[Ice] Leader Frosty vs. Jjayyfeather

Rules
Format: 3 vs. 3 Singles
DQ Time: 4 Days
Chills: 0
Recoveries: 0
Substitutions: 3
Switch: OK
Items: ON
Abilities: ONE
MEvos: ZERO
Arena: Snowpeak Ruins

"Turn right, then left, move along the road until you feel strange then swim to the center of the local lake, then be blasted by a cannon northeast, then ski race a yeti, then..."

You read loud the instructions from the Gym People. While you were skeptical at first, the lovely trip via Cannon made you a believer. To be more accurate it made you a fried chicken, but hey you lived!

"...my head hurts, my legs hurt and my pants are forever ruined. I hope this leader is as easy as they say" - You say to yourself and you look for the yeti.

After a short walk, you reach the end of the road and no yeti to be found. But you found what appears to be a note for you:


YETO WENT HOME
JUMP ON YETO LEAF
SLIDE ON LEAF
NOT DIE

"...oh joy."

And sliding you did. The firt ten seconds were amusing, the 5 second after that were enjoyable and the last 225 seconds were absolutely terrifying. Luckily for you, your pants were already ruined amirite?

You end your sliding and face a big, apparently haunted mansion.

"A haunted mansion. Of course. Just my luck" - You say to yourself.

You enter the door and explore the place just to find...

PUSH



"ME YETO. WHAT YOU DOING ON YETO HOME?!"

"...argh. Was that really necessary? I am looking for the Ice Gym Leader." You say.

"NOSY FROSTY DUDE WITH ICE BUG HAS MY PUMPKIN SOUP! SMELL PUMPKIN, FIND NOSY DUDE! YETO CAN'T GO, HAS TO TAKE CARE OF YETA. SMACK HIM FOR TAKING YETO PUMPKIN SOUP!" - Yeto said before directing you to a door.

"...of course" - You answer. You go through the door only to find another room. And another room after that. Good lord how many rooms does this mansion has?

Oh the final room you enter you see three doors, leading to totally different places. You notice a weak smell of pumpkins is coming from one of them, so you figure you might as well look at it first. But before you can do anything, an ice skeleton appears behind you and points a lance at your face. You then do the most sensible thing: yell like 3yo girl and run through the door you were looking at and then some more, until...

THUD



"...you know, this stopped being funny a couple years ago. Do I have a target on my back?"

"Sorry! I was escaping from a skeleton of ice! What are you doing here?" - You ask.



"What you think I am doing? Eating Pumpkin Soup, obviously. I heard they have an outstanding soup here, so here am I. I needed to heat myself up before finding a good place to put my Ice Gym on and this soup did just that."

"So you are the Ice Gym Leader! I came to face you!" You say.



"...impressive how everybody manages to find me. Sometimes I feel the Gym People sneaked in a GPS tracker on my backpack. I heard there is a welsh dude there annoying enough to be capable of coming up with such a scheme. Fair enough, let's battle here then."​

You nod and take a good look at your surroundings and everything seems to fit for a good battle. The only problem is this sense of urgency in the air. You feel that the yeti can come at any second, and that you must finish your business ASAP or suffer the consequences.



"Ready? Then, En garde!"​

Summary:
- All moves and weathers are possible without restrictions.
- Trainers must specify the one ability of their pokemon upon sendout. The ability chosen may change each time the pokemon is sent out.
- Challengers that don't follow DQ are prone to be DQ'd without prior warning on the first infraction.

