The rather long introduction
Hey guys, my name is PapaBear, some of you may recognise me from the Pokémon Showdown server, or simply from posting here on the forums. I've been into competitive battling for a long time, I started out in RBY, where myself and about 20 other kids on my street used to get together and battle. I've played every Pokémon game released, and like to consider myself a bit of an expert (I'm not vain, I swear!). As with most of us here on the forums, I played for ages on Pokémon Online, but due to differences with moderators I quit playing there and altogether stopped playing online until I heard about Pokémon Showdown.
That's enough about myself, onto the team and it's humble beginnings. Firstly, the title of the thread and the nicknames of my team members are all based on my favourite villains from the Zelda series, the one and only game series that I can honestly say I love more than Pokémon. This team actually started out as a basic Balanced Offense team that was centered around getting hazards up with Deoxys-D then forcing switches through a combination of VoltTurn and defensive synergy. I quickly found myself changing members around to further improve the team, and before I knew it I had just one wall and 5 heavily offensive members. Thus, the first incarnation of my Hyper Offense team was created.
The team
Majora (Deoxys-Defense) @ Fire Gem
Trait: Pressure
EVs: 48 HP / 252 SAtk / 208 Spd
Timid Nature
- Stealth Rock
- Spikes
- Hidden Power [Fire]
- Psycho Boost
Okay. This guy is the glue to my team, he holds it together, he is what makes this team work, without him this team would be nothing. He is there for three reasons; set up the hazards, removal of Spinners who think they are safe, and then to be used as death fodder to regain momentum. This is the standard Hyper Offense variant, running Timid and enough Speed EVs to outspeed Adamant Haxorus and slower Poké's, along with max Special Attack EVs to maximise the damage it does to Spinners. Fire Gem is there to push his HP Fire into OHKO range on many Pokémon. He safely 2HKOs Tentacruel, Forretress, Donphan, three of the common spinners. He also OHKOs Breloom, Conkeldurr, Gengar, Infernape, Keldeo, and 2HKOs Skarmory and Ferrothorn. This is only a small list of what he can, pardon my French, fuck up. Nobody ever expects it to be throwing out such offensive moves, and most Pokémon switch in expecting a free chance to set up, only to find themselves KOd.
Agahnim (Alakazam) @ Focus Sash
Trait: Magic Guard
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Psyshock
- Focus Blast
- Shadow Ball
- Hidden Power [Fire]
This is my Alakazam, fairly standard stuff really, nothing too shocking to shout about. He's there for revenge killing, basically, and is fucking good at it too. He outspeeds a couple of key threats to my team, and systematically breaks them down with his awesome coverage and blistering Speed and Special Attack stats. EVs and nature are self explanatory; max Speed and power to help him do his job. Originally I ran Life Orb and although the additional power is nice, I really like the Focus Sash as it essentially gives him two lives. I run Psyshock over Psychic on almost every Pokémon, as it makes them a lot harder to wall. Focus Miss + Shadow Ball offer totally unresisted coverage. The Hidden Power choice is less common but makes a lot more sense than Ice; I have enough Ice attacks on the team already. HP Fire allows it to nail those pesky Steel types that aren't weak to Focus Miss, such as Genesect and Scizor.
Armogohma (Genesect) @ Choice Band
Trait: Download
EVs: 252 Spd / 252 Atk / 4 SAtk
Hasty Nature
- U-turn
- Iron Head
- Quick Attack
- Flamethrower
Choice Band Genesect, the most underused of Genesects sets, but also my favourite. With a Choice Band and max Attack investment, his U-Turns are scary powerful. Add into the mix a potential +1 Attack through Download, and his Attack stat is astronomical, and only the hardiest of Pokémon are capable of surviving his attacks. U-Turn and Iron Head are there for the obligatory STAB attacks, however in most matches I find myself spamming U-Turn to maintain momentum. Quick Attack for extinguishing those annoying Scarfers that are stuck on 1% and threaten to sweep. Flamethrower is the only move that I'm not entirely sure about. It's nice coverage, but I almost never use it, as U-Turn is just so useful. I was thinking of replacing it with either Explosion or Zen Headbutt, but for the moment I'm happy with Flamethrower.
