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Infernape's plot is very nasty

Discussion in 'BW OU Teams' started by pwnage77, Feb 24, 2013.

  1. pwnage77

    pwnage77

    Joined:
    May 21, 2011
    Messages:
    248
    Lil background: (open)
    Among the base 108 Fighting types in Pokemon, Infernape has been the most badass looking to me. I mean just look at dat flamin' head. Coupled with base 104 attacking stats, it could potentially go mixed. But Keldeo or Terrakion outclasses it in one way or the other due to superior bulk and better attacking stat on a certain side. Why choose Ape? Simple. Sheer unpredictability. You'll never know what moves it'll carry until it actually attacks. Well, I kinda started off with Nasty Plot Infernape until I figured that it's ridiculously hard to set up unlike the other base 108s. So I made up this weird strategy that will be explained in the next section. :]


    Team Members and Main Functions (open)

    [​IMG] - Special Attacker. Sweeper. Wallbreaker.
    [​IMG] - Choice Band mon. Provides trapping power.
    [​IMG] - Secret weapon :]
    [​IMG] - Bulky utility.
    [​IMG] - Stealth Rocker. All out attacker.
    [​IMG] - Choice Scarf mon. Cleaner. Revenge Killer.



    Anyway, here's the actual team.





    [​IMG]
    Infernrape (Infernape) @ Leftovers
    Trait: Blaze
    EVs: 252 SAtk / 252 Spd
    Timid Nature
    - Fire Blast
    - Focus Blast
    - Hidden Power [Ice]
    - Grass Knot

    I think I got you when the title said Infernape's plot....nasty. HAHA anyway yep, there's no Nasty Plot. I shall explain to you later why Celebi has a label of secret weapon. Well you can just guess. So you might be wondering why there is no Nasty Plot. Well I left everything for coverage. First, I needed dual STAB and then one coverage move if I opted for NP. Well that just sucks cause I'll be walled by certain Pokemon. I wanted as much coverage as possible. You'll also think that this Ape is weak since it has no Life Orb or anything. Well there's something called Celebi and Bato......nevermind that one. Max speed and special attack to maximize damage. After all, Infernape isn't the one to take hits. Timid to speed tie with other 108s and beat everything slower. That's it really. It works with or without boosts:]





    [​IMG]
    Scar (Tyranitar) @ Choice Band
    Trait: Sand Stream
    EVs: 80 Spd / 252 Atk / 176 HP
    Adamant Nature
    - Crunch
    - Pursuit
    - Stone Edge
    - Superpower

    So Infernape's main problem is faster Pokemon. Most of which are weak to Tyranitar's STAB dark type moves. Most of them happen to be special attackers. Well I wanted to checkmate all of them at once so here it is, Choice Band Tyranitar. Once it has done its job, it still remains as a powerful threat with dat base 304 attack and the bulk that allows it to take hits and go for the kill. Crunch and Pursuit because there is no proper STAB move for every moment. Stone Edge is, I hate to admit but, Tyranitar's strongest move. Superpower is there for coverage against steel and fighting Pokemon hoping to sponge my STABs, well not that they can take too much hits anyway. Superpower also happens to be the safest move to throw about as fighting moves have great coverage in general. Other than raw power and trapping, Tyranitar is basically there to provide sandstorm for Landorus.





    [​IMG]
    Not a threat (Celebi) @ Leftovers
    Trait: Natural Cure
    EVs: 252 HP / 224 SDef / 32 Spd
    Calm Nature
    - Baton Pass
    - Nasty Plot
    - Giga Drain
    - Substitute

    Well here it is, the star. Celebi, as you may have guessed, is a Baton Passer. With Nasty Plot and Giga Drain, it isn't a dead weight when my receivers are fainted. Also since Sand teams in general tend to be weak to Keldeo, I opted for Celebi and apparently, Smogon has a Baton Passing set which solves my set up problems with Ape. Rotom could also be a potential receiver as Nasty Plot powers up its already strong Hydro Pump. If conditions aren't in its favor, Rotom can simply smack something with a +2 Volt Switch. If my special attackers are dead, Baton Pass won't lose its use. Substitute works as a cushion for my receivers as Celebi has excellent bulk and HP. 101 subs make sure that Seismic Toss and Night Shade won't break and I can easily set up a Nasty Plot then make another sub then pass or Giga Drain whichever fits the situation. Substitute happens to be a very versatile move that can work for my physical attackers as all of them have decent bulk to take hits and high attack stats to dish out pain.





