It's Knight Time! (Bisharp) @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Sucker Punch
- Knock Off
- Iron Head
Bisharp is pretty much the sweeper of my team and the only bulky psychic check I have. If this thing gets set up, it pretty much wrecks teams (if I predict correctly). Plus, it synergizes well with Azumarill because it can take on steel types, Ferrothorn if at +2, especially. Plus, sucker punch is a real life saver sometimes to stop sweeps.
Easter (Azumarill) @ Choice Band
Ability: Huge Power
Shiny: Yes
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Play Rough
- Knock Off
- Aqua Jet
- Facade
Azumarill one of the revenge killers on my team and can really put a dent into anything it hits even if they resist it. Aqua Jet is for priority, Knock Off is for a situation when I don't know what is coming in, Play Rough is for the obvious STAB, and Facade makes this thing a status absorber and lets it stay usable after a burn.
Zeus (Thundurus) @ Leftovers
Ability: Prankster
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
- Superpower
Thundurus is my only check to fast teams as its great ability lets it paralyze anything that isn't a ground type. Its also my only check to Dragonite if I can't get a free switch in with Azumarill. It also works really well with Bisharp because it allows Bisharp to use its most powerful moves and outspeed pretty much everything so it doesn't have to use sucker punch shenanigans. Superpower is for a suprise KO on Bisharp and Tyranitar.
Smaug (Charizard) @ Charizardite Y
Ability: Blaze
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Solar Beam
- Focus Blast
- Dragon Pulse
Charizard Y is my special wall breaker and my main check to Mega Sableye. Fire Blast hits insanely hard in the sun, putting a dent in anything that switches into it, allowing a 2HKO 90% of the time. This is a pretty standard set but I was thinking about changing Dragon Pulse to Roost to heal up but then it leaves him as set up fodder to Dragonite.
Larry (Excadrill) @ Choice Scarf
Ability: Mold Breaker
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Excadrill was the newest addition to this team. It replaced a unique Mew set I ran to Defog support and Baton Pass a few Bulk Ups to Bisharp or Azumarill. It swept a number of teams but only worked about 30% of the time. Priority and hard hitting mons stopped mew from passing, especially Charizard X and Talonflame. So to replace my hazard removal and add a check to the previously mentioned, I added scarf Excadrill. The set is pretty self explanatory.
Nightmare (Gengar) @ Black Sludge
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Substitute
- Will-O-Wisp
- Taunt
- Hex
This Gengar set works miracles. Most of the time, people don't expect this set because most people run a fast hard hitting sash user. So when I go for the substitute or will o wisp, people are really caught off guard. I also use substitute to scout their next move. Will o Wisp shuts down a lot of threats to my team and Gengar, allowing him to KO with Hex which is both STAB and 130 base power after a status (which is also abundant due to Thundurus t-wave). Taunt is just there to stop set ups, rocks, and shut down Chansey completely.
As for threats, this team definitely struggles with opposing Thundurus because of t-wave and a weakness to electric, Serperior at +2, DD Dragonite if I can't to it first with Thundurus, and stall teams because they just status and phase out with rocks + whirlwind.
Please gives me any tips you have! I want to ladder really bad!