[Ice] Leader waterwarrior vs Challenger Dogfish44

Rules:
3v3 Singles (Challenger brings 3, Leader brings 6)
3 day DQ
2 Recoveries / 5 Chills
2 Substitutions
Mega Evolution = 0
Items = ON
Switch = OK
Abilities = ALL
Arena: Northbrook Island
Turn order = Coin Flip
Arena: Northbrook Island Harbour
"Ugh, I've been on this lousy ship for almost five hours now. When are we-"
Your boat comes to a stop. You've finally arrived at your destination. You step out of the slightly dilapidated ship, pay the captain your fare with a half-mumbled thank you, and walk towards the end of the dock. You've heard of a Gym here, and you need to get closer to that Victini, so here you are, wearing 4 layers of clothing and still cold. There's snow all around covering the ground, but there seems to be a path that leads off somewhere into the distance. You look at the captain and confusedly point to it, and the captain slowly nods his head. You shrug and begin down the path.

Approximately a half-mile down the road, you spot a figure, but you swear it has to be an illusion. It looks like a young man walking towards you, but that can't be. Wearing just a sweatshirt over a t-shirt and a pair of jeans in the middle of the Arctic Circle? That's crazy! However, as you approach him, you see that he is in fact real, and it looks like he's actually out for a stroll with a Weavile, obviously his partner.

The strange man looks at you and speaks, in a loud and clear voice, "Hey there! I don't exactly get many people here, and this isn't exactly what you'd call a scenic sight, so I'm guessing you're here for the Gym?" You start to answer, but he cuts you off, saying "No need to answer that. Even my own mother wouldn't pay me a visit out here if she wasn't gonna battle me. Name's waterwarrior by the way. Yes, yes, I know that it's kinda funny that that's my name and I'm the Ice Gym leader, but once you heard how I got that name... nah, you probably don't care in the slightest. Another time maybe. Well, better make this battle worth it then, amiright?"

After walking for about five minutes and chatting with the leader, you come across a small patch of land with a white fence around it. The leader stops and takes a deep breath, but you almost keep going, almost not seeing the arena at all. The gym leader steps over the little fence and walks over to the other side of the field. You look at the field and see the regulation field- two semi-circles in the areas where the trainers stand and a Poké Ball in the middle of the field. Both of you get ready, and waterwarrior raises his hand to the sky and cries out "All right! Let's break the ice!"

Suddenly, a flurry of hail descends on the battlefield. You know this battle won't be easy, but there's no backing out now!
  • Natural weather is Hail with permanent duration. When Hail is active, it deals 4 DPA to all non-Ice types or without some sort of immunity. It also heals 4 HP per action to all Pokémon with the ability Ice Body. If Rain is summoned, the weather becomes Sleet for the duration of Rain. Sleet has both the combined effects of Hail and Rain. If Sun or Sandstorm is summoned without the respective weather stone, the weather becomes clear for 2 rounds before reverting back to Hail. Sun and Sandstorm overwrite Hail and lasts 3 rounds if summoned with the respective weather stone before reverting back to Hail.
  • Leader and Challenger may select a berry from a gym-provided list to give to their Pokemon in addition to a normal held item. (Cheri, Chesto, Pecha, Rawst, Leppa, Lum, Oran, Persim, Figy, Wiki, Mago, Aguav, Iapapa, Sitrus, Razz, Occa, Chople, Charti, Babiri) One berry may be chosen per Pokemon. No Pokemon can be holding two berries in this way. Knock Off removes both the normal held item and the berry from the target. If Trick is used, the user can choose to swap both items, just the normal held item, or just the berries (i.e. If a Trick user is holding an Expert Belt/Cheri Berry and the target is holding a Life Orb/Occa Berry, the trick user may exhange both items for both items, the Expert Belt for the Life Orb, or the Cheri Berry for the Occa Berry, but NOT the Expert Belt for the Occa Berry or the Cheri Berry for the Life Orb)
  • There is no external grass, but there is a small pool of water and a pile of rocks in the arena, so moves requiring external water/rocks can be used.
  • Nature Power calls Ice Beam, Camouflage grants Ice typing, Secret Power may Freeze.

