Hey there people, I'm submitting my third RMT and this time it is an NU team. RU kinda bored me with all the SW offense going, and in general after doing something for so long you gotta mix up a little bit and change. So I started NU which is known for the great variety of viable pokemon and I came and after changing a ton of teams (which included a 4/6 shell smahers HO team lol) and not going much far, after using this team something surprisingly started to work.
Scyther @ Choice Band
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aerial Ace
- U-turn
- Knock Off
- Bug Bite
The initial strategy was a Volt Turning so I needed a good U turner. Originally I had Choice Band Infiltrator Ninjask. It was nice and worked around a bit, but the damage output (due to the shallow movepool, not the stats) was kinda disappointing, especcially when I used Aerial Ace, which off of 60 BP doesn't hurt that much despite STAB. So Scyther was my second Thought. Bulkier, more Powerful with better moves but, alas, slower. Not that 105 is slow anyway. Aerial Ace, thanks to Technician, is a powerful drawback free Flying move, something that few can be proud of. Bug Bite is really good off of STAB but I'm thinking of replacing it. U turn is great for the momentum and of course It is needed for the Volt Switch, and Knock Off...well You can Just Spam It no matter what.
Audino @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Toxic
- Protect
- Wish
- Heal Bell
Physically defensive Audino is just great. Only STAB High Powered move can OHKO, while poison stalling Kangashkan and Malamar is Priceless. Wish and Heal Bell make Audino this Team's main cleric, the first also beeing part of the crucial poison Stall strategy, which is the only way Audino can be offensive. Also passing wishes with Audino is easy thanks to Regenerator not making you mind the damage you take. It is sometimes my winning condition lol. However Steel/Poison Types are just GTFO ticket and resters/heal bellers are nothing less.
Lanturn @ Leftovers
Ability: Volt Absorb
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Scald
- Volt Switch
- Thunder Wave
- Heal Bell
My special wall and part of the Volt Turn core with the slow pivoting bonus. Scald Is self explanatory on Water Type Specially defensive pokemon, and Volt Switch as well s for the above mentioned. Twave is great to cripple set Up sweepers like No Lum Berry Gatr wanting to set up or even Belly Drum Slurpuff. I have Heal Bell On Lanturn too because I don't find an option worth the fourth slot, and Having a second cleric (as well as self clericing) is pretty nice.
Gurdurr @ Eviolite
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Drain Punch
- Knock Off
- Bulk Up
- Mach Punch
Gurdurr is a great Phisical Tank, no need to say that. Drain Punch plus Bulk Up with the eviolite Bulk largely extend his survivabilty, Knock Off makes up for Good Coverage (bar Fairies, which are luckily a few in NU, and Gurdurr doesn't stay on those anyway). Mach Punch rounds the movepool with Stab Priority.
Frogadier @ Life Orb
Ability: Protean
EVs: 16 HP / 252 SpA / 240 Spe
Timid Nature
- Ice Beam
- Hydro Pump
- Dark Pulse
- Grass Knot
Seriously, this Pokemon is underestimated. Not saying that it should be considered better than other pokemon or should be higher on the Viability ranking; I mean, people see this and stay in not switching to a resisting counter, or don't know what this does at all, and even after they know they stay in. OHKO on Feraligatr (yeah go crying somewhere else) Seismitoad, Golurk, Vileplume with little damage (and possible OHKO from full health) neat 2HKO on Dragalge, plus finishing off a metric ton of threats with the trolly speed tier (97). The coverage is great, and the power is there. The only problem is the bulk, which is thick as wet toilet paper.
Shiftry @ Life Orb
Ability: Early Bird
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Defog
- Sucker Punch
- Knock Off
- Leaf Storm
One thing I hate of NU is the poor choice of defoggers, but I guess you gotta deal with that. Having a 4x rock weak pokemon makes Spin/defog support pretty much mandatory, so I went for the offensive Defog. Whit his ability to force switches Shiftry can Defog easily, and on the offensive, he's just as good. Sucker Punch is ridiculously strong as a priority move, Knock Off deals tons and bla bla bla, Leaf Storm is for going Mixed and deals a good amount to Pokemon weak on their special side.
