That's because you forgot about the ULTIMATE DEOXYS WALL. The one, the only, the almighty KLEFKI.
240 SpA Life Orb Protean Deoxys-A Ice Beam vs. 248 HP / 252+ SpD Klefki: 95-113 (29.9 - 35.6%) 0%chance to destroy this stall
16 Atk Life Orb Protean Deoxys-A Low Kick (20 BP) vs. 248 HP / 0 Def Klefki: 52-62 (16.4 - 19.5%) 100% chance to not give a fuck
240 SpA Life Orb Protean Deoxys-A Dark Pulse vs. 248 HP / 252+ SpD Klefki: 86-101 (27.1 - 31.8%) Even flinch won't help you
Deoxys-A Gunk Shot vs. Klefki: 0-0 (0 - 0%) I'd tell you to git gud, but you're so far from it you should consider getting decent
Oh what, fire blast I hear you say?
Deoxys-A Fire Blast vs. Flash Fire Klefki: 0-0 (0 - 0%) EATING IT UP WITH MY KEYHOLE MOUTH
DID I FORGET THE BEST PART?
8 Atk Klefki pursuit vs. 0 HP / 0- Def Deoxys-A: 334-394 (138.5 - 163.4%) -- guaranteed rekt
Klefki just noscoped your stallbreaker nerd
In all seriousness, I'm a bit on the fence with deoxys. It looks threatening on paper but in practice you pretty much need to nail every predict perfectly to be effective and even then you're not sure to win.
YOU WOT M8?
Also, why d'you all say poison arceus is unviable when it walls pretty damn near every protean deoxys out there. Also walls most random pixie stuff.
16 Atk Life Orb Protean Deoxys-A Drain Punch vs. 248 HP / 0 Def Klefki: 192-227 (60.5 - 71.6%) -- guaranteed 2HKO after Leftovers recovery
16 Atk Life Orb Protean Deoxys-A Aqua Tail vs. 248 HP / 0 Def Klefki: 231-273 (72.8 - 86.1%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Life Orb Protean Deoxys-A Shadow Ball vs. 248 HP / 252+ SpD Klefki: 172-203 (54.2 - 64%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Life Orb Protean Deoxys-A Thunderbolt vs. 248 HP / 252+ SpD Klefki: 192-227 (60.5 - 71.6%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Life Orb Protean Deoxys-A Hydro Pump vs. 248 HP / 252+ SpD Klefki: 235-278 (74.1 - 87.6%) -- guaranteed 2HKO after Leftovers recovery
Klefki? The counter?
you shouldn't really be using mons that have no offensive moves. The only mon that can't 2hko that is viable is chansey.
I have used it, and the reason I haven't faced stall is because it isn'tt good in this meta so no one will play it. Just like Jernmax and I have said it doesn't do the same thing deoxys-a hits a lot harder relative to the meta, with strong 120 stab moves in grass knot and low kick. It also doesn't really do much to offense either like azelf does.
Okay, slow down there, stop say "I" you are not the leader of inh ubers, no one is, don't say I. Also I didn't say balance it, I said help, rayquaza can counter a few of the groudon sets and so can ho-oh.
I have no idea what you mean by "literally HAVE to set up to beat it 1v1", you can do a plethora of other things to beat it 1v1, there are a number of mons that can ohko it, and you could say the same thing about chansey inheriting from bounce sableye.
Let me chime in a little further on the topic of Mega Gengar. Mega gengar in standard play makes stall useless. It has Destiny bond, taunt, coverage, disable, will o wisp ect ect. The list goes on, the problem with this is that it's not sweeping, against stall team you have to pick up momentum and slowly pick a part the stall team, if played correctly you shouldn't have a problem handling stall teams and they're going to have to make risky doubles, I'm not going to go into how uncompedetive shadow tag truly is. It wasn't banned in ubers, I suspect, because against offensive teams mega gengar would struggle. It's not like in stall where mega gengar could take out one pokemon and it would open up a sweep for one of its teammates, if you take out Primal don, it'll still take you out but now you still have to deal with the opposing Mega Salamence, Primal kyogre and Ho-oh, it doesn't work the same way as it's a different build. If stall is a huge wall then offence is a bunch of bulldozers, if you take out one bulldozer you still have six others to face.