Team waterwarrior:

Froslass (Wispmother) Female
Type: Ice/Ghost
Nature: Modest (+1 SpA, -1 Atk)

Abilities: Snow Cloak/ Cursed Body (Unlocked)

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks: (67/ 80 total moves)
Physical:
Astonish
Avalanche
Bide
Bite
Crunch
Frustration
Giga Impact
Headbutt
Ice Fang
Ice Punch
Ice Shard
Payback
Return
Sucker Punch
Wake-up Slap

Special:
Blizzard
Frost Breath
Hex
Hidden Power Fire
Hyper Beam
Ice Beam
Icy Wind
Mud-slap
Ominous Wind
Powder Snow
Psychic
Round
Shadow Ball
Shock Wave
Signal Beam
Thunder
Thunderbolt
Weather Ball

Status:
Attract
Block
Captivate
Confide
Confuse Ray
Destiny Bond
Disable
Double Team
Embargo
Endure
Fake Tears
Flash
Hail
Leer
Light Screen
Mimic
Pain Split
Protect
Psych Up
Rain Dance
Rest
Safeguard
Sleep Talk
Snatch
Spikes
Spite
Substitute
Swagger
Taunt
Telekinesis
Thunder Wave
Torment
Toxic
Trick

Jynx (Chell) Female
Type: Ice/Psychic
Nature: Timid (+15% Spe, -1 Atk, +14% Acc)

Abilities: Oblivious/ Forewarn/ Dry Skin

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe: 110 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 0
AC: 5/5

Attacks: (67/ 114 total moves)
Physical:
Avalanche
Bide
Brick Break
Counter
Double Slap
Drain Punch
Fake Out
Focus Punch
Heart Stamp
Ice Punch
Lick
Pound
Wake-Up Slap
Zen Headbutt

Special:
Blizzard
Confusion
Draining Kiss
Energy Ball
Focus Blast
Frost Breath
Grass Knot
Hidden Power Fire
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Shadow Ball
Signal Beam
Petal Dance
Powder Snow
Psychic
Psyshock
Wring Out

Status:
Attract
Calm Mind
Copycat
Double Team
Endure
Fake Tears
Hail
Heal Bell
Helping Hand
Light Screen
Lovely Kiss
Lucky Chant
Magic Coat
Mean Look
Mimic
Miracle Eye
Perish Song
Protect
Rain Dance
Recycle
Reflect
Rest
Sing
Skill Swap
Sleep Talk
Substitute
Sweet Kiss
Taunt
Teleport
Torment
Toxic
Wish

Cloyster (Frozone) Male
Type: Water/ Ice
Nature: Lonely (+1 Atk, -1 Def)

Abilities: Shell Armor/ Skill Link/ Overcoat (Unlocked)

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 7 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 70
Size Class: 3
Weight Class: 5
Base Rank Total: 21

EC: 6/6
MC: Maxed- 5 CC
AC: 5/5

Attacks: (75/ 75 moves total)
Physical:
Avalanche
Bide
Clamp
Dive
Double-Edge
Explosion
Facade
Frustration
Giga Impact
Ice Shard
Icicle Crash
Icicle Spear
Natural Gift
Payback
Poison Jab
Rage
Rapid Spin
Razor Shell
Return
Rock Blast
Secret Power
Selfdestruct
Spike Cannon
Tackle
Take Down
Twineedle

Special:
Aurora Beam
Blizzard
Brine
Bubble Beam
Frost Breath
Hidden Power Grass
Hyper Beam
Hydro Pump
Ice Beam
Icy Wind
Mud Shot
Round
Signal Beam
Snore
Surf
Swift
Tri Attack
Water Gun
Water Pulse
Whirlpool

Status:
Aqua Ring
Attract
Barrier
Captivate
Confide
Curse
Double Team
Endure
Hail
Iron Defense
Leer
Mimic
Protect
Rain Dance
Reflect
Refresh
Rest
Screech
Shell Smash
Sleep Talk
Spikes
Substitute
Supersonic
Swagger
Teleport
Torment
Toxic
Toxic Spikes
Withdraw

Avalugg (Titanic) Male
Type: Ice
Nature: Sassy (+1 SpD, -15% Spe, -10% Eva)

