Hello, I'm new here :D
The theme.. Scary gen 5 only, non legendary team
Also these happen to be my favorites which is always a plus.
Intended use In-game & Wifi
Ferrothorn (Legion)
Ability - Iron Barbs
item: Leftovers
nature: Brave
evs: 4 HP / 252 Def / 252 SpD
move 1: Curse
move 2: Leech Seed
move 3: Gyro Ball
move 4: Stealth Rock
Bred Ferrothorn for Stealth Rock support, Since it seems everyone is setting it up nowadays and i didn't want to be put at a disadvantage. As a lead he takes a non-fire hit sets up stealth rock then curse up to boost his defense and attack while boosting Gyro Ball. Honestly I can not see why anyone would run this guy without gyro ball it was practically made for him.
Excellent Synergy w/ Jellicent and Chandelure.
Jellicent (Judas)
item: Leftovers
ability: Cursed Body
nature: Bold
evs: 252 HP / 252 Def / 4 SpD
move 1: Scald
move 2: Recover
move 3: Ice Beam
move 4: Hex
Chosen as an Defensive cover to Ferrothorns weaknesses as it checks Fire types who will most likely show up to ruin Ferrothorns fun.
Cursed Body is a fun ability that has a high chance to cripple the opponent who only has one move that can actually hit Jellicent. Ice Beam is to take care of Grass types that might try to wall. Scald and Hex are just a great combo as Scald has a chance of burning the foe helping out with the lower of the two Defences while doing a decent amount of damage. And once it's good and burned Hex is the more powerful option to shadow ball, though it does require the set-up. Recover off any damage for longevity and there you have it.
Excellent Synergy w/ Ferrothorn and Hydreigon
Chandelure (Lucifer)
Ability - Flash Fire
item: Choice Scarf
evs: 4 HP / 252 SpA / 252 Spe
nature: Timid
move 1: Overheat
move 2: Shadow Ball
move 3: Psychic
move 4: Energy Ball
Chosen as an Offensive cover to Ferrothorns weaknesses its immune to Fighting and Fire.
Can probally swap out Psychic for something else not really sure what though.
Not sure what would be the more beneficial Fire move maybe even flamethrower for the extra accuracy?
Excellent Synergy w/ Ferrothorn and Hydreigon
Hydreigon (Belial)
Ability - Levitate
Item - Life Orb
Nature - Timid
EVs - 4 HP/252 SpA/252 Speed
move 1: Dragon Pulse
move 2: Dark Pulse
move 3: Flamethrower
move 4: Surf
Chosen to counter ghost threats that might outspeed chandelure or jellicent with STAB Dark pulse, and his all out excellent movepool coverage. Dragon Pulse takes care of other Dragon types. Flamethrower is more reliable than the other Fire type options and Surf rounds out some more reliable coverage
Thinking maybe I should swap something for cheer up so it can set up and sweep?
Excellent synergy w/ Chandelure and Jellicent
Excadrill (Nero)
ability - Sand Rush
item: Air Balloon
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe
move 1: Swords Dance
move 2: Earthquake
move 3: Rock Slide
move 4: Rapid Spin
Chosen as I needed a Rapid Spinner someone that could use earthquake and someone that could hit a Defensive foe hard.
Excadrill fits all of these. Easily switches in to a Stealth rock taking only 1/4 damage. rapid spin and back out as to save for whatevers left after the first 4 dispatch pain. Then sword dance and clean up.
Excellent Synergy w/ Jellicent
Galvantula (Cain)
Ability - Compound Eyes
item: Choice Specs
evs: 4 HP / 252 SpA / 252 Spe
nature: Timid
move 1: Thunder
move 2: Bug Buzz
move 3: Energy Ball
move 4: Volt Switch
Scout I send out when I know i can get a 100% accurate Thunder STAB in or a STAB Bug Buzz against a grass type. Energy Ball has a chance to lower spec Def which can be brutal with this team. Then Volt Switch out if it gets too heated.
The theme.. Scary gen 5 only, non legendary team
Also these happen to be my favorites which is always a plus.
Intended use In-game & Wifi
Ferrothorn (Legion)
Ability - Iron Barbs
item: Leftovers
nature: Brave
evs: 4 HP / 252 Def / 252 SpD
move 1: Curse
move 2: Leech Seed
move 3: Gyro Ball
move 4: Stealth Rock
Bred Ferrothorn for Stealth Rock support, Since it seems everyone is setting it up nowadays and i didn't want to be put at a disadvantage. As a lead he takes a non-fire hit sets up stealth rock then curse up to boost his defense and attack while boosting Gyro Ball. Honestly I can not see why anyone would run this guy without gyro ball it was practically made for him.
Excellent Synergy w/ Jellicent and Chandelure.
Jellicent (Judas)
item: Leftovers
ability: Cursed Body
nature: Bold
evs: 252 HP / 252 Def / 4 SpD
move 1: Scald
move 2: Recover
move 3: Ice Beam
move 4: Hex
Chosen as an Defensive cover to Ferrothorns weaknesses as it checks Fire types who will most likely show up to ruin Ferrothorns fun.
Cursed Body is a fun ability that has a high chance to cripple the opponent who only has one move that can actually hit Jellicent. Ice Beam is to take care of Grass types that might try to wall. Scald and Hex are just a great combo as Scald has a chance of burning the foe helping out with the lower of the two Defences while doing a decent amount of damage. And once it's good and burned Hex is the more powerful option to shadow ball, though it does require the set-up. Recover off any damage for longevity and there you have it.
Excellent Synergy w/ Ferrothorn and Hydreigon
Chandelure (Lucifer)
Ability - Flash Fire
item: Choice Scarf
evs: 4 HP / 252 SpA / 252 Spe
nature: Timid
move 1: Overheat
move 2: Shadow Ball
move 3: Psychic
move 4: Energy Ball
Chosen as an Offensive cover to Ferrothorns weaknesses its immune to Fighting and Fire.
Can probally swap out Psychic for something else not really sure what though.
Not sure what would be the more beneficial Fire move maybe even flamethrower for the extra accuracy?
Excellent Synergy w/ Ferrothorn and Hydreigon
Hydreigon (Belial)
Ability - Levitate
Item - Life Orb
Nature - Timid
EVs - 4 HP/252 SpA/252 Speed
move 1: Dragon Pulse
move 2: Dark Pulse
move 3: Flamethrower
move 4: Surf
Chosen to counter ghost threats that might outspeed chandelure or jellicent with STAB Dark pulse, and his all out excellent movepool coverage. Dragon Pulse takes care of other Dragon types. Flamethrower is more reliable than the other Fire type options and Surf rounds out some more reliable coverage
Thinking maybe I should swap something for cheer up so it can set up and sweep?
Excellent synergy w/ Chandelure and Jellicent
Excadrill (Nero)
ability - Sand Rush
item: Air Balloon
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe
move 1: Swords Dance
move 2: Earthquake
move 3: Rock Slide
move 4: Rapid Spin
Chosen as I needed a Rapid Spinner someone that could use earthquake and someone that could hit a Defensive foe hard.
Excadrill fits all of these. Easily switches in to a Stealth rock taking only 1/4 damage. rapid spin and back out as to save for whatevers left after the first 4 dispatch pain. Then sword dance and clean up.
Excellent Synergy w/ Jellicent
Galvantula (Cain)
Ability - Compound Eyes
item: Choice Specs
evs: 4 HP / 252 SpA / 252 Spe
nature: Timid
move 1: Thunder
move 2: Bug Buzz
move 3: Energy Ball
move 4: Volt Switch
Scout I send out when I know i can get a 100% accurate Thunder STAB in or a STAB Bug Buzz against a grass type. Energy Ball has a chance to lower spec Def which can be brutal with this team. Then Volt Switch out if it gets too heated.