Hey guys! I've been using this team to great success (just passed 1500 and still going) but I was reluctant to post this team since whenever I do, they tend to stop working. However, this team is just far too much fun to not share.
Enjoy!
Team at a glance:
As you can see, I pull no punches in abusing hax, the only Serene Grace abusers I am missing are Blissey, who is too defensive, and Dunsparce who is just not practical. However, I don't just use hax alone, I use a primarily bulky offense to make sure I don't just die before my opponent quits or swears at me. The defensive type coverage is very strong except for a small Dark hole and only one Steel type. Still, with immunities to 6 types and no more than 2 Pokemon weak to any single type, I have no issues switching in. Now, onto the team!
Team in depth:
@ Lum Berry
Serene Grace
Jolly
EVs: 252 HP/ 4 Atk/ 252 Spe
Move Set:
Iron Head
Body Slam
Stealth Rock
U-Turn
Comment:
A very strong lead overall. With the common Trick-Scarf Jirachi being all the rage, this version is hard to predict and very annoying in it's own right. No one will Trick Jirachi, assuming it has a Scarf, and few will Taunt Jirachi for the same reason. Therefore, against anything fast, I Body Slam, go for hax, and proceed to Flinch them to death so all they do is get up Rocks and I am left with a fully healthy team. Against slow leads I can hit with Iron Head, I do that and against Infernape, Swampert, Heatran, Metagross, etc, I U-Turn to another member. The EVs are used since without Trick, I can't get Leftovers to help recover HP so I need all the bulk I can get and the speed makes the illusion of a scarf easy to perpetuate. The Lum Berry helps against status leads, particularly Scarf-Smeargle and also keeps the illusion of a scarf later in a match and lets me absorb status if it's still around. A great lead and definite powerhouse throughout the whole match.
@ Leftovers
Levitate
Timid
EVs: 252 HP/ 252 Spe/ 4 SpA
Move Set:
Dragon Pulse
Substitute
Roar
Thunder Wave
Comment:
I bet most of you are extremely confused and questioning my motives. Allow me to explain. Latias is a very diverse threat that can force a lot of switches until you know it's set and she has a very set group of counters. If Rocks aren't up (such as the U-Turn I alluded to earlier with Jirachi), Latias will undoubtedly force a switch and reveal their counter, aka Scizor or Tyranitar. This lets me Sub on the switch to scout their pokemon. From their, I can switch to something else, like Machamp, and avoid a nasty Pursuit, or I can paralyze them and make a play accordingly. A lot of the time, Latias will get trapped and be mostly fodder for a Pursuit happy individual but crippling them is very important and I can escape with some hax or just do like 30% or so from Dragon Pulsing as they kill me. Now, that's the worst case scenario, against an opponent without these two pokemon, Latias is a huge pain. Spreading paralysis, scouting my opponent, staying behind a bulky, status immune sub and dealing decent damage against a lot of things is why I have Latias here. The only other pokemon who has the same ability is Gyarados (as far as I know) but Latias has the natural speed my team lacks, allowing her to be a soft-counter to Salamence and other unboosted dragons. Finally, she can take unboosted Dragon Pulses from enemy Latias and Paralyze, allowing me to win, or letting my team finish her. She is almost irreplaceable, trust me.
@ Leftovers
Volt Absorb
Calm
EVs: 40 HP/ 216 Def/ 252 SpD
Move Set:
Thunder Wave
Confuse Ray
Thunderbolt
Ice Beam
Comment:
Real men use Lanturn, while comical, is accurate. This thing is an unholy hax beast! He can annoy opponents to no end, absorb their attempts to counter hax (to a degree) and just be a major pain. Lanturn has insane typing, resisting boltbeam and Bullet Punch (4x!) which, with his good bulk, makes him a core member of my team. Now, he is a bit prediction reliant as early in the game, I don't want an errant Thunder Wave to hit the wrong pokemon (Electivire particularly) which is why the scouting Latias provides can be critical. Generally, I lead with Confuse Ray the first time to reveal their counter and semi-cripple it. From there, I can Thunder Wave if they can be hit by it while being protected by hax and natural bulk, use Ice Beam if they are weak to it, or switch to an appropriate counter. Lanturn is great to switch into Choiced Jirachi and Scizor stuck on steel moves and cripple them severely. Outside of ground attacks, Lanturn is very hard to take down without spreading delicious hax. I wish I could fit Surf on here as the coverage would be stellar but he's doing great the way he is.