    [​IMG]
    Power (Rotom-Wash) @ Leftovers
    Trait: Levitate
    EVs: 232 HP / 56 SAtk / 220 Spd
    Modest Nature
    - Hydro Pump
    - Volt Switch
    - Will-O-Wisp
    - Pain Split

    While this variant does not have the speed and power of the Choiced sets, Bulky Rotom-W makes up for the ability to take hits and somewhat be a sturdy wall with W-o-W and Pain Split. Hydro Pump is the strongest move and is generally used when I just want to stay in and hit something hard. Otherwise, Volt Switch out to something appropriate and start gaining momentum. Rotom-W also serves as my Mamoswine check as Mamo can give this team hell with its STAB attacks alone. Rotom-W also shuts down any physical attackers as its typing allows it to switch in with ease and start spamming WoWs everywhere. Though I may have trouble against bulky mons since Rotom doesn't have much power, but that job is left to a +2 Infernape with a massive coverage and high base power STAB moves.





    [​IMG]
    Roasted (Metagross) @ Leftovers
    Trait: Clear Body
    EVs: 248 HP / 100 Atk / 160 SDef
    Adamant Nature
    - Stealth Rock
    - Meteor Mash
    - Earthquake
    - Ice Punch

    The only reliable Stealth Rocker that fits my team. Metagross isn't used much due to the nerf of some moves and the massive power creep in BW/2. But Metagross' typing still comes in handy at times when I just want to bring in something and (Meteor) sMash things. Forgive my very bad pun but whatever. Earthquake provides coverage against steels (though sometimes I would want Hammer Arm for Ferrothorn) and Ice Punch for dragons that I wall. Over all, Metagross isn't a Pokemon that's gonna end up in UU or BL any time soon. It's still very potent and very powerful.





    [​IMG]
    Doom Bringer (Landorus) (M) @ Choice Scarf
    Trait: Sand Force
    EVs: 252 Atk / 252 Spd / 4 SAtk
    Naive Nature
    - Earthquake
    - Stone Edge
    - Hidden Power [Ice]
    - U-turn

    Cleaner. Nothing more to say. Just kidding. Of course I have to describe my back up plan in case Infernape dies too early. Coupled with Sand Force, STAB Earthquake coming from a base 125 attack stat will dent every single thing that doesn't resist it. Ferrothorn takes 45% and above, a 2HKO with some prior damage. Some troublesome walls will be taken care of after Stealth Rock damage. Besides, some Pokemon that can avoid a 2HKO will be forced to take some prior damage as I can simply U-turn out and force them out into something else as I switch into a check or counter and they also receive more SR damage as they switch back in, which leads into a solid 2HKO. Ok for the legit explanation. Early game and Late game are two different things for Choice Scarf Landorus. Early game, it's just meant to U-turn or revenge kill. Late game is where the fun begins. STAB Earthquake is very much explained above. Stone Edge overkills everything that resists Earthquake. Hidden Power Ice murders Gliscor and Landorus-T switch ins. I gotta be impressed. Landorus is the only Pokemon (currently) who has two distinct formes that are OU.





    Overall, I think Gyarados is the biggest threat to this team. It can be played around though. Depending on the moves it uses, I can easily play around. Other things like Keldeo are taken care of by Celebi and Rotom-W.
  2. Alexander.

    Alexander.

    Joined:
    Jan 24, 2012
    Messages:
    1,837
    Hey!

    Very solid team you have here so good job for have built it, however, you can improve a little it in my opinion so let's go with the rate. First of all, you should use Choice Band Tyranitar with 104 EVs on Spe to outspeed Skarmory and to 2HKO it with Stone Edge, if Skarmory dies Celebi, Landorus and Metagross work better so it's fine, 104 EVs on Spe allow you to outspeed some fast versions of Jellicent too, which is always useful since Jellicent can burn Tyranitar with Will-O-Wisp, of course more EVs in HP allow to Pursuit Jellicent before it Will-O-Wisps you.