Kotake (Thundurus-Therian) (M) @ Choice Scarf
Trait: Volt Absorb
EVs: 252 SAtk / 252 Spd / 4 SDef
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Grass Knot
Alright, the second member of my VoltTurn core, and easily the MVP of this team. Nobody ever expects a Scarf on Thundurus-T, and they very often switch in their frail sweeper expecting an easy kill, only to find themselves outsped and losing a sizeable chunk of their HP, if not being outright OHKOd. Self explanatory EVs & nature again; Timid + max Speed EVs ensures it outspeeds 100 Base speed Scarfers & Speed boosters. It outspeeds Cloyster at +2, Dragonite & Salamence at +1, and Gyarados at +1. Thunderbolt is the obligatory STAB move here, and is usually the move I use for end-game clean up, nine times out of ten. Volt Switch is my early/mid-game move, used for scouting, which has a decent base power, which hurts coming off his 389 Special Attack. Hidden Power Ice for nailing those pesky Dragons, and also completes the BoltBeam combo. Grass Knot in the final slot for smashing the inevitable Ground-type switch ins. I cannot count the number of times this Pokémon has saved my ass, and is definitely my favourite member of the team.
Koume (Landorus) (M) @ Expert Belt
Trait: Sand Force
EVs: 252 Spd / 252 Atk / 4 SAtk
Naive Nature
- Earthquake
- Stone Edge
- Hidden Power [Ice]
- U-turn
The third and final member of the VoltTurn core and one of my favourite Pokémon in general. Expert Belt is there for bluffing a Choice set and my god do people fall for it often enough. Earthquake and Stone Edge, known collectively as EdgeQuake, offer beautiful coverage and do some serious damage coming off his 125 base Attack, and are boosted even more whilst under Sandstorm thanks to it's ability. Hidden Power Ice is there to nail those Gliscor who would otherwise wall this set, as well as hitting Breloom, Dragons and opposing Landorus hard. U-Turn is obvious, it's the perfect move to help bait a Choice Scarf, and completes the VoltTurn combo. Max Speed is necessary to make use of Landorus' troll base speed, and allows it to outpace common threats such as Volcarona, Jirachi and Salamence.
Goht (Keldeo-Resolution) @ Choice Specs
Trait: Justified
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Hydro Pump
- Secret Sword
- Icy Wind
- Hidden Power [Ghost]
Choice Specs Keldeo is best described by one word; DISGUSTING! This set is entirely focused on wallbreaking. There is only ONE!! wall that is commonly used in OU that isn't OHKOd by this thing, and that's Tentacruel (outside of Sturdy tanks, ofc). Let me say that again; this thing is capable of OHKOing every single wall in the metagame bar Tentacruel. If there's a bizarre set that is not commonly used, the chances are this set is going to 2HKO it. Hydro Pump absolutely tears shit up, and that's outside of rain. If facing a rain team, then the damage this thing does is astronomical. Secret Sword is there for breaking those few Pokémon who can actually survive a Hydro Pump. Icy Wind is useful coverage, allowing me to nail Dragons and Grass types. The -1 Speed is also a useful little thing to have, and lets me beat those speedsters who would otherwise threaten it. Hidden Power Ghost is there for Celebi & Jellicent, who otherwise wall this set.
General battle plan
This section is going to be painfully short; but the premise behind this team is beautifully simple. I usually lead with Thundurus-T or Genesect, depending on the enemy team composition, and Volt Switch or U-Turn out into my Deoxys-D. I then proceed to set up Stealth Rocks followed by Spikes. Once I've got the hazards up, I switch into whatever counters the current enemy Pokémon, and proceed to smash through their team with whatever I have. That's it.
Closing thoughts
This is my most successful team to date, and as of writing I'm ranked 50 on the Smogon server; the highest rank I've ever achieved. In terms of how I think I can improve this team, there is only one thing I'd like to change, and that's bringing in a Ghost type to Spin Block. Gengar is the obvious candidate here, but I'm struggling to decide which member to replace. Alakazam is the most obvious choice, but I really like the coverage it offers, and Gengar isn't quite fast enough to fill the void of Alakazam.
