Hello everyone I just go into the OU meta. The tier I usually play is Ubers but I've wanted to try a different tier so OU was the next best thing. Anyway here's my team:
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Knock Off
- Stealth Rock
Ehhh..I prefer the incarnate forme better. Anyway here we got your standard defensive stealth rock setting set. Rocks are good, it helps wear everyone down faster. (And ruins annoying flying types that threaten my Volcarona.) Earthquake is obligatory hard hitting STAB move so not much has to be said about that. U-Turn helps build momentum against slower opponents or if I can read a switch it nets me some free damage. I can also use Knock Off to get rid of the opponents' item on the switch as well, and it's just an annoying move overall.
Thundurus @ Leftovers
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Thunderbolt
- Hidden Power [Ice]
- Thunder Wave
Ah much better. I love this guy. He won't stop until the other team is paralyzed. (Unless it's a Ground or Electric type of course.) This is another standard set, his main job is to spread twaves, but he can also provide offensive presence. Nasty Plot thunderbolts hurt, and I have hidden power ice just in case someone tries to get cheeky and set in a ground type in on it. I opt for leftovers over life orb though since his main job first and foremost is just go get the enemy paralyzed, so I appreciate having him live a bit longer.
Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 32 SpA / 224 Spe
Naive Nature
- Ice Beam
- Outrage
- Fusion Bolt
- Iron Head
I can't wait for this thing to get a better physical movepool. It probably won't mean that much in ubers though, but thankfully this ain't ubers. Kyu B functions as a great revenge killer with scarf fixing his speed. Ice Beam is there for obligatory ice STAB. Fusion Bolt is the strong electric physical attack. I chose outrage over Dragon Claw for the power and once all the opponent's fairy and steel types are gone it's guaranteed to hit anything hard. Iron head is forthe complete flinch hax it can bring coverage mainly. Hitting Fairy, Ice, and Rock types.
Scizor @ Leftovers
Ability: Technician
EVs: 248 HP / 60 Def / 200 SpD
Impish Nature
- Defog
- Roost
- Bullet Punch
- U-turn
My team hates rocks at this point so this is where Scizor comes in. Defog is the main appeal combined with Scizor's defensive typing he can prove to be a reliable defogger. Roost combined with leftovers just makes this guy a pain in the ass to kill. Bullet Punch gives him the ability to pick off weakened threats and dent anything that's weak to steel. U-Turn is for reading switch ins, allowing him to hurt the incoming pokemon while getting one of his teammates on the battle field, or grants him the ability to hurt a slower threat while escaping to safety.
Volcarona @ Lum Berry
Ability: Flame Body
EVs: 72 HP / 252 SpA / 184 Spe
Timid Nature
- Quiver Dance
- Fire Blast
- Giga Drain
- Bug Buzz
This is a personal favourite of mine, and probably my favourite fire type. I love this thing to death. Anyway the set is pretty standard. Quiver Dance all day and hit everything hard. I went with Lum over Passho since Volcarona has a respectable special defense that gets boosted from Quiver Dance. (Still doesn't like Aqua Jet though.) Fire Blast is obligatory hard hitting fire STAB, same goes for Bug Buzz. Giga Drain is to hit any water types, and to get Volcarona's health back in shape. With stealth rocks up Volcarona's job gets even easier as well, allowing it to finish off worn down opponents.
Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Earthquake
- Ice Punch
Metagross has always been my favourite pseudo Legendary. Seriously I'm sick how every other pseudo has to be a dragonic in some shape or form. Either way I love this thing. Meteor Mash is obligatory steel STAB that can increase his attack power, and Zen Headbutt can flinch. The other two slots are dedicated to coverage. Earthquake is pretty self explanatory, and Ice Punch is for dragon jerks (looking at you Garchomp), flyers that are part ground, (Lando and Gliscor) and plants. Mega Metagross has severe 4MSS so I believe this set helps covers as much as it possibly can without any negative drawbacks.
