Hey everyone, I’m Count Riario and this is my first RMT team! I have been playing RU for a few weeks now and got to learn it due to the tutoring program, and I’ve fallen in love with the semistall of the tier!
Teambuilding process:
The first ‘mons on every semistall team are very standard – and incredibly good. The RegiMola core is infamous for a reason: Together, they wall an enormous amount of threats in the RU tier. There are but a few that can break through this tier “easily”. And hey, they are just the first two.
The next thing every one of my semistall teams has is a fairy type with heal bell/aromatherapy: This is to check both fighting types and get rid of status effects. The choice between granbull and aromatisse isn’t as easy, but I personally prefer aroma for a few reasons: First, I like the wish support. It is way worse of a wisher than Mola is, but it can still be extremely helpful. Second: I don’t like to miss play rough. Moonblast is strong, has a chance of spatk drops and never misses, it’s very spammable. Last but not least: Aroma is bulkier than Granbull all around, and cannot be taunted.
Then, I decided I wanted to add a defogger. Hazards really hurt this kind of playstyle, so I wanted at least the option to defog them away, with a fast mon in flygon. It’s also my electric immunity (very helpful for alo) and a very hard and yet fast hitter with (jolly) band.
Next I decided to add virizion. With Dugtrio being banned (God bless), this opened up the room for virizion to shine even more in this meta. With its fast speed, its good bulk and great STABs to break through regimola cores, this Pokémon fits on nearly every team.
Last but not least, I decided to add houndoom. I haven’t used houndoom much in this tier before, but I noticed that besides diancie, nothing really enjoys switching in on this, especially with a Life Orb. I also really wanted the pursuit in order to trap hoopa, which hits my team incredibly hard, and with the spread I have, pursuit has a 75% chance to knock it out from full even if it stays in.
After trying out a lot of battles, I noticed that virizion was still a huge problem to this team, and that aromatisse just didnt fulfill its role as a fighting-type check as well. For this reason I decided to drop aromatisse and add the other fairy-type heal beller: Granbull.
The Team
Alomomola @ Leftovers
Ability: Regenerator
EVs: 112 HP / 136 Def / 252 SpD / 8 Spe
Impish Nature
- Wish
- Protect
- Scald
- Knock Off
The first member on the team is Alomomola. This mon is just extremely good in this meta, being able to support the rest of the team with wishes, being able to burn stuff with scald and just stall out every water or fire type in the tier. This spread runs 8 speed in order to outspeed 44 speed jellicent (the standard set) which lets me wish before I get taunted and heal something up, the rest is really the basic standard set which does just work wonders.
Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP / 4 Def / 24 SpA / 230 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Seismic Toss
- Thunderbolt
- Toxic
Ability: Clear Body
EVs: 252 HP / 4 Def / 24 SpA / 230 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Seismic Toss
- Thunderbolt
- Toxic
The next mon is Mola’s perfect partner in crime: Spedef registeel. This takes on nearly every special attacker in the tier and gets up rocks very easily. At first, this registeel had protect over thunderbolt, but I noticed that I was very weak to sub bulk up Braviary, so I decided to dump protect for thunderbolt and give regi 24 spa evs in order to always break the sub and stop that annoying monster. It also has Toxic in order to wear walls like slowking or alomomola down, and seismic toss for general fixed damage.
Granbull @ Leftovers
Ability: Intimidate
EVs: 252 HP / 68 Atk / 188 Def
Adamant Nature
- Heal Bell
- Earthquake
- Play Rough
- Fire Punch
Ability: Intimidate
EVs: 252 HP / 68 Atk / 188 Def
Adamant Nature
- Heal Bell
- Earthquake
- Play Rough
- Fire Punch
This monster is my fighting type check, so virizion, medicham, hitmonlee, sawk, et cetera. Ofcourse, these do carry some sort of coverage for Granbull (banded sawk likes to carry poison jab), but that means they have to predict twice: Predict my switch in and predict whether I will make the registeel switch after. Also since Granbull is so fat, it tanks one pretty easily (-1 252+ Atk Choice Band Sawk Poison Jab vs. 252 HP / 188 Def Granbull: 190-224 (49.4 - 58.3%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery) It’s here only to check those, use heal bell to get rid of toxics and burns (especially on alo) and still hit pretty hard. Its fire punch is there for escavalier, which my team really dislikes if its rest/sleep talk, and eq is there to hit a potential magneton on the switch, or even hit magneton hard. Play rough OHKOs virizion and fire punch OHKOs banded escavalier after rocks and has a good chance to kill other forms of escavaliers as well.
Flygon @ Choice Scarf
Ability: Levitate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Defog
- Outrage
- Earthquake
- U-turn
Next up is the defogger and electric/ground immunity: Flygon. It’s a very basic set, but it works well. It is jolly in order to outspeed a really great deal of mons in the tier, and/or to speed tier with other scarfed flygons. U-turn is there for momentum, and EQ is there for hard-hitting stab (including doing a huge chunk to registeel, which is hard to beat up to this point). Outrage is great for late-game sweeping, which I do a lot with this mon.