If you would like to use this team you are more than welcome, but I do ask that you PM me beforehand or approach me on the PO Smogon server first and ask permission.
That's enough about myself, onto the team and it's humble beginnings. Firstly, the title of the thread and the nicknames of my team members are all based on my favourite villains from the Zelda series, the one and only game series that I can honestly say I love more than Pokémon. This team actually started out as a basic Balanced Offense team that was centered around getting hazards up with Deoxys-D then forcing switches through a combination of VoltTurn and defensive synergy. I quickly found myself changing members around to further improve the team, and before I knew it I had just one wall and 5 heavily offensive members. Thus, the first incarnation of my Hyper Offense team was created.
The team
Majora (Deoxys-Defense) @ Fire Gem
Trait: Pressure
EVs: 48 HP / 252 SAtk / 208 Spd
Timid Nature
- Stealth Rock
- Spikes
- Hidden Power [Fire]
- Psycho Boost
Okay. This guy is the glue to my team, he holds it together, he is what makes this team work, without him this team would be nothing. He is there for three reasons; set up the hazards, removal of Spinners who think they are safe, and then to be used as death fodder to regain momentum. This is the standard Hyper Offense variant, running Timid and enough Speed EVs to outspeed Adamant Haxorus and slower Poké's, along with max Special Attack EVs to maximise the damage it does to Spinners. Fire Gem is there to push his HP Fire into OHKO range on many Pokémon. He safely 2HKOs Tentacruel, Forretress, Donphan, three of the common spinners. He also OHKOs Breloom, Conkeldurr, Gengar, Infernape, Keldeo, and 2HKOs Skarmory and Ferrothorn. This is only a small list of what he can, pardon my French, fuck up. Nobody ever expects it to be throwing out such offensive moves, and most Pokémon switch in expecting a free chance to set up, only to find themselves KOd.
Agahnim (Alakazam) @ Focus Sash
Trait: Magic Guard
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Psyshock
- Focus Blast
- Shadow Ball
- Hidden Power [Fire]
This is my Alakazam, fairly standard stuff really, nothing too shocking to shout about. He's there for revenge killing, basically, and is fucking good at it too. He outspeeds a couple of key threats to my team, and systematically breaks them down with his awesome coverage and blistering Speed and Special Attack stats. EVs and nature are self explanatory; max Speed and power to help him do his job. Originally I ran Life Orb and although the additional power is nice, I really like the Focus Sash as it essentially gives him two lives. I run Psyshock over Psychic on almost every Pokémon, as it makes them a lot harder to wall. Focus Miss + Shadow Ball offer totally unresisted coverage. The Hidden Power choice is less common but makes a lot more sense than Ice; I have enough Ice attacks on the team already. HP Fire allows it to nail those pesky Steel types that aren't weak to Focus Miss, such as Genesect and Scizor.
Armogohma (Genesect) @ Choice Band
Trait: Download
EVs: 252 Spd / 252 Atk / 4 SAtk
Hasty Nature
- U-turn
- Iron Head
- Quick Attack
- Flamethrower
Choice Band Genesect, the most underused of Genesects sets, but also my favourite. With a Choice Band and max Attack investment, his U-Turns are scary powerful. Add into the mix a potential +1 Attack through Download, and his Attack stat is astronomical, and only the hardiest of Pokémon are capable of surviving his attacks. U-Turn and Iron Head are there for the obligatory STAB attacks, however in most matches I find myself spamming U-Turn to maintain momentum. Quick Attack for extinguishing those annoying Scarfers that are stuck on 1% and threaten to sweep. Flamethrower is the only move that I'm not entirely sure about. It's nice coverage, but I almost never use it, as U-Turn is just so useful. I was thinking of replacing it with either Explosion or Zen Headbutt, but for the moment I'm happy with Flamethrower.
