Overview:
So i posted this team about 4 days back, and i made some adjustments, and i still need help, and some good insight, thx guys. This team has a problem with a lot of common threats, and its needs to be more up to date with Platinum, after testing, my rankings dropped like a rock, so I need help.
Yanmega@Focus Sash
Nature: Modest
Ability: Speed Boost
Moves:
Bug Buzz
Air Slash
Hp Ground
Protect
Evs: 252 sp atk/152 spe/104 Hp
This is standard lead-mega. With Protect it can gan a speed boost on something faster than it, and can also scout CB moves. Bug Buzz and Air Slash are 2 good STAB moves with a lot of coverage, and Air Slash can get timely flinches. Hypnosis can help put things to sleep such as steels which wall this set, HP fire helps with this, and is mainly for scizor as its a menace for this team, and HP ground hits steels too like heatran which gladly takes HP fire, but doesnt hit scizor as hard. It needs the sp atk ev's, and the speed ev's are still needed despite its ability due to its average speed otherwise. Its my best hope against scizor as it can take 3 no LO bullet punch from scizor, and OHKO with HP fire, for 2HKO with Air Slash. I changed to a bulkier EV Spread, and decided to go with HP ground, and Protect, with a focus sash.
Swampert@Leftovers
Nature:Impish
Ability: Torrent
Moves:
Stealth Rock
Earthquake
Ice Beam/Avalanche
Roar
Ev's:240 HP/212 Def/ 52 SpA
This is much better than Donphan, as his best trait is Rapid Spin. Swampert can do a lot of the same things, and cover my weaknesses better. Stealth Rock is a must for any real team, and EQ is for STAB, while Ice Beam hits Gliscor and Salamence, but Avalanche is physical which ia its better attacking stats. Roar shuffles their team around for added SR damage, and for scouting. Im not sure about the Ev's depends on whether i go with Ice Beam or Avalanche.
Tentacruel@Black Sludge
Nature: Calm
Ability: Liquid Ooze
Moves:
Rapid Spin
Surf
Toxic Spikes
HP Electric
Ev's: 204 HP / 96 SpA / 172 SpD / 36 Spe
My real spinner, to blow away the SR so my Yanmega and Gyarados dont get destroyed, and to absorb Toxic Spikes. Surf is a standard STAB move. Toxic Spikes is amazing, and is great for support. Ice Beam hits mainly dragons, but Sludge Bomb gets STAB, and can hit waters, but doesnt get great type coverage, HP electric is there for Gyarados. Works well with Donphan as they resists moves, tht would hurt eachother, and with roar donphan can spread toxic(hopefully) around. The 204 HP, and 172 Sp Def are for its special walling capabilities, 96 SpA is good for its STAB moves, and 36 Spe allows it to outspeed nuetral base 100's with no speed EV investment.
Gengar@Choice Specs
Nature:Timid
Ability: Levitate
Moves:
Shadow Ball
Focus Blast
Thunderbolt
Trick/Hp Ice
252 Spe/ 252 SpA/6 Hp
Choice Specs Boosts its SpA to enormous proportions, allowing it to 2HKO any +SpD 100 base 252 SpD Ev pokemon after stealth rock with leftovers factored in with a nuetral move. Shadow Ball is there for STAB, Focus Blast hits any normal type coming in expecting Focus Blast, and 2HKO's even SNorlax, and OHKO's T-tar. Thunderbolt hits water and flyer, like gyarados really hard. HP Ice is for the omnipresent Salamence, and Explosion puts a dent in Blissey. It needs the Speed and SpA, and needs a Timid nature since its already getting a huge boost from Choice Specs. I decided to cover my dragon/bulky ground weakness, by using HP Ice over Explosion, and Using a Timid Nature, and staying with Choice Specs.
Gyarados@Life Orb/Leftovers
Nature: Adamant
Ability: Intimidate
Moves:
Dragon Dance
Waterfall
Earthquake
Stone Edge
252 Atk/252 Spe/6 Def
My favorite pokemon, anyway with Dragon Dance it becomes a real threat, outspeeding almost everything outside of 130 base speed, and getting a huge attack boost. Waterfall is more reliable than Aqua Tail, and has a flinch chance, but Aqua Tail does have more power. Earthquake hits mostly every electric type save Zapados. Stone Edge hits Zapados and always KO's after a Dragon Dance, but without a DD fails to OHKO Salamence after an Intimidate, Ice Fang hits fliers hard as well, and kills no yache salamence no question asked. It needs the Spe to outspeed base 125 barring Choice Scarf. I decided to go with Waterfall over Aqua Tail, and Stone Edge over Ice Fang.
Electivire@Life Orb
Nature: Mild
Ability: Motor Drive
Moves:
Thunderbolt
Flamethrower
HP Ice
Cross Chop
252 SpA/76 Atk/180 Spe
I made it a Special Based E-vire, i think it its pretty well.