Leader Frosty

Syclant [Caffie] (Male)
Nature: Quirky (no changes)
Type: Ice/Bug

Abilities:
Compoundeyes/Mountaineer/Technician (H) [UNLOCKED]

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 121
Size Class: 3
Weight Class: 4
Base Rank Total: 23

EC: 6/6
MC: 1
AC: 5/5


Attacks (84/84 - Movepool Completed!):
Acrobatics
Aerial Ace
Attract
Avalanche
Blizzard (*)
Brick Break
Bug Bite (*)
Bug Buzz
Bulldoze
Captivate
Confide
Counter
Cut
Dig
Double Team
Earth Power (*)
Earthquake
Echoed Voice
Electoweb
Endure
Facade
False Swipe
Fell Stinger
Fling
Focus Blast
Focus Energy (*)
Focus Punch
Freeze Dry
Frost Breath
Frustration
Fury Attack
Fury Cutter
Giga Drain
Giga Impact
Hail
Hidden Power Fire
Hone Claws
Hyper Beam
Ice Punch
Ice Shard (*)
Ice Beam
Icicle Crash
Icicle Spear (*)
Icy Wind (*)
Infestation
Knock Off
Leech Life (*)
Leer (*)
Lunge
Natural Gift
Pin Missile
Protect (*)
Quash
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Round
Scratch (*)
Secret Power
Sheer Cold
Signal Beam
Silver Wind
Slash (*)
Sleep Talk
Snore
Solarbeam
Spikes
Stone Edge
Strength
String Shot
Struggle Bug
Substitute
Superpower (*)
Swagger
Swords Dance
Tail Glow
Taunt
Toxic
U-turn (*)
Venoshock
Water Pulse (*)
X-Scissor

Bloodlust

Crabominable [Yeto] (M)
Type:
Fighting/Ice
Abilities: Hyper Cutter/Iron Fist/Anger Point (L)
Nature: Brave (+Atk, -Spe, -10% Evasion)

Stats:
HP:
110
Atk: 6 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 37 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 1/5

Attacks (42/XX):
Amnesia
Avalanche
Blizzard
Brick Break
Brutal Swing
Bubble
Bubble Beam
Bulk Up
Bulldoze
Close Combat
Crabhammer
Dizzy Punch
Dynamic Punch
Earthquake
Endeavor
Frustration
Giga Impact
Hail
Ice Beam
Ice Hammer
Ice Punch
Leer
Payback
Power Up Punch
Protect
Pursuit
Rain Dance
Rest
Return
Reversal
Rock Slide
Rock Smash
Rock Tomb
Sleep Talk
Stone Edge
Substitute
Sunny Day
Superpower
Thief
Toxic
Wide Guard

Weavile [Dark Link] (M)
Type: Ice/Dark
Abilities:
Pressure, Pickpocket (U)
Nature: Jolly (+Spe, -SpA, +24% acc)

Stats:
HP:
100
Atk: 5
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 144 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 3
AC: 5/5

Attacks (89/??):

Aerial Ace
Agility
Assist
Assurance
Avalanche
Beat Up
Bite
Brick Break
Counter
Crush Claw
Cut
Dark Pulse
Dig
Double Hit
Double Team
Double-Edge
Dynamic Punch
Embargo
Endure
Facade
Fake Out
Feint
Feint Attack
Fling
Focus Blast
Focus Punch
Foresight
Foul Play
Frustration
Fury Cutter
Fury Swipes
Giga Impact
Hail
Headbutt
Hidden Power (Fairy)
Hone Claws
Hyper Beam
Ice Punch
Ice Shard
Icicle Crash
Icy Wind
Iron Tail
Knock Off
Leer
Low Kick
Low Sweep
Metal Claw
Mimic
Moonlight
Nasty Plot
Natural Gift
Night Slash
Nightmare
Payback
Poison Jab
Power-Up Punch
Protect
Punishment
Pursuit
Quick Attack
Rain Dance
Reflect
Rest
Retaliate
Return
Revenge
Rock Smash
Scratch
Screech
Shadow Claw
Slash
Sleep Talk
Snarl
Snatch
Snore
Spite
Strength
Substitute
Sunny Day
Surf
Swagger
Swift
Swords Dance
Taunt
Thief
Torment
Toxic
Whirlpool
X-Scissor

Attract
Blizzard
Calm Mind
Captivate
Confide
Curse
Defense Curl
Detect
Dream Eater
False Swipe
Ice Beam
Mud-Slap
Psych Up
Round
Secret Power
Shadow Ball

