<Insert Title> OU RMT

Welcome to my RMT! Edits will be in BOLD

First of I want to give some credit to: Ivysaur ; who inspired this RTM. <3

This is an old team that has been tweaked several times, and now
its time to post it and see what you guys think.
This will in the future be a WIFI team (as soon as I can get someone to trade me some of these pokés for free since I don't have a lot to offer :P )
On to the rating!

DON'T BE NICE!



So here is das team! :naughty:



--


Swampert @
Leftovers

Ability: Torrent
EVs: 240 HP/216 Def/52 SAtk
Relaxed nature (+Def, -Spd)
- Earthquake
- Protect
- Ice Beam
- Stealth Rock
---
MixPert

This is a standard mixpert, with SR instead of Hydro pump.
With leftovers and EV´s in both defense and HP makes this guy a beast, able to sponge quite a few attacks while being able to hit back pretty hard himself.

Earthquake is probably not a surprising option seeing as its STAB and has good coverage, and I don't see any reason explaining it any further.
Ice beam is there to take care of Dragons and flying types, and same goes here, the move in itself is pretty much self explanatory
Now on to the key move of this set; Roar.

Protect now replaces Roar. Works as a scoutting move, but also for some free Leftovers healing.

If all goes according to plan Swampert will roar away a threat and make something it can kill come in, of course that only forces a switch, but given
SR and a Hydro Pump even the things resisting the latter will lose a big chunk of HP.

--


Dusknoir @
Leftovers

Ability: Pressure
EVs: 252 HP/252 Atk/4 Def
Adamant nature (+Atk, -SAtk)
- Substitute
- Focus Punch
- Sucker Punch
- Fire Punch
---
Sub Punch


Thanks to Dusknoirs many immunities and of course the ability to take a few hits allows him to setup Substitute,
and then deal large damage to the opposition from Dusknoir's often underestimated Attack stat, and its impressive physical move pool.
This set often comes as a surprise to most people who I fight. Often switching in something thats weak to fighting, or even Gengar to counter it.
Gengar is OH-KO´D by Sucker punch, Tyranitar is OH KO´D by Focus Punch.
WOW now replaces Fire Punch, and im looking forward to seeing this in action.

--



Porygon2 @
Leftovers

Ability: Trace
EVs: 252 HP/216 Def/40 SAtk
Bold nature (+Def, -Atk)
- Discharge
- Ice Beam
- Recover
- Psych Up

---
Defensive Duck

So here is my Gardevoir replacement. Using its near exclusive ability, Trace,
Porygon2 copies Intimidate and cuts Gyarados' and Salamence's Attack on the switch in, allowing it to easily take the beatings.
Discharge does a minimum of 75% to Gyarados, OHKOing after Stealth Rock.
But the fun doesn't end there. It can safely switch into Heatran, Vaporeon, and Jolteon, with ease, thanks to Trace.
It is immune to Fire when it switches into Heatran and forces a switch.
Also boasting Recover for self healing, and one interesting move Psych up.
This move allows me to come in on something that is trying to set up, steal it stats boosts, use recover and hopefully come out on top.
Ice Beam is there for coverage, making short work of those nasty dragons


--



Metagross @
Choice Scarf

Ability: Clear Body
EVs: 28 HP/252 Atk/228 Spd
Jolly nature (+Spd, -SAtk)
- Zen Headbutt
- Earthquake
- Thunder punch
- Explosion
---
Offensive Choice Scarf
So yes, a pain train coming your way!
MetaScarf is really useful, and brings some speedy power
to a generally slow team.
Working part-time as a semi tank, since it´s pretty bulky.
I chose Meteor Mash over Zen Head butt just because I know the move better,
I also felt that MM has better coverage than ZH.
Earthquake is great as always, and should be used on every
pokémon able to use it.
Thunder punch work great for me, if my other Gyara counter is
out of commission this one seals the deal. It also takes a pretty
OK chunk of HP from the ever-present Skarmory.

With the scarf this guy reaches a quite impressive speed, it out speeds all base 130speed pokemon.
I'm not gonna lie guys, I freaking love Explosion!
There is few things that are as satisfying as blowing up in the
face of some fragile sweeper! :).

I wish I could give you more info about this awesome poke, but I feel I would just be quoting from smogon since I haven't had the time to play with this guy to much.


--

Vaporeon (M) @
Leftovers

Ability: Water Absorb
EVs: 188 HP/252 Def/68 Spd
Bold nature (+Def, -Atk)
- Wish
- Surf
- Roar
- Protect
--
Loud vaporeon
Ok, so thanks to you guys here on smogon, this guy now replaces my former team mate Jolteon.
He basicly uses the same setup.
Wish is a given to provide a "free" switch onto the correct counter.
Now I have placed roar on this guy over HP electric since this is a Wi-Fi team, and not only for smogon.
Im thinking of going with SUB instead of Either protect or Roar, but I cant really descide.
I really need the roar on this team, as many of my poke´s are easy to set up on, and with protect replacing Roar on swampert, this guy is my last hope of getting some sort of phazing move.
Protect does on the otherhand have a lot of perks, mainly getting a free heal, or just as a scouting move.
What sets this guy appart from Jolteon is his bulk, and side by side with swampert, this guy works hard as a damage spounge.
Since I just added him to my team I find it hard to be any more precis about his exakt role, and how well it works.
But have a look at the Moveset for me will ya?




