Yada yada yada.
I made this team, blah blah blah.
Based around SD Weavile.
Rather successful.
Not my normal offence, kinda balanced.
Now rate.
Glance thingy.
Starmie @ Life Orb
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Surf
- Ice Beam
- Grass Knot
- Rapid Spin
Every lead these days is an anti-lead in some kind of way. And mine is no exception. The only top-twenty lead that it would lose to would be Weavile. Metagross is a certain 2HKO with Surf. While Earthquake+Bullet Punch fails to KO. Azelf has a high chance of being KO'ed by Surf+Rapid Spin. When I see a Jirachi, I switch straight to Magnezone to trap it and kill it with HP Fire. Swampert is a OHKO with Grass Knot. Aerodacylt are both handled by Surf+Rapid Spin. Hippowdon has a 66.66% chance of being OHKO'ed by Surf. As you can see, the main leads are all handled with ease by this Starmie. it can also come back in later game and serve as a MixApe check and general Speical sweeper.
How it helps Weavile
Starmie makes sure that Stealth Rock will not be on the field when Weavile comes out, which would do a whopping 25% HP to him. With him being so frail and taking 10% Life Orb damage every attack, this makes quite a huge difference in keeping him alive for longer.
Porygon2 @ Leftovers
Ability: Trace
EVs: 252 HP/216 Def/40 SAtk
Bold nature (+Def, -Atk)
- Ice Beam
- Thunderbolt
- Thunder Wave
- Recover
Porygon2 is the main bulk in this team. It serves as my check to Salamence and Gyarados, bouncing back Intimidate and KOing with the respective 4x move. The moves and EVs are basic and standard. Thunderbolt and Ice Beam make a nice combo, hitting Salamence and Gyarados for big damage. Thunderwave can stop faster threats from hurting the team.. While Recover adds to the bulk and keeps him alive for longer.
How it helps Weavile
Porygon2's main roles in helping Weavile are 2. First is Stopping ScarfTran dead using Trace. It also helps to slow down any random Scarfers, usong Thunderwave, so that Weavile can outspeed and KO them. It also helps in general by being a mulit-purpose counter to many things.
Gengar (M) @ Leftovers
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Substitute
- Shadow Ball
- Focus Blast
- Hidden Power [Fire]
Gengar is a kind of WallBreaker for the team. It can crush all of the physical walls that would threaten Weavile. While it puts a large dent in the Special walls. Set is standard, again. Sustitute to help me take/give another hit. Shadow Ball is STAB, and provides coverage with Focus Blast. HP Fire rounds off the set taking care of any Scizor trying to come in to get an easy kill. This is done by using Sub on the switch, Then using HP Fire as he BPs/Pursuits.
How it helps Weavile
The main way that Gengar helps Weavile is by crushung the Physical walls, such as Skarmoey that would try to stop/Roar Weavile out. Gengar can also bring out, and kill Scizor early on in the game. This is important as Scizor is prehaps the biggest threat to any Weavile.
Gyarados (M) @ Leftovers
Ability: Intimidate
EVs: 216 HP/64 Atk/184 Def/44 Spd
Impish nature (+Def, -SAtk)
- Taunt
- Waterfall
- Dragon Dance
- Earthquake
TauntDos is one of the best pokemon out there today. The set and spread are shamelessly stolen from Kingdrom. As such, I have him here to explain the EVs.
How it helps Weavile
Gyarados is yet ANOTHER pokemon that stops Scizor. But its ability to stop Lucario and weaken teams has also prooved to be very useful for Weavile.
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 HP/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
- Explosion
Scizor killer. This thing handles the steels that endanger the life of Weavile. It also serves as a multi-purpose revenge killer. Thunderbolt is STAB. HP Fire handles all of the mean steel types.Flash Cannon is Secondary STAB. And Explosion is for when I just just, eh may as well, and just kill them. EVs are very basic. If anyone has a better spread, plz tell me.
How it helps Weavile
It kills Scizor, hands down. And that is why it is on the team.
Weavile (M) @ Life Orb
Ability: Pressure
EVs: 40 HP/252 Atk/216 Spd
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Night Slash
- Ice Shard
- Brick Break
We finally arrive at the crux of the team. It has all been building up to this. Weakening the walls and killing the Scizor. Then comes the great Weavile from his den, ready to take back the tier of OU. With Scizor getting Bullet Punch, Weavile died. But now he has come back better than ever.
