive momentum generated by the continuous switching. Ground types dare not come in to stop Volt Turn for fear of rain boosted Hydro Pump. Jirachi also becomes a great asset to this core because it keeps Rotom and Scizor alive with Wish while Stealth Rocks help to build up the continuous damage. Pain Split gives Rotom-W a form a recovery and better yet, allows it to heavily damage Chansey and Blissey.
[pimg]212[/pimg]
Scizor @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
IVs: 30 Spd
- Bullet Punch
- U-turn
- Pursuit
- Superpower
This thing is so ridiculously powerful its not even funny. With Technician and Choice Band, Scizor can beat so many things with priority Bullet Punch. Provided I predict correctly, it can even get out of Magnezone's trap and escape to fight another day with U-turn. At the end of the game, Scizor can KO almost every weakened Pokemon with it's priority Bullet Punch. Having no speed EV's and one less speed IV lets it beat opposing Scizor. In Scizor vs Scizor matchups, the move of choice is Superpower. However, Scizor can survive a CB Scizor's Superpower and proceed to KO the opposing Scizor with its own Superpower after the defense drop. The one less speed IV ensures that my Scizor will move after the opposing Scizor, letting me get the KO.
[pimg]286[/pimg]
Breloom @ Life Orb
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Bullet Seed
- Mach Punch
- Low Sweep
- Spore
Spore is probably the most broken move in existence. I can come in on something that I beat, proceed to spore whatever Breloom counter they have and begin pounding away. Even if they leave in their pokemon to become spore fodder, they risk switching into a low sweep that will cripple their Breloom counter. This almost guarantees I can get a kill with Breloom or at least put something out of commission with sleep. Gliscor that do not pack Acrobatics or Ice Fang cannot completely wall Breloom either as with some luck, Bullet Seed can break through the sub and proceed to KO.
[pimg]385[/pimg]
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 236 SDef / 20 Spd
Sassy Nature
- Stealth Rock
- Iron Head
- Thunder
- Wish
One of the most annoying things in existence. Sp. defensive Jirachi has the bulk to come in and set up rocks on most pokemon due to its typing and bulk. Rain makes fire moves that much weaker and easier to deal with. With Thunder having perfect accuracy under rain, Jirachi has a 60% chance of paralyzing something after which it can flinch it to death with Iron head. Wish allows me to bring in a new threat and revitalize it so that it can wreck again. My team lacks a spinner, so it is vital for Wish to allow me to switch in more often.
Team Building Process:
I wanted to make a rain team so of course Politoed was naturally my first Pokemon.
[pimg]186[/pimg]
I really liked the buffs that gen 5 bestowed upon the original dragon and it worked so well in rain so I added Dragonite to the team.
[pimg]186[/pimg][pimg]149[/pimg]
For Dragonite to keep its Multiscale, I needed something to keep hazards off the field. I chose Forretress because it could spin and keep my own hazards up. That nasty 4x weakness to fire was reduced by the everlasting rain given by Politoed.
[pimg]186[/pimg][pimg]149[/pimg][pimg]205[/pimg]
BW is the fighting metagame and to not have a fighting type would be treasonous. I slapped on Toxicroak because Dry Skin really helped it survive in rain and come in on any boosted water attacks aimed at my other Pokemon.
[pimg]186[/pimg][pimg]149[/pimg][pimg]205[/pimg][pimg]459[/pimg]
One of my main goals with the original team was to keep Dragonite alive to pull off a sweep so I added Blissey to the mix to Wish pass to Dragonite to renew its Multiscale if necessary. I also ran stealth rock on it so it could come in and set up rocks on any special sweeper
[pimg]186[/pimg][pimg]149[/pimg][pimg]205[/pimg][pimg]459[/pimg][pimg]242[/pimg]
My final member of the team was Celebi. It has good synergy with Toxicroak and get rid of threats to the rain.
[pimg]186[/pimg][pimg]149[/pimg][pimg]205[/pimg][pimg]459[/pimg][pimg]242[/pimg][pimg]251[/pimg]
I didn't do very well with this team and I realized I didn't have a dedicated goal with this team after Dragonite was KOed. I decided to shift towards a more offensive style of play. I replaced Forretress with Life Orb Starmie as a more offensive rapid spinner and Blissey with specially defensive Jirachi.
[pimg]186[/pimg][pimg]149[/pimg][pimg]121[/pimg][pimg]459[/pimg][pimg]385[/pimg][pimg]251[/pimg]
It seemed to me that Toxicroak was failing to pull its weight and so I replaced it with Breloom and immediately the team started doing better. Breloom was a monster late game, cleaning up so well after diabling something with spore then firing away LO technician boosted mach punches.
