Hello, after a while out of the scene I am back and I have a new team that I wanna try out, now I've had some success with it while other times I have failed miserably with it, so please tell me your opinion on any possible fixes that I could need. Thank you ahead of time
Charizard-Mega-X (M) @ Charizardite X
Ability: Tough Claws
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Roost
Nothing special here, just a DDancing Mega Zard X that can sweep anything on their best day when used properly. Don't normally use him until middle to late of the battle when it's time to sweep.
Garchomp (M) @ Focus Sash
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Dragon Claw
- Earthquake
- Swords Dance
95% of the time he's my lead due to Stealth Rock, the other 5% times are either misclicks or I want to get status on them with the Pokemon below him. He also hits pretty hard due to him having Swords and I can actually use him as a late game sweeper, I chose Rough Skin over Sand Veil just to put more chip damage on the opponent.
Tyranitar (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Toxic
- Stone Edge
- Thunder Wave
- Rock Slide
My other main lead of the team, use him just mainly to get Toxic and TWave out and just have him be a nuisance to the opponent but he can still hit pretty hard due to him being...well Tyranitar.
Excadrill (M) @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
My spinner to rid my field of any hazard, also like to use the Sand Rush ability to my advantage to hit Fairy types with Iron Head or take down Talonflame with Rock Slide/Heatran with Earthquake even though I normally will outspeed the latter.
Starmie @ Focus Band
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Hydro Pump
- Psychic
- Ice Beam
Starmie was a tough one for me to include, yes its powerful and can pack quite a wallop with how diverse its movepool really is, but it doesn't really take hits well so I am always cautious when I use him, normally send him out to deal with the checks and counters to Charizard/Garchomp.
Serperior @ Leftovers
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Hidden Power [Fire]
- Leaf Storm
- Taunt
- Dragon Pulse
Serperior is my wall breaker, I see myself winning more matches due to him being right place right time and having Contrary as an ability. He hits Scizor, Celebi and Jirachi really hard with HP Fire, and I can use Leaf Storm once or twice to boost his SP.Atk to deal with Manaphy, Hippowdon or just to deal massive damage.
thoughts below, open to changing anything/anyone on the team
Charizard-Mega-X (M) @ Charizardite X
Ability: Tough Claws
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Roost
Nothing special here, just a DDancing Mega Zard X that can sweep anything on their best day when used properly. Don't normally use him until middle to late of the battle when it's time to sweep.
Garchomp (M) @ Focus Sash
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Dragon Claw
- Earthquake
- Swords Dance
95% of the time he's my lead due to Stealth Rock, the other 5% times are either misclicks or I want to get status on them with the Pokemon below him. He also hits pretty hard due to him having Swords and I can actually use him as a late game sweeper, I chose Rough Skin over Sand Veil just to put more chip damage on the opponent.
Tyranitar (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Toxic
- Stone Edge
- Thunder Wave
- Rock Slide
My other main lead of the team, use him just mainly to get Toxic and TWave out and just have him be a nuisance to the opponent but he can still hit pretty hard due to him being...well Tyranitar.
Excadrill (M) @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
My spinner to rid my field of any hazard, also like to use the Sand Rush ability to my advantage to hit Fairy types with Iron Head or take down Talonflame with Rock Slide/Heatran with Earthquake even though I normally will outspeed the latter.
Starmie @ Focus Band
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Hydro Pump
- Psychic
- Ice Beam
Starmie was a tough one for me to include, yes its powerful and can pack quite a wallop with how diverse its movepool really is, but it doesn't really take hits well so I am always cautious when I use him, normally send him out to deal with the checks and counters to Charizard/Garchomp.
Serperior @ Leftovers
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Hidden Power [Fire]
- Leaf Storm
- Taunt
- Dragon Pulse
Serperior is my wall breaker, I see myself winning more matches due to him being right place right time and having Contrary as an ability. He hits Scizor, Celebi and Jirachi really hard with HP Fire, and I can use Leaf Storm once or twice to boost his SP.Atk to deal with Manaphy, Hippowdon or just to deal massive damage.
thoughts below, open to changing anything/anyone on the team