Ignus
Copying deli meat to hard drive
I Really like Spinning
Well, I'm making an RMT! I haven't done this in a while but I think I still remember how to make people read my crap. This team is based around Hitmontop, one of the most underrated spinners in OU! He really excels at only a few things, and is usually regarded as niche. However, with it's great ability and moderately strong offense, It can handle a variety of threats in the Metagame. So I based my team around him!
Team building Process
I started with Hitmontop. He's really here for only a few reasons. Rapid spin, dealing with offensive threats like Garchomp, Tyranitar, and everything that you ever had to fight on a sand team.
Next, I needed to remove residual damage as much as possible. Hitmontop lacks recovery and needs as much help as he can get. He hates sandtorm, toxic, burn, those kids across the street, and everything else that does damage slowly. So, I added Politoed to cancel weather! He doesn't
Next, I fell back on one of my favorite walls in the game. Ferrothorn is just broken. Not only that, but he has problems with the fighting type coverage that hangs around tons of teams. Guess what, Hitmontop doesn't! Yay!
Next I needed something with some offensive presence. Mostly the point of any offense I had would be to either force switches revenge kill. This team is designed as basically a semi-stall. Hydriegon does just this! In practice he tends to come out as a late game sweeper, as he deals around 50% to everything in OU.
Next I wanted wish support and something to help handle the many psychic types in OU. Hydriegon has problems doing this himself due to his weakness to focus blast. So I grabbed Jirachi!
Finally, I needed a spin blocker and some offensive presence. Gengar does this, not to mention that he can deal with any variant of Toxicroak, something my team had trouble with.
Eventually, in order to help with Keldeo, and in order to calm my suspicions about Hydriegon being useless, I tried replacing him with Gyrados. It's working much better.
The Team
Well, I'm making an RMT! I haven't done this in a while but I think I still remember how to make people read my crap. This team is based around Hitmontop, one of the most underrated spinners in OU! He really excels at only a few things, and is usually regarded as niche. However, with it's great ability and moderately strong offense, It can handle a variety of threats in the Metagame. So I based my team around him!
Team building Process
I started with Hitmontop. He's really here for only a few reasons. Rapid spin, dealing with offensive threats like Garchomp, Tyranitar, and everything that you ever had to fight on a sand team.
Next, I needed to remove residual damage as much as possible. Hitmontop lacks recovery and needs as much help as he can get. He hates sandtorm, toxic, burn, those kids across the street, and everything else that does damage slowly. So, I added Politoed to cancel weather! He doesn't
Next, I fell back on one of my favorite walls in the game. Ferrothorn is just broken. Not only that, but he has problems with the fighting type coverage that hangs around tons of teams. Guess what, Hitmontop doesn't! Yay!
Next I needed something with some offensive presence. Mostly the point of any offense I had would be to either force switches revenge kill. This team is designed as basically a semi-stall. Hydriegon does just this! In practice he tends to come out as a late game sweeper, as he deals around 50% to everything in OU.
Next I wanted wish support and something to help handle the many psychic types in OU. Hydriegon has problems doing this himself due to his weakness to focus blast. So I grabbed Jirachi!
Finally, I needed a spin blocker and some offensive presence. Gengar does this, not to mention that he can deal with any variant of Toxicroak, something my team had trouble with.
Eventually, in order to help with Keldeo, and in order to calm my suspicions about Hydriegon being useless, I tried replacing him with Gyrados. It's working much better.
The Team
Hitmontop (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 76 Atk / 176 Def / 4 SDef
Impish Nature
- Hi Jump Kick
- Rapid Spin
- Sucker Punch
- Toxic
He works as my pivot. Being able to handle Scizor, Conkeldurr, Landorus-T, Mamoswine, and Garchomp are only the beginning. With these EVs, he can 2hko standard Ferrothorn as long as he doesn't switch into leach seed, 2hko starmie, and just generally hit harder. I originally ran close combat on him, but noticed that often times I was forced to switch out after an attack due to my lowered defenses. Also, foresight used to be on the set. It was bad. I replaced it with sucker punch in order to hit Starmies that didn't have psyshock and Gengar. Toxic handles Jellicent, and cripples any switch ins to Hitmontop. It also turns him into a pseudo revenge killer in some situations!
Politoed @ Choice Scarf
Trait: Drizzle
EVs: 252 SAtk / 252 Spd
Timid Nature
- Scald
- Ice Beam
- Encore
- Psychic
I love scarfed Politoed but I hated how little utility it had. So, I stole this set from Trevorpoke's RMT, and I found that it can handle a good majority of situations. Scald is easily the most used move on this set, as Ice Beam is mostly for dragons and Psychic is there for Venasaur, Gengar, and general coverage against those who resist Scald and Ice Beam. Encore I don't find myself using too much, as Politoed is quite squishy with these EVs and usually can't take a hit without being severely crippled. I would be up for suggestions on something to change this.