Jynx [Blind] (F)
Type:
Ice/Psychic
Abilities: Oblivious/Forewarn/Dry Skin (U)
Nature: Bold (-Atk, +Def)

Stats:
HP:
100
Atk: 1 (-)
Def: 3 (+)
SpA: 4
SpD: 3
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 3
AC: 5/5

Attacks (88/??):

Avalanche
Bide
Blizzard
Body Slam
Brick Break
Bubble Beam
Confide
Confusion
Copycat
Counter
Covet
Double Slap
Drain Punch
Draining Kiss
Dream Eater
Dynamic Punch
Endure
Energy Ball
Fake Out
Focus Blast
Focus Punch
Frost Breath
Grass Knot
Hail
Heal Bell
Heart Stamp
Helping Hand
Hidden Power Electric
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Lick
Light Screen
Lovely Kiss
Lucky Chant
Magic Coat
Mean Look
Metronome
Mimic
Miracle Eye
Mud Slap
Nasty Plot
Natural Gift
Nightmare
Perish Song
Petal Dance
Pound
Powder Snow
Protect
Psych Up
Psychic
Psyshock
Rain Dance
Recycle
Reflect
Rest
Role Play
Shadow Ball
Signal Beam
Sing
Skill Swap
Skull Bash
Sleep Talk
Snore
Substitute
Sweet Kiss
Taunt
Telekinesis
Teleport
Thief
Torment
Toxic
Trick
Trick Room
Wake Up Slap
Water Gun
Water Pulse
Wish
Wring Out
Zen Headbutt

Dispel

Captivate
Confide
Curse
Dizzy Punch
Double Team
Double-edge
Echoed Voice
Facade
Fake Tears
Flash
Frustration
Giga Impact
Headbutt
Meditate
Mega Kick
Mega Punch
Payback
Psywave
Rage
Return
Round
Secret Power
Seismic Toss
Submission
Swagger
Sweet Scent
Take Down
Thrash

Mamoswine [Malladus] (M)
Type:
Ice/Ground
Abilities: Oblivious/Snow Cloak/Thick Fat (U)
Nature: Quiet (+SpA, -Spe, -10% evasion)

Stats:
HP:
110
Atk: 5
Def: 3
SpA: 4 (+)
SpD: 2
Spe: 69 (-)
Size Class: 5
Weight Class: 7
Base Rank Total: 20

EC: 9/9
MC: 4
AC: 5/5

Attacks (67/82):

Ancient Power
Attract
Avalanche
Blizzard
Block
Body Slam
Bulldoze
Captivate
Dig
Double Edge
Double Hit
Double Team
Earth Power
Earthquake
Endeavor
Endure
Facade
Fissure
Flail
Freeze-Dry
Frustration
Fury Attack
Giga Impact
Hail
Hidden Power Flying
Horn Attack
Hyper Beam
Ice Beam
Ice Fang
Ice Shard
Icicle Crash
Icicle Spear
Icy Wind
Iron Head
Knock Off
Light Screen
Mimic
Mist
Mud Bomb
Mud Sport
Mud-Slap
Natural Gift
Odor Sleuth
Peck
Powder Snow
Protect
Rain Dance
Reflect
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Scary Face
Sleep Talk
Snore
Stealth Rock
Stone Edge
Substitute
Superpower
Swagger
Tackle
Take Down
Thrash
Toxic

Ninetales-A [Fi] (F)
Type:
Ice/Fairy
Abilities: Snow Cloak/Snow Warning (U)
Nature: Timid (-Atk, +Spe, +18% acc)

Stats:
HP:
100
Atk: 2 (-)
Def: 3
SpA: 3
SpD: 4
Spe: 126 (+)
Size Class: 3
Weight Class: 2
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Attacks (48/XX):