Thats the team im planning, im very open to suggestions, all changes will be in Bold, and finalized. Thanks for your help. Everything in Bold has been changed and is finalized. This team is for D/P wi-fi, not for platinum, but I might tweak it on Shoddy
So i posted this team about 4 days back, and i made some adjustments, and i still need help, and some good insight, thx guys. This team has a problem with a lot of common threats, and its needs to be more up to date with Platinum, after testing, my rankings dropped like a rock, so I need help.
Yanmega@Focus Sash
Nature: Modest
Ability: Speed Boost
Moves:
Bug Buzz
Air Slash
Hp Ground
Protect
Evs: 252 sp atk/152 spe/104 Hp
This is standard lead-mega. With Protect it can gan a speed boost on something faster than it, and can also scout CB moves. Bug Buzz and Air Slash are 2 good STAB moves with a lot of coverage, and Air Slash can get timely flinches. Hypnosis can help put things to sleep such as steels which wall this set, HP fire helps with this, and is mainly for scizor as its a menace for this team, and HP ground hits steels too like heatran which gladly takes HP fire, but doesnt hit scizor as hard. It needs the sp atk ev's, and the speed ev's are still needed despite its ability due to its average speed otherwise. Its my best hope against scizor as it can take 3 no LO bullet punch from scizor, and OHKO with HP fire, for 2HKO with Air Slash. I changed to a bulkier EV Spread, and decided to go with HP ground, and Protect, with a focus sash.
Swampert@Leftovers
Nature:Impish
Ability: Torrent
Moves:
Stealth Rock
Earthquake
Ice Beam/Avalanche
Roar
Ev's:240 HP/212 Def/ 52 SpA
This is much better than Donphan, as his best trait is Rapid Spin. Swampert can do a lot of the same things, and cover my weaknesses better. Stealth Rock is a must for any real team, and EQ is for STAB, while Ice Beam hits Gliscor and Salamence, but Avalanche is physical which ia its better attacking stats. Roar shuffles their team around for added SR damage, and for scouting. Im not sure about the Ev's depends on whether i go with Ice Beam or Avalanche.
Tentacruel@Black Sludge
Nature: Calm
Ability: Liquid Ooze
Moves:
Rapid Spin
Surf
Toxic Spikes
HP Electric
Ev's: 204 HP / 96 SpA / 172 SpD / 36 Spe
My real spinner, to blow away the SR so my Yanmega and Gyarados dont get destroyed, and to absorb Toxic Spikes. Surf is a standard STAB move. Toxic Spikes is amazing, and is great for support. Ice Beam hits mainly dragons, but Sludge Bomb gets STAB, and can hit waters, but doesnt get great type coverage, HP electric is there for Gyarados. Works well with Donphan as they resists moves, tht would hurt eachother, and with roar donphan can spread toxic(hopefully) around. The 204 HP, and 172 Sp Def are for its special walling capabilities, 96 SpA is good for its STAB moves, and 36 Spe allows it to outspeed nuetral base 100's with no speed EV investment.
Gengar@Choice Specs
Nature:Timid
Ability: Levitate
Moves:
Shadow Ball
Focus Blast
Thunderbolt
Trick/Hp Ice
252 Spe/ 252 SpA/6 Hp
Choice Specs Boosts its SpA to enormous proportions, allowing it to 2HKO any +SpD 100 base 252 SpD Ev pokemon after stealth rock with leftovers factored in with a nuetral move. Shadow Ball is there for STAB, Focus Blast hits any normal type coming in expecting Focus Blast, and 2HKO's even SNorlax, and OHKO's T-tar. Thunderbolt hits water and flyer, like gyarados really hard. HP Ice is for the omnipresent Salamence, and Explosion puts a dent in Blissey. It needs the Speed and SpA, and needs a Timid nature since its already getting a huge boost from Choice Specs. I decided to cover my dragon/bulky ground weakness, by using HP Ice over Explosion, and Using a Timid Nature, and staying with Choice Specs.
Gyarados@Life Orb/Leftovers
Nature: Adamant
Ability: Intimidate
Moves:
Dragon Dance
Waterfall
Earthquake
Stone Edge
252 Atk/252 Spe/6 Def
My favorite pokemon, anyway with Dragon Dance it becomes a real threat, outspeeding almost everything outside of 130 base speed, and getting a huge attack boost. Waterfall is more reliable than Aqua Tail, and has a flinch chance, but Aqua Tail does have more power. Earthquake hits mostly every electric type save Zapados. Stone Edge hits Zapados and always KO's after a Dragon Dance, but without a DD fails to OHKO Salamence after an Intimidate, Ice Fang hits fliers hard as well, and kills no yache salamence no question asked. It needs the Spe to outspeed base 125 barring Choice Scarf. I decided to go with Waterfall over Aqua Tail, and Stone Edge over Ice Fang.
Electivire@Life Orb
Nature: Mild
Ability: Motor Drive
Moves:
Thunderbolt
Flamethrower
HP Ice
Cross Chop
252 SpA/76 Atk/180 Spe
I made it a Special Based E-vire, i think it its pretty well.
Thats the team im planning, im very open to suggestions, all changes will be in Bold, and finalized. Thanks for your help. Everything in Bold has been changed and is finalized. This team is for D/P wi-fi, not for platinum, but I might tweak it on Shoddy