I'm getting a diaper advertisement on here, I'm upset

Iron Caliber

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doublade.gif
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doublade.gif
~
Excalibur [Doublade] (♂)
Caliber served under a certain king some centuries ago. How long or who for is still unknown. The king's divine Aegislash produced offspring that would be passed down to His Majesty's highest officers; one such offspring was the lowly Excalibur. Though Caliber cannot remember quite yet, Excalibur was his first Pokemon partner in war, and was the same Pokemon that waited hundreds of years for its master to be resurrected. Though somewhat hesitant to action, Excalibur's bravery and attention to detail in leadership are top-notch.
Nature: Brave (+1 Attack, Speed /1.15, -10% Evasion)

Type: Steel/Ghost
Steel:
Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 6
SpA: Rank 2
SpD: Rank 2
Spe: 30 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 18

EC: 5/9
MC: 2
AC: N/A

Abilities: No Guard
No Guard (Passive): This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Dodge, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Moves (19/54):
=====Level-Up=====
Tackle
Swords Dance
Fury Cutter
Metal Sound
Pursuit
Autotomize
Shadow Sneak
Aerial Ace
Retaliate
Night Slash
Sacred Sword
=====Egg=====
Destiny Bond
Wide Guard
=====TM/HM=====
Protect
Gyro Ball
Flash Cannon
Rock Slide
Substitute
=====Tutor=====
Shock Wave
Magnet Rise
Spite
=====Other=====
magneton.gif
magneton.gif

Merlin [Magneton] (N)
Pokemon like Magnemite didn't exist back in Caliber's time, so one could only imagine his surprise at finding a floating Electric-type Pokemon. Caliber named the captured Magnemite Merlin, after a powerful wizard of legend. After all, how else could a Pokemon defy gravity without wings or ghostly powers? Three of them stuck together perplexed Caliber even more. Magnets sure work in mysterious ways!
Nature: Modest (+1 Sp. Attack, -1 Attack)

Type: Electric/Steel
Electric: Electric STAB; immune to paralysis status.
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 70
Size Class: 2
Weight Class: 4
Base Rank Total: 18

EC: 5/9
MC: 0
AC: 2/5

Abilities: Sturdy / Magnet Pull / Analytic (H)
Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Magnet Pull (Trigger): Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch. In addition, this Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. Only the most recent Magnet Pull command on a target will affect them.
Ability Command: Activate Magnet Pull (Attract) - 5 En - The target's contact will fail against targets other than the user of Magnet Pull (Attract) for three (3) actions.
Ability Command: Activate Magnet Pull (Repulse) - 5 En - The target's contact attacks will fail against the user of Magnet Pull (Repulse) for three (3) actions.
Analytic (H) (Passive): If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Moves (23/72):
=====Level-Up=====
Zap Cannon
Electric Terrain
Tri Attack
Metal Sound
Tackle
Sonic Boom
Thunder Shock
Supersonic
Thunder Wave
Magnet Bomb
Spark
Mirror Shot
Lock-on
=====TM/HM=====
Flash Cannon
Thunderbolt
Discharge
Protect
Substitute
=====Tutor=====
Electroweb
Endure
Gravity
Iron Defense
Magic Coat
=====Other=====

Solid Gold

yxrhXZU.png

(Moonside) (Porygon2) (-)
Nature: Timid
Type: Normal

Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

Trace

Download

Analytic (HA LOCKED)

Stats:

Hp: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 69 (+15% Speed, + 8% Accuracy)
Size Class: 2
Weight Class:3
Base Rank Total: 18

EC: 4/9
MC: 0
AC: 4/5

Moves (29/76):

Zap Cannon
Magic Coat
Conversion 2 (*)
Tackle (*)
Sharpen (*)
Conversion (*)
Psybeam (*)
Agility (*)
Recover (*)
Magnet Rise (*)
Signal Beam
Recycle
Tri Attack

