Hello! I've been playing around with a lot of offense cores, and found that hyper offense is definitely my style. It hasn't been the same as the old Deoxys-Bisharp-Aegislash core days, and I feel that bird-spam requires more set up than it lets on. So, I have combined several cores into one - a Gallade/Bisharp hyper offense core with Weavile as the revenge killer. The concept is very simple -- set up rocks, spam Knock Off with Weavile/Bisharp, clean up with Gallade.
So far, I have made it up to 1312 --- I'd like your opinions/help on how to get to 1450+. So far, I struggle with bulky-offense but do fine against balance/other hyper offense teams. I will include a threat section at the end.
Edits are in italics AND bold.
current username: scarf drowzee
Replay of team with Suicide-Lead Garchomp and M-Gallade -- http://replay.pokemonshowdown.com/ou-255967172
The team:
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 160 Def / 96 Spe
Impish Nature
- Fire Blast
- Stealth Rock
- Earthquake
- Dragon Tail
The typical rock-setter for a hyper offense team. This set is in by popular demand, and I am enjoying it. I do miss the immediate offensive pressure that a fast Outrage put on the team early, but being able to tank fast hits like Iron Heads or Talonflame Brave Birds has been quite useful. Scarf Jirachi actually murders this team without Tank Garchomp. I still lead with this to get rocks up ASAP. Garchomp is always a threatening presence, so sending him out early usually guarantees I begin with momentum.
Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Shard
- Knock Off
- Icicle Crash
- Low Kick
Weavile has never been meta since the beginning of competitive Gen IV/DPPt. I don't understand why -- it hits like a truck, revenge kills a majority of all threatening Pokemon in existence, and its offensive typing is amazing. This guy has single-handedly won me at least half my matches because most teams do not prepare for him. Most people use bulky ground types as their defensive wall, which Weavile demolishes, and Gallade, and to an arguably greater extent, Bisharp, greatly appreciate this. Lati@s stands no chance against this team with both Bisharp and Weavile present, and Garchomps of any variant must proceed with caution. Weavile also serves as a good check to the genies, as Ice Shard out-prioritizes Thundurus-I Thunder Wave. For some reason, people at ~1200 elo think Heatran is a good switch in to Weavile. Well...
252 Atk Life Orb Weavile Low Kick (120 BP) vs. 248 HP / 0 Def Heatran: 307-361 (79.7 - 93.7%) -- guaranteed 2HKO after Leftovers recovery
So after rocks/switching in to another move, Heatran is gone or at least severely weakened, which is great since most of my team struggles with it.
Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 6 Def / 252 Spe
Jolly Nature
- Iron Head
- Knock Off
- Pursuit
- Sucker Punch
Bisharp is the reason Intimidate users have to think twice about coming in on my other 3 physical sweepers. Steel-STAB also keeps Fairy types off my core, as it OHKO's most defensive fairies after rocks and/or if they switch in to something like Knock Off. I run Pursuit to trap Lati@s and things like Hoopa. I don't think there's much more to explain.
Sylveon @ Choice Specs
Ability: Pixilate
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
- Hyper Voice
- Shadow Ball
- Psyshock
- Hidden Power [Ground]
This team was too heavy on the physical side, so I played around with Scarf Gardevoir for a while. The quick Fairy STAB was nice, but she didn't hit as hard as I wanted. I did miss the Fighting resist, but I wanted something that did more damage. The next best option was Sylveon, equipped with Choice Specs to do the most damage possible. Generally, the idea is to spam Hyper Voice while switching in to fighting attacks, especially Mach Punch, and scare most things out. Hidden Power Ground is for Heatran who otherwise walls me. 8 speed EVs to outspeed neutral, 0 EV base 60's. Rest in HP to keep some bulk. I will admit, I do miss having Healing Wish. I'm considering replacing this for Scarf Jirachi so I'm not as weak to steel.
Scizor @ Scizorite
Ability: Light Metal
EVs: 32 HP / 252 Atk / 4 Def / 220 Spe
Adamant Nature
- Bullet Punch
- Swords Dance
- Superpower
- Bug Bite
Used to be: Skill Swap Mega-Gallade.