Venusaur @
Black Sludge

Ability: Overgrow
EVs: 252 HP/6 Spd/252 SDef
Calm nature (+SDef, -Atk)
- Sleep Powder
- Leech Seed
- Grass Knot
- Sludge Bomb
---
Standard

Even if I said it in the beginning of my post, I'm gonna make myself clear.
Don't underestimate this guy, hes a valuable asset to my team,
and brings a lot to the table seeing as this guy is the only means of dealing with a strong grass type hence, he carries Sludge Bomb.
You are welcome to help me improve my team, but just saying "switch Venusaur for Roserade" ain't the kind of help I'm looking for.

So this is how it works; Put something to sleep, Leach Seed on the switch, assuming SR is up (which is usually is considering my lead)
the pokemon that decides to switch in has already taken some damage, and in some cases healed venusar some as well.

Some might also argue that Celebi does this job a lot better, and there for think Venusaur should be discarded entirely.
But the thing that puts venusaur above Celebie in my eyes are the ever increasing presence of bug moves such as U-turn and X-scissors.
Celebie also fears Pursuit and Shadow Sneak, which Venusaur shrugs of.

"Venusaur can come in on some of the major physical offensive threats of the meta-game like Gyarados, Electivire,
and Medicham along with special stars like Raikou, Zapdos, Jolteon, and Suicune and foil any chance at a sweep.
Venusaur’s ability to sponge hits from both ends of the offensive spectrum while still maintaining his own offensive capacity with dual STAB sets him apart." - Smogon.com

I'm using BlackSludge instead of leftovers here, just because Venusaur is a pokemon many people would like to trick to equipping a choice item. But by trying this they will get a bad poison instead :).

Grass Knot is for coverage and of course STAB, which does surprisingly a good amount of damage to anything not resisting it.
And last but not least, Sludge Bomb.
Not only is this move my 2nd STAB move, but it also takes care of pretty much anything els that resists my grass attacks,
with Venusaurs great defenses I can even take on a celebi and come out on top.
---


Removed team members;



Jolteon @
Leftovers

Ability: Volt Absorb
EVs: 252 HP/232 Spd/24 SDef
Timid nature (+Spd, -Atk)
- Thunderbolt
- Wish
- Substitute
- Baton Pass




Thats it. I cant be bothered to make a threat list... Ive been working on this a lot already, yeah I know, I'm lazy :D.

Rate away!
 
Guess I'll be first to Rate then. Pretty interesting team, but there are a few changes you might want to make. First off, Protect over Roar on lead Pert. That will let you scout leads that may be choiced (Jirachi) so you can avoid getting tricked. It also lets you heal from leftovers an extra turn, which in certain situations could be enough to save your Swampert. On P2, I'd suggest Discharge over Thunderbolt for the paralysis rate. P2 is more defensive, so it won't be doing a lot of damage anyway.

That particular Jolteon set doesn't really seem to work on your team, as you have nothing to take the ground attacks coming after it. In it's place, I would suggest the Choice Specs variant, with Thunderbolt/ Shadow Ball/ HP Grass/ Baton Pass. This will give you a bit more power on the Special side of the spectrum, as well as a little scouting.

Lastly, go with leftovers over Black Sludge on Venasuar. It will do the same thing, except now if something Tricks it off you, it won't hurt when it tricks it back onto one of you other Pokemon.

Good Luck, hope I helped.
 
I've used subpunch dusknoir in the past and I've found will-o-wisp to be more helpful than fire punch because most things fire punch hits SE will hate being burned anyway (who the hell switches scizor into dusknoir?), and at the same time it lets you cripple stuff like gyarados and mence who would otherwise wall it and set up. I highly recommend you test it out
 

franky

aka pimpdaddyfranky, aka frankydelaghetto, aka F, aka ef
is a Top Team Rater Alumnusis a Forum Moderator Alumnusis a Top Contributor Alumnus
Problems:

MixApe

How to fix:

Its not a big threat because Metagross checks it, but there are technically no safe switch-ins to any of its attacks. With Swampert having the potential to die from Grass Knot, you'll loose a shitload of life from predicting Infernapes next hits. What you need to do is replace Jolteon for Vaporeon because its out of place:

Vaporeon
@ Leftovers
Bold Nature (Def+ / Atk-)
188 HP / 252 Def / 68 Spe

- Surf
- Hidden Power Electric
- Wish
- Protect

I think this would be the best replacement because you lack a good physical wall outside Swampert. Jolteon added the Ground weakness so that's not good, Vaporeon is a better Wish user perhaps one of the best so use this guy. Walls a shitload of threats, and with the increase of gyarados and salamence on the same team. You have seperate counters for each, Vaporeon woulds deal with Gyarados as a back up while Salamece meets Porygon2. You should try this, it is a good addition imo, same mindset as Jolteon, just more useful. Surf nails Infernape while HP Electric will KO Gyarados after it has taken SR damage.