Electroweb (*)
Foul Play (*)
Gravity (*)
Icy Wind (*)
Pain Split (*)

Toxic
Hidden Power [Fighting]
Hyper Beam (*)
Solar Beam (*)
Psychic (*)
Shadow Ball (*)
Teleport
Bide
Skull Bash
Thunder Wave (*)
Endure
mwC2shy.png

Jabba (SligGoo) (M)
Nature: Naughty
Type: Dragon

Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

Sap Sipper

Hydration

Gooey (HA LOCKER)

Stats:

Hp: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3 (-)
Spe: 60
Size Class: 2
Weight Class: 2
Base Rank Total: 17

EC: 4/9
MC: 0
AC: 4/5

Moves (24/44):

Tackle (*)
Bubble (*)
Absorb (*)
Protect (*)
Bide (*)
Dragon Breath (*)
Rain Dance (*)
Flail
Body Slam
Muddy Water

Acid Armor (*)
Counter (*)
Endure (*)
Iron Tail (*)
Poison Tail (*)

Toxic (*)
Thunderbolt (*)
Double Team
Sludge Wave (*)
Rest
Rock Slide (*)
Infestation (*)
Sleep Talk
Substitute

B2P2 2v2 NFE Doubles
All Abilities
Training Items Only
ASB Arena
2 Substitutions
2 Recoveries
5 Chills
DQ: 24 Hr

S0L1D G0LD Sends out Porygon2 and Sliggoo; Equip items (Trace if desired)
Iron Caliber Sends out Doublade and Magneton; Equip items and order
S0L1D G0LD Orders
 
Last edited:
I'll take the second order I'm entitled to for putting out the challenge, thanks :p.

yxrhXZU.png

Moosnide @ Exp Share

[TRACE ---> Magnet Pull]

mwC2shy.png

Jabba @ Exp Share
 
Wait, someone posted in here? Thanks for nothing, alerts. Now I get to order from my phone!

Doublade and Magneton both have Exp.Shares.

Doublade: Sacred Sword (Porygon2) ~ Gyro Ball (Porygon2) ~ Sacred Sword (Porygon2)
IF Porygon2 Bides, THEN protect A3

Magneton: Electroweb ~ Thunderbolt (Porygon2) ~ Thunderbolt (Porygon2)
If Porygon2 Bides, THEN Flash Cannon (Sliggoo) on A2 and A3
If Sliggoo Bides AND the previous sub activated THEN Protect A3
 
Porygon2:

Activate Magnet Pull (Repulse [Doublade]) - Shadow Ball (Doublade) - Dark Matter Cannon (Shadow Ball + Hyper Beam [Doublade])
If your target has fainted when you would act, target your other foe.

Sliggoo:

Muddy Water - Muddy Water - Thunderbolt + Thunderbolt (Doublade)
If your target has fainted when you would act, use Muddy Water + Muddy Water that action instead.
 
porygon2.gif
@ Exp Share
Trace / Download
100 HP | 100 EN
2/3/4/3/69 (+8% Accuracy)
STATUS: OK

sliggoo.gif
@ Exp Share
Sap Sipper / Hydration
100 HP | 100 EN
4/2/3/3/60
STATUS: OK

--------------------VS.--------------------

doublade.gif
@ Exp Share
No Guard
90 HP | 100 EN
5/6/2/2/30 (-10% Evasion)
STATUS: OK

magneton.gif
@ Exp Share
Sturdy / Magnet Pull
90 HP | 100 EN
1/3/6/3/70
STATUS: OK

(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit.)

Speed Order
Magneton: 70
Porygon2: 69
Sliggoo: 60
Doublade: 30

Porygon2 replaces Trace with Magnet Pull! -6 EN
Porygon2 receives an update! Special Attack has been increased.