Alright, I'll admit it. Gallade might be overrated --- its too slow initially, and doesn't provide enough immediate offensive threat. It also left my team very weak to Fairy, and would let me down if the opponent still had Talonflame or Sableye as one of their last Pokemon. Mega-Scizor does everything that Gallade couldn't --- provide immediate threat in the form of STAB priority, check fairies, and provide a reliable win-condition in the late game. The only thing I'm worried about for him is the weakness to status, but again, he's the only real good mega-slot for this team at its core right now. I always hate facing this thing, but now, I understand why.
Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 6 SpD / 252 Spe
Timid Nature
- Sludge Wave
- Hex
- Wil-o-Wisp
- Taunt
And finally, the fairy-killer and other special wall-breaker, Gengar. Originally this was Manaphy, but I found he wasn't really adding anything to the team other than a third sweeper that wasn't quite fast enough. With this set, Gengar breaks stall down and also weakens most physical attackers that threaten this team via burn. He also is my other Fighting switch-in, as I can't rely on Sylveon alone to cover two 4x weaknesses. Gengar's typing stops stall-Gliscor dead in its tracks (who walls everything except Weavile and maybe Sylveon). This set has made it much easier to break through more defensively oriented teams with stall-breaking potential. I kept Sludge Wave so I actually have some more coverage for fairies.
!! Threats !!
Bulky Fairy types -- Azumarill and opposing Sylveon are particularly rough, as both Gengar and Bisharp don't like switching in. Chances are, if these guys are already on the field, someone is taking one for the team and going down. This, of course, limits my available plays from there (which is already minimal because of the nature of this team).
Scizor -- God I hate this thing. Except for Garchomp, all kinds of Scizor scare this team to death, especially if it carries SuperPower. Technician Bug Bite has potential to really dent this team too, for example: 252+ Atk Technician Mega Scizor Bug Bite vs. 4 HP / 0 Def Bisharp: 180-213 (66.1 - 78.3%) -- guaranteed 2HKO
Water sweepers -- I've been fortunate to not face any good users of these, but Mega Gyarados in particular really scares me. I have nothing that can check or revenge it after one DD.
Talonflame -- less of an issue thanks to Tank Garchomp.
Others -- Maybe I'm missing something that you can help me catch.
As always, any comments or suggestions would be much appreciated! Thank you in advance!
Currently testing: Azumarill > Sylveon
So far, I have made it up to 1312 --- I'd like your opinions/help on how to get to 1450+. So far, I struggle with bulky-offense but do fine against balance/other hyper offense teams. I will include a threat section at the end.
Edits are in italics AND bold.
current username: scarf drowzee
Replay of team with Suicide-Lead Garchomp and M-Gallade -- http://replay.pokemonshowdown.com/ou-255967172
The team:
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 160 Def / 96 Spe
Impish Nature
- Fire Blast
- Stealth Rock
- Earthquake
- Dragon Tail
The typical rock-setter for a hyper offense team. This set is in by popular demand, and I am enjoying it. I do miss the immediate offensive pressure that a fast Outrage put on the team early, but being able to tank fast hits like Iron Heads or Talonflame Brave Birds has been quite useful. Scarf Jirachi actually murders this team without Tank Garchomp. I still lead with this to get rocks up ASAP. Garchomp is always a threatening presence, so sending him out early usually guarantees I begin with momentum.
Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Shard
- Knock Off
- Icicle Crash
- Low Kick
Weavile has never been meta since the beginning of competitive Gen IV/DPPt. I don't understand why -- it hits like a truck, revenge kills a majority of all threatening Pokemon in existence, and its offensive typing is amazing. This guy has single-handedly won me at least half my matches because most teams do not prepare for him. Most people use bulky ground types as their defensive wall, which Weavile demolishes, and Gallade, and to an arguably greater extent, Bisharp, greatly appreciate this. Lati@s stands no chance against this team with both Bisharp and Weavile present, and Garchomps of any variant must proceed with caution. Weavile also serves as a good check to the genies, as Ice Shard out-prioritizes Thundurus-I Thunder Wave. For some reason, people at ~1200 elo think Heatran is a good switch in to Weavile. Well...