Abilities: Ice Body/ Own Tempo/ Sturdy (Unlocked)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 8
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 24 (-)
Size Class: 4
Weight Class: 9
Base Rank Total: 22

EC: 6/6
MC: 0
AC: 5/5

Attacks: (38/ 55 total moves)
Physical:
Avalanche
Bite
Bulldoze
Crunch
Earthquake
Facade
Frustration
Gyro Ball
Ice Fang
Rapid Spin
Return
Rock Slide
Skull Bash
Stone Edge
Tackle
Take Down

Special:
Blizzard
Ice Beam
Icy Wind
Mirror Coat
Powder Snow
Surf

Status:
Barrier
Curse
Double Team
Harden
Iron Defense
Mist
Protect
Recover
Rest
Roar
Rock Polish
Sharpen
Sleep Talk
Substitute
Swagger
Toxic

Regice (Touketsu) -
Type: Ice
Nature: Relaxed (+1 Def, -15% Spe, -10% Eva)

Abilities: Clear Body/ Ice Body (Unlocked)

Stats:
HP: 100
Atk: 2
Def: 5 (+)
SpA: 4
SpD: 9
Spe: 43 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 24

EC: N/A
MC: 0
AC: 5/5

Attacks: (42/ 75 moves total)
Physical:
Avalanche
Brick Break
Bulldoze
Counter
Earthquake
Explosion
Focus Punch
Giga Impact
Hammer Arm
Ice Punch
Rock Slide
Stomp
Superpower

Special:
Ancient Power
Blizzard
Charge Beam
Flash Cannon
Focus Blast
Frost Breath
Hidden Power Fire
Hyper Beam
Ice Beam
Icy Wind
Signal Beam
Thunder
Thunderbolt
Zap Cannon

Status:
Amnesia
Curse
Double Team
Endure
Gravity
Hail
Lock-On
Protect
Rest
Rock Polish
Safeguard
Sleep Talk
Substitute
Thunder Wave
Toxic

Lapras (Peter the Great) Male
Type: Water/Ice
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)

Abilties: Water Absorb/ Shell Armor/ Hydration (Unlocked)

Stats:
HP: 120
Atk: 3
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 52 (-)
Size Class: 5
Weight Class: 6
Base Rank Total: 19

EC: N/A
MC: 1
AC: 5/5

Attacks: (42/ 93 total moves)
Physical:
Aqua Tail
Avalanche
Bide
Body Slam
Bulldoze
Dive
Ice Shard
Skull Bash
Waterfall

Special:
Blizzard
Brine
Dragon Pulse
Freeze-Dry
Frost Breath
Future Sight
Ice Beam
Hydro Pump
Hyper Beam
Psychic
Sheer Cold
Solar Beam
Surf
Thunder
Thunderbolt
Water Gun
Water Pulse
Whirlpool

Status:
Confuse Ray
Double Team
Endure
Growl
Heal Bell
Mist
Perish Song
Protect
Rain Dance
Refresh
Roar
Safeguard
Sing
Substitute
Toxic

WW brings a variety of ice pokemon, all well-trained and ready for battle. Pay attention to Touketsu the Regice, because it's the best answer to Aegislash and is really bulky and such.

Team Dogfish44:

Formula (M)

Nature: Timid
+15% Speed, +17% Accuracy, -1 Atk

Type: Electric / Water

Abilities: Trace / Magic Guard / Shell Armour [DW]

Stats:
HP: 125
Atk: 2 [-]
Def: 3
SpA: 3
SpD: 3
Spe: 121 [+]
Size Class: 1
Weight Class: 2
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Attacks [86/86]:
Aqua Jet
Aqua Tail
Attract
Blizzard
Bubble
Bubble Beam
Bulldoze
Captivate
Charge
Confide
Confuse Ray
Copycat
Counter
Cut
Dazzling Gleam
Detect
Discharge
Dive
Double Team
Earth Power
Earthquake
Echoed Voice
Eerie Impulse
Electroweb
Endure
Facade
Fairy Wind
Flash
Fling
Follow Me
Frustration
Fury Cutter
Giga Impact
Guillotine
Hail
Heart Swap
Helping Hand
Hidden Power Grass
Hone Claws
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Ice Shard
Icy Wind
Imprison
Low Kick
Low Sweep
Me First
Metronome
Mind Reader
Mirror Coat
Muddy Water
Natural Gift
Payback
Protect
Rain Dance
Recycle
Rest
Return
Rock Smash
Round
Safeguard
Scald
Secret Power
Sheer Cold
Shock Wave
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Swift
Tackle
Thunder
Thunderbolt
Thunder Punch
Thundershock
Thunder Wave
Torment
Toxic
Volt Switch
Waterfall
Whirlpool
Wild Charge
Zap Cannon