A1

Magneton uses Electroweb! (No crits, Porygon2 and Sliggoo -1 Speed)
Porygon2 HIT: YES (3182<9500)
Sliggoo HIT: YES (5884<9500)
Porygon2 CRIT: NO (7416>625)
Sliggoo CRIT: NO (2878>625)
Porygon2: 4.5 + 3 + 4.5 + 2 = 14 DMG
Sliggoo: (4.5 + 3 + 4.5) x 0.67 + 2 = 10 DMG
-4 EN

Porygon2: -1 Speed
Sliggoo: -1 Speed

Porygon2 magnetically pushes Doublade away!
Doublade's contact moves can't connect!
-5 EN

Sliggoo uses Muddy Water! (No crits, Magneton's accuracy is lowered)
Magneton HIT: YES (2420<8500)
Doublade CRIT: NO (7749>625)
Magneton CRIT: NO (4478>625)
Doublade EFFECT: NO (8443>3000)
Magneton EFFECT: YES (2602<3000)
Doublade: 6.75 + 1.5 = 8.25 DMG
Magneton: 5.75 DMG
-7 EN

Magneton's struggling to see through the grime. -1 Accuracy

Doublade uses Sacred Sword! (Repulsed)
Doublade swings wildly, but is pushed away!
-7 EN

A2

New Speed Order

Magneton: 70
Porygon2: 39
Sliggoo: 34
Doublade: 30

Magneton uses Thunderbolt! (Miss)
HIT: NO (7701>7500)
Miss...
-6 EN

Porygon uses Shadow Ball! (No crit or debuff)
CRIT: NO (2325>625)
EFFECT: NO (6081>2000)
Doublade: (8 + 3) x 1.5 = 16.5 DMG
-6 EN


Sliggoo uses Muddy Water! (Doublade gets a critical hit, Doublade's accuracy is lowered)
Magneton HIT: YES (1208<8500)
Doublade CRIT: YES (424<625)
Magneton CRIT: NO (3887>625)
Doublade EFFECT: YES (29<3000)
Magneton EFFECT: NO (9470>3000)
Doublade: 6.75 + 3 + 1.5 = 11.25 DMG
Magneton: 5.75 DMG
-11 EN

Doublade's accuracy is lowered, but does he care? -1 Accuracy

Doublade uses Gyro Ball! (Repulsed)
Doublade swings wildly, but is pushed away!
-6 EN

A3

Magneton uses Thunderbolt! (Describe calcs)
HIT: YES (881<7500)
CRIT: NO (9267>625)
EFFECT: NO (8286>1000)
Porygon2: 9 + 3 + 4.5 + 2 = 18.5 DMG
-10 EN


Doublade uses Sacred Sword! (Repulsed)
Doublade swings wildly, but is pushed away!
-7 EN

Porygon2 uses Dark Matter Cannon! (No crit, Doublade's Special Defense fell)
CRIT: NO (5784>625)
EFFECT: YES (276<2000)
(23 + 3) x 1.5 + 2 = 41 DMG
-28 EN

Doublade's Special Defense crumbles! -1 Special Defense

Sliggoo uses THUNDERSTRUCK! (Describe calcs)
CRIT: NO (6101>625)
EFFECT: NO (9685>2000)
20.25 + 3 + 2 25.25 DMG
-31.5 EN


Doublade faints from its injuries!

Magneton's repulsion fades.

Porygon2:-33 HP,-45 EN
Sliggoo:-10 HP,-50 EN
Doublade:-102 HP,-20 EN
Magneton:-12 HP,-20 EN

porygon2.gif
@ Exp Share
Magnet Pull / Download
67 HP | 55 EN
2/3/4/3/39 (+8% Accuracy)
STATUS: Traced! (Magnet Pull, 3a), +1 Special Attack, -1 Speed

sliggoo.gif
@ Exp Share
Sap Sipper / Hydration
90 HP | 50 EN
4/2/3/3/34
STATUS: -1 Speed

--------------------VS.--------------------

doublade.gif
@ Exp Share
No Guard
HPKO | 80 EN
5/6/2/2/30 (-10% Evasion)
STATUS: RIP

magneton.gif
@ Exp Share
Sturdy / Magnet Pull
78 HP | 80 EN
1/3/6/3/70
STATUS: -1 Accuracy

S0L1D G0LD Orders
Iron Caliber Orders
 
Porygon2:

Cooldown (Tackle [Magneton]) - Hidden Power [Magneton] - Hidden Power [Magneton]
If your target is under the effects of a successful p/e move when you would act, Chill that action.
If your Target Dodges successfully, use Electroweb that action.