[pimg]186[/pimg][pimg]149[/pimg][pimg]121[/pimg][pimg]286[/pimg][pimg]385[/pimg][pimg]251[/pimg]
I still felt that I lacked offensive presence even with these monsters on my team. Also I still had some trouble with psychics and ghosts that hurt Breloom's cleanup. Scizor came into play here and he was a monster. His choice banded bullet punches have saved me in many a pinch often turning a bad situation into a win. Together with Breloom, these two can clean up late game once their threats are gone.
[pimg]186[/pimg][pimg]149[/pimg][pimg]121[/pimg][pimg]286[/pimg][pimg]385[/pimg][pimg]212[/pimg]
Due to the suggestions that were made, I replaced Dragonite with Life Orb Latias in order to cover the threats that could dismantle my team (f u rotom)
[pimg]186[/pimg][pimg]380[/pimg][pimg]121[/pimg][pimg]286[/pimg][pimg]385[/pimg][pimg]212[/pimg]
After Dragonite was removed, a lot of the pressure to keep off entry hazards was removed. I was able to replace Starmie with a much greater offensive threat - Rotom-W
[pimg]186[/pimg][pimg]380[/pimg][pimg]503[/pimg][pimg]286[/pimg][pimg]385[/pimg][pimg]212[/pimg]
[pimg]186[/pimg]
Politoed @ Choice Specs
Trait: Drizzle
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Hydro Pump
- Ice Beam
- Focus Blast
- Hidden Power [Grass]
Choice specs Politoed is a monster under rain. It has enough coverage to handle many threats in the metagame and its rain boosted hydro pumps are strong enough to OHKO or 2HKO almost everything in the metagame. Choice specs boosts its power to unimaginable levels and even uninvested, it has enough bulk to tank many attacks.
[pimg]380[/pimg]
Latias (F) @ Life Orb
Trait: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Draco Meteor
- Surf
- Psyshock
- Recover
LO Latias is extremely powerful and checks threats that I would otherwise be unable to answer properly. It allows me to stop relying on priority and entry hazard damage to hopefully remove dangerous threats such as Thundurus-T and Rotom-W from the field. Furthermore, it can recover off any damage from Life Orb with Recover, giving it much more staying power.
[pimg]503[/pimg]
Rotom-Wash @ Leftovers
Trait: Levitate
EVs: 232 HP / 56 SAtk / 220 Spd
Modest Nature
IVs: 30 Def / 30 SDef
- Volt Switch
- Will-O-Wisp
- Hydro Pump
- Pain Split
Rotom-W synchronizes so well with Scizor. The VoltTurn combination provided by these two forces so many switches as I am able to keep up the offensive momentum generated by the continuous switching. Ground types dare not come in to stop Volt Turn for fear of rain boosted Hydro Pump. Jirachi also becomes a great asset to this core because it keeps Rotom and Scizor alive with Wish while Stealth Rocks help to build up the continuous damage. Pain Split gives Rotom-W a form a recovery and better yet, allows it to heavily damage Chansey and Blissey.
[pimg]212[/pimg]
Scizor @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
IVs: 30 Spd
- Bullet Punch
- U-turn
- Pursuit
- Superpower
This thing is so ridiculously powerful its not even funny. With Technician and Choice Band, Scizor can beat so many things with priority Bullet Punch. Provided I predict correctly, it can even get out of Magnezone's trap and escape to fight another day with U-turn. At the end of the game, Scizor can KO almost every weakened Pokemon with it's priority Bullet Punch. Having no speed EV's and one less speed IV lets it beat opposing Scizor. In Scizor vs Scizor matchups, the move of choice is Superpower. However, Scizor can survive a CB Scizor's Superpower and proceed to KO the opposing Scizor with its own Superpower after the defense drop. The one less speed IV ensures that my Scizor will move after the opposing Scizor, letting me get the KO.
[pimg]286[/pimg]
Breloom @ Life Orb
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Bullet Seed
- Mach Punch
- Low Sweep
- Spore
Spore is probably the most broken move in existence. I can come in on something that I beat, proceed to spore whatever Breloom counter they have and begin pounding away. Even if they leave in their pokemon to become spore fodder, they risk switching into a low sweep that will cripple their Breloom counter. This almost guarantees I can get a kill with Breloom or at least put something out of commission with sleep. Gliscor that do not pack Acrobatics or Ice Fang cannot completely wall Breloom either as with some luck, Bullet Seed can break through the sub and proceed to KO.
[pimg]385[/pimg]
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 236 SDef / 20 Spd
Sassy Nature
- Stealth Rock
- Iron Head
- Thunder
- Wish
One of the most annoying things in existence. Sp. defensive Jirachi has the bulk to come in and set up rocks on most pokemon due to its typing and bulk. Rain makes fire moves that much weaker and easier to deal with. With Thunder having perfect accuracy under rain, Jirachi has a 60% chance of paralyzing something after which it can flinch it to death with Iron head. Wish allows me to bring in a new threat and revitalize it so that it can wreck again. My team lacks a spinner, so it is vital for Wish to allow me to switch in more often.