Hello everyone and welcome to my RTM thread! I've been playing a lot UU, and i'm loving the state it is now, nothing is particularly broken so its a fun tier to play. I made this team quite long ago, and it has been working awesomely, reaching to a ladder ranking past 1850(63-11) which is considered to be decent i guess.This is a balanced team with 3 bulky pokes and other 3 offensive pokes.
Well without further ago, here is the team!
In Depth:
Suicune@leftovers Trait: pressure
Evs: 252HP/252Def/4Spcatk
Bold nature(+Def, -Atk)
-Scald
-Calm Mind
-Rest
-Sleep talk
The underrated star of the team: Crocune. This thing is extremely bulky on the defensive side; laughs at most of non-banded physical attackers. Suicune along with hitmontop handle most of physical attackers. Its pretty straightfoward; once enemy's zapdos/raikou/shaymin is eliminated, set up on any poke who doesn't 2HKOes you and you're pretty much done. Scald helps burning strong pokes like moxie heracross, mienshao, etc.
Zapdos@Choice Specs Trait: Pressure
Evs: 4HP/252Spcatk/252Spd
Timid nature (+Spd, -Atk)
-Thunderbolt
-Heat Wave
-HP ice
-Volt Switch
Specsdos its a powerful force in UU, being able to hit hard, having nice coverage and being able to scout. Thunderbolt is for STAB, Heat wave for bronzong mainly, and HP ice for grass types and Rhypherior. I could run Hp grass instead of ice to nail swaperts/OHKO rhyperiors but the coverage that HP ices its pretty good. Flygon cant switch in for free with it.
Yanmgea@Life Orb Trait:Speed Boost
Evs: 4Hp/252Spcatk/252Spd
Modest nature(+Spcatk, -Atk)
-Bug Buzz
-Air Slash
-Giga Drain
-Protect
Yanmega is a monster, he is the king of late game sweeping (fuck off raikou), He has lot of power and after 2 turns its pretty much the fastest thing in the tier. Bug Buzz works as a powerful STAB move, Air Slash its to OHKO heracross and most fighting type pokes (Yanmega can switch into most fighting pokes surprisingly easy due to the 4x resist.) And Giga Drain hurts blastoise and swampert, and also recovers part of the life lost that to life orb gives.
Hitmontop@Leftovers Trait: Intimidate
EVs: 252HP/4 Atk/252Def
Impish Nature (+Def, -Spcatk)
-Close Combat
-Rapid Spin
-Foresight
-Toxic
Hitmontop its an extremely necessary member for my team: it helps me take of stealth rocks 100% of the time and its the poke that can hurt snorlax the most. Close Combat its the mandatory STAB move, Toxic nails those walls who think they can come in for free, Rapid spin spins away hazards who my team really hate, and foresight although very specific, its when the opponent has 1 ghost poke, so when it switches in I use foresight and i have the spin assured. Also hitmontop its really bulky, helps against most phisical attackers due to intimidate and having EVs on Hp and Defense.
Victini@Expert Belt Trait: Victory Star
Evs: 252 Atk/4Spcatk/252 Spd
Naive nature (+Spd, -Spcdef)
-V-create
-Bolt Strike
-Grass Knot
-HP ice
Mixtini its a very fun pokemon to use; its made to lure pokes like swampert and rhypherior and KOing them with a combination of V-create and grass knot (victini outspeeds both pokes mentioned even at -1spd, and the damage made form V-create lets them fie to Grass knot) The idea its to initially play it as it was banded, so it can later catch pokes by surprise. V-create its a hard hitting STAB move, Bolk Strike catches water types (mostly suicune), Grass Knot gets Swapert and Rhyperior and HP its almost never used, only when predicting a Flygon switch in (who is pretty rare now days)
Snorlax@Leftovers Trait: Thick Fat
EVs: 80 HP/252Atk/176Spcdef
Adamant nature (+Atk, - Spcatk)
-Body Slam
-Earthquake
-Pursuit
-Fire Punch
Snorlax its a pokemon that its nowdays really needed in almost every UU team. It helps against pretty much every special attacker i the tier, and in this team needed a chandelure counter, so i had to choose snorlax. His ability to pursuit chandelure and victini its priceless. Body Slam its a STAB move that can help by paralyzing stuff. Pursuit was already mentioned, Fire Punch its mostly for bronzong, and Earthquake hits rock/steel types and Raikou.
