I can't remember the last time I didn't self ref

Birkal

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Oberon [Metang] (N)
Caliber found Oberon amidst the wreckage of an abandoned laboratory. Why anyone would leave such a rare Pokemon to die in the dust, he didn't know. Oberon's shiny coloring isn't entirely a blessing, though; there are defects in its mental processors that prevent it from being as smart as it could be. Oberon still stands firm despite that, and is a wise and humble member of the team.
Nature: Careful (+1 SpD, -1 SpA)

Type: Steel / Psychic
Steel:
Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray.
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 50
Size Class: 2
Weight Class: 6
Base Rank Total: 16

EC: 4/9
MC: 22
AC: 4/5

Abilities: Clear Body / Light Metal (HA Locked)
Clear Body (Passive): This Pokemon's body structure makes it immune to stat-lowering moves used by opponents.
Light Metal (Passive) (H): The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments).

Moves (11/82):
=====Level-Up=====
Magnet Rise
Take Down
Metal Claw
Confusion
Pursuit
Scary Face
=====TM/HM=====
=====Tutor=====
Headbutt
Iron Defense
Iron Head
Zen Headbutt
=====Other=====
Hold Back

VS

steelix.gif

Onix [♂] [Steelix]
Types: Steel / Ground
Abilities: Rock Head / Sturdy / Sheer Force (✓)
Nature: Sassy (+Special Defense, -Speed, -Evasion)
Stats:
HP:
100
Atk: 3
Def: 9
SpA: 2
SpD: 4 (+)
Spe: 26 (-10% Evasion)
Size Class: 7
Weight Class: 8
Base Rank Total: 22
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Autotomize
Bind
Block
Curse
Dig
Dragon Breath
Dragon Tail
Earth Power
Earthquake
Explosion
Fire Fang
Flail
Gyro Ball
Harden
Heavy Slam
Ice Fang
Mud Sport
Protect
Rage
Rest
Rock Blast
Rock Polish
Rock Smash
Rock Throw
Rock Tomb
Rollout
Sandstorm
Screech
Slam
Sleep Talk
Smack Down
Stealth Rock
Substitute
Tackle
Taunt
Thunder Fang
Torment

Caliber sends out first
 
metang.gif

90
100

steelix.gif

100
100

MR
-6en
SD
RNG Roll (Crit) [<=625 Crit]: 3754/10000 (No)
(5-1.5) x .67 = 2.345
-4en

Pursuit
RNG Roll (Crit) [<=625 Crit]: 7702/10000 (No)
(5-7.5) = 1
-4en
EQ
RNG Roll (Crit) [<=625 Crit]: 7517/10000 (No)
(10+3-1.5) x 1.5 = 17.25
-6en

Pursuit
RNG Roll (Crit) [<=625 Crit]: 3009/10000 (No)
(5-7.5) = 1
-8en
EQ
RNG Roll (Crit) [<=625 Crit]: 113/10000 (Yes)
Crit!
(10+3+3-1.5) x 1.5 = 21.75
-10en

metang.gif

49
82
Smacked Down

steelix.gif

98
80
 
steelix.gif


Earthquake -- Earthquake -- Earthquake + Earthquake

If Magnet Rise, Smack Down and push back actions.
If Iron Defense, replace all future actions with Earth Power.
 
metang.gif

49
82
Smacked Down

steelix.gif

98
80

Confusion
RNG Roll (Crit) [<=625 Crit]: 6276/10000 (No)
RNG Roll (Effect) [<=1000 Confuse]: 6952/10000 (No)
(5+3-4.5) = 3.5
-2en
EQ
RNG Roll (Crit) [<=625 Crit]: 7110/10000 (No)
(10+3-1.5) x 1.5 = 17.25
-14en

Confusion
RNG Roll (Crit) [<=625 Crit]: 8726/10000 (No)
RNG Roll (Effect) [<=1000 Confuse]: 6506/10000 (No)
(5+3-4.5) = 3.5
-6en
EQ
RNG Roll (Crit) [<=625 Crit]: 6668/10000 (No)
(10+3-1.5) x 1.5 = 17.25
-18en

Confusion
RNG Roll (Crit) [<=625 Crit]: 3406/10000 (No)
RNG Roll (Effect) [<=1000 Confuse]: 3078/10000 (No)
(5+3-4.5) = 3.5
-10en
EQ
RNG Roll (Crit) [<=625 Crit]: 4183/10000 (No)
(10 x 2.25+3-1.5) x 1.5 = 36
-69en
KO
KO

metang.gif

KO
KO

steelix.gif

KO
KO

Exclaimer: +1CC
Steelix: +4MC / +1KOC
Caliber: +1CC
Metang: +1EC / +1AC / +3MC / +2KOC
Birkal: +3UC
 
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