252 Atk Life Orb Weavile Low Kick (120 BP) vs. 248 HP / 0 Def Heatran: 307-361 (79.7 - 93.7%) -- guaranteed 2HKO after Leftovers recovery
So after rocks/switching in to another move, Heatran is gone or at least severely weakened, which is great since most of my team struggles with it.
Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 6 Def / 252 Spe
Jolly Nature
- Iron Head
- Knock Off
- Pursuit
- Sucker Punch
Bisharp is the reason Intimidate users have to think twice about coming in on my other 3 physical sweepers. Steel-STAB also keeps Fairy types off my core, as it OHKO's most defensive fairies after rocks and/or if they switch in to something like Knock Off. I run Pursuit to trap Lati@s and things like Hoopa. I don't think there's much more to explain.
Sylveon @ Choice Specs
Ability: Pixilate
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
- Hyper Voice
- Shadow Ball
- Psyshock
- Hidden Power [Ground]
This team was too heavy on the physical side, so I played around with Scarf Gardevoir for a while. The quick Fairy STAB was nice, but she didn't hit as hard as I wanted. I did miss the Fighting resist, but I wanted something that did more damage. The next best option was Sylveon, equipped with Choice Specs to do the most damage possible. Generally, the idea is to spam Hyper Voice while switching in to fighting attacks, especially Mach Punch, and scare most things out. Hidden Power Ground is for Heatran who otherwise walls me. 8 speed EVs to outspeed neutral, 0 EV base 60's. Rest in HP to keep some bulk. I will admit, I do miss having Healing Wish. I'm considering replacing this for Scarf Jirachi so I'm not as weak to steel.
Scizor @ Scizorite
Ability: Light Metal
EVs: 32 HP / 252 Atk / 4 Def / 220 Spe
Adamant Nature
- Bullet Punch
- Swords Dance
- Superpower
- Bug Bite
Used to be: Skill Swap Mega-Gallade.
Alright, I'll admit it. Gallade might be overrated --- its too slow initially, and doesn't provide enough immediate offensive threat. It also left my team very weak to Fairy, and would let me down if the opponent still had Talonflame or Sableye as one of their last Pokemon. Mega-Scizor does everything that Gallade couldn't --- provide immediate threat in the form of STAB priority, check fairies, and provide a reliable win-condition in the late game. The only thing I'm worried about for him is the weakness to status, but again, he's the only real good mega-slot for this team at its core right now. I always hate facing this thing, but now, I understand why.
Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 6 SpD / 252 Spe
Timid Nature
- Sludge Wave
- Hex
- Wil-o-Wisp
- Taunt
And finally, the fairy-killer and other special wall-breaker, Gengar. Originally this was Manaphy, but I found he wasn't really adding anything to the team other than a third sweeper that wasn't quite fast enough. With this set, Gengar breaks stall down and also weakens most physical attackers that threaten this team via burn. He also is my other Fighting switch-in, as I can't rely on Sylveon alone to cover two 4x weaknesses. Gengar's typing stops stall-Gliscor dead in its tracks (who walls everything except Weavile and maybe Sylveon). This set has made it much easier to break through more defensively oriented teams with stall-breaking potential. I kept Sludge Wave so I actually have some more coverage for fairies.
!! Threats !!
Bulky Fairy types -- Azumarill and opposing Sylveon are particularly rough, as both Gengar and Bisharp don't like switching in. Chances are, if these guys are already on the field, someone is taking one for the team and going down. This, of course, limits my available plays from there (which is already minimal because of the nature of this team).
Scizor -- God I hate this thing. Except for Garchomp, all kinds of Scizor scare this team to death, especially if it carries SuperPower. Technician Bug Bite has potential to really dent this team too, for example: 252+ Atk Technician Mega Scizor Bug Bite vs. 4 HP / 0 Def Bisharp: 180-213 (66.1 - 78.3%) -- guaranteed 2HKO
Water sweepers -- I've been fortunate to not face any good users of these, but Mega Gyarados in particular really scares me. I have nothing that can check or revenge it after one DD.
Talonflame -- less of an issue thanks to Tank Garchomp.
Others -- Maybe I'm missing something that you can help me catch.
As always, any comments or suggestions would be much appreciated! Thank you in advance!
Currently testing: Azumarill > Sylveon
Last edited: