Hello!
I'm Annalysia and this team has become my main,
quickly becoming one of my favorites.
Its main focus is abusing rain while stalling out the enemy the best I can.
It has proven to be very effective.
Here's a little sneak preview:
Here we go:
Politoed@Leftovers
Ability: Drizzle
Nature: Calm
EVs: (252 HP / 252 SpD / 4 Def)
Moveset:
~ Hypnosis
~ Protect
~ Perish Song
~ Scald
Politoed is an overused lead, but there's a reason for that. With the ability to bring an endless rain, he holds his own. I chose a Calm nature and HP/SpD EVs to become a decent special sponge. Hypnosis helps shut down a threat, while Perish Song helps force switches. For prediction or an additional stall turn, I abuse Protect. Scald is for a STAB move, with an ability to burn many threats immune to Toxic Spikes.
Sableye@Leftovers
Ability: Prankster
Nature: Bold
EVs: (252 HP / 252 Def / 4 SpD)
Moveset:
~ Will-o-wisp
~ Taunt
~ Recover
~ Night Shade
Sableye is an amazing piece of glue for my team. Taunt helps shut down status boosters and the like. Will-o-wisp goes together with a few of my members holding Scald to shut down the many physical threats immune to Toxic Spikes. Priority Recover is wonderful for stalling, while Night Shade is a reliable attack that hits everything bar normal types. The Nature and EVs chosen are to enhance Sableye's ability to tank physical hits, since it lacks base stats.
Ferrothorn@Leftovers
Ability: Iron Barbs
Nature: Relaxed
EVs: (252 HP / 48 Def / 208 SpD)
Moveset:
~ Stealth Rocks
~ Spikes
~ Gyro Ball
~ Power Whip
Ferrothorn is a wonderful addition to any Rain team, helping pad his dreadful resistance to fire-type attacks. Stealth Rocks and Spikes desperately aid my team in entry hazards. Gyro Ball and Power Whip are just for STAB attacks that hit for a decent amount of damage. I chose leftovers over a shed shell, as without leech seed he lacks recovery. Also, in the rain, he fears Magnezone's Hidden Power [Fire] much less, being able to fire off a few Spikes before going down.
Tentacruel@Black Sludge
Ability: Rain Dish
Nature: Bold
EVs: (252 HP / 240 Def / 16 Spe)
Moveset:
~ Rapid Spin
~ Toxic Spikes
~ Scald
~ Protect
Tentacruel, oh Tentacruel. One of my favorite Toxic Spike abusers in the game. Even better, he's able to Spin away enemy hazards, greatly increasing my teams stalling capabilities. Scald works similarly to Politoed's, while Protect allows Tentacruel to have decent recovery with Leftovers and Rain Dish. Tentacruel is a huge addition to my team, providing the Toxic Spikes I need to stall.
Conkeldurr@Leftovers
Ability: Guts
Nature: Adamant
EVs: (120 HP / 252 Atk / 136 SpD)
Moveset:
~ Bulk Up
~ Drain Punch
~ Mach Punch
~ Stone Edge
This guy is a pure beast, and the main reason any team should have fighting resistance on their team. With Guts, he's able to absorb a Thunder Wave or Will-O-Wisp and receive a nice bonus to his attack. After just one Bulk Up, Conkeldurr becomes considerably hard to take down, especially when combined with Drain Punch. Mach Punch helps take down speedier opponents attempting to jump the gun. Stone Edge hits fliers and fire-types quite hard, namely Ninetales attempting to rain on my parade... oh wai-
Overall, Conkeldurr helps destroy both Ninetales and Tyranitar, making him a wonderful asset to my team.
Dragonite@Leftovers
Ability: Multiscale
Nature: Quiet
EVs: (224 HP / 252 SpA / 32 Spe)
Moveset:
~ Hurricane
~ Thunder
~ Roost
~ Dragon Tail
Dragonite makes a wonderful tank, even more so when abused in Rain and with the ability Multiscale. Hurricane is a dangerous STAB move, able of causing confusion as well as hitting hard. Thunder helps his coverage, crippling water-types attempting to abuse the rain as well. Roost works wonderfully with Multiscale, making Dragonite tough to wear down. Dragon Tail helps shuffle the team around and force boosters out of my way. With his bulk and power, Dragonite is a force to be reckoned with.
Thanks for taking the time to rate my team!
I'm open to all sorts of criticism and suggestions, and I hope you have lots of both. Hope to see you around!