Conclusion:
I think this team coers most of the tier, but a pokemon that can cause trouble is Snorlax, who walls most of my special attackers, and can catch hitmontop if its already weakned.
I Hope you liked my team, if you have any suggestions please go ahead and comment them :happybrain:
Well without further ago, here is the team!
In Depth:
Suicune@leftovers Trait: pressure
Evs: 252HP/252Def/4Spcatk
Bold nature(+Def, -Atk)
-Scald
-Calm Mind
-Rest
-Sleep talk
The underrated star of the team: Crocune. This thing is extremely bulky on the defensive side; laughs at most of non-banded physical attackers. Suicune along with hitmontop handle most of physical attackers. Its pretty straightfoward; once enemy's zapdos/raikou/shaymin is eliminated, set up on any poke who doesn't 2HKOes you and you're pretty much done. Scald helps burning strong pokes like moxie heracross, mienshao, etc.
Zapdos@Choice Specs Trait: Pressure
Evs: 4HP/252Spcatk/252Spd
Timid nature (+Spd, -Atk)
-Thunderbolt
-Heat Wave
-HP ice
-Volt Switch
Specsdos its a powerful force in UU, being able to hit hard, having nice coverage and being able to scout. Thunderbolt is for STAB, Heat wave for bronzong mainly, and HP ice for grass types and Rhypherior. I could run Hp grass instead of ice to nail swaperts/OHKO rhyperiors but the coverage that HP ices its pretty good. Flygon cant switch in for free with it.
Yanmgea@Life Orb Trait:Speed Boost
Evs: 4Hp/252Spcatk/252Spd
Modest nature(+Spcatk, -Atk)
-Bug Buzz
-Air Slash
-Giga Drain
-Protect
Yanmega is a monster, he is the king of late game sweeping (fuck off raikou), He has lot of power and after 2 turns its pretty much the fastest thing in the tier. Bug Buzz works as a powerful STAB move, Air Slash its to OHKO heracross and most fighting type pokes (Yanmega can switch into most fighting pokes surprisingly easy due to the 4x resist.) And Giga Drain hurts blastoise and swampert, and also recovers part of the life lost that to life orb gives.
Hitmontop@Leftovers Trait: Intimidate
EVs: 252HP/4 Atk/252Def
Impish Nature (+Def, -Spcatk)
-Close Combat
-Rapid Spin
-Foresight
-Toxic
Hitmontop its an extremely necessary member for my team: it helps me take of stealth rocks 100% of the time and its the poke that can hurt snorlax the most. Close Combat its the mandatory STAB move, Toxic nails those walls who think they can come in for free, Rapid spin spins away hazards who my team really hate, and foresight although very specific, its when the opponent has 1 ghost poke, so when it switches in I use foresight and i have the spin assured. Also hitmontop its really bulky, helps against most phisical attackers due to intimidate and having EVs on Hp and Defense.
Victini@Expert Belt Trait: Victory Star
Evs: 252 Atk/4Spcatk/252 Spd
Naive nature (+Spd, -Spcdef)
-V-create
-Bolt Strike
-Grass Knot
-HP ice
Mixtini its a very fun pokemon to use; its made to lure pokes like swampert and rhypherior and KOing them with a combination of V-create and grass knot (victini outspeeds both pokes mentioned even at -1spd, and the damage made form V-create lets them fie to Grass knot) The idea its to initially play it as it was banded, so it can later catch pokes by surprise. V-create its a hard hitting STAB move, Bolk Strike catches water types (mostly suicune), Grass Knot gets Swapert and Rhyperior and HP its almost never used, only when predicting a Flygon switch in (who is pretty rare now days)
Snorlax@Leftovers Trait: Thick Fat
EVs: 80 HP/252Atk/176Spcdef
Adamant nature (+Atk, - Spcatk)
-Body Slam
-Earthquake
-Pursuit
-Fire Punch
Snorlax its a pokemon that its nowdays really needed in almost every UU team. It helps against pretty much every special attacker i the tier, and in this team needed a chandelure counter, so i had to choose snorlax. His ability to pursuit chandelure and victini its priceless. Body Slam its a STAB move that can help by paralyzing stuff. Pursuit was already mentioned, Fire Punch its mostly for bronzong, and Earthquake hits rock/steel types and Raikou.
Conclusion:
I think this team coers most of the tier, but a pokemon that can cause trouble is Snorlax, who walls most of my special attackers, and can catch hitmontop if its already weakned.
I Hope you liked my team, if you have any suggestions please go ahead and comment them :happybrain: