Introduction
Me and Busterj99 decided to make a team together, we wanted to use stall tactics but still be able to maintain a decently functioning offense, we use a few Pokemon unconventional in OU but they hold their weight greatly. Our team does well but we'd like some imput on how it could be better.
Me and Busterj99 decided to make a team together, we wanted to use stall tactics but still be able to maintain a decently functioning offense, we use a few Pokemon unconventional in OU but they hold their weight greatly. Our team does well but we'd like some imput on how it could be better.
At a Glance
Team Building
We Started with blissey because it's a great support tool.
Despite it being uncommon in OU we decided to use hitmontop because it can spin through ghosts and take a lot of phyiscal moves.
Next we added dragonite as a stall-breaker and hard hitter.
Next we added magnezone because skarmory had become a problem.
Next we added bronzong because it beats a plentitude of threats such as landorus-t and gliscor
Next we added slowbro because it can sponge physical attacks and add additional coverage to some threats.
Next we added bronzong because it beats a plentitude of threats such as landorus-t and gliscor
Next we added slowbro because it can sponge physical attacks and add additional coverage to some threats.
We use blissey because it's a great support tool, it gives hitmontop and bronzong the health regeneration they can't get on their own, and can help restore multiscale on dragonite. We use the toxic set because blissey doesn't like to spend time on the offense as its primary job is to help the rest of the team do its job the best it can. Heal bell helps the team strive status free and helps toxic spikes not become an issue. I give it max defense and HP so it doesn't become frail to phyiscal attackers and can wall some of them. It also prevents superpower from being a major issue so it can handle thundurus-t easily. Natural Cure allows it to be a status sponge without using heal bell
Synergy
Hitmontop is an odd thing to see in OU but it can do its job very well, with intimidate its defense is around 460 so it can use physical attackers as rapid spin fodder. Hitmontop is usually not the best choice for a spinner but I love what it can do with wish support because it can be used as a wall and can have its play time prolonged. What sets it apart from other spinners is because it's the only spinner with bulk+Stab fighting and one of few bulky spinners that can beat blissey and chansey, also forseight can come in handy because people think they can send a ghost out to stop my rapid spin but they send out their ghosts and I've already identified them with it and have the chance to spin. Some people like the mach punch and sucker punch but I prefer close combat and stone edge because dragonite can be an issue if hitmontop is set up fodder and stone edge helps stop it, and close combat is a nice option if I need to hit something hard.
Synergy
Dragonite is a good stall-breaker, the choice band set reigns supreme over the dragon dance set because it can catch my opponents off guard and hit them hard when they expect me to attempt to set up, its also good because I don't need to do anything to get the power I need so I can just come in and use it as a revenge killer. Superpower is something people don't see coming although it's pretty great, I send out dragonite on people with air balloon heatrans and they think I don't see the balloon and then I outspeed and OHKO with superpower. Outrage is a great tool, 180 power after STAB and with a choice band can just run right through things. Extremespeed is a nice prio move and can often come in handy for revenge killing frail or low health mons.
Synergy
Magnezone is to help remove some annoying steel types such as scizor ferrothorn skarmory and others. We use the choice scarf set because it outspeeds scizor and can be useful outside of steel types as a revenge killer.Hidden Power fire is for Scizor Ferro Forre and other mags. Flash Cannon helps revenge kill on things that resist electric. Volt switch is to help me hit and run because magnezone doesn't like to be still in after it gets a kill usually. Thunderbolt is in their because the switch feature of volt switch is not always necessary and sometimes the additional power of thunderbolt is necessary.
Syngery
We use Bronzong because it helps beat a bunch of pokemon that can otherwise be a threat to this team, the ability to levitate and hidden power ice allows it to avoid ground moves and beat ground types that can annoy the team such as gliscor and landorus-t. Earthquake is to help it beat other steels and fire types that can otherwise toy with it, notably heatran and magnezone although we'd prefer not to leave it in on heatran. Toxic has multiple purposes, it can help cripple things that switch in, and it can help bronzong stall-break things such as jellicent hippowdon and mew. Bronzong is a great SR setter and SR is extreme useful especially after BW2, since both therians are weak to the rocks. We use its mixed defensive set since it had crucial threats to cover from both defenses.
Syngery
We use slowbro because it's a great physical wall and has a nice moveset which can stall-break and cover some otherwise threats to the team, slowbro and blissey have incredible synergy as slowbro can walk through the steel types blissey can't touch sponge the physical and fighting attacks blissey can't meanwhile blissey can take the special attacks that can prove troublesome to slowbro. Scald helps beat some ground type threats and also is a nice STAB move with a burn chance that can come in handy quite often as nothing likes to switch into a scald. Flamethrower is to help with steel types such as skarm and ferro. Thunder wave is to help cripple obvious switch ins and a paralyzed pokemon is practicly useless against this team.
Synergy
Importable
Heffer (Blissey) (F) @ Leftovers Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Toxic
- Wish
- Protect
- Heal Bell
- Wish
- Protect
- Heal Bell
Beyblade (Hitmontop) (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Close Combat
- Close Combat
- Foresight
- Rapid Spin
- Stone Edge
- Rapid Spin
- Stone Edge
Liberty Bell (Bronzong) @ Leftovers
Trait: Levitate
EVs: 252 HP / 72 Def / 184 SDef
Relaxed Nature (+Def, -Spd)
- Stealth Rock
- Stealth Rock
- Hidden Power [Ice]
- Earthquake
- Toxic
- Earthquake
- Toxic
Magneto (Magnezone) @ Choice Scarf
Trait: Magnet Pull
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Thunderbolt
- Hidden Power [Fire]
- Volt Switch
- Flash Cannon
- Volt Switch
- Flash Cannon
Bobba Fat (Dragonite) (F) @ Choice Band
Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Superpower
- Superpower
- Outrage
- ExtremeSpeed
- Earthquake
- ExtremeSpeed
- Earthquake
Slow in two ways (Slowbro) (F) @ Leftovers
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Scald
- Scald
- Flamethrower
- Slack Off
- Thunder Wave
- Slack Off
- Thunder Wave