Introduction I'm just some weird player you've probably never heard or seen before. This started as my first team when I first started playing (sometime during this year) and gradually turned into what it is today. I was inspired to start playing by Black Light Attack's videos and the first inklings of this team by this video in particular: warning contains some foul language. Nogood (Wartortle) (F) @ Eviolite Trait: Torrent EVs: 252 HP / 252 Def / 4 SDef Bold Nature IVs: 0 Atk - Rapid Spin - Scald - Yawn - Seismic Toss First up is Wartortle as my Spinner and defensive kind of pivot wall thing. A lot of this is obvious, Rapid Spin for Stealth Rocks and other Entry Hazards, Scald as a Water STAB to be used against ground and rock types also deters any physical attacker from switching in or staying in. Yawn to force switches and Seismic Toss when scald does less damage. It's also the first part of my 3-part defensive core consisting of Masquerain, Bastille, and itself. Resisting rock, ice and generally threatening out physical attackers. Twa (Gardevoir) (M) @ Lum Berry Trait: Trace EVs: 4 Def / 252 SAtk / 252 Spd Modest Nature - Stored Power - Substitute - Hidden Power [Ground] - Signal Beam Part of my "instant win condition" Gardevoir is designed to kill everything as quickly as possible and if Masquerain dies before hand to be at least somewhat useful at taking down other Pokemon with her non-STABs. At +2 Speed, Special Attack and Special Defence outspeeds the entire Tier and can OHKO some of the tier's biggest special walls: If you manage to get a third quiver dance even Munchlax is guaranteed to die if stealth rocks are up. The only Pokemon that really counter this are Shedinja and Unaware Bibarel. Sub protects from priority and especially sucker punch, while Signal Beam and Hidden Power Ground are for Coverage and when Gardevoir has no boosts. Lum Berry is used because if there is one thing that Gardevoir hates it's status effects. Anglais (Masquerain) (F) @ Leftovers Trait: Intimidate EVs: 248 HP / 252 Def / 8 Spd Bold Nature IVs: 0 Atk - Quiver Dance - Baton Pass - Roost - Air Slash My physical pivot, and after a few quiver dances it can usually find itself surviving many Special Attacks long enough to pass on the boosts. Intimidate plus 4x resist to Fighting and Immunity to ground covers 2/3 of the Bastiodon's weaknesses, and it's two other resistances are also okay (grass and bug). Quiver Dance and Baton Pass are the crux of the set, roost allowing me to tank a few more hits if I need to, and Air Slash over Bug Buzz as I find most people don't switch in or keep something in that is weak to bug anyway. Air Slash lets me hit Fighting types that might switch in to try to get off a stone edge, and isn't resisted by 6 different types (3 instead). Gesundite (Mightyena) (F) @ Dread Plate Trait: Moxie EVs: 252 Atk / 4 Def / 252 Spd Adamant Nature - Sucker Punch - Crunch - Ice Fang - Thunder Fang Mightyena is my revenge killer/overall momentum grabber/sweeper. Once something on my team dies late in the game Mightyena can start rolling with priority and crunch as Moxie increasingly makes Mightyena deadlier and deadlier. While the coverage is disappointing, and the last two moves are filler designed to hit those 4x super effectives, Mightyena does its job well. I use Dread Plate over Life Orb as I find the damage difference negligible and I rarely use my two last moves. I also find that Mightyena can usually survive one neutral hit maybe, so not losing 10% health every attack helps. Bastille (Bastiodon) (M) @ Leftovers Trait: Sturdy Shiny: Yes EVs: 252 HP / 4 Def / 252 SDef Bold Nature IVs: 0 Atk / 0 Spd - Stealth Rock - Roar - Magic Coat - Metal Burst Bastiodon is the third pillar in my defensive trio, providing amazing resistances and immunities to 10 different types. Magic Coat is a generally helpful move to reflect status and other moves, Stealth Rocks to help all sweeps, Roar to stop set up, and Metal Burst gives the possibility of doing one sacrificial play to take something out. It's type resistances include Normal and Flying (Swellow), Ice and Psychic (Jinx) which are a very good help for this team. Xernea's Cousin (Sawsbuck) (F) @ Choice Scarf Trait: Sap Sipper EVs: 252 Atk / 4 Def / 252 Spd Jolly Nature - Horn Leech - Nature Power - Double-Edge - Megahorn Finally is Sawsbuck, which is my main revenge killer. The electric resist is nice, but what I really chose Sawsbuck for originally was Nature Power which bypasses Sucker Punch and hit Skuntank really hard. It also absorbs grass type attacks, grass induced sleep and leach seed for me. Notable Threats Non choice Locked Fighting Types with Rock-type moves. Thankfully as of now most of them are choice locked, but if they become more popular I will need to consider my options much more carefully and play much more cautiously. Armaldo: Can pretty much kill my entire team bar Wartortle who can dent him with Scald and hopefully burns if Armaldo is carrying earthquake. Munchlax: I still hardly dent Munchlax without any fighting moves, and Whirlwind ruins any plans I may have of Baton Passing quiver dances. Extreme Pro-activeness: Once a person knows my quiver dance/moxie boost tricks, they know to immediately put a stop to it before it becomes too powerful. By themselves Mightyena, Gardevoir and Masquerain aren't that effective. Conclusion Well that that. My second post and probably not one of my most coherent. I hope when I wake up I don't realize I did something stupid and idiotic.