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Infernape Lead Team

Discussion in 'BW OU Teams' started by labarith, Apr 8, 2012.

  1. labarith

    labarith

    Joined:
    Jul 22, 2010
    Messages:
    1,689
    Please rate this team!
    My team:
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]


    General Strategy: The goal here is to OHKO or 2HKO most everything after stealth rock, with Jellicent and Chansey playing special walls to really mess up special teams.

    Weaknesses:
    * No Rapid Spin
    * No Spikes, Toxic Spikes
    * No Backup Stealthrocks.
    * No phaser
    * Sandstorm?


    Infernape [​IMG] w/ Focus Sash
    [​IMG]
    Blaze
    Jolly
    4HP/252A/252Speed
    - Fake Out
    - Blaze Kick
    - Close Combat
    - Stealth Rocks

    Immunities: None
    Fake Out breaks slashes/sturdy
    Blaze Kick doesn't break my Focus Sash and has a high critical hit ratio.
    Close Combat is the reliable STAB choice, hits most of everything
    Stealth Rocks for Stealth Rocks. Punishing opponent's switching in is pretty important for this team, meanwhile outside of Infernape there's not much fear of entry hazards... unless they've had a lot of time to set up.

    A sacrificial lead, this comes out, fakes out, streath rocks, and hopefully kills something while it's on it's last HP. Against a sandstorm team, though, this typically tries to close combat them to death - ideally taking down 1 or 2 pokemon instead of stealthrocking.

    Chansey [​IMG]w/ Evolite
    [​IMG]
    Natural Cure
    Bold
    252 HP/252Def/4SpD
    - Aromatherapy
    - Softboiled
    - Toxic
    - Seismic Toss

    Immunities: Ghost
    The wall of walls. Facing against Focus Blast requires a ghost partner to switch with for maximum effect.
    Evolite really does make this very hard to kill. Worried about tricked on-choice items, but even w/o Evolite, Chansey has some sweet defensive stats.

    When possible I hold this back until I can get a gruelling long KO. Sadly, I've had far too many disconnects because people aren't willing to wait for Chansey to beat them. Stategically blowing Seismic Toss and Toxic against Gengar to stall it works well unless they get a critical focus blast.
    Against trickroom, this comes out, stalls them out, and is generally nasty. Dragonite can be brought in against Trickroom's slow fighters, but sometimes I'll sacrifice another pokemon to do this so my Dragonite's Multiscale doesn't bite it.

    Jolteon [​IMG] w/ choice Specs
    [​IMG]

    Volt Absorb
    Timid
    4SpD/252 SpA/252Speed
    - Thunderbolt
    - Hidden Power Ice
    - Shadow Ball
    - Volt Switch

    Immunities: None
    Choice-switcher. HP Ice for dragons, ground; Thunderbolt for everything else. Signal Beam > Shadow Ball? Must be exceptionally careful with Volt Switching this guy out - paying attention to the opponent's team to make sure they don't have a ground guy is a must. However, that's also what Stealth Rocks is for - to punish opponent's switching.

    Hydreigon [​IMG] w/ Life Orb
    [​IMG]
    Levitate
    Naive
    4A/252SpA/252Speed
    - Outrage
    - Draco Meteor
    - Dark Pulse
    - Flamethrower

    Immunities: Ground, Psychic
    Outrage/Draco Meteor can pretty much kill anything out there. Flamethrower kills what they can't. Dark Pulse is for reliable STAB without drawback. Average speed is a problem, but against something that hits it for neutral damage, it's usually fine.

    I hate doubling up on dragon moves, but what can you do?

    Jellicent [​IMG] w/ Water Gem
    [​IMG]
    Bold
    Water Aborb
    252 HP/252 Def/4 SpD
    - Scald
    - Hidden Power Fire
    - Recover
    - Pain Split

    Immunities: Normal, Fighting, Water
    This, more than anything else, is a "free switch-in" pokemon, offering focus blast protection to chansey, water switchin protection to infernape, and quickattack/extreme protection to Focus Sash-broken Infernape. And against a rain team? Oh my...

    Scald does decent damage, and sometimes burns. HP Fire is pretty interesting under the sun. Wondering if Ice Beam should take the place of either Recover or Pain Split...

    Dragonite [​IMG] w/Leftovers
    [​IMG]
    Multiscale
    Jolly
    4HP/252A/252Speed
    - Outrage
    - Fire Punch
    - Roost
    - Dragon Dance

    Immunities: Ground
    Multiscale Dragonite likes Leftovers, as between it and Roost he can take a lot of hits that would otherwise kill him that turn. Jolly speed helps to recover HP with Roost, and to lessen icebeam/HP Ice hits. However, the goal is to dragon dance while they think they've killed you with your ice beam, and then sweep.

    Note: Apparently Garchomp is once again an Uber. Hence Dragonite's inclusion here.
  2. Leftiez

    Leftiez *Stars*

    Joined:
    Jan 21, 2012
    Messages:
    1,124
    Garchomp=Uber ....
  3. Linck

    Linck

    Joined:
    Jul 31, 2008
    Messages:
    58
    you do speak english lefties thats awesome !
  4. qwertybanana

    qwertybanana

    Joined:
    Nov 7, 2010
    Messages:
    35
    Garchomp is banned... For an anti-sandstorm pokemon, try choice scarf or expert belt landorus

    Also, Outrages form any dragon can rip your team apart, and can also leave holes inside jellicent. You should try some bulky steel types. I suggest ferrothorn or Foretress as they provide good synergy with your team.
  5. Leftiez

    Leftiez *Stars*

    Joined:
    Jan 21, 2012
    Messages:
    1,124
    Ahah linck :p
  6. Motagua

    Motagua El Ciclón Azul

    Joined:
    Mar 14, 2009
    Messages:
    190
    Garchomp is banned and he is Uber. You should also expand more your descriptions in order for other people to rate your team. This thread might be locked by a mod, so be sure to read the rules before editing and work on it. Here are the rules: RMT RULES - REQUIRED READING (updated 03-04-2011)
  7. labarith

    labarith

    Joined:
    Jul 22, 2010
    Messages:
    1,689
    Garachomp replaced, obviously, and bixed formatting.
  8. rocky231

    rocky231

    Joined:
    Aug 10, 2012
    Messages:
    1
    Infernape's high Speed and offensive stats make it a perfect sweeper, as it can outpace a large portion of the metagame and utilize its large movepool effectively. Life Orb makes Infernape a powerful sweeper, turning many 2HKOs into OHKOs. With the ability to use both Swords Dance and Nasty Plot, Infernape is aided by its unpredictability and is very difficult to counter without knowing its whole set.

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