Swords Dance is the thing that makes this set so damn destructive, boosting his attack sky-high. Ice Shard is used here over Ice Punch, as it stil grabs most of the important KO'es. It only misses out on the super bulky ones like Hippowdon. Night Slash is the other STAB move that hits anything hard. Brick Break rounds off the set with coverage against Steel and Normal types. EVs enable him to outrun Alakazam and Durgtrio (who are both OHKO'ed by +2 Ice Shard anyway). It also outruns +1 Jolly DDtar and KO'es with Brick Break.
What it does for Weavile
Weavile is very good at being Weavile.
Team Building proccess.
I started with Weavile.
I then added Magnezone to stop Scizor.
I then put in Porygon2 to handle Mence and Gyara.
Then came Starmie, to stop Rapid Spin.
As a fighting immune, Gengar came next.
And finally came Gyarados to make the Gyara-Zone combo and to handle Luke.
So that's my team. Yay!
I made this team, blah blah blah.
Based around SD Weavile.
Rather successful.
Not my normal offence, kinda balanced.
Now rate.
Glance thingy.
Starmie @ Life Orb
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Surf
- Ice Beam
- Grass Knot
- Rapid Spin
Every lead these days is an anti-lead in some kind of way. And mine is no exception. The only top-twenty lead that it would lose to would be Weavile. Metagross is a certain 2HKO with Surf. While Earthquake+Bullet Punch fails to KO. Azelf has a high chance of being KO'ed by Surf+Rapid Spin. When I see a Jirachi, I switch straight to Magnezone to trap it and kill it with HP Fire. Swampert is a OHKO with Grass Knot. Aerodacylt are both handled by Surf+Rapid Spin. Hippowdon has a 66.66% chance of being OHKO'ed by Surf. As you can see, the main leads are all handled with ease by this Starmie. it can also come back in later game and serve as a MixApe check and general Speical sweeper.
How it helps Weavile
Starmie makes sure that Stealth Rock will not be on the field when Weavile comes out, which would do a whopping 25% HP to him. With him being so frail and taking 10% Life Orb damage every attack, this makes quite a huge difference in keeping him alive for longer.
Porygon2 @ Leftovers
Ability: Trace
EVs: 252 HP/216 Def/40 SAtk
Bold nature (+Def, -Atk)
- Ice Beam
- Thunderbolt
- Thunder Wave
- Recover
Porygon2 is the main bulk in this team. It serves as my check to Salamence and Gyarados, bouncing back Intimidate and KOing with the respective 4x move. The moves and EVs are basic and standard. Thunderbolt and Ice Beam make a nice combo, hitting Salamence and Gyarados for big damage. Thunderwave can stop faster threats from hurting the team.. While Recover adds to the bulk and keeps him alive for longer.
How it helps Weavile
Porygon2's main roles in helping Weavile are 2. First is Stopping ScarfTran dead using Trace. It also helps to slow down any random Scarfers, usong Thunderwave, so that Weavile can outspeed and KO them. It also helps in general by being a mulit-purpose counter to many things.
Gengar (M) @ Leftovers
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Substitute
- Shadow Ball
- Focus Blast
- Hidden Power [Fire]
Gengar is a kind of WallBreaker for the team. It can crush all of the physical walls that would threaten Weavile. While it puts a large dent in the Special walls. Set is standard, again. Sustitute to help me take/give another hit. Shadow Ball is STAB, and provides coverage with Focus Blast. HP Fire rounds off the set taking care of any Scizor trying to come in to get an easy kill. This is done by using Sub on the switch, Then using HP Fire as he BPs/Pursuits.
How it helps Weavile
The main way that Gengar helps Weavile is by crushung the Physical walls, such as Skarmoey that would try to stop/Roar Weavile out. Gengar can also bring out, and kill Scizor early on in the game. This is important as Scizor is prehaps the biggest threat to any Weavile.
Gyarados (M) @ Leftovers
Ability: Intimidate
EVs: 216 HP/64 Atk/184 Def/44 Spd
Impish nature (+Def, -SAtk)
- Taunt
- Waterfall
- Dragon Dance
- Earthquake
TauntDos is one of the best pokemon out there today. The set and spread are shamelessly stolen from Kingdrom. As such, I have him here to explain the EVs.
