If It's Broken
Why Fix It?
An RMT by DEMo_Gorgon47
Why Fix It?
An RMT by DEMo_Gorgon47
The Concept
As we all know, whether we accept it or not, the OU Metagame is extremely centralized. It is filled with overpowered and broken playstyles and Pokemon such as Rain and Genesect. So this is where my team was born. I aimed to show just how broken and unbalanced the Metagame really is. I decided to take a group of extremely broken Pokemon, put them on a team, and see how it faired-- and so far I haven't been disapointed. This team literally took 10 minutes to created, and it can relaibly take on much of the metagame. Now before I go any farther, I would like to give a shoutout to GaryTheGengar and CTC, whose RMT The Art of Peer Pressure, gave me some inspiration, as well as the sets for a few of my team members (namely Starmie). So now that I have given credit where it is due, please do not criticize me for the similarities between the teams, this team was never meant to be a bad copy cat team. I would also like to say that I cannot share any amazing battle stories where this team went toe-to-toe with some of the best players and teams on the ladder and won, nor do I myself have an impressive ladder ranking (I hover around the low 1700's). I play Pokemon for the fun and sport of it, and am very relaxed about it competitively. I do, however, believe this team has great potential, and in the hands of a very good battler would easily break into the top 100, probably even the top 25, and I really hope someone will use it and do that. But enough about me and history, let's move onto the team!!
As we all know, whether we accept it or not, the OU Metagame is extremely centralized. It is filled with overpowered and broken playstyles and Pokemon such as Rain and Genesect. So this is where my team was born. I aimed to show just how broken and unbalanced the Metagame really is. I decided to take a group of extremely broken Pokemon, put them on a team, and see how it faired-- and so far I haven't been disapointed. This team literally took 10 minutes to created, and it can relaibly take on much of the metagame. Now before I go any farther, I would like to give a shoutout to GaryTheGengar and CTC, whose RMT The Art of Peer Pressure, gave me some inspiration, as well as the sets for a few of my team members (namely Starmie). So now that I have given credit where it is due, please do not criticize me for the similarities between the teams, this team was never meant to be a bad copy cat team. I would also like to say that I cannot share any amazing battle stories where this team went toe-to-toe with some of the best players and teams on the ladder and won, nor do I myself have an impressive ladder ranking (I hover around the low 1700's). I play Pokemon for the fun and sport of it, and am very relaxed about it competitively. I do, however, believe this team has great potential, and in the hands of a very good battler would easily break into the top 100, probably even the top 25, and I really hope someone will use it and do that. But enough about me and history, let's move onto the team!!
The Team Builidng Process
First off, I wanna say I hate all weather except hail. So immediately the broken playstyle of rain and abusing Tornadus-T is out. Yes, they are broken, but I just refuse to stoop to that level. Instead I looked to the fast paced offensive playstyle that the metagame has shifted towards. Immediately I had two broken Pokemon picked out; Rock Polish Genesect (which I have used since Genesect was releases) and Sub+SD Garchomp. Both posses amazing typing, superb movepools, great typing with numerous reistances, great bulk, and the ability to set up with great ease. Heck, they are both being considered for Ubers, so no wonder I am using them here.
With Garchomp and Genesect I already had a great offensive backbone in place, and really could take this team in any direction I wanted. But to stay in the broken spirit I wanted a Pokemon who could cause switches, leave dents in the foes, and easily take out a couple Pokemon per match. So I decided on Techniloom, another personal favorite of mine.
Now my offensive core, as well as my lead core, was completed. From here i just had to patch up the weaknesses and glue the team. Looking at my team, I lacked an extremely bulky Ice and Dragon resist, a revenge killer, as well as way to get rid of the entry hazards that my team is extremely vunerable to. So without much thought I added GaryTheGengar and CTC's Starmie set and Choice Scarf Jirachi
From here all I really needed was some glue to hold the team together. Clearly at this point I had a weakness to Fighting and Ground type attacks, and to some extent Scizor and Terrakion. I also lacked a Stealth Rock user, as I did not want to risk having Jirachi locked into Stealth Rock and lose momentum. The only Pokemon in my mind that solved all those issues and filled all the requirements was Landorus-T's defensive pivot set. And once I added him I never regretted it, his ability to check physical attackers has saved me so many times its not even funny.
After playing around a bit and asking the advice of raters, I realized Starmie just wasn't pulling the wieght I expected it too. Yes, the set is amazing, but if you look at my team, no member is Stealth Rock weak. In fact, several members are resistant to it in fact. And as far as Spikes and Toxic Spikes go, they aren't as threatening thanks to my team's ability to reliably put presure on most of the metagame's spikers and stop them from setting up. So Starmie left, and in its place came Specially Defensive Rotom-W, and it has been great. It can reliably check all the biggest threats to my team, and in conjunction with Landorus-T and Jirachi, it makes a great defensive core to compliment my offensive core.
And that is my [new] final team as it stands right now.
The Team In Detail
Garchomp (M) @ Leftovers
Ability: Rough Skin
Nature: Jolly (+Spe, -SpA)
EV's: 4HP/252 Atk/252 Spe
- Substitute
- Sword Dance
- Dragon Claw
- Earthquake
Ability: Rough Skin
Nature: Jolly (+Spe, -SpA)
EV's: 4HP/252 Atk/252 Spe
- Substitute
- Sword Dance
- Dragon Claw
- Earthquake
The once banished king of OU has returned from tier of legends to wreck havoc upon the mortals in the metagame. Seriously, this guy is a beast. He is one of my three main leads, often times leading against Sun teams (For some reason people always Will-o-Wisp first, then switch). Setting up a Substitute is ridiculously easy, and then netting a Sword Dance is just cake. Even without a boost, this guy still punches holes though teams. If he doesn't lead, he then usually takes the role of late game sweeper, wrapping up the work the rest of the team did. His bulk is just amazing. I'm not kidding when I say he tanked a Mamoswine's Ice Shard and KO'd back, he is that strong! But then again, what do you expect from a Pokemon who has been banned to Ubers for nearly two and half generations?