Hugo (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Fighting

Abilities: Thick Fat / Guts / Sheer Force [DW]

Stats:
HP: 100
Atk: 3 [+]
Def: 2
SpA: 0 [-]
SpD: 2
Spe: 25
Size Class: 2
Weight Class: 4
Base Rank Total: 11

EC: 6/6
MC: 0
DC: 5/5

Attacks [86/86]:
Arm Thrust
Attract
Belly Drum
Body Slam
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Captivate
Chip Away
Close Combat
Confide
Counter
Cross Chop
Detect
Dig
Double-Edge
Double Team
DynamicPunch
Earthquake
Endure
Facade
Faint Attack
Fake Out
Feint
Fire Punch
Fling
Focus Blast
Focus Energy
Focus Punch
Force Palm
Foresight
Frustration
Headbutt
Heavy Slam
Helping Hand
Hidden Power Grass
Ice Punch
Knock Off
Low Kick
Low Sweep
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Natural Gift
Poison Jab
Power-Up Punch
Protect
Rain Dance
Refresh
Rest
Retaliate
Return
Revenge
Reversal
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Sand-Attack
Secret Power
Seismic Toss
Sleep Talk
Smack Down
SmellingSalt
Snore
Strength
Substitute
Sunny Day
SuperPower
Surf
Swagger
Tackle
ThunderPunch
Toxic
Vacuum Wave
Vital Throw
Wake-Up Slap
Whirlpool
Whirlwind
Wide Guard
Work Up

Tanlladwyr (F)

Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion

Type: Ghost / Steel

Abilities: Stance Change

Stats (Shield Forme):
HP: 90
Atk: 2
Def: 6
SpA: 3 (+)
SpD: 6
Spe: 52 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Stats (Blade Forme):
HP: 90
Atk: 6
Def: 2
SpA: 7 (+)
SpD: 2
Spe: 52 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: N/A

Attacks [47/47]:
Aerial Ace
Attract
Autotomize
Brick Break
Confide
Cut
Destiny Bond
Double Team
Facade
False Swipe
Flash Cannon
Frustration
Fury Cutter
Giga Impact
Gyro Ball
Head Smash
Hidden Power (Electric)
Hyper Beam
Iron Defense
Iron Head
King's Shield
Metal Sound
Night Slash
Power Trick
Protect
Pursuit
Rain Dance
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Round
Sacred Sword
Shadow Ball
Shadow Claw
Shadow Sneak
Slash
Sleep Talk
Substitute
Sunny Day
Swagger
Swords Dance
Tackle
Toxic
Wide Guard

DF brings 3 pokemon that are good against Ice, except maybe Krillowatt. Krill is still really strong and is immune to the hail, though, so don't discount it! Pay attention to Hugo the Makuhita, because it's Hugo the Makuhita, dammit.

kupobot says WW sends out first.
 
Somehow bringing Aegislash surprises me more than bringing Krill, and I honestly can't say whether I expect to win this or not right off the bat.

Titanic @ Focus Sash/Aguav Berry, you'll do reasonably well against any of these beasties, so
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor


"I really must talk to the gym committee as to help them understand what constitutes a fair arena. This Hail is obscene."

Hugo @ Rare Candy & Figy Berry

Toggle Sheer Force ON


"Now then, first port of call is dealing with equipment related issues. Namely, that I dislike yours."