Agility
Aurora Beam
Aurora Veil
Baby-Doll Eyes
Blizzard
Captivate
Charm
Confuse Ray
Dark Pulse
Dazzling Gleam
Disable
Dream Eater
Encore
Extrasensory
Feint Attack
Flail
Freeze-Dry
Frost Breath
Giga Impact
Grudge
Hail
Hex
Hidden Power Fire
Hyper Beam
Hypnosis
Ice Beam
Ice Shard
Icy Wind
Imprison
Mist
Moonblast
Nasty Plot
Payback
Powder Snow
Power Swap
Protect
Psych Up
Psyshock
Rest
Roar
Safeguard
Sheer Cold
Sleep Talk
Spite
Substitute
Tail Slap
Talk Whip
Toxic

Dispel

Jjayyfeather

Gallade [M] [Jordan]
Nature: Naive
Type: Psychic / Fighting

[Abilities]
Steadfast (Passive)
Justified (Passive) (H) (Unlocked)
Inner Focus (Passive) (Mega)​
[Stats]
HP: 100
Atk: 5
Def: 3
SpA: 3
SpD: 3-
Spe: 92+
+10% Accuracy
Size Class: 3
Weight Class: 4
Base Rank Total: 21​
[Mega Stats]
HP: 100
Atk: 7
Def: 3
SpA: 3
SpD: 3-
Spe: 127+
+19% Accuracy
Size Class: 3
Weight Class: 4
Base Rank Total: 24​
EC: 9/9
MC: Maxxxed
AC: 5/5

[Moves] [133|133] [+8 CC]
PHYSICAL
Aerial Ace
Body Slam
Brick Break
Bulldoze
Close Combat
Cut
Double-Edge
Drain Punch
Dual Chop
Earthquake
Facade
False Swipe
Feint
Fire Punch
Fling
Focus Punch
Frustration
Fury Cutter
Giga Impact
Headbutt
Ice Punch
Knock Off
Leaf Blade
Low Kick
Low Sweep
Natural Gift
Night Slash
Poison Jab
Power-Up Punch
Psycho Cut
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Shadow Sneak
Slash
Stone Edge
Strength
Thief
Thunder Punch
X-Scissor
Zen Headbutt

SPECIAL
Charge Beam
Confusion
Dazzling Gleam
Disarming Voice
Draining Kiss
Dream Eater
Echoed Voice
Focus Blast
Future Sight
Grass Knot
Hidden Power [Steel]
Hyper Beam
Hyper Voice
Icy Wind
Magical Leaf
Mud-Slap
Psychic
Psyshock
Round
Shadow Ball
Shock Wave
Signal Beam
Snore
Stored Power
Swift
Synchronoise
Thunderbolt
Vacuum Wave

OTHER
Ally Switch
Attract
Bulk Up
Calm Mind
Captivate
Charm
Confide
Confuse Ray
Defense Curl
Destiny Bond
Disable
Double Team
Encore
Endure
Flash
Growl
Grudge
Heal Pulse
Helping Hand
Hypnosis
Imprison
Leer
Light Screen
Lucky Chant
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Misty Terrain
Nightmare
Pain Split
Protect
Psych Up
Quick Guard
Rain Dance
Recycle
Reflect
Rest
Safeguard
Sing
Skill Swap
Sleep Talk
Snatch
Substitute
Sunny Day
Swagger
Swords Dance
Taunt
Telekinesis
Teleport
Thunder Wave
Torment
Toxic
Trick
Trick Room
Wide Guard
Will-O-Wisp
Wish
Wonder Room
Work Up​

Snorlax [M] [Fort]
Nature: Relaxed (+1 Def, Spe ÷ 1.15, -10% Evasion)
Type: Normal

