Iron Caliber
Merlin [Magneton] (N)
Nature: Modest (+1 Sp. Attack, -1 Attack)
Type: Electric/Steel
Electric: Electric STAB; immune to paralysis status.
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 70
Size Class: 2
Weight Class: 4
Base Rank Total: 18
EC: 5/9
MC: 0
AC: 2/5
Abilities: Sturdy / Magnet Pull / Analytic (H)
Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Magnet Pull (Trigger): Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch. In addition, this Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. Only the most recent Magnet Pull command on a target will affect them.
Ability Command: Activate Magnet Pull (Attract) - 5 En - The target's contact will fail against targets other than the user of Magnet Pull (Attract) for three (3) actions.
Ability Command: Activate Magnet Pull (Repulse) - 5 En - The target's contact attacks will fail against the user of Magnet Pull (Repulse) for three (3) actions.
Analytic (H) (Passive): If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Moves (23/72):
=====Level-Up=====
Zap Cannon
Electric Terrain
Tri Attack
Metal Sound
Tackle
Sonic Boom
Thunder Shock
Supersonic
Thunder Wave
Magnet Bomb
Spark
Mirror Shot
Lock-on
=====TM/HM=====
Flash Cannon
Thunderbolt
Discharge
Protect
Substitute
=====Tutor=====
Electroweb
Endure
Gravity
Iron Defense
Magic Coat
=====Other=====
Solid Gold
(Moonside) (Porygon2) (-)
Nature: Timid
Type: Normal
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Trace
Download
Analytic (HA LOCKED)
Stats:
Hp: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 69 (+15% Speed, + 8% Accuracy)
Size Class: 2
Weight Class:3
Base Rank Total: 18
EC: 4/9
MC: 0
AC: 4/5
Moves (29/76):
Zap Cannon
Magic Coat
Conversion 2 (*)
Tackle (*)
Sharpen (*)
Conversion (*)
Psybeam (*)
Agility (*)
Recover (*)
Magnet Rise (*)
Signal Beam
Recycle
Tri Attack
Electroweb (*)
Foul Play (*)
Gravity (*)
Icy Wind (*)
Pain Split (*)
Toxic
Hidden Power [Fighting]
Hyper Beam (*)
Solar Beam (*)
Psychic (*)
Shadow Ball (*)
Teleport
Bide
Skull Bash
Thunder Wave (*)
Endure
Jabba (SligGoo) (M)
Nature: Naughty
Type: Dragon
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Sap Sipper
Hydration
Gooey (HA LOCKER)
Stats:
Hp: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3 (-)
Spe: 60
Size Class: 2
Weight Class: 2
Base Rank Total: 17
EC: 4/9
MC: 0
AC: 4/5
Moves (24/44):
Tackle (*)
Bubble (*)
Absorb (*)
Protect (*)
Bide (*)
Dragon Breath (*)
Rain Dance (*)
Flail
Body Slam
Muddy Water
Acid Armor (*)
Counter (*)
Endure (*)
Iron Tail (*)
Poison Tail (*)
Toxic (*)
Thunderbolt (*)
Double Team
Sludge Wave (*)
Rest
Rock Slide (*)
Infestation (*)
Sleep Talk
Substitute
B2P2 2v2 NFE Doubles
All Abilities
Training Items Only
ASB Arena
2 Substitutions
2 Recoveries
5 Chills
DQ: 24 Hr
S0L1D G0LD Sends out Porygon2 and Sliggoo; Equip items (Trace if desired)
Iron Caliber Sends out Doublade and Magneton; Equip items and order
S0L1D G0LD Orders
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Excalibur [Doublade] (♂)
Nature: Brave (+1 Attack, Speed /1.15, -10% Evasion)
Type: Steel/Ghost
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 6
SpA: Rank 2
SpD: Rank 2
Spe: 30 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 18
EC: 5/9
MC: 2
AC: N/A
Abilities: No Guard
No Guard (Passive): This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Dodge, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Moves (19/54):
=====Level-Up=====
Tackle
Swords Dance
Fury Cutter
Metal Sound
Pursuit
Autotomize
Shadow Sneak
Aerial Ace
Retaliate
Night Slash
Sacred Sword
=====Egg=====
Destiny Bond
Wide Guard
=====TM/HM=====
Protect
Gyro Ball
Flash Cannon
Rock Slide
Substitute
=====Tutor=====
Shock Wave
Magnet Rise
Spite
=====Other=====