Hugo: Knock Off ~ Low Kick ~ Low Kick
IF Protective/Evasive action AND Not Consecutive THEN Focus Energy on the first instance, Bulk Up on the second, AND Push Back
IF Avalugg has clones when you are to act, THEN Rock Slide AND Push Back​
 
What's really obscene is how much damage that Low Kick is doing... Good thing we can rectify that a little bit (and tbh, you do have a point, but you have to agree its not like there aren't ways around it >.>)

Skull Bash -> Earthquake -> Skull Bash

Stupid Thick Fat >.>
 
Round 1
WW vs DF
vs

60|HP|38
77|EN|74

+2 Def|Status|Fine
5/8/2/3|Stats|5/2/0/2

Disadvantages of being a heavy ice-type: Low Kick.
Yeah, Low Kick is taking out a quarter of Titanic's hp per blow. Yowch. Fortunately, Skull Bash lowers this to a fifth, but still, ouch.
It doesn't help the poor Avalugg that Hugo has 15 hp in reserve, in the form of a yummy berry.
Also the hail is really screwing DF over right now.

I use a d1200.
Titanic used Skull Bash! -8 en, +1 Def
Hugo used Knock Off! (786) -7 en, -(10-2-1-2.5)-2=2.5 hp Titanic, no items for Titanic :(
Titanic used Skull Bash! (351) -(13+4.5)=17.5 hp Hugo
-4 hp Hugo
+4 hp Titanic

Hugo used Low Kick! (128) -7.5 en, -(15+3+2-1-2.5)*1.5-2=22.75 hp Titanic
Titanic used Earthquake! (452) -7 en, -(10+4.5)=14.5 hp Hugo
-4 hp Hugo
+4 hp Titanic

Titanic used Skull Bash! -8 en, +1 Def
Hugo used Low Kick! (128) -11.5 en, -(15+3+2-1-2.5)*1.5-4=20.75 hp Titanic
Titanic used Skull Bash! (351) -(13+4.5)=17.5 hp Hugo
-4 hp Hugo
+4 hp Titanic
 
Makuhita strongth :|

Skull Bash -> Earthquake -> Skull Bash
If damaging Fighting-type combo, change that action to Substitute (15 HP) and change the following action to Skull Bash
If Counter AND you are not behind a Substitute, change that action to Icy Wind the first time, Blizzard the second, and Surf the third

Full disclosure: I wouldn't be completely surprised if Hugo wins this
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
"OK Hugo, keep hunting for openings."

22:15:50 ~ <&dogfish44> Actually, "If damaging Fighting-type combo, change that action to Substitute (15 HP) and change the following action to Skull Bash" is legal, right?
22:16:02 ~ <Matezoide> y


Arm Thrust ~ Role Play ~ Arm Thrust
 
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Round 2
WW vs DF
vs

49|HP|43
58|EN|61

+4 Def|Status|Role Play 4a
5/8/2/3|Stats|5/2/0/2

Multi-hit moves disrupt charge-up moves :D
Also defense boosts are annoying, especially when they come with damage.
Hail is no longer doing anything but making the battle last longer >.<
Also also no more berry for Hugo.

Titanic used Skull Bash! -12 en, +1 Def
Hugo used Arm Thrust! (1147 5 hits, 382, 447, 289, 841, 1187) -3 en, -(2*5+3+2-1-2.5)*1.5-6=11.25 hp Avalugg
-4 hp Hugo
+4 hp Titanic

Hugo used Role Play! -7 en
Titanic used Earthquake! (604) -7 en, -(10-1+4.5)=13.5 hp Hugo, +15 hp Hugo
+4 hp Hugo
+4 hp Titanic

Titanic used Skull Bash! -8 en, +1 Def
Hugo used Arm Thrust! (153 2 hits, 87, 2 crit) -3 en, -(2*2+3+2+2-1-2.5)*1.5=11.25 hp Avalugg
+4 hp Hugo
+4 hp Avalugg
 
Last edited:

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
I think I only have 43 HP



"You're doing a good job out there Hugo, keep it up!"