In Inheritance however, this is a different story. In Inheritance you can inherit Calm mind, Quiver dance, Spikes, Stealth rock, Toxic spikes, Baton pass anything you'd want. Baton pass alone is enough to ban Mega Gengar. For example Venomoth. Lets say you come in on a slow defensive pokemon like Lugia. And in this situation you've inherited from Venomoth
Gengar @ Gengarite
Ability: Shield Dust
EVs: 252 HP / 252 Spe / 4 Def
Calm Nature
- Quiver Dance
- Baton Pass
- Roost
- Sleep Powder
You put Lugia to sleep and you start Quiver dancing up and suddenly you pass it to, for example, Primal Kyogre. Ta-da. What stops you now? You might even substitute up with Kyogre and then start firing off powerful Origin pulses, which evidently 2HKO Lugia.
252+ SpA Primal Kyogre Origin Pulse vs. 252 HP / 4 SpD Lugia in Heavy Rain: 259-306 (62.2 - 73.5%) -- guaranteed 2HKO after Leftovers recovery
Or of course, you could pass 6+ in both defences to Mega Salamence
Gengar @ Gengarite
Ability: Limber
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
- Cosmic Power
- Encore
- Baton Pass
- Substitute
Want to sweep for yourself?
Gengar @ Gengarite
Ability: Synchronize
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sludge Wave
- Calm Mind
- Shadow Ball
- Aura Sphere
Eh. Gengar gains the ability to sweep which is very, very unhealthy.
Using mons
http://www.smogon.com/forums/threads/inheritance.3529252/page-59#post-6233775with no offensive moves? More like there are several viable mons atm that it can set up on. Its not made of complete tissue paper, and don't forget its possible to invest in hp since once you are at +6 you don't really need investment in satk. I'm not saying it sets up on everything because there isn't much it does atm, but the fact that any of those mons that try to come up end up as setup fodder. Regardless it takes an entire type of mons, being walls/support mons without strong attacks, and makes them unviable. Whether or not its all that effective isn't up for questioning, the fact that it makes so many possibilities unviable is reason to just leave it out of the metagame.
Deo-A just doesn't net enough KOs to be truly broken. Its not all that good against offense and while it should dismantle balanced, I used your exact set (albeit with a diff spread tailored to KO certain threats) and it just struggled against the priority and the bulk. You and
Jernmax have mentioned the power creep is massive, but don't forget that the bulk creep is too.
240 SpA Life Orb Protean Deoxys-A Grass Knot (120 BP) vs. 40 HP / 0 SpD Palkia: 277-328 (83.6 - 99%) -- guaranteed 2HKO
240 SpA Life Orb Protean Deoxys-A Grass Knot (120 BP) vs. 252 HP / 108 SpD Groudon-Primal: 316-372 (78.2 - 92%) -- guaranteed 2HKO (standard on defensive pdon)
240 SpA Life Orb Protean Deoxys-A Ice Beam vs. +1 0 HP / 0 SpD Latias: 260-307 (86.3 - 101.9%) -- 12.5% chance to OHKO
240 SpA Life Orb Protean Deoxys-A Ice Beam vs. 248 HP / 0 SpD Mega Mawile: 126-149 (41.5 - 49.1%) -- guaranteed 3HKO
Not to mention that the set is actually COUNTERED by standard bulky offensive mawile -.-
252+ Atk Huge Power Mega Mawile Gyro Ball (116 BP) vs. 0 HP / 0 Def Deoxys-A: 1110-1306 (460.5 - 541.9%) -- guaranteed OHKO
16 Atk Life Orb Protean Deoxys-A Gunk Shot vs. 248 HP / 0 Def Ho-Oh: 309-367 (74.4 - 88.4%) -- guaranteed 2HKO
16 Atk Life Orb Protean Deoxys-A Low Kick (120 BP) vs. 252 HP / 252+ Def Kyogre-Primal: 220-259 (54.4 - 64.1%) -- guaranteed 2HKO
16 Atk Life Orb Protean Deoxys-A Gunk Shot vs. 0 HP / 4 Def Mega Mewtwo X: 285-335 (80.7 - 94.9%) -- guaranteed 2HKO
Not to mention the myriad of other mons that check it. All of these mons are viable and, hell, every single one of them is on more than one of my teams. Notably, this looks very similar to the calcs that azelf brought us in standards; the ability to ohko many of the tier's bulky mons however every set has a ton of checks and a select few counters. Your set is countered by any mega mawile running bulk, which is almost every smart one (besides motherlove's gimmicky carracosta). Offensive mmawile wants to abuse priority anyways, so it still invests in bulk. Low kick does less, being just 40bp against mawile-mega.
I refers to the 3 authorities in this tier, or I should say, the 3 top minds. Me, motherlove, and Snaquaza. Have you battled 5+ times a night since the inh ladder went away? Me and Motherlove have. Hell, Ive battled pretty much anybody who I can get my hands on, including battles against BJ and Deathly among many others less recent I am forgetting. Sorry if you forget that this metagame IS pretty developed in itselt. Snaquaza has the final say regardless, but Motherlove and I are probably going to be the two biggest influences on his decision because of our experience, just being honest. If you want to change this, battle us. Honestly, I am glad to battle you because you are both an honorable foe and mind to me.
I meant that offensive mons without status generally have to set up on Chans. Its the same issue with it in standard inheritance.
I only put out my set as it's the set I believe hits the most mons. the Mawile set is OHKO'd after rocks by Fire and takes a good 70% from Thunderbolt. i don't see how you can call yourself one of the top minds of the tier while thinking something that does a minimum of 50% to any pokemon in the tier, literally 2HKOing everything and OHKOing plenty isn't broken. Yes, if you know the set you can counter it, that's true. But that's also true with regular greninja in OU and it was banned with an 82% majority. The same thing goes with Aegislash and Landorus-I, if you know their moveset then you can counter it, but you NEVER know. You can go with the "Oh look at his team he's probably running X moveset, but the opposing player can also use this as a lure and use Y moveset to lure in your "counter". Yes, it dies to all sorts of priority but why would you leave it in? There's a reason you have team mates, to support. If my win-condition is breaking your core with Deoxys-A I'm not going to leave it open and in on Mega Mawile, and you're certainly not going to attempt to switch it in. No, I'm going to switch out into something that can hopefully grab momentum and get my Deoxys-A back in because everytime it gets a free attack of you lose a mon, and mons that carry priority usually can't switch in at all.
Deoxys-A is very, very powerful and dangerous. It can run Shadow sneak so you can't revenge kill it, it can run priority in Shadow sneak, Sucker punch and Fake out. It can run boosting moves in NP allowing it to use brute force to make those 2HKOs into OHKOs. It can put up all types of entry hazards besides sticky web.
Please don't refer yourself as the top mind of the metagame, that's pretentious and something straight out of /r/Iamverysmart. I've played more battles than you, I've been ranked number one for almost half the month. You've played 78 battles. 47 of those were wins while 31 of them were loses, I've played 104 battles, 85 of them wins while 19 were loses. I've been just as active on the thread as you, though I was abstine the first couple of days because of a lack of internet connection. But I don't refer to myself as the top mind of Inheritance. There are multiple people who have played as much as me and have the same amount of knowledge Eviolite Goomy, Kl4ng and many more. I have no clue how many Inheritance ubers battles you've played and it hardly matters.