Ferrothorn @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Sassy Nature
IVs: 0 Spd
- Leech Seed
- Power Whip
- Spikes
- Thunder Wave
Ferrothorn is Just stupid strong. There's not much to say about him other than that he sets spikes more reliably than anyone in the game. Rain covers his fire weakness, giving him a huge boost defensively to his already massive defensive coverage. Not much to say because everything ever said about Ferrothorn has been said!
Gyarados @ Leftovers
Trait: Moxie
EVs: 88 HP / 248 Atk / 172 Spd
Jolly Nature
- Bounce
- Dragon Dance
- Waterfall
- Substitute
Gyarados tends to end games. The team has sort of evolved into helping him become a monster. He checks Keldeo as long as it isn't carrying Hidden Power electric and it's typing helps in force around pokemon into taking more hazard damage so that it can become the sweeper it was meant to be later in the game. I run moxie because I already have someone running intimidate, and honestly the attack boosts are what keep it's sweeps running. Tends to receive Wish well from Jirachi, again mostly due to it's typing.
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 232 SDef / 24 Def
Sassy Nature
- Thunder
- Wish
- Iron Head
- Stealth Rock
Possibly one of the most annoying Pokemon in the game. He can take tons of damage, heal my team, set up stealth rock, provide paralysis, and still not die. As I said in teambuilding, It's mostly here for wish support. Thunder helps handle Gyarados, Who can deal serious damage to my team if it gets set up. Also a secondary Scizor "check." It does it's job well.
Gengar @ Black Sludge
Trait: Levitate
EVs: 252 SAtk / 252 Spd
Timid Nature
- Disable
- Shadow Ball
- Focus Blast
- Substitute
Gengar is mean. Like, really mean. He single-handily handles stall teams, baton pass teams, can stop walls, has perfect coverage, stops choice users from being useful, and spinblocks. He's really strong. Not only that, but between him, Hydreigon, and Jirachi, Most switch ins will be for free! Subdisable has many unique traits that allow it to handle both offensive and defensive situations. I don't think I've ever had him be statused. It's also quite nice that he can handle Toxicroak after he's disabled sucker punch. A great addition to the team. I'm not willing to switch him to Jellicent to handle Keldeo, mostly because then I wouldn't have an answer to Toxicroak.
Problem Pokemon
Still a problem, but is somewhat dampened by the fact that Gyarados has been added to the team. Still a notable threat if I'm stupid and decide to loose Gyra early.
Thundurus is now more of a problem after the Gyarados switch due to it's agility sets running over me revenge killing it and being unable to paralyze it. I may end up having to grab body slam on Jirachi in order to even handle it, but I would be open to other options.
Well, that concludes the RMT, I suppose! Here's the importable.
Hitmontop (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 76 Atk / 176 Def / 4 SDef
Impish Nature
- Hi Jump Kick
- Rapid Spin
- Sucker Punch
- Toxic
Politoed @ Choice Scarf
Trait: Drizzle
EVs: 252 SAtk / 252 Spd
Timid Nature
- Scald
- Ice Beam
- Encore
- Psychic
Ferrothorn @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Sassy Nature
IVs: 0 Spd
- Leech Seed
- Power Whip
- Spikes
- Thunder Wave
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 232 SDef / 24 Def
Sassy Nature
- Thunder
- Wish
- Iron Head
- Stealth Rock
Gengar @ Black Sludge
Trait: Levitate
EVs: 252 SAtk / 252 Spd
Timid Nature
- Disable
- Shadow Ball
- Focus Blast
- Substitute
Trait: Intimidate
EVs: 252 HP / 76 Atk / 176 Def / 4 SDef
Impish Nature
- Hi Jump Kick
- Rapid Spin
- Sucker Punch
- Toxic
Politoed @ Choice Scarf
Trait: Drizzle
EVs: 252 SAtk / 252 Spd
Timid Nature
- Scald
- Ice Beam
- Encore
- Psychic
Ferrothorn @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Sassy Nature
IVs: 0 Spd
- Leech Seed
- Power Whip
- Spikes
- Thunder Wave
Gyarados @ Leftovers
Trait: Moxie
EVs: 88 HP / 248 Atk / 172 Spd
Jolly Nature
- Bounce
- Dragon Dance
- Waterfall
- Substitute
Trait: Moxie
EVs: 88 HP / 248 Atk / 172 Spd
Jolly Nature
- Bounce
- Dragon Dance
- Waterfall
- Substitute
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 232 SDef / 24 Def
Sassy Nature
- Thunder
- Wish
- Iron Head
- Stealth Rock
Gengar @ Black Sludge
Trait: Levitate
EVs: 252 SAtk / 252 Spd
Timid Nature
- Disable
- Shadow Ball
- Focus Blast
- Substitute
Comments and Suggestions are welcome and appreciated! All positions on the team are welcome to change, outside of Hitmontop cause he's my bro. However, His set could be changed around if need be.
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