Well, without further ado, here's the team:
This is for the former UU, now BL tier.
The Murray (Hippowdon) (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 252 Def / 4 Atk
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Body Slam
- Slack Off
- Roar
He's my stealth rock lead. His job is simple: set up the sand, get in some rocks, barring a taunt, and then get the hell out of there. He can recover with slack off, and phaze out pokemon with roar to prevent things like setting up. I put body slam on him rather than earthquake because I notice almost all of them have this, and it prompts the opponent to switch to a flying type. So rather than going for damage, I try to go for the paralysis abuse with him.
Thugnificent (Rhydon) (M) @ Eviolite
Trait: Rock Head
EVs: 64 HP / 136 Atk / 252 Def / 56 SDef
Impish Nature (+Def, -SAtk)
- Ice Punch
- Fire Punch
- Earthquake
- Stone Edge
He's my physical tank. The evolite gives him massive defense, while the sand and the evolite help make his special defense pretty respectable. He can hit back with a wide range of attacks; he's pretty straightforward. He's also typing bait for other teammates like Gastrodon and Mandibuzz to come in safely on thanks to his typing leaving big weaknesses. I've yet to see someone who doesn't want to abuse that 4X water weakness.
Gangstalicious (Gastrodon-East) (M) @ Leftovers
Trait: Storm Drain
EVs: 152 HP / 104 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Scald
- Earth Power
- Recover
- Ice Beam
He's the glue of my team. His storm drain ability protects the team from water attacks, while giving him a nice boost in the process. He can also double as a special wall, soaking up just about any attack that's not grass for the team. He can take fire, rock, electric, and water attacks just fine for the team, perfect for keeping Mandibuzz safe from harm
Excadrill 1.0 (Sandslash) (M) @ Life Orb
Trait: Sand Rush
EVs: 252 Atk / 120 Def / 136 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Night Slash
- Rapid Spin/swords Dance
- Stone Edge
The main sweeper of the team. Sand rush doubles his speed to a wonderful 400, meaning he can sweep through pretty well. The extra EVS go into defense so he can be a bulky Sandslash. Earthquake gives STAB, stone edge gives type coverage, night slash allows it to deal with threats like Mismagius, and Rapid spin lets him do away with entry hazards.
Ebony Brown (Mandibuzz) (F) @ Leftovers
Trait: Overcoat
EVs: 160 HP / 96 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Roost
- Toxic
- Taunt
- Protect
The staller of the team. Taunt prevents setting up and status, roost restores health (and does away with a few weaknesses for a turn, barring a fighting attack) Protect lets the poison do even more damage, and her typing allows for electric bait for her ground type buddies to come in on.
Foxxy Love (Gardevoir)(F) @ Leftovers
Trait: Trace
EVs: 200 Sp Atk/ 252 SDef / 56 HP
Calm Nature (+SDef, -Atk)
- Wish
- Energy Ball
- Psyshock
- Magic Coat
While I know Xatu would probably be a better option due to his ability, I don't want to have too big an ice weakness for this team. Wish allows her to pass on HP to Rhydon mostly, due to his lack of recovery. It also allows her to heal herself over time due to the damage of the sand. Magic coat, from my tests, has been a thorn in people's sides, particularly with Donphan, that try to set up a stealth rock, not expecting it on Gardevoir. Then while they try to rapid spin it off, they get hit by the energy ball, and are forced to either switch, or get in an ice shard before going down. She can obviously have Psyshock there for STAB purposes, and energy ball is there for Type coverage for the team.
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Things I'd like to change:
-----------
Lack of type diversity: I understand that, this being a sand team, I won't have a ton of different pokemon, so as to keep up with it, but I just didn't
Suicune counter: I used to have him on my old team, and he worked pretty nicely. It sucks now that I'm on the receiving end of him.
More Firepower: I originally had Rotom-H on this team where Gardevoir was, but soon changed it. He worked pretty well to deal with grass types, but I thought the wishing was more important overall. Rhydon has Fire punch, but he's not always able to take a hit, especially from a grass type.
If you have any suggestions, let me know, I'd be glad to have your input. I'm not new to competitive battling, so I'm well aware of what is the norm for battling. I like to change things up, make the teams more my own, and try to make the game a little more interesting and personal, but I don't want to sacrifice practicality in the process.
