HYPER OFFENSIVE (FUN) TEAM
I'm not sure about you but I am sick to death with stalled out battles that take up 20+ turns of my life. I'm done with trying to make the perfect balanced team, only to have it continuously squashed by some minor fault that just comes out of nowhere. That's why... we run it hyper offensive boiz.
I'm currently sitting at about 1335 on the OU ladder after only using this team alone, which has worked out to be quite good considering I started off at around ~1000 earlier this evening. Feel free to make any comments on this team about how bad it is and how flawed hyper offensive is... after you've tested it out for yourself.
By the way, the mindset that you should take on when playing with this team is that you are going straight out HAM and are not afraid to lose Pokémon. We're all here to have fun after all.
Without further ado let us get into the team:
Serperior @ Life Orb
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Giga Drain
I almost always lead with Serperior due to the fact that getting off a Leaf Storm against almost any Pokémon is extremely worth it in my opinion. Most of the opposing lead Pokémon that I have come across have been Landorus-T, Ferrothorn and Garchomp. Most of them will assume that you have made a mistake and will opt to switch out against them, allowing for them to get a free Stealth Rock on the field. I've even had a few Ferrothorn's using Leech Seed on me assuming that I'm switching out. Not today pal. Open up with one Leaf Storm and then use your other moves to knock the opponent out. Unless you miss the 90% accuracy and proceed to cry copious amounts of tears.
Excadrill @ Life Orb
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Iron Head
- Poison Jab
Altaria @ Altarianite
Ability: Natural Cure
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Return
- Earthquake
- Heal Bell
One Dragon Dance from this bad boy and you can easily deal massive chunks into your enemies' team. With the heinous amount of dragon-type Pokémon running around your Mega-Altaria can easily check them in place especially when they're locked into Outrage or Choice Scarf Draco Meteor. You can use this to get up a free Dragon Dance and then proceed to crush your team from there. Earthquake is here for coverage against steel and poison-type Pokémon and Heal Bell is awesome for removing Thunder Wave, Toxic and Will-O-Wisp from yourself or other members in your team.
Azumarill @ Choice Band
Ability: Huge Power
EVs: 174 HP / 252 Atk / 84 Spe
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Superpower
Man this thing is so damn strong and has great coverage as well. A well-predicted Superpower can easily throw your opponent off guard when they send out a steel-type to deal with this thing. Aqua Jet is there for priority, and when it is combined with Huge Power and Choice Band it can easily smack anything down with great strength. It's bulky nature means that it can also tank a few shots before it goes down. Even a not very effective Waterfall can still do quite a bit of damage to opposing sweepers who have no investment in physical or special defence.
Manaphy @ Leftovers
Ability: Hydration
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Rain Dance
- Tail Glow
- Scald
- Ice Beam
You get two Tail Glows up and your enemy is toast when it comes up against this thing. A lot of people in the lower tiers don't seem to understand what Hydration does in the rain. Switch this out against a stall Pokémon like Clefable or Alomomola and start setting up the Tail Glow. The best thing they can do against you is use Toxic or Thunder Wave. All you need to do is put up one Rain Dance if that is the case and let Hydration do its thing. I've OHKO an Alomomola with Scald at 100% health after two Tail Glows. This thing can easily sweep a team, and having it with HP investment makes it quite nice and bulky.
Alakazam @ Focus Sash
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Psychic
- Focus Blast
- Thunder Wave
Alakazam now has some use to me! Having Magic Guard means that you can avoid all damage with Stealth Rocks and proceed to T-Wave any thread on your opponents team that will prevent your team to sweep easily. It's excellent coverage of moves also means that you can smack a few things down after you get the job done of paralysing your enemy threats.
-//-
That's it I suppose for my team. It's pretty fun to use because I've been in this "I'm just going to do as much damage as possible" mode and am not really caring about my position in the ladder. This team is just for fun purposes, though I hope you can utilise it in a way that can carry you through the ladder. If you have any suggestions to make my team stronger feel free to post it below. Otherwise, you may use it if you like! I'm thinking about switching Alakazam for something...
Thread List: Choice Band Bullet Punch Scizor is annoying as hell. Max Defence Landorus-T is also super annoying as well if you can't get Manaphy in to Ice Beam it.
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