Sliggoo:

Cooldown (Muddy Water) - Muddy Water - Infestation (Magneton)
If Magneton is under the effects of a successful p/e move when you would act, Chill that action and Push back.
If you are unable to act, push back.
 
magneton.gif
Zap Cannon ~ Zap Cannon ~ {Thunderbolt + Zap Cannon} (all at Porygon2)
IF {Thunderbolt+Zap Cannon} is infeasible THEN {Zap Cannon+Zap Cannon}
(OH NO)
{OH NO}
[OH NO]
 
porygon2.gif
@ Exp Share
Magnet Pull / Download
67 HP | 55 EN
2/3/4/3/39 (+8% Accuracy)
STATUS: Traced! (Magnet Pull, 3a), +1 Special Attack, -1 Speed

sliggoo.gif
@ Exp Share
Sap Sipper / Hydration
90 HP | 50 EN
4/2/3/3/34
STATUS: -1 Speed

--------------------VS.--------------------

magneton.gif
@ Exp Share
Sturdy / Magnet Pull
78 HP | 80 EN
1/3/6/3/70
STATUS: -1 Accuracy

(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit.)

Speed Order
Magneton: 70
Porygon2: 39
Sliggoo: 34

A1

Magneton uses Zap Cannon! (Miss)
HIT: NO (7630>3750)
-8 EN

Sliggoo and Porygon2 are having a nap together.

A2

Magneton uses Zap Cannon! (No crit, Porygon2 is paralyzed)
HIT: YES (3022<3750)
CRIT: NO (7004>625)
Porygon2: 10 + 3 + 4.5 = 17.5 DMG
-12 EN


Porygon2 is paralyzed! (25%)

Porygon2 uses Hidden Power! (No crit)
PARA: NO (9569>2500)
CRIT: NO (5354>625)
Magneton: (5 + 1.5) x 2.25 + 2 = 16.625 DMG
-4 EN


Sliggoo uses Muddy Water! (Describe calcs)
HIT: YES (1334<8500)
CRIT: NO (9085>625)
EFFECT: NO (8607>3000)
Magneton: 8 DMG
-7 EN


A3

Sliggoo uses Infestation! (No crit)
CRIT: NO (4323>625)
Magneton: (3 + 1.5) x 0.67 = 3 DMG
-5 EN


Porygon2 uses Hidden Power! (No crit)
PARA: NO (5434>2500)
CRIT: NO (3053>625)
Magneton: (5 + 1.5) x 2.25 + 2 = 16.625 DMG
-8 EN


Magneton uses Pulsar Cannon! (Describe calcs)
HIT: YES (2595<5625)
CRIT: NO (1893>625)
Porygon2: 19 + 3 + 4.5 = 26.5 DMG
-36 EN

Magneton takes 2 damage from insects!


Porygon2:-44 HP,-12 EN
Sliggoo:-0 HP,-12 EN
Magneton:-46 HP,-56 EN

(I put -1 bap to all moves against sturdy)

porygon2.gif
@ Exp Share
Trace / Download
23 HP | 43 EN
2/3/4/3/17 (+8% Accuracy)
STATUS: +1 Special Attack, Paralyzed (20%)

sliggoo.gif
@ Exp Share
Sap Sipper / Hydration
90 HP | 38 EN
4/2/3/3/60
STATUS: OK