-- Annalysia
I'm Annalysia and this team has become my main,
quickly becoming one of my favorites.
Its main focus is abusing rain while stalling out the enemy the best I can.
It has proven to be very effective.
Here's a little sneak preview:
Here we go:
Politoed@Leftovers
Ability: Drizzle
Nature: Calm
EVs: (252 HP / 252 SpD / 4 Def)
Moveset:
~ Hypnosis
~ Protect
~ Perish Song
~ Scald
Politoed is an overused lead, but there's a reason for that. With the ability to bring an endless rain, he holds his own. I chose a Calm nature and HP/SpD EVs to become a decent special sponge. Hypnosis helps shut down a threat, while Perish Song helps force switches. For prediction or an additional stall turn, I abuse Protect. Scald is for a STAB move, with an ability to burn many threats immune to Toxic Spikes.
Sableye@Leftovers
Ability: Prankster
Nature: Bold
EVs: (252 HP / 252 Def / 4 SpD)
Moveset:
~ Will-o-wisp
~ Taunt
~ Recover
~ Night Shade
Sableye is an amazing piece of glue for my team. Taunt helps shut down status boosters and the like. Will-o-wisp goes together with a few of my members holding Scald to shut down the many physical threats immune to Toxic Spikes. Priority Recover is wonderful for stalling, while Night Shade is a reliable attack that hits everything bar normal types. The Nature and EVs chosen are to enhance Sableye's ability to tank physical hits, since it lacks base stats.
Ferrothorn@Leftovers
Ability: Iron Barbs
Nature: Relaxed
EVs: (252 HP / 48 Def / 208 SpD)
Moveset:
~ Stealth Rocks
~ Spikes
~ Gyro Ball
~ Power Whip
Ferrothorn is a wonderful addition to any Rain team, helping pad his dreadful resistance to fire-type attacks. Stealth Rocks and Spikes desperately aid my team in entry hazards. Gyro Ball and Power Whip are just for STAB attacks that hit for a decent amount of damage. I chose leftovers over a shed shell, as without leech seed he lacks recovery. Also, in the rain, he fears Magnezone's Hidden Power [Fire] much less, being able to fire off a few Spikes before going down.
Tentacruel@Black Sludge
Ability: Rain Dish
Nature: Bold
EVs: (252 HP / 240 Def / 16 Spe)
Moveset:
~ Rapid Spin
~ Toxic Spikes
~ Scald
~ Protect
Tentacruel, oh Tentacruel. One of my favorite Toxic Spike abusers in the game. Even better, he's able to Spin away enemy hazards, greatly increasing my teams stalling capabilities. Scald works similarly to Politoed's, while Protect allows Tentacruel to have decent recovery with Leftovers and Rain Dish. Tentacruel is a huge addition to my team, providing the Toxic Spikes I need to stall.
Conkeldurr@Leftovers
Ability: Guts
Nature: Adamant
EVs: (120 HP / 252 Atk / 136 SpD)
Moveset:
~ Bulk Up
~ Drain Punch
~ Mach Punch
~ Stone Edge
This guy is a pure beast, and the main reason any team should have fighting resistance on their team. With Guts, he's able to absorb a Thunder Wave or Will-O-Wisp and receive a nice bonus to his attack. After just one Bulk Up, Conkeldurr becomes considerably hard to take down, especially when combined with Drain Punch. Mach Punch helps take down speedier opponents attempting to jump the gun. Stone Edge hits fliers and fire-types quite hard, namely Ninetales attempting to rain on my parade... oh wai-
Overall, Conkeldurr helps destroy both Ninetales and Tyranitar, making him a wonderful asset to my team.
Dragonite@Leftovers
Ability: Multiscale
Nature: Quiet
EVs: (224 HP / 252 SpA / 32 Spe)
Moveset:
~ Hurricane
~ Thunder
~ Roost
~ Dragon Tail
Dragonite makes a wonderful tank, even more so when abused in Rain and with the ability Multiscale. Hurricane is a dangerous STAB move, able of causing confusion as well as hitting hard. Thunder helps his coverage, crippling water-types attempting to abuse the rain as well. Roost works wonderfully with Multiscale, making Dragonite tough to wear down. Dragon Tail helps shuffle the team around and force boosters out of my way. With his bulk and power, Dragonite is a force to be reckoned with.
Thanks for taking the time to rate my team!
I'm open to all sorts of criticism and suggestions, and I hope you have lots of both. Hope to see you around!
-- Annalysia