Stall breaking is something your going to have problems with and Dusknoir doesn't quite cut it. Since it has no sole purpose and with other members walling SD Lucario in particular, you want some better wall breaking. I would suggest using a New MixMence over Dusknoir with the moveset: Draco Meteor / Outrage / Earthquake / Fire Blast and EVs: 4 Atk / 252 SpA / 252 Spe at a Naive Nature. This way, you can stand a better chance when your up against a Stall Team. Intimidate is a great move to weaken some physical hits. def. try this, to stand a chance vs. Stall Teams. overall gl.
 
Guess I'll be first to Rate then. Pretty interesting team, but there are a few changes you might want to make. First off, Protect over Roar on lead Pert. That will let you scout leads that may be choiced (Jirachi) so you can avoid getting tricked. It also lets you heal from leftovers an extra turn, which in certain situations could be enough to save your Swampert. On P2, I'd suggest Discharge over Thunderbolt for the paralysis rate. P2 is more defensive, so it won't be doing a lot of damage anyway.
.
Thank you for your help!
Thunderbolt replaced.
Protect is now present on swampert.





I've used subpunch dusknoir in the past and I've found will-o-wisp to be more helpful than fire punch because most things fire punch hits SE will hate being burned anyway (who the hell switches scizor into dusknoir?), and at the same time it lets you cripple stuff like gyarados and mence who would otherwise wall it and set up. I highly recommend you test it out
Sounds like a good idea. Will try it. Thank you.


Problems:

MixApe

How to fix:

Its not a big threat because Metagross checks it, but there are technically no safe switch-ins to any of its attacks. With Swampert having the potential to die from Grass Knot, you'll loose a shitload of life from predicting Infernapes next hits. What you need to do is replace Jolteon for Vaporeon because its out of place:

Vaporeon
@ Leftovers
Bold Nature (Def+ / Atk-)
188 HP / 252 Def / 68 Spe

- Surf
- Hidden Power Electric
- Wish
- Protect

I think this would be the best replacement because you lack a good physical wall outside Swampert. Jolteon added the Ground weakness so that's not good, Vaporeon is a better Wish user perhaps one of the best so use this guy. Walls a shitload of threats, and with the increase of gyarados and salamence on the same team. You have seperate counters for each, Vaporeon woulds deal with Gyarados as a back up while Salamece meets Porygon2. You should try this, it is a good addition imo, same mindset as Jolteon, just more useful. Surf nails Infernape while HP Electric will KO Gyarados after it has taken SR damage.

Stall breaking is something your going to have problems with and Dusknoir doesn't quite cut it. Since it has no sole purpose and with other members walling SD Lucario in particular, you want some better wall breaking. I would suggest using a New MixMence over Dusknoir with the moveset: Draco Meteor / Outrage / Earthquake / Fire Blast and EVs: 4 Atk / 252 SpA / 252 Spe at a Naive Nature. This way, you can stand a better chance when your up against a Stall Team. Intimidate is a great move to weaken some physical hits. def. try this, to stand a chance vs. Stall Teams. overall gl.
Goos points made. Vaporeon is now replacing Jolteon.
I chose to go with Roar over HP electric since this is as stated, a WIFI team.

I know the duskie set looks a bit off. But it has saved me so many times.
While I guess Mence would be a good addition to the team, I will have to turn it down.
First off, I want to be somewhat unique, trying to stay away from the most OU of the OU.
2nd; I really think you udnerestimate Duskie, but thank you for your idéas!
 
Zen Headbutt now replaces Meteor Mash, since I was having big problems with rotom forms. This also allows me to get some good damage on Celebie and ofcourse azelf.


Fire Punch is back on Dusknoir, seeing as this is my only Fire Move, and im having trouble with scizor without it.


Please rate the Updated Team.

Thanks.
 
This is a pretty decent team all around athough i have some suggestions.
I would replace swampert in your lead slot for roserade so you can set up t-spikes, here is the set.
Rosereade @ focus sash
sleep powder
toxic spikes
energy ball
hp fire
If you change your lead to this, i would remove venasaur for swampert, also remove protect for roar to take advantage for entry hazards. (Thats assuming you have tried out my other suggestions)

That is all so good luck :)
 
Just a minor nitpick, but one problem I see with using Black Sludge on Venusaur is that if something Tricks you a choice item and takes the Black Sludge, they could easily Trick the Black Sludge back onto another member of your team, which wouldn't be very helpful.

Overall though, your team looks pretty solid. I'm not good at team rating, so I won't try to make any real changes.. Good luck!
 

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