[Abilities]
Immunity (Passive): This Pokemon's body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
Thick Fat (Passive): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (Passive) [Hidden]: This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains three (3) HP per action when holding Leftovers.​
[Stats]
HP: 130
Atk: 4
Def: 4+
SpA: 3
SpD: 4
Spe: 26-
-10% Evasion
Size Class: 4
Weight Class: 9
Base Rank Total: 23​
[Counters]
EC: 6/6
MC: 0
AC: 5/5​
[Moves] [88|X]
After You
Amnesia
Belch
Belly Drum
Bide
Blizzard
Block
Body Slam
Brick Break
Bubble Beam
Bulldoze
Chip Away
Counter
Covet
Crunch
Curse
Defense Curl
Double-Edge
Dynamic Punch
Earthquake
Endure
Facade
Fire Blast
Fire Punch
Fissure
Flamethrower
Focus Blast
Focus Punch
Frustration
Giga Impact
Gunk Shot
Headbutt
Heavy Slam
Hidden Power (Ghost)
High Horsepower
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Iron Head
Last Resort
Lick
Mega Kick
Mega Punch
Metronome
Mimic
Natural Gift
Odor Sleuth
Outrage
Pay Day
Protect
Psychic
Pursuit
Rage
Recycle
Reflect
Rest
Return
Rock Slide
Rock Tomb
Rollout
Screech
Seed Bomb
Self-Destruct
Shadow Ball
Shadow Ball
Shock Wave
Skull Bash
Sleep Talk
Smack Down
Snatch
Solar Beam
Submission
Substitute
Superpower
Surf
Tackle
Thunder
Thunderbolt
Thunder Punch
Water Gun
Water Pulse
Whirlpool
Whirlwind
Wild Charge
Zap Cannon
Zen Headbutt​

Scizor [M] [Mantis]
Nature: Adamant (+1 Atk, -1 SpA)
Type: Bug / Steel

[Abilities]
Swarm (Passive): When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician (Passive): This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Light Metal (Passive) [Hidden]: The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Light Metal assumes the maximum possible hits from a multi-hit move for the purposes of priority (e.g. Double Kick gets priority as it reaches 6 BAP, Bullet Seed does not get priority as it reaches 15 BAP).
[Stats]
HP: 100
Atk: 6+
Def: 4
SpA: 1-
SpD: 3
Spe: 65
Size Class: 3
Weight Class: 5 [4 LM]
Base Rank Total: 20​

[Mega Stats]
HP: 100
Atk: 7+
Def: 5
SpA: 2-
SpD: 4
Spe: 75
Size Class: 3
Weight Class: 5 [4 LM]
Base Rank Total: 24​

[Counters]
EC: 6/6
MC: 0
AC: 5/5​

[Moves] [54|85]
Aerial Ace
Agility
Baton Pass
Bide
Brick Break
Brutal Swing
Bug Bite
Bug Buzz
Bullet Punch
Counter
Defog
Detect
Double Hit
Double Team
Endure
Facade
False Swipe
Feint
Flash Cannon
Focus Energy
Fury Cutter
Giga Impact
Iron Defense
Iron Head
Knock Off
Leer
Light Screen
Metal Claw
Night Slash
Protect
Pursuit
Quick Attack
Quick Guard
Rage
Rain Dance
Razor Wind
Rest
Reversal
Rock Smash
Roost
Safeguard
Sandstorm
Silver Wind
Skull Bash
Steel Wing
Substitute
Superpower
Swords Dance
Tailwind
Thief
U-Turn
Vacuum Wave
Wing Attack
X-Scissor​

Remember when Frosty used to write specific flavour for each challenger? That was fun. Now he just mercilessly disqualifies them. Also everyone totally brings Scizor here now just because I did.

SENDOUT [FROSTY:JAYY] 6164/10000: JJAYYFEATHER

Turn Order
JJayyFeather sends out Pokemon with item.
Leader Frosty sends out Pokemon with item and orders.
JJayyFeather orders.
deadfox081 referees​
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Dark Link the Weavile with Pickpocket and Focus Band



Low Kick - Low Kick - Low Kick
IF
Snorlax has a Rocky Helmet AND Snorlax is not under P/E AND Snorlax is not under a substitute THEN Knock Off
IF Reflect is up AND Snorlax is not under P/E THEN Brick Break
IF Fighting-Typed Damaging COMBO THEN Dig (Suspend) - Dig (Release)
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator

Snorlax @ Rocky Helmet w/ Thick Fat

Snorlax:
Brick Break > Heavy Slam + Heavy Slam > Cooldown (Heavy Slam)
 