As you can see, it is quite good. Gyarados is here to stop any attempts that Lucario or Scizor may make of sweeping. It can also pull off mini sweeps of it's own. Gyarados also serves the purpose of stopping Snorlax from getting Cursed up, using Taunt. It is also very useful when something such as Skarmory comes in and to Phaze me, I can just Taunt them and continue to sweep.In the last slot of this team is the third and last of the group of ultra-defensive counters. The use of Rapid Spin on Starmie is really what has allowed Gyarados to perform this role perfectly. Due partly to Intimidate, Gyarados makes an exceptional switch-in to Scizor and Lucario. Taunt is the mainstay of this set, allowing Gyarados to stop set-ups, especially Curse Snorlax and Empoleon. Importantly, it prevents Blissey from using Thunder Wave and prevents Skarmory from phazing my boosts. Waterfall utilizes STAB and works fine as a secondary Infernape / Heatran counter. Dragon Dance is to transform Gyarados into a late-game sweeper if the opportunity arises. However the last slot is more tentative; originally, Stone Edge was used, as this Gyarados is a counter to DD Salamence even with SR on the field. However, the ability to OHKO Lucario and harm Empoleon was enough to convince me to switch over to Earthquake. Sporadically, I still use Stone Edge. This doesn't help in getting past walls, but breaking walls is not its purpose.
The Ev's are crafted to meet the lofty expectations I had set. 216 HP Ev's reaches a total of 385, one more than the maximum leftovers point to yield an odd number indivisible by four (in case that SR could not be removed). The defense investment and nature gives a jump point and allows Gyarados to survive a +0 Outrage from LO Salamence, as well as surviving +2 Stone Edge from Jolly Hyper Cutter Gliscor, each with SR damage accounted for to be safe. Adamant Lucario +1 Close Combat, the most powerful attack most SD Lucarios can muster, only manages 45%. This specific investment gives it the liberty to deal with physical and special Infernape, since it can survive a +1 Infernape Stone Edge and Grass Knot from Mixape does insignificant damage. 44 Ev's in speed yields 209, enough to beat no speed Cresselia and Rotom as well as Lucario after one DD and all Scarf Heatran after 2 DD's. The rest was put into attack, which guarantees an OHKO on Salamence with Stone Edge after SR and LO damage. Without Stone Edge, this is significant as it means that Breloom's Substitute will always be broken if it runs 4 HP (not a bad idea in itself) and standard Breloom's Sub is broken around 83% of the time. As I run EQ more often, I have considered running enough speed to beat standard Empoleon before an Agility so that I can prevent its setup.
How it helps Weavile
Gyarados is yet ANOTHER pokemon that stops Scizor. But its ability to stop Lucario and weaken teams has also prooved to be very useful for Weavile.
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 HP/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
- Explosion
Scizor killer. This thing handles the steels that endanger the life of Weavile. It also serves as a multi-purpose revenge killer. Thunderbolt is STAB. HP Fire handles all of the mean steel types.Flash Cannon is Secondary STAB. And Explosion is for when I just just, eh may as well, and just kill them. EVs are very basic. If anyone has a better spread, plz tell me.
How it helps Weavile
It kills Scizor, hands down. And that is why it is on the team.
Weavile (M) @ Life Orb
Ability: Pressure
EVs: 40 HP/252 Atk/216 Spd
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Night Slash
- Ice Shard
- Brick Break
We finally arrive at the crux of the team. It has all been building up to this. Weakening the walls and killing the Scizor. Then comes the great Weavile from his den, ready to take back the tier of OU. With Scizor getting Bullet Punch, Weavile died. But now he has come back better than ever.
Swords Dance is the thing that makes this set so damn destructive, boosting his attack sky-high. Ice Shard is used here over Ice Punch, as it stil grabs most of the important KO'es. It only misses out on the super bulky ones like Hippowdon. Night Slash is the other STAB move that hits anything hard. Brick Break rounds off the set with coverage against Steel and Normal types. EVs enable him to outrun Alakazam and Durgtrio (who are both OHKO'ed by +2 Ice Shard anyway). It also outruns +1 Jolly DDtar and KO'es with Brick Break.
What it does for Weavile
Weavile is very good at being Weavile.
Team Building proccess.
I started with Weavile.
I then added Magnezone to stop Scizor.
I then put in Porygon2 to handle Mence and Gyara.
Then came Starmie, to stop Rapid Spin.
As a fighting immune, Gengar came next.
And finally came Gyarados to make the Gyara-Zone combo and to handle Luke.
So that's my team. Yay!