Kotake (Thundurus-Therian) (M) @ Choice Scarf
Trait: Volt Absorb
EVs: 252 SAtk / 252 Spd / 4 SDef
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Grass Knot
Alright, the second member of my VoltTurn core, and easily the MVP of this team. Nobody ever expects a Scarf on Thundurus-T, and they very often switch in their frail sweeper expecting an easy kill, only to find themselves outsped and losing a sizeable chunk of their HP, if not being outright OHKOd. Self explanatory EVs & nature again; Timid + max Speed EVs ensures it outspeeds 100 Base speed Scarfers & Speed boosters. It outspeeds Cloyster at +2, Dragonite & Salamence at +1, and Gyarados at +1. Thunderbolt is the obligatory STAB move here, and is usually the move I use for end-game clean up, nine times out of ten. Volt Switch is my early/mid-game move, used for scouting, which has a decent base power, which hurts coming off his 389 Special Attack. Hidden Power Ice for nailing those pesky Dragons, and also completes the BoltBeam combo. Grass Knot in the final slot for smashing the inevitable Ground-type switch ins. I cannot count the number of times this Pokémon has saved my ass, and is definitely my favourite member of the team.
Koume (Landorus) (M) @ Expert Belt
Trait: Sand Force
EVs: 252 Spd / 252 Atk / 4 SAtk
Naive Nature
- Earthquake
- Stone Edge
- Hidden Power [Ice]
- U-turn
The third and final member of the VoltTurn core and one of my favourite Pokémon in general. Expert Belt is there for bluffing a Choice set and my god do people fall for it often enough. Earthquake and Stone Edge, known collectively as EdgeQuake, offer beautiful coverage and do some serious damage coming off his 125 base Attack, and are boosted even more whilst under Sandstorm thanks to it's ability. Hidden Power Ice is there to nail those Gliscor who would otherwise wall this set, as well as hitting Breloom, Dragons and opposing Landorus hard. U-Turn is obvious, it's the perfect move to help bait a Choice Scarf, and completes the VoltTurn combo. Max Speed is necessary to make use of Landorus' troll base speed, and allows it to outpace common threats such as Volcarona, Jirachi and Salamence.
Goht (Keldeo-Resolution) @ Choice Specs
Trait: Justified
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Hydro Pump
- Secret Sword
- Icy Wind
- Hidden Power [Ghost]
Choice Specs Keldeo is best described by one word; DISGUSTING! This set is entirely focused on wallbreaking. There is only ONE!! wall that is commonly used in OU that isn't OHKOd by this thing, and that's Tentacruel (outside of Sturdy tanks, ofc). Let me say that again; this thing is capable of OHKOing every single wall in the metagame bar Tentacruel. If there's a bizarre set that is not commonly used, the chances are this set is going to 2HKO it. Hydro Pump absolutely tears shit up, and that's outside of rain. If facing a rain team, then the damage this thing does is astronomical. Secret Sword is there for breaking those few Pokémon who can actually survive a Hydro Pump. Icy Wind is useful coverage, allowing me to nail Dragons and Grass types. The -1 Speed is also a useful little thing to have, and lets me beat those speedsters who would otherwise threaten it. Hidden Power Ghost is there for Celebi & Jellicent, who otherwise wall this set.
General battle plan
This section is going to be painfully short; but the premise behind this team is beautifully simple. I usually lead with Thundurus-T or Genesect, depending on the enemy team composition, and Volt Switch or U-Turn out into my Deoxys-D. I then proceed to set up Stealth Rocks followed by Spikes. Once I've got the hazards up, I switch into whatever counters the current enemy Pokémon, and proceed to smash through their team with whatever I have. That's it.
Closing thoughts
This is my most successful team to date, and as of writing I'm ranked 50 on the Smogon server; the highest rank I've ever achieved. In terms of how I think I can improve this team, there is only one thing I'd like to change, and that's bringing in a Ghost type to Spin Block. Gengar is the obvious candidate here, but I'm struggling to decide which member to replace. Alakazam is the most obvious choice, but I really like the coverage it offers, and Gengar isn't quite fast enough to fill the void of Alakazam.
If you would like to use this team you are more than welcome, but I do ask that you PM me beforehand or approach me on the PO Smogon server first and ask permission.