So that's it. Express your thoughts and make some suggestions since I'm willing to test. The team actually peeked 1480s on the ladder, just for the info.
Scyther @ Choice Band
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aerial Ace
- U-turn
- Knock Off
- Bug Bite
The initial strategy was a Volt Turning so I needed a good U turner. Originally I had Choice Band Infiltrator Ninjask. It was nice and worked around a bit, but the damage output (due to the shallow movepool, not the stats) was kinda disappointing, especcially when I used Aerial Ace, which off of 60 BP doesn't hurt that much despite STAB. So Scyther was my second Thought. Bulkier, more Powerful with better moves but, alas, slower. Not that 105 is slow anyway. Aerial Ace, thanks to Technician, is a powerful drawback free Flying move, something that few can be proud of. Bug Bite is really good off of STAB but I'm thinking of replacing it. U turn is great for the momentum and of course It is needed for the Volt Switch, and Knock Off...well You can Just Spam It no matter what.
Audino @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Toxic
- Protect
- Wish
- Heal Bell
Physically defensive Audino is just great. Only STAB High Powered move can OHKO, while poison stalling Kangashkan and Malamar is Priceless. Wish and Heal Bell make Audino this Team's main cleric, the first also beeing part of the crucial poison Stall strategy, which is the only way Audino can be offensive. Also passing wishes with Audino is easy thanks to Regenerator not making you mind the damage you take. It is sometimes my winning condition lol. However Steel/Poison Types are just GTFO ticket and resters/heal bellers are nothing less.
Lanturn @ Leftovers
Ability: Volt Absorb
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Scald
- Volt Switch
- Thunder Wave
- Heal Bell
My special wall and part of the Volt Turn core with the slow pivoting bonus. Scald Is self explanatory on Water Type Specially defensive pokemon, and Volt Switch as well s for the above mentioned. Twave is great to cripple set Up sweepers like No Lum Berry Gatr wanting to set up or even Belly Drum Slurpuff. I have Heal Bell On Lanturn too because I don't find an option worth the fourth slot, and Having a second cleric (as well as self clericing) is pretty nice.
Gurdurr @ Eviolite
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Drain Punch
- Knock Off
- Bulk Up
- Mach Punch
Gurdurr is a great Phisical Tank, no need to say that. Drain Punch plus Bulk Up with the eviolite Bulk largely extend his survivabilty, Knock Off makes up for Good Coverage (bar Fairies, which are luckily a few in NU, and Gurdurr doesn't stay on those anyway). Mach Punch rounds the movepool with Stab Priority.
Frogadier @ Life Orb
Ability: Protean
EVs: 16 HP / 252 SpA / 240 Spe
Timid Nature
- Ice Beam
- Hydro Pump
- Dark Pulse
- Grass Knot
Seriously, this Pokemon is underestimated. Not saying that it should be considered better than other pokemon or should be higher on the Viability ranking; I mean, people see this and stay in not switching to a resisting counter, or don't know what this does at all, and even after they know they stay in. OHKO on Feraligatr (yeah go crying somewhere else) Seismitoad, Golurk, Vileplume with little damage (and possible OHKO from full health) neat 2HKO on Dragalge, plus finishing off a metric ton of threats with the trolly speed tier (97). The coverage is great, and the power is there. The only problem is the bulk, which is thick as wet toilet paper.
Shiftry @ Life Orb
Ability: Early Bird
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Defog
- Sucker Punch
- Knock Off
- Leaf Storm
One thing I hate of NU is the poor choice of defoggers, but I guess you gotta deal with that. Having a 4x rock weak pokemon makes Spin/defog support pretty much mandatory, so I went for the offensive Defog. Whit his ability to force switches Shiftry can Defog easily, and on the offensive, he's just as good. Sucker Punch is ridiculously strong as a priority move, Knock Off deals tons and bla bla bla, Leaf Storm is for going Mixed and deals a good amount to Pokemon weak on their special side.
So that's it. Express your thoughts and make some suggestions since I'm willing to test. The team actually peeked 1480s on the ladder, just for the info.