Introduction: Hello, all who rate teams. I created this Little Cup team out of sheer boredom, and a desire to take my first steps out of the rough waters of Standard and UU and into the kiddie pool. I loved what I found, so I decided to post my team to see if I could improve upon it further. ---------- Team at a glance: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In-Depth: Machop @ Lum Berry Nature: Adamant EVs: 116 HP / 196 Atk / 36 Def / 76 SpD / 76 Spe Ability: No Guard -Dynamicpunch -Payback -Bullet Punch -Protect Machop is a great LC lead that is plagued with problems, namely a weakness to Fake Out users, especially Meowth and its Hypnosis. To rectify this problem, I've swapped out Ice Punch for Protect and a Lum Berry in place of the usual Focus Sash. This means that Machop will always beat Meowth 1 v. 1, barring a crit Return. Otherwise, the set is perfectly standard. Eevee @ Life Orb Nature: Naughty EVs: 240 Atk / 236 Spe Abiltiy: Adaptability -Return -Quick Attack -Bite -HP Grass Ooh, shiny... Eevee is one of two pokemon on my team with the biggest roles, and both of them are shiny by complete coincidence. This set is utterly standard, but there's a reason that you shouldn't often mess with the classics, because they work. Eevee's power stems