Virizion @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Zen Headbutt
- Leaf Blade
- Close Combat
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Zen Headbutt
- Leaf Blade
- Close Combat
Then the monster comes in. Virizion is the main wall-breaker/sweeper of the team, as it doesn’t care much about a regi-mola core and can set-up and sweep due to its great speed and STABs in the tier. It’s spread is basic, but the movepool was the hard part. Zen headbutt or Stone Edge? Honestly I’m still not 100% sure, as with stone edge, defensive venu walls, and without it, sigilyph and xatu wall. The opponent doesn’t know which one I am running ofcourse, and if you do use the team, feel free to switch it up. I did choose for zen headbutt, because I feel like defensive venusaur is a huge threat to this team, and zen headbutt is a great way to deal with that. After you manage to set up an SD, it has a great chance of OHKO’ing defensive venu with rocks up (+2 252 Atk Life Orb Virizion Zen Headbutt vs. 252 HP / 216+ Def Venusaur: 296-351 (81.3 - 96.4%) -- 56.3% chance to OHKO after Stealth Rock), and even if you don’t, you easily tank a sludge bomb. This is also one of the reasons this mon has a life orb instead of the common lum berry: I felt like with the heal bell from granbull, I didn’t need the lum as much, and with Life Orb it takes on venu better as well as 2hko alomomola (252 Atk Life Orb Virizion Leaf Blade vs. 120 HP / 136+ Def Alomomola: 281-330 (56 - 65.8%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery). It just hits a lot harder because the 90 base attack stat is somewhat underwhelming.
Houndoom @ Life Orb
Ability: Unnerve
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Sucker Punch
- Fire Blast
- Dark Pulse
- Pursuit
Ability: Unnerve
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Sucker Punch
- Fire Blast
- Dark Pulse
- Pursuit
The last monster is one I’ve slowly fallen in love with: Houndoom. Now it seems like a decently gimmicky set due to nasty plot pursuit and timid + 4 attack evs, but let me explain here. Firs the pursuit: Hoopa poses a big threat to my team. Sure, I do have knock off on alo for it, but I definitely don’t like switching into it, and it might trick me a choice scarf or something like that. Registeel also walls a lot, but focus blast does 2hko. So I started thinking about running a pursuit trapper. I considered sneasel for a while (ice STAB is always amazing, as well as priority), but I figured my team would be too physically offensive. So I opted to go with houndoom. Now as for the spread: with a hasty nature and 4 attack ev’s, this allows me always knock out hoopa with pursuit even if it stays in. I also switch into anything that’s not focus miss and pursuit to kill it. This monster is also a late game sweeper. If the opponent does not have a diancie left, or a fast threat to kill me with, it cleans up a lot of the times. Also, if you win a potential speed tie with SD drapion, you have a good chance of knocking it out:
252 SpA Life Orb Houndoom Fire Blast vs. 0 HP / 0 SpD Drapion: 265-312 (94.3 - 111%) -- guaranteed OHKO after Stealth Rock
Threats
1. (defensive) Venusaur: Defensive venusaur is a pretty annoying mon to deal with for this team, because if it has leech seed, it can stall out registeel, giga drain threatens alo, sludge threatens both aroma and virizion, and houndoom nor flygon want to switch in to take damage, especially with rocks up. Yes, houndoom can kill and virizion and flygon dish out a big attack, but the switch-ins are small and pretty important.
2. Mega Camerupt: Mega Camerupt is basically a threat to every (semi-stally) team, because it is a wallbreaker. I do have flygon, which takes most attacks (no hp ice), and threatens it out with earthquake, as well as alomomola, which takes fire type attacks easily and threatens it with scald (2hko usually), as well as a flash fire mon in houndoom, but even still it’s hard to play around. The only thing that can OHKO it is flygon with EQ, but locking yourself into Earthquake is often not optimal.
2. Mega Camerupt: Mega Camerupt is basically a threat to every (semi-stally) team, because it is a wallbreaker. I do have flygon, which takes most attacks (no hp ice), and threatens it out with earthquake, as well as alomomola, which takes fire type attacks easily and threatens it with scald (2hko usually), as well as a flash fire mon in houndoom, but even still it’s hard to play around. The only thing that can OHKO it is flygon with EQ, but locking yourself into Earthquake is often not optimal.
Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP / 4 Def / 24 SpA / 230 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Seismic Toss
- Thunderbolt
- Toxic
Alomomola @ Leftovers
Ability: Regenerator
EVs: 112 HP / 136 Def / 252 SpD / 8 Spe
Impish Nature
- Wish
- Protect
- Scald
- Knock Off
Houndoom @ Life Orb
Ability: Unnerve
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Fire Blast
- Dark Pulse
- Pursuit
- Sucker Punch
Granbull @ Leftovers
Ability: Intimidate
EVs: 252 HP / 68 Atk / 188 Def
Adamant Nature
- Heal Bell
- Earthquake
- Play Rough
- Fire Punch
Flygon @ Choice Scarf
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Defog
- U-turn
- Outrage
Virizion @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Leaf Blade
- Close Combat
- Swords Dance
- Zen Headbutt
Ability: Clear Body
EVs: 252 HP / 4 Def / 24 SpA / 230 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Seismic Toss
- Thunderbolt
- Toxic
Alomomola @ Leftovers
Ability: Regenerator
EVs: 112 HP / 136 Def / 252 SpD / 8 Spe
Impish Nature
- Wish
- Protect
- Scald
- Knock Off
Houndoom @ Life Orb
Ability: Unnerve
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Fire Blast
- Dark Pulse
- Pursuit
- Sucker Punch
Granbull @ Leftovers
Ability: Intimidate
EVs: 252 HP / 68 Atk / 188 Def
Adamant Nature
- Heal Bell
- Earthquake
- Play Rough
- Fire Punch
Flygon @ Choice Scarf
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Defog
- U-turn
- Outrage
Virizion @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Leaf Blade
- Close Combat
- Swords Dance
- Zen Headbutt
Huge shoutouts to Def. Not John Cena for helping to build, ly bro <3
Also shoutouts to my tutor TraceofLife for looking over the team for me and making some changes :]
EDIT: I changed Aromatisse for Granbull (because testing showed it worked better) and made flygon scarfed :]
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