--------------------VS.--------------------

magneton.gif
@ Exp Share
Sturdy / Magnet Pull
32 HP | 24 EN
1/3/6/3/70
STATUS: Cooldown, Infestation (3a)

Iron Caliber Orders
S0L1D G0LD Orders
 
Last edited:
magneton.gif

Cooldown ~ Zap Cannon (Porygon2)~ Zap Cannon (Porygon2)
IF Porygon2 is under the effects of a P/E move when you would act THEN Thunder Wave (Sliggoo) on the first instance and Electric Terrain on the second, pushing back each time.
(POSSIBLE REDEMPTION?)
{HOPE IS LOST.}
[ATTACK ANYWAYS.]
 
Please mark down Magneton's Infestation and add the according 2 damage to it.

Porygon2:

Recover - Hidden Power (Magenton) - Chill
If you are fully paralyzed, push back.
If your target has fainted when you would act, Chill that action.

Sliggoo:

Muddy Water - Muddy Water - Chill
If your target has fainted when you would act, Chill that action.
 
porygon2.gif
@ Exp Share
Trace / Download
23 HP | 43 EN
2/3/4/3/17 (+8% Accuracy)
STATUS: +1 Special Attack, Paralyzed (20%)

sliggoo.gif
@ Exp Share
Sap Sipper / Hydration
90 HP | 38 EN
4/2/3/3/60
STATUS: OK

--------------------VS.--------------------

magneton.gif
@ Exp Share
Sturdy / Magnet Pull
32 HP | 24 EN
1/3/6/3/70
STATUS: Cooldown, Infestation (3a)

(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit.)

Magneton: 70
Sliggoo: 60
Porygon2: 17

A1

Magneton is cooling down.

Sliggoo uses Muddy Water! (No crit, Magneton's accuracy is lowered)
HIT: YES (1402<8500)
CRIT: NO (2364>625)
EFFECT: YES (2357<3000)
Magneton: 8 DMG
-7 EN
Magneton's Accuracy is further ruined! -1 Accuracy


Porygon2 uses Recover! (Fully paralyzed)
PARA: YES (1245<2000)
Bzzzzzt.

Magneton loses 2 HP.

A2

Magneton uses Zap Cannon! (Miss)
HIT: NO (6839>3000)
Miss...
-20 EN

Sliggoo uses Muddy Water! (No crit, Magneton's accuracy is lowered)
HIT: YES (2744<8500)
CRIT: NO (7252>625)
EFFECT: YES (822<3000)
Magneton: 8 DMG
-11 EN
Magneton's Accuracy is further ruined! -1 Accuracy


Porygon2 uses Recover! (+20 HP)
PARA: NO (3612>1000)
+20 HP
-11 EN

Magneton loses 2 HP.

A3

Magneton uses Zap Cannon! (Miss)
HIT: NO (4637>3000)
Miss...
-24 EN

Magneton faints from exhaustion!


Porygon and Sliggoo both chill.
+12 HP

PARA: NO (4869>1000)

Porygon2: +12 HP,+1 EN
Sliggoo: -0 HP,-6 EN
Magneton: -20 HP,-44 EN

porygon2.gif
@ Exp Share
Trace / Download
35 HP | 44 EN
2/3/4/3/17 (+8% Accuracy)
STATUS: +1 Special Attack, Paralyzed (5%)

sliggoo.gif
@ Exp Share
Sap Sipper / Hydration
90 HP | 32 EN
4/2/3/3/60
STATUS: OK

--------------------VS.--------------------

magneton.gif
@ Exp Share
Sturdy / Magnet Pull
12 HP | ENKO
1/3/6/3/70
STATUS: RIP


Iron Caliber gets +1 CC; Doublade gets +1 EC, +3 MC; Magneton gets +1 EC, +3 MC, +1 AC
S0L1D G0LD gets +1 CC; Porygon2 gets +1 EC, +3 MC, +1 AC; Sliggoo gets +1 EC, +3 MC, +1 AC, +2 KOC

I get 6 UC
 
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