Leader Frosty
300-320/300-320: 100%
A--


Weavile (M)
@ Focus Band
HP: 100
EN: 100
Spe: 144 [+24]
5 / 3 / 1 / 3
SC 2 / WC 3
Pickpocket

VS.

jjayyfeather
330/330: 100%
OAO


Snorlax (M)
@ Rocky Helmet
HP: 130
EN: 100
Spe: 26 [-10]
4 / 4 / 3 / 4
SC 4 / WC 9
Thick Fat

I suppose there are good and bad things about being as fat as Snorlax. Low Kick is the bad, Heavy Slam is the good. But this round is mostly a story of Frosty needing to spend an action (and perhaps more importantly a substitution) in getting rid of that Rocky Helmet. It's just the opening that Jayy needs to get around the Focus Band with a massive Heavy Slam combo while relying on Snorlax's bulk to stay at a pretty healthy HP level itself. The round was an energy sink and Snorlax is now itemless, so it will be important to see if this early lead was worth it.

Action 1

Weavile used Knock Off
CRIT [<=625] 9593/10000: NO
(10 + 3 + (5-4)*1.5) = 14.5
Weavile was hurt by the Rocky Helmet!
Snorlax's Rocky Helmet was knocked off!
[14.5 DMG] [3.625 RECOIL] [6 EN]

Snorlax used Brick Break
CRIT [<=625] 6268/10000: NO
(8 + (4-3)*1.5)*2.25 = 21.375 ~ 20
[20 DMG] [6 EN]

Action 2

Weavile used Low Kick
CRIT [<=625] 56/10000: YES
(15 + 3 + (5-4)*1.5)*1.5 = 29.25
[29.25 DMG] [8.5 EN]

Snorlax used Super Heavy Slam
CRIT [<=625] 6334/10000: NO
(16*2.25 + (4-3)*1.5)*1.5 = 56.25
[56.25 DMG] [45.5 EN]

Action 3

Weavile used Low Kick
CRIT [<=625] 1679/10000: NO
(15 + (5-4)*1.5)*1.5 = 24.75
[24.75 DMG] [12.5 EN]

Snorlax needs to cool down!

Leader Frosty
220-240/300-320: 73-75%
A--


Weavile (M)
@ Focus Band
HP: 20
EN: 73
Spe: 144 [+24]
5 / 3 / 1 / 3
SC 2 / WC 3
Pickpocket

VS.

jjayyfeather
261/330: 79%
OAO


Snorlax (M)
@ Nothing
HP: 61
EN: 48
Spe: 26 [-10]
4 / 4 / 3 / 4
SC 4 / WC 9
Thick Fat

Turn Order
JJayyFeather orders
Leader Frosty orders
deadfox081 referees​
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
ugh

Ordering first vs a gallade is such a tall order.

Well...better just to wing it. Let's get this over with.


Fi the Ninetales-A with RageCandyBar and Snow Warning



I am a sexy swordspirit motherfuckers
[SNOW WARNING][ACTIVATE RCB] Imprison (Imprison - Encore - Disable) - Moonblast - Dazzling Gleam
IF
Gallade is under P/E THEN Aurora Veil on the first instance, Safeguard on the second and push back
[NOT CONSECUTIVE] IF Pain Split THEN Protect and push back
IF Focus Punch AND Ninetales is to Imprison THEN Moonblast and push back
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Well, time to just get the fuck out of there.

Also, never thought Gallade's Hidden Power would actually come in handy. :P


Gallade @ Expert Belt w/ Justified

Gallade:
Teleport [Switch] > Hyper Beam + Hidden Power > Cooldown (Poison Jab)
 
Leader Frosty
220-230/300-310: 73-74%
BA-


Weavile (M)
@ Focus Band
HP: 20
EN: 73
Spe: 144 [+24]
5 / 3 / 1 / 3
SC 2 / WC 3
Pickpocket

Ninetales-A (F)
@ RageCandyBar
HP: 100
EN: 100
Spe: 126 [+18]
2 / 3 / 3 / 4
SC 3 / WC 2
Snow Warning