@ Choice Scarf
Levitate
Timid
EVs: 4 HP/ 252 Spe/ 252 SpA
Move Set:
Air Slash
Thunderbolt
Shadow Ball
HP Grass
Comment:
He's not as haxy as he could be but I realized after initial testing that this team is pretty damn slow when I can't get my hax on and Rotom was a natural at using a Scarf so on it went. Rotom is a great choice to U-Turn into from Jirachi against Metagross. Most people don't even realize he is Scarfed if I do this, letting me do some quality damage. He's my back up if I don't spread enough paralysis and he counters some of the faster threats out there who lack a scarf of their own. Max speed is to tie other Rotom-Scarfs giving me a chance at least of winning. HP Grass is for bulky grounds (Swampert) who can give this team TONS of trouble due to Thunder Wave immunity and the ability to smack Jirachi around. He can also do great damage against Gyarados and Kingdra after a DD. Finally, he can murder Breloom who is a major pain if left alive, and can sometimes hax out a win against a paralyzed foe. He is very important to my team and pretty irreplaceable.
@ Leftovers
Adamant
No Guard
EVs: 252 HP/ 252 Atk/ 4 Spe
Move Set:
Dynamic Punch
Payback
Rest
Sleep Talk
Comment:
Originally a Sub-Bulk Up user which worked decently but just didn't hold up against sand storm teams which hurt my team a lot. With Rest-Talk he is a major pain to take down, allowing me to be a bit reckless in my prediction go for the kill. Usually, I Payback on my initial switch in, crippling/killing would-be Ghost switches. With them out of the way, I am free to reign confusing punches on my opponent, even while sleeping, and wreck havoc. He is a perfect switch in to the Pursuit users after Latias is dead letting him get his harass on early. As my main damage dealer, status absorber and "anchor" of my team, he can not be replaced. Period.
@ Lum Berry
Serene Grace
Modest
EVs: 252 HP/ 4 Spe/ 252 SpA
Move Set:
Air Slash
Aura Sphere
Nasty Plot
Roost
Comment:
A true terror once my opponent is mostly paralyzed. Using the above EVs is ok thanks to the paralysis support and adds a massive kick, especially after a Nasty Plot boost. He primary allure is being able to screw Blissey if I boost on the switch and boost again as her status attempt is deflected then going crazy with Air Slash and Aura Sphere, sealing her fate. Other than Machamp, Togekiss is my only "sure" bet to beat her as without either, I need some big hax from Jirachi or I am in huge trouble (only Lanturn can FEASIBLY win, and he has before). Basically, Togekiss is my finisher, crushing teams left and right after she has been set up with enough paralysis. No self-respecting hax team would lack Togekiss and mine has brutal power.
Overall Comment:
You probably hate the idea of this team, or at least facing it but trust me it is loads of fun and very effective. Hax can let you win a game you have no business winning against a team that counters yours so well, so why not exploit this and win the games you should win and a lot of the games you shouldn't?
However, it's not all sunshine and rainbows. Ground types can give this team headaches, especially Swampert and defensive Gliscor. SubTran is also a massive pain, mostly because my team is so slow and relies on status to stop the opponent. Other Sub users can be tricky but Heatran more so as he is so hard to switch into. Also, sand storm is a big problem. Only one pokemon is immune to it, and even then Jirachi doesn't have Leftovers to recover HP and Togekiss can't break even. Also, sand storm teams usually have an abundance of ground types which, as I said, are a big pain. I can still hax out a victory but it's hard. Celebi or Breloom are major considerations to help with this but it is very hard to find room for them.