    Then, I suggest you to use Specially Defensive Jirachi replacing Metagross because Jirachi is simple better than Metagross if you need a check to Dragon-types and a good tank in general because Jirachi has Wish which give it more staying power, also your team is quite weak to entry hazards so Jirachi's Wish would help you to keep alive your team member. An EVs spread of 252 HP / 224 SpD / 32 Spe with a moveset of Wish, Stealth Rock, Body Slam and Iron Head, with Careful nature and with Leftovers should work fine on your team; as I already said Jirachi has a similiar typing, a good bulkyness too and it has Wish which gives Jirachi more staying power, which is always useful, also Jirachi is a good check to Dragon-types too and it can use Wish to support your team members pretty well.

    Third, I'd use Calm Mind Keldeo replacing your Infernape because Calm Mind Keldeo has a better staying power, better offensive power, same speed than Infernape and because it isn't weak to Rain teams as Infernape and because it's a better wall-breaker than Infernape since it has Secret Sword which allows Keldeo to be a very good mixed sweeper too. For all these reasons, Keldeo is simple better than Infernape so you should try it instead of Infernape; a standard EV spread of 252 SpA / 4 SpD / 252 Spe with a moveset of Calm Mind, Substitute, Surf and Secret Sword, with Timid nature and with Leftovers should work on your team. However, Keldeo fits very well too on your team as well, since Choice Band Tyranitar traps and kill Keldeo's most common counters and checks such as Jellicent, Celebi and Lati Twins.

    As last thing, you should tryThunder Wave replacing Will-O-Wisp which would help you a lot against Volcarona and Venusaur which can be troublesome for your team, especially Venusaur is problematic for your team because it can setup easily on Celebi, Rotom-W and Keldeo and then smash your team; Thunder Wave allows you to paralyze Venusaur and to revenge-kill it easily later even if sun is up, sun teams are in general troublesome for this team so play carefully against them, however, Thunder Wave can help you a lot against Chlorophyll sweepers such as Venusaur and Victreebel so try it and see how it works during your matches.

    Good luck!
  3. pwnage77

    pwnage77

    Joined:
    May 21, 2011
    Messages:
    248
    Thanks for the rate ! :) I'll make the changes on Tyranitar asap. As for Jirachi, I'll have to test it a bit since Metagross has been doing fine and has not disappointed me save for crits. As for Infernape, let's just say I can't replace him. This team is actually built around it. It's not as replaceable than you think. The thing that differentiates Ape from Keldeo is the coverage. Well that's just it really. But I appreciate your comment. (Also the fact that Keldeo is too mainstream and I wanna use something different hehe). If you haven't noticed, Infernape forms a Fire-Grass-Water core with Celebi and Rotom-W so that's still an advantage over using Keldeo.

    I'll also check out thunder wave
  4. RoyalBlue

    RoyalBlue

    Joined:
    Feb 14, 2013
    Messages:
    95
    Yay! Someone who uses Infernape! Anyways, i think your team is very nice actually and cool descriptions. Im not the best rater around but i will try my best to help. So first of all, I think you should run hp grass over WoW on rotom so you can hit gastro and swampert which would otherwise wall your set pretty well. This can allow you to hit multiple back to back bulky waters (for example rain teams) or just waters in general. Plus, people dont exactly expect hp grass and you can hit ground types that you cant afford a miss on. Yes you do have grass knot on infernape and giga drain on celebi but neither of them are going to like taking stab water attacks or common icebeam.

    You might also run mental herb on celebi so you can avoid any taunt users and encore. Though you will lack the recovery on celebi but more than likely, you wont be staying in for long nor will you get more than one oppurtunity to set up. Other than that, very good team. Can't see any potent threats that you cant handle one way or another. Good Luck!
  5. pwnage77

    pwnage77

    Joined:
    May 21, 2011
    Messages:
    248
    I'm kinda feeling weird about running HP Grass on Rotom-W. Celebi's SpDef set takes nonSTAB Ice Beams all day long plus pokemon who carry it won't be staying for a long time anyway due to the threat of Giga Drain. Also, I don't see why a one time use item will be useful for Celebi as Leftovers makes up for the loss of Recover. And I do stay in for at least three turns depending on the situation. And I can set up with ease since I usually just pass a Sub and attack with CB TTar before attempting to sweep with either Landorus or Infernape

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