VS.

jjayyfeather
261/330: 79%
ABO


Snorlax (M)
@ Nothing
HP: 61
EN: 48
Spe: 26 [-10]
4 / 4 / 3 / 4
SC 4 / WC 9
Thick Fat

Gallade (M)
@ Expert Belt
HP: 100
EN: 100
Spe: 92 [+10]
5 / 3 / 3 / 3
SC 3 / WC 4
Justified

Frosty perhaps questionably gives up turn advantage once again to end up in what is really not that much better of a match up. A fact that is further highlighted in spending the first action defensively, wary of Gallade's arsenal when getting to order second. Its this tactic that allows Jayy to play some set up while also getting to more or less even up the damage race for the round in just one hit. A situation I'm sure he is more than happy with given the standings coming out of round 1. I think we all know what is coming with the switch here too, and Ninetales isn't going to enjoy it. At least Frosty is forced to order second whether he likes it or not.

Ninetales-A's Snow Warning made it start to Hail!
[10 EN]

Action 1

Ninetales-A ate its RageCandyBar!

Ninetales-A used Imprision
The moves Imprison, Encore and Disable were sealed off!
[8 EN]

Gallade used Teleport (Switch)
Gallade got ready to switch out!
[6 EN]

Gallade was hurt by the Hail!
[2 DMG]

Action 2

Ninetales-A used Moonblast
CRIT [<=625] 5748/10000: NO
SPA DROP [<=3000] 5099/10000: NO

(10 + 3 + (4-3)*1.5)*1.5 = 21.75
[21.75 DMG] [6 EN]

Gallade used Hyper Hidden Power
CRIT [<=625] 7072/10000: NO
(21 + 2 + (3-5)*1.5)*2.25 = 45
Gallade became slugish (1a)!
[45 DMG] [21 EN]

Gallade was hurt by the Hail!
[2 DMG]

Action 3

Ninetales-A used Dazzling Gleam
CRIT [<=625] 8463/10000: NO
(8 + 3 + (4-3)*1.5)*1.5 = 18.75
[18.75 DMG] [5 EN]

Gallade needs to cool down!

Gallade was hurt by the Hail!
[2 DMG]

Leader Frosty
175-185/300-310: 58-60%
BA-


Weavile (M)
@ Focus Band
HP: 20
EN: 73
Spe: 144 [+24]
5 / 3 / 1 / 3
SC 2 / WC 3
Pickpocket

Ninetales-A (F)
@ RageCandyBar
HP: 55
EN: 81
Spe: 158 [+18]
3 / 4 / 4 / 5
SC 3 / WC 2
Snow Warning
Imprison [Imprison, Encore, Disable] (3a), RageCandyBar (3a)

VS.

jjayyfeather
214/330: 65%
ABO


Snorlax (M)
@ Nothing
HP: 61
EN: 48
Spe: 26 [-10]
4 / 4 / 3 / 4
SC 4 / WC 9
Thick Fat

Gallade (M)
@ Expert Belt
HP: 53
EN: 73
Spe: 92 [+10]
5 / 3 / 3 / 3
SC 3 / WC 4
Justified
Sluggish (1a), Teleporting

Turn Order
JJayyFeather sends out new Pokemon and orders
Leader Frosty orders
deadfox081 referees​
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Time for the obvious.


Scizor @ Metal Coat w/ Technician

Scizor:
Iron Head > Bullet Punch > Metal Claw
(ONCE) IF Ninetales-A is to use a Damaging Fire Combination AND you are not to use Bullet Punch, THEN Light Screen and push back.
IF Ninetales-A is under the effects of a Protective/Evasive Move, THEN Steel Wing and push back.
IF you are asleep when you are to act, THEN Sleep Talk [Iron Head/Metal Claw/Steel Wing/Bullet Punch].​
 
Leader Frosty
175-185/300-310: 58-60%
BA-


Weavile (M)
@ Focus Band
HP: 20
EN: 73
Spe: 144 [+24]
5 / 3 / 1 / 3
SC 2 / WC 3
Pickpocket