Still, this is the best and most fun team I've made to date so I look forward to thoughts and comments.
Cheers!
Enjoy!
Team at a glance:
As you can see, I pull no punches in abusing hax, the only Serene Grace abusers I am missing are Blissey, who is too defensive, and Dunsparce who is just not practical. However, I don't just use hax alone, I use a primarily bulky offense to make sure I don't just die before my opponent quits or swears at me. The defensive type coverage is very strong except for a small Dark hole and only one Steel type. Still, with immunities to 6 types and no more than 2 Pokemon weak to any single type, I have no issues switching in. Now, onto the team!
Team in depth:
@ Lum Berry
Serene Grace
Jolly
EVs: 252 HP/ 4 Atk/ 252 Spe
Move Set:
Iron Head
Body Slam
Stealth Rock
U-Turn
Comment:
A very strong lead overall. With the common Trick-Scarf Jirachi being all the rage, this version is hard to predict and very annoying in it's own right. No one will Trick Jirachi, assuming it has a Scarf, and few will Taunt Jirachi for the same reason. Therefore, against anything fast, I Body Slam, go for hax, and proceed to Flinch them to death so all they do is get up Rocks and I am left with a fully healthy team. Against slow leads I can hit with Iron Head, I do that and against Infernape, Swampert, Heatran, Metagross, etc, I U-Turn to another member. The EVs are used since without Trick, I can't get Leftovers to help recover HP so I need all the bulk I can get and the speed makes the illusion of a scarf easy to perpetuate. The Lum Berry helps against status leads, particularly Scarf-Smeargle and also keeps the illusion of a scarf later in a match and lets me absorb status if it's still around. A great lead and definite powerhouse throughout the whole match.
@ Leftovers
Levitate
Timid
EVs: 252 HP/ 252 Spe/ 4 SpA
Move Set:
Dragon Pulse
Substitute
Roar
Thunder Wave
Comment:
I bet most of you are extremely confused and questioning my motives. Allow me to explain. Latias is a very diverse threat that can force a lot of switches until you know it's set and she has a very set group of counters. If Rocks aren't up (such as the U-Turn I alluded to earlier with Jirachi), Latias will undoubtedly force a switch and reveal their counter, aka Scizor or Tyranitar. This lets me Sub on the switch to scout their pokemon. From their, I can switch to something else, like Machamp, and avoid a nasty Pursuit, or I can paralyze them and make a play accordingly. A lot of the time, Latias will get trapped and be mostly fodder for a Pursuit happy individual but crippling them is very important and I can escape with some hax or just do like 30% or so from Dragon Pulsing as they kill me. Now, that's the worst case scenario, against an opponent without these two pokemon, Latias is a huge pain. Spreading paralysis, scouting my opponent, staying behind a bulky, status immune sub and dealing decent damage against a lot of things is why I have Latias here. The only other pokemon who has the same ability is Gyarados (as far as I know) but Latias has the natural speed my team lacks, allowing her to be a soft-counter to Salamence and other unboosted dragons. Finally, she can take unboosted Dragon Pulses from enemy Latias and Paralyze, allowing me to win, or letting my team finish her. She is almost irreplaceable, trust me.
@ Leftovers
Volt Absorb
Calm
EVs: 40 HP/ 216 Def/ 252 SpD
Move Set:
Thunder Wave
Confuse Ray
Thunderbolt
Ice Beam
Comment:
Real men use Lanturn, while comical, is accurate. This thing is an unholy hax beast! He can annoy opponents to no end, absorb their attempts to counter hax (to a degree) and just be a major pain. Lanturn has insane typing, resisting boltbeam and Bullet Punch (4x!) which, with his good bulk, makes him a core member of my team. Now, he is a bit prediction reliant as early in the game, I don't want an errant Thunder Wave to hit the wrong pokemon (Electivire particularly) which is why the scouting Latias provides can be critical. Generally, I lead with Confuse Ray the first time to reveal their counter and semi-cripple it. From there, I can Thunder Wave if they can be hit by it while being protected by hax and natural bulk, use Ice Beam if they are weak to it, or switch to an appropriate counter. Lanturn is great to switch into Choiced Jirachi and Scizor stuck on steel moves and cripple them severely. Outside of ground attacks, Lanturn is very hard to take down without spreading delicious hax. I wish I could fit Surf on here as the coverage would be stellar but he's doing great the way he is.
@ Choice Scarf
Levitate
Timid
EVs: 4 HP/ 252 Spe/ 252 SpA
Move Set:
Air Slash
Thunderbolt
Shadow Ball
HP Grass
Comment:
He's not as haxy as he could be but I realized after initial testing that this team is pretty damn slow when I can't get my hax on and Rotom was a natural at using a Scarf so on it went. Rotom is a great choice to U-Turn into from Jirachi against Metagross. Most people don't even realize he is Scarfed if I do this, letting me do some quality damage. He's my back up if I don't spread enough paralysis and he counters some of the faster threats out there who lack a scarf of their own. Max speed is to tie other Rotom-Scarfs giving me a chance at least of winning. HP Grass is for bulky grounds (Swampert) who can give this team TONS of trouble due to Thunder Wave immunity and the ability to smack Jirachi around. He can also do great damage against Gyarados and Kingdra after a DD. Finally, he can murder Breloom who is a major pain if left alive, and can sometimes hax out a win against a paralyzed foe. He is very important to my team and pretty irreplaceable.
@ Leftovers
Adamant
No Guard
EVs: 252 HP/ 252 Atk/ 4 Spe
Move Set:
Dynamic Punch
Payback
Rest
Sleep Talk
Comment:
Originally a Sub-Bulk Up user which worked decently but just didn't hold up against sand storm teams which hurt my team a lot. With Rest-Talk he is a major pain to take down, allowing me to be a bit reckless in my prediction go for the kill. Usually, I Payback on my initial switch in, crippling/killing would-be Ghost switches. With them out of the way, I am free to reign confusing punches on my opponent, even while sleeping, and wreck havoc. He is a perfect switch in to the Pursuit users after Latias is dead letting him get his harass on early. As my main damage dealer, status absorber and "anchor" of my team, he can not be replaced. Period.
@ Lum Berry
Serene Grace
Modest
EVs: 252 HP/ 4 Spe/ 252 SpA
Move Set:
Air Slash
Aura Sphere
Nasty Plot
Roost
Comment:
A true terror once my opponent is mostly paralyzed. Using the above EVs is ok thanks to the paralysis support and adds a massive kick, especially after a Nasty Plot boost. He primary allure is being able to screw Blissey if I boost on the switch and boost again as her status attempt is deflected then going crazy with Air Slash and Aura Sphere, sealing her fate. Other than Machamp, Togekiss is my only "sure" bet to beat her as without either, I need some big hax from Jirachi or I am in huge trouble (only Lanturn can FEASIBLY win, and he has before). Basically, Togekiss is my finisher, crushing teams left and right after she has been set up with enough paralysis. No self-respecting hax team would lack Togekiss and mine has brutal power.
Overall Comment:
You probably hate the idea of this team, or at least facing it but trust me it is loads of fun and very effective. Hax can let you win a game you have no business winning against a team that counters yours so well, so why not exploit this and win the games you should win and a lot of the games you shouldn't?
However, it's not all sunshine and rainbows. Ground types can give this team headaches, especially Swampert and defensive Gliscor. SubTran is also a massive pain, mostly because my team is so slow and relies on status to stop the opponent. Other Sub users can be tricky but Heatran more so as he is so hard to switch into. Also, sand storm is a big problem. Only one pokemon is immune to it, and even then Jirachi doesn't have Leftovers to recover HP and Togekiss can't break even. Also, sand storm teams usually have an abundance of ground types which, as I said, are a big pain. I can still hax out a victory but it's hard. Celebi or Breloom are major considerations to help with this but it is very hard to find room for them.
Still, this is the best and most fun team I've made to date so I look forward to thoughts and comments.
Cheers!