There you have it. It's not that great of a team but it's a start. Any suggestions to help better it will be greatly appreciated.
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Knock Off
- Stealth Rock
Ehhh..I prefer the incarnate forme better. Anyway here we got your standard defensive stealth rock setting set. Rocks are good, it helps wear everyone down faster. (And ruins annoying flying types that threaten my Volcarona.) Earthquake is obligatory hard hitting STAB move so not much has to be said about that. U-Turn helps build momentum against slower opponents or if I can read a switch it nets me some free damage. I can also use Knock Off to get rid of the opponents' item on the switch as well, and it's just an annoying move overall.
Thundurus @ Leftovers
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Thunderbolt
- Hidden Power [Ice]
- Thunder Wave
Ah much better. I love this guy. He won't stop until the other team is paralyzed. (Unless it's a Ground or Electric type of course.) This is another standard set, his main job is to spread twaves, but he can also provide offensive presence. Nasty Plot thunderbolts hurt, and I have hidden power ice just in case someone tries to get cheeky and set in a ground type in on it. I opt for leftovers over life orb though since his main job first and foremost is just go get the enemy paralyzed, so I appreciate having him live a bit longer.
Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 32 SpA / 224 Spe
Naive Nature
- Ice Beam
- Outrage
- Fusion Bolt
- Iron Head
I can't wait for this thing to get a better physical movepool. It probably won't mean that much in ubers though, but thankfully this ain't ubers. Kyu B functions as a great revenge killer with scarf fixing his speed. Ice Beam is there for obligatory ice STAB. Fusion Bolt is the strong electric physical attack. I chose outrage over Dragon Claw for the power and once all the opponent's fairy and steel types are gone it's guaranteed to hit anything hard. Iron head is for
Scizor @ Leftovers
Ability: Technician
EVs: 248 HP / 60 Def / 200 SpD
Impish Nature
- Defog
- Roost
- Bullet Punch
- U-turn
My team hates rocks at this point so this is where Scizor comes in. Defog is the main appeal combined with Scizor's defensive typing he can prove to be a reliable defogger. Roost combined with leftovers just makes this guy a pain in the ass to kill. Bullet Punch gives him the ability to pick off weakened threats and dent anything that's weak to steel. U-Turn is for reading switch ins, allowing him to hurt the incoming pokemon while getting one of his teammates on the battle field, or grants him the ability to hurt a slower threat while escaping to safety.
Volcarona @ Lum Berry
Ability: Flame Body
EVs: 72 HP / 252 SpA / 184 Spe
Timid Nature
- Quiver Dance
- Fire Blast
- Giga Drain
- Bug Buzz
This is a personal favourite of mine, and probably my favourite fire type. I love this thing to death. Anyway the set is pretty standard. Quiver Dance all day and hit everything hard. I went with Lum over Passho since Volcarona has a respectable special defense that gets boosted from Quiver Dance. (Still doesn't like Aqua Jet though.) Fire Blast is obligatory hard hitting fire STAB, same goes for Bug Buzz. Giga Drain is to hit any water types, and to get Volcarona's health back in shape. With stealth rocks up Volcarona's job gets even easier as well, allowing it to finish off worn down opponents.
Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Earthquake
- Ice Punch
Metagross has always been my favourite pseudo Legendary. Seriously I'm sick how every other pseudo has to be a dragonic in some shape or form. Either way I love this thing. Meteor Mash is obligatory steel STAB that can increase his attack power, and Zen Headbutt can flinch. The other two slots are dedicated to coverage. Earthquake is pretty self explanatory, and Ice Punch is for dragon jerks (looking at you Garchomp), flyers that are part ground, (Lando and Gliscor) and plants. Mega Metagross has severe 4MSS so I believe this set helps covers as much as it possibly can without any negative drawbacks.
There you have it. It's not that great of a team but it's a start. Any suggestions to help better it will be greatly appreciated.