Focus Energy ~ Low Kick ~ Low Kick
[ONCE] IF Protective/Evasive action A2 or A3, THEN Feint
IF Double Team Clones up when you are to act A2 or A3, THEN Vital Throw​
 
Last edited:
Round 3
WW vs DF
vs

17|HP|125
39|EN|100

+5 Def|Status|Fine
5/8/2/3|Stats|2/3/3/3

Titanic allows Hugo to heal up a bit with Ice Body while sending in Formula the Krilowatt and taking a fuckload of damage from a crit Low Kick.
Fortunately for WW, after Avalugg dies he can choose a sendout and order second >.<

38
30
Fine
5/2/0/2
Hugo used Focus Energy! -12 en
Titanic used Substitute! -12 en, -15 hp, +15 hp sub
+4 hp Hugo
+4 hp Titanic

Hugo used Low Kick! -7.5 en, no sub
Titanic used Roar! (486 Krilowatt) -7 en
+4 hp Hugo
+4 hp Titanic

Titanic used Skull Bash! -8 en, +1 Def
Hugo used Low Kick! -11.5 en, -(15+3+2+3-1-2.5)*1.5=29.25 hp Titanic
Titanic used Skull Bash! (165) -(13-1+4.5)=16.5 hp Hugo
+4 hp Hugo
+4 hp Titanic
 
I'm being a great Gym Leader right now, ain't I? >.>

Also GOD FUCKING DAMN IT HAX. This is... this is just NOT good.

Earthquake -> Bulldoze -> Earthquake
If successful P/E move, change that action to Recover the first time and Chill the second, pushing back each time.
If Krillowatt is in the evasive stage of a damaging evasive move when you would attack, change that action to Chill the first time and Surf the second and third times, pushing back each time
 
Round 4
WW vs DF
vs

KO|HP|124
KO|EN|76

KO|Status|Ice Body traced 3a, +4 Def, -1 Spe
5/8/2/3|Stats|2/3/3/3

Formula dispatches Titanic, like we all expected. But he manages to do it while losing only 1 hp, which is quite a bit more impressive.

38
30
Fine
5/2/0/2
Formula traced Ice Body!
-5 en

----------

Formula used Heart Swap!
-8 en
-5 Def Titanic
+5 Def Formula

Titanic used Earthquake!
-7 en
-(10+3)*1.5-10=9.5 hp formula

+4 hp Formula
+4 hp Titanic

----------

Formula used Thunderbolt!
Para? (<121) 1060 no
Crit? (<76) 776 no
-6 en
-(9+3-1+3)=14 hp Titanic

Titanic used Bulldoze!
-4 en
-(6+3)*1.5-10=3.5 hp Formula
-1 Spe Krilowatt

+4 hp Formula
+4 hp Titanic

----------

Formula used Discharge!
-5 en
-(8+3-1+3)=13 hp Titanic
KO

+4 hp Formula

--------

-1 Def Formula
 
Well it would speed up after I learn to post on time

Thunderbolt -> Thunder -> Thunderbolt

The fuck was I thinking bringing in Regice...
 
Round 4
WW vs DF
vs

88|HP|102
78|EN|56

5% para|Status|+3 Def
2/5/4/9|Stats|2/3/3/3

This.. is gonna take a while. Krilowatt managed to do less damage than the en cost of a STAB move. x.x

38
30
Fine
5/2/0/2

KO:
Krilowatt used Hydro Pump!
Hit? (<1165) 568 yes
Crit? (<76) 157 no
-7 en
-(11+3+3-2-7.5)=7.5 hp Regice

Regice used Thunderbolt!
-7 en
-(9+1.5)=10.5 hp Krilowatt

+4 hp both

----------

Krilowatt used Thunderbolt!
Para? (<121) 119 yes
Crit? (<76) 211 no
-6 en
-(9+3+3-2-7.5)=5.5 hp Regice 9.9
10% para Regice

Regice used Thunder!
Full para? (<121) 266 no
Hit? (<841) 12 yes
-8 en
-(11+1.5)=12.5 hp Krilowatt

+4 hp both

----------

Krilowatt used Hydro Pump!
Hit? (<1165) 697 yes
Crit? (<76) 45 yes
-7 en
-(11+3+3+3-2-7.5)=10.5 hp Regice

Regice used Thunderbolt!
Full para? (<121) 803 no
-7 en
-(9+1.5)=10.5 hp Krilowatt

+4 hp both

----------

-5% para Regice
+1 Spe Krilowatt
-1 Def Krilowatt
 
Last edited:

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