Excalibur [Doublade] (♂)
Caliber served under a certain king some centuries ago. How long or who for is still unknown. The king's divine Aegislash produced offspring that would be passed down to His Majesty's highest officers; one such offspring was the lowly Excalibur. Though Caliber cannot remember quite yet, Excalibur was his first Pokemon partner in war, and was the same Pokemon that waited hundreds of years for its master to be resurrected. Though somewhat hesitant to action, Excalibur's bravery and attention to detail in leadership are top-notch.
Type: Steel/Ghost
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 6
SpA: Rank 2
SpD: Rank 2
Spe: 30 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 18
EC: 5/9
MC: 2
AC: N/A
Abilities: No Guard
No Guard (Passive): This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Dodge, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Moves (19/54):
=====Level-Up=====
Tackle
Swords Dance
Fury Cutter
Metal Sound
Pursuit
Autotomize
Shadow Sneak
Aerial Ace
Retaliate
Night Slash
Sacred Sword
=====Egg=====
Destiny Bond
Wide Guard
=====TM/HM=====
Protect
Gyro Ball
Flash Cannon
Rock Slide
Substitute
=====Tutor=====
Shock Wave
Magnet Rise
Spite
=====Other=====


Merlin [Magneton] (N)
Pokemon like Magnemite didn't exist back in Caliber's time, so one could only imagine his surprise at finding a floating Electric-type Pokemon. Caliber named the captured Magnemite Merlin, after a powerful wizard of legend. After all, how else could a Pokemon defy gravity without wings or ghostly powers? Three of them stuck together perplexed Caliber even more. Magnets sure work in mysterious ways!
Type: Electric/Steel
Electric: Electric STAB; immune to paralysis status.
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 70
Size Class: 2
Weight Class: 4
Base Rank Total: 18
EC: 5/9
MC: 0
AC: 2/5
Abilities: Sturdy / Magnet Pull / Analytic (H)
Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Magnet Pull (Trigger): Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch. In addition, this Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. Only the most recent Magnet Pull command on a target will affect them.
Ability Command: Activate Magnet Pull (Attract) - 5 En - The target's contact will fail against targets other than the user of Magnet Pull (Attract) for three (3) actions.
Ability Command: Activate Magnet Pull (Repulse) - 5 En - The target's contact attacks will fail against the user of Magnet Pull (Repulse) for three (3) actions.
Analytic (H) (Passive): If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Moves (23/72):
=====Level-Up=====
Zap Cannon
Electric Terrain
Tri Attack
Metal Sound
Tackle
Sonic Boom
Thunder Shock
Supersonic
Thunder Wave
Magnet Bomb
Spark
Mirror Shot
Lock-on
=====TM/HM=====
Flash Cannon
Thunderbolt
Discharge
Protect
Substitute
=====Tutor=====
Electroweb
Endure
Gravity
Iron Defense
Magic Coat
=====Other=====
Solid Gold

(Moonside) (Porygon2) (-)
Nature: Timid
Type: Normal
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Trace
Download
Analytic (HA LOCKED)
Stats:
Hp: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 69 (+15% Speed, + 8% Accuracy)
Size Class: 2
Weight Class:3
Base Rank Total: 18
EC: 4/9
MC: 0
AC: 4/5
Moves (29/76):
Zap Cannon
Magic Coat
Conversion 2 (*)
Tackle (*)
Sharpen (*)
Conversion (*)
Psybeam (*)
Agility (*)
Recover (*)
Magnet Rise (*)
Signal Beam
Recycle
Tri Attack
Electroweb (*)
Foul Play (*)
Gravity (*)
Icy Wind (*)
Pain Split (*)
Toxic
Hidden Power [Fighting]
Hyper Beam (*)
Solar Beam (*)
Psychic (*)
Shadow Ball (*)
Teleport
Bide
Skull Bash
Thunder Wave (*)
Endure

Jabba (SligGoo) (M)
Nature: Naughty
Type: Dragon
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Sap Sipper
Hydration
Gooey (HA LOCKER)
Stats:
Hp: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3 (-)
Spe: 60
Size Class: 2
Weight Class: 2
Base Rank Total: 17
EC: 4/9
MC: 0
AC: 4/5
Moves (24/44):
Tackle (*)
Bubble (*)
Absorb (*)
Protect (*)
Bide (*)
Dragon Breath (*)
Rain Dance (*)
Flail
Body Slam
Muddy Water
Acid Armor (*)
Counter (*)
Endure (*)
Iron Tail (*)
Poison Tail (*)
Toxic (*)
Thunderbolt (*)
Double Team
Sludge Wave (*)
Rest
Rock Slide (*)
Infestation (*)
Sleep Talk
Substitute
B2P2 2v2 NFE Doubles
All Abilities
Training Items Only
ASB Arena
2 Substitutions
2 Recoveries
5 Chills
DQ: 24 Hr
S0L1D G0LD Sends out Porygon2 and Sliggoo; Equip items (Trace if desired)
Iron Caliber Sends out Doublade and Magneton; Equip items and order
S0L1D G0LD Orders
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