This is for the former UU, now BL tier.
The Murray (Hippowdon) (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 252 Def / 4 Atk
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Body Slam
- Slack Off
- Roar
He's my stealth rock lead. His job is simple: set up the sand, get in some rocks, barring a taunt, and then get the hell out of there. He can recover with slack off, and phaze out pokemon with roar to prevent things like setting up. I put body slam on him rather than earthquake because I notice almost all of them have this, and it prompts the opponent to switch to a flying type. So rather than going for damage, I try to go for the paralysis abuse with him.
Thugnificent (Rhydon) (M) @ Eviolite
Trait: Rock Head
EVs: 64 HP / 136 Atk / 252 Def / 56 SDef
Impish Nature (+Def, -SAtk)
- Ice Punch
- Fire Punch
- Earthquake
- Stone Edge
He's my physical tank. The evolite gives him massive defense, while the sand and the evolite help make his special defense pretty respectable. He can hit back with a wide range of attacks; he's pretty straightforward. He's also typing bait for other teammates like Gastrodon and Mandibuzz to come in safely on thanks to his typing leaving big weaknesses. I've yet to see someone who doesn't want to abuse that 4X water weakness.
Gangstalicious (Gastrodon-East) (M) @ Leftovers
Trait: Storm Drain
EVs: 152 HP / 104 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Scald
- Earth Power
- Recover
- Ice Beam
He's the glue of my team. His storm drain ability protects the team from water attacks, while giving him a nice boost in the process. He can also double as a special wall, soaking up just about any attack that's not grass for the team. He can take fire, rock, electric, and water attacks just fine for the team, perfect for keeping Mandibuzz safe from harm
Excadrill 1.0 (Sandslash) (M) @ Life Orb
Trait: Sand Rush
EVs: 252 Atk / 120 Def / 136 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Night Slash
- Rapid Spin/swords Dance
- Stone Edge
The main sweeper of the team. Sand rush doubles his speed to a wonderful 400, meaning he can sweep through pretty well. The extra EVS go into defense so he can be a bulky Sandslash. Earthquake gives STAB, stone edge gives type coverage, night slash allows it to deal with threats like Mismagius, and Rapid spin lets him do away with entry hazards.
Ebony Brown (Mandibuzz) (F) @ Leftovers
Trait: Overcoat
EVs: 160 HP / 96 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Roost
- Toxic
- Taunt
- Protect
The staller of the team. Taunt prevents setting up and status, roost restores health (and does away with a few weaknesses for a turn, barring a fighting attack) Protect lets the poison do even more damage, and her typing allows for electric bait for her ground type buddies to come in on.
Foxxy Love (Gardevoir)(F) @ Leftovers
Trait: Trace
EVs: 200 Sp Atk/ 252 SDef / 56 HP
Calm Nature (+SDef, -Atk)
- Wish
- Energy Ball
- Psyshock
- Magic Coat
While I know Xatu would probably be a better option due to his ability, I don't want to have too big an ice weakness for this team. Wish allows her to pass on HP to Rhydon mostly, due to his lack of recovery. It also allows her to heal herself over time due to the damage of the sand. Magic coat, from my tests, has been a thorn in people's sides, particularly with Donphan, that try to set up a stealth rock, not expecting it on Gardevoir. Then while they try to rapid spin it off, they get hit by the energy ball, and are forced to either switch, or get in an ice shard before going down. She can obviously have Psyshock there for STAB purposes, and energy ball is there for Type coverage for the team.
-------------------------------------------------------------------------
Things I'd like to change:
-----------
Lack of type diversity: I understand that, this being a sand team, I won't have a ton of different pokemon, so as to keep up with it, but I just didn't
Suicune counter: I used to have him on my old team, and he worked pretty nicely. It sucks now that I'm on the receiving end of him.
More Firepower: I originally had Rotom-H on this team where Gardevoir was, but soon changed it. He worked pretty well to deal with grass types, but I thought the wishing was more important overall. Rhydon has Fire punch, but he's not always able to take a hit, especially from a grass type.
If you have any suggestions, let me know, I'd be glad to have your input. I'm not new to competitive battling, so I'm well aware of what is the norm for battling. I like to change things up, make the teams more my own, and try to make the game a little more interesting and personal, but I don't want to sacrifice practicality in the process.