Not all his old sets are useless...
Infernape @ Focus Sash
Ability: Blaze
EVs: 72 Atk / 184 SAtk / 252 Spd
Naive Nature
- Fake Out
- Stealth Rock
- Close Combat
- Fire Blast
In a metagame that is so harsh to his wallbreaking sets, Infernape still manages to carve a niche for itself as one of the best leads available. Specifically, its claim to fame is that it can KO Custap Berry leads Skarmory and Forretress before they can even move with the combination of Fake Out and Fire Blast. Terrakion loses to Infernape too, even if it wins the speed tie it can only prevent Stealth Rock or bring Infernape down to its Focus Sash as Fake Out followed by Close Combat is a guaranteed OHKO. Slower leads can't stop Stealth Rock, they are often able to KO Infernape once his job is done though. Garchomp and Mamoswine are best at this due to Rough Skin and Ice Shard respectively. No current lead is able to prevent Infernape from getting Stealth Rock set up.
Don't know which prefix to use sorry...
Infernape @ Focus Sash
Ability: Blaze
EVs: 72 Atk / 184 SAtk / 252 Spd
Naive Nature
- Fake Out
- Stealth Rock
- Close Combat
- Fire Blast
In a metagame that is so harsh to his wallbreaking sets, Infernape still manages to carve a niche for itself as one of the best leads available. Specifically, its claim to fame is that it can KO Custap Berry leads Skarmory and Forretress before they can even move with the combination of Fake Out and Fire Blast. Terrakion loses to Infernape too, even if it wins the speed tie it can only prevent Stealth Rock or bring Infernape down to its Focus Sash as Fake Out followed by Close Combat is a guaranteed OHKO. Slower leads can't stop Stealth Rock, they are often able to KO Infernape once his job is done though. Garchomp and Mamoswine are best at this due to Rough Skin and Ice Shard respectively. No current lead is able to prevent Infernape from getting Stealth Rock set up.
Don't know which prefix to use sorry...