Genesect (-) @ Expert Belt
Ability: Download
Nature: Modest (+SpA, -Atk)
EV's: 252 SpA/4 SpD/252 Spe
- Rock Polish
- Flamethrower
- Ice Beam
- Giga Drain
Ability: Download
Nature: Modest (+SpA, -Atk)
EV's: 252 SpA/4 SpD/252 Spe
- Rock Polish
- Flamethrower
- Ice Beam
- Giga Drain
The picture says it all: Genesect is firing his lazah, and you are in the way! Rock Polish Genesect is a favorite set of mine, and I have been using it since way back when everyone and their brother were using Choice Scarf Genesect. With unparalled coverage and the ability to get to +1 SpA and +2 Spe, it is easy to see why he is so broken. This guy will usually net me a whole host of Pokemon. Yeah, Genesect is great, and I love him to death, but seriously, he is SO broken!!
Breloom (F) @ Leftovers
Ability: Technician
Nature: Adamant (+Atk, -SpA)
EV's: 240 HP/252 Atk/16 Spe
- Spore
- Bullet Seed
- Mach Punch
-Stone Edge
Ability: Technician
Nature: Adamant (+Atk, -SpA)
EV's: 240 HP/252 Atk/16 Spe
- Spore
- Bullet Seed
- Mach Punch
-Stone Edge
I love Techniloom as much as I hate it. It is so versatile and threating most players are hard pressed to NOT have to sack something to it, and that goes for me as well when I face one. I run a rather unconventional Techniloom. I believe that it is a waste to max out Breloom's, as you really aren't outpacing any key threats, meanwhile by adding the HP EV's I can tank a Mamoswine's Ice Shard (because no one ever uses Icicle Crash against Breloom), and KO back with Bullet Seed or Mach Punch. I used to run Sword Dance, but I never used it, and it would piss me off to no end when someone would send in their Sleep Talking Tornudus-T and force me to switch to Jirachi. So now Stone Edge is there. Leftovers is there for longevity, as I believe that the power drop from using LO is made up for in the fact that I can attack more times than a standard Techniloom. 16 Speed EV's are there so I can super speed creep unboosted base 70's.
Jirachi (-) @ Choice Scarf
Ability: Serene Grace
Ability: Serene Grace
Nature: Jolly (+Spe, -SpA)
EV's: 252 Atk/4 SpD/252 Spe
- Iron Head
- Fire Punch
- U-turn
- Trick
- U-turn
- Trick
So cute, so small, and so... freakin' annoying!! I remember pulling my hair out every time I would be paraflinched haxed to death by this little guy. Now of course I love him, but still, sometimes GameFreak is just sadistic. Anyway, I owe many-a-battle to this little pixie. His great immunities and stats have allowed him to tank hits and flinch hax to death back. Unfortunately for me, my luck sucks, so instead of what should be a 60% flinch rate, I seem to have more of a 10%... ah well, Jirachi has still saved me and serves as a great check to Tornadus-T. As usual, the 4 SpD EV's stop Genesect from getting a +SpA boost on this guy.
Landorus-T (M) @ Leftovers
Ability: Intimidate
Ability: Intimidate
Nature: Impish (+Def, -SpA)
EV's: 196 HP/96 Atk/216 Def
- Stealth Rock
- Stealth Rock
- Earthquake
- Stone Edge
- U-Turn
- U-Turn
Yeah, he is looking at you punk, got a problem with him? Just kidding. But anyway, Landorus-T is my glue (more like putty really) to the team. He fills the gap in a defensive pivot, a Stealth Rock user, and the second part of my U-turn group. While he doesnt fair great in the rain, he does he job fantastically in almost every other situation, and does a great job a checking Terrakion and other physical threats. A great Pokemon and a great addition to the team.
Rotom-Wash (-) @ Leftovers
Ability: Levitate
Nature: Calm (+SpD, -Atk)
EV's: 248HP/ 32 SpA/228 SpD
- Hydro Pump
- Volt Switch
- Pain Split
- Thunder Wave
Ability: Levitate
Nature: Calm (+SpD, -Atk)
EV's: 248HP/ 32 SpA/228 SpD
- Hydro Pump
- Volt Switch
- Pain Split
- Thunder Wave
Yes, as a matter of fact, you are indeed all washed up. Rotom-W filled the gap the Starmie left. He can reliably check most Pokemon that I struggle against, and forms a great defensive core with Jirachi and Landorus-T. Rotom-W can also spread around Paralysis, meaning Jirachi can perform the good old Paraflinch tactic with his assistance. And he makes a great counter to Rain, Sand Storm, and some Sun teams. While I do miss the ability to negate weather, Rotom-W has so many pros that outweigh the almost nonexistant cons it is worth it.
Conclusion
Conclusion
Overall I am very pleased with the results of this team. While I am sure it has some weaknesses *coughraincough* with some clever playing a prediction it can hold its own against most playstyles and threats the OU metagame can throw at it and usually come out on top. Well, thanks for reading everyone. I look forward to your rates. If you like the team and wanna give it a Luvdisc go ahead, and if you wanna try it out for yourself give it a whirl, I hope someone out here can crack the top 100 with it. Once again, thanks =D