Ninetales-A (F)
@ RageCandyBar
HP: 55
EN: 81
Spe: 158 [+18]
3 / 4 / 4 / 5
SC 3 / WC 2
Snow Warning
Imprison [Imprison, Encore, Disable] (3a), RageCandyBar (3a)

VS.

jjayyfeather
214/330: 65%
BBA


Snorlax (M)
@ Nothing
HP: 61
EN: 48
Spe: 26 [-10]
4 / 4 / 3 / 4
SC 4 / WC 9
Thick Fat

Gallade (M)
@ Expert Belt
HP: 53
EN: 73
Spe: 92 [+10]
5 / 3 / 3 / 3
SC 3 / WC 4
Justified

Scizor (M)
@ Metal Coat
HP: 100
EN: 100
Spe: 65
7 / 4 / 1 / 3
SC 3 / WC 5
Technician

Well that went about as well as expected. I suppose at least there was one self hit? Even if it didn't save Ninetales from that pounding.

Leader Frosty
137-147/300-310: 46-47%
BA-


Weavile (M)
@ Focus Band
HP: 20
EN: 73
Spe: 144 [+24]
5 / 3 / 1 / 3
SC 2 / WC 3
Pickpocket

Ninetales-A (F)
@ RageCandyBar
HP: 17
EN: 62
Spe: 126 [+18]
2 / 3 / 3 / 4
SC 3 / WC 2
Snow Warning

VS.

jjayyfeather
200/330: 61%
BBA


Snorlax (M)
@ Nothing
HP: 61
EN: 48
Spe: 26 [-10]
4 / 4 / 3 / 4
SC 4 / WC 9
Thick Fat

Gallade (M)
@ Expert Belt
HP: 53
EN: 73
Spe: 92 [+10]
5 / 3 / 3 / 3
SC 3 / WC 4
Justified

Scizor (M)
@ Metal Coat
HP: 86
EN: 88
Spe: 65
7 / 4 / 1 / 3
SC 3 / WC 5
Technician
Confused (0a)

Hail (2 rounds)
Action 1

Ninetales-A used Agility (Evasive)
[7 EN]

Scizor used Steel Wing
The attack missed!!
[4 EN]

Scizor was hurt by the Hail!
[2 DMG]

Action 2

Ninetales-A used Confuse Ray
DURATION [2:3:4] 7133: 4a
Scizor was confused (4a)!
[5 EN]

HIT SELF [<=3333] 6936/10000: YES
Scizor used Iron Head
CRIT [<=625] 6238/10000: NO
(8 + 3 + (6-4)*1.5 + (7-6)*1)*2.25 + 4 = 37.75
[37.75 DMG] [5 EN]

Scizor was hurt by the Hail!
[2 DMG]

Action 3

Ninetales-A used Agility (Evasive)
[7 EN]

HIT SELF [<=3333] 1109/10000: YES
Scizor hit itself in confusion!
(4 + (6-4)*1.5 + (7-6)) = 8
[8 DMG] [3 EN]

Scizor was hurt by the Hail!
[2 DMG]

Turn Order
Leader Frosty orders
JJayyFeather orders
deadfox081 referees​
 
Last edited:
Fixed. I retained all rolls other than making a new one for possible action 2 self hit since everything else was an independent effect. No luck unfortunately Frosty
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
This is the first time in...well in forever that I regret not having a +SpA Syclant.

Oh well.

Hidden Power - Hidden Power - Hidden Power
IF
Knock Off AND Syclant is faster than Scizor AND NOT in a combo THEN Dig
IF Knock Off AND in a COMBO AND Scizor doesn't have a substitute up AND Scizor doesn't have Light Screen up THEN COMBO (Hyper Beam + Hidden Power)
IF Steel-Typed damaging COMBO THEN Protect

While I am aware there are like 3 or 4 ways to bypass the above, I'm afraid I would need a gazillion subs -_-

Stupid people spamming stupid scizors against stupid flamethrower-free typing. Imma getting a Kyurem-W at this rate.
 

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