Scylla (Azelf) @ Focus Sash
Ability: Levitate
EVs: 196 Atk / 60 SpA / 252 Spe
Naive Nature
- Stealth Rock
- Explosion
- Fire Blast
- Taunt
Standard lead for the team, either OHKOs leads like Ferrothorn with Fire Blast and sets up rocks, or takes out team players like Mega Gallade or Life Orb Tornadus-T in one hit. The Taunt is there to predict Rocks or other hazards turn 1, and can often end with a switch (giving time to set up Rocks myself). 60 EVs in SpA means I can OHKO Bisharp, which is otherwise a massive threat.
Patrick (Starmie) @ Life Orb
Ability: Analytic
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Ice Beam
- Psyshock
- Rapid Spin
The Spinner of the team, I run Psyshock over T-Bolt to hit Mega Venusaur, Tentacruel and Chansey. Analytic over Natural Cure because it hits things that switch in on Starmie a lot harder.
Waifu (Lopunny) (F) @ Lopunnite
Ability: Limber
Happiness: 0
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fake Out
- Frustration
- Ice Punch
- High Jump Kick
Lopunny for my mega, Fake Out is there for the first move to get the speed boost from the mega evolve in before damage, Frustration over Return just in case of Dittos running return sets (just for preference), and it hits hard for stab, Ice Punch to hit dragons and Gliscor and Lando-T, HJK as power stab, hitting Gengar and Ferrothorn hard.
Red Ranger (Bisharp) @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Sucker Punch
- Iron Head
- Knock Off
- Pursuit
Revenge killer of the team, can predict a switch in on Lando-T and get the defiant boost before hitting hard with Knock Off and Sucker Punch. Nice against Mega Metagross, with Sucker Punch hitting hard and Pursuit for the switch, and Iron Head to deal with Diancie and other fairy types, like Mega Altaria.
Genie (Thundurus) (M) @ Life Orb
Ability: Prankster
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunder Wave
- Thunderbolt
- Focus Blast
- Hidden Power [Ice]
This guy hits a lot of things, Ferrothorn is OHKOed by Focus Blast, HP Ice OHKOs Lando-T, T-Bolt OHKOs Keldeo and 2-3HKOs Rotom-W depending on the defensive EVs. T-Wave is there to hit scarfed things or other speedy threats. Life Orb just to give it that extra kick when hitting things for neut damage.
Calrissian (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Superpower
And finally, Lando-T. EQ for main stab, hits many things very hard regardless of neut or super-effective, Stone Edge to hit T-Flame and Thundurus, U-Turn for scouting early game or for hitting Latios/as for super effective damage, as well as for keeping momentum. Superpower is there to hit Air Balloon Heatran, Excadrill, Mega Gyarados and T-Tar. The 232 Spe EVs are there so that I can outspeed an Adamant Char-X after a DD.
Ability: Levitate
EVs: 196 Atk / 60 SpA / 252 Spe
Naive Nature
- Stealth Rock
- Explosion
- Fire Blast
- Taunt
Standard lead for the team, either OHKOs leads like Ferrothorn with Fire Blast and sets up rocks, or takes out team players like Mega Gallade or Life Orb Tornadus-T in one hit. The Taunt is there to predict Rocks or other hazards turn 1, and can often end with a switch (giving time to set up Rocks myself). 60 EVs in SpA means I can OHKO Bisharp, which is otherwise a massive threat.
Patrick (Starmie) @ Life Orb
Ability: Analytic
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Ice Beam
- Psyshock
- Rapid Spin
The Spinner of the team, I run Psyshock over T-Bolt to hit Mega Venusaur, Tentacruel and Chansey. Analytic over Natural Cure because it hits things that switch in on Starmie a lot harder.
Waifu (Lopunny) (F) @ Lopunnite
Ability: Limber
Happiness: 0
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fake Out
- Frustration
- Ice Punch
- High Jump Kick
Lopunny for my mega, Fake Out is there for the first move to get the speed boost from the mega evolve in before damage, Frustration over Return just in case of Dittos running return sets (just for preference), and it hits hard for stab, Ice Punch to hit dragons and Gliscor and Lando-T, HJK as power stab, hitting Gengar and Ferrothorn hard.
Red Ranger (Bisharp) @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Sucker Punch
- Iron Head
- Knock Off
- Pursuit
Revenge killer of the team, can predict a switch in on Lando-T and get the defiant boost before hitting hard with Knock Off and Sucker Punch. Nice against Mega Metagross, with Sucker Punch hitting hard and Pursuit for the switch, and Iron Head to deal with Diancie and other fairy types, like Mega Altaria.
Genie (Thundurus) (M) @ Life Orb
Ability: Prankster
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunder Wave
- Thunderbolt
- Focus Blast
- Hidden Power [Ice]
This guy hits a lot of things, Ferrothorn is OHKOed by Focus Blast, HP Ice OHKOs Lando-T, T-Bolt OHKOs Keldeo and 2-3HKOs Rotom-W depending on the defensive EVs. T-Wave is there to hit scarfed things or other speedy threats. Life Orb just to give it that extra kick when hitting things for neut damage.
Calrissian (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Superpower
And finally, Lando-T. EQ for main stab, hits many things very hard regardless of neut or super-effective, Stone Edge to hit T-Flame and Thundurus, U-Turn for scouting early game or for hitting Latios/as for super effective damage, as well as for keeping momentum. Superpower is there to hit Air Balloon Heatran, Excadrill, Mega Gyarados and T-Tar. The 232 Spe EVs are there so that I can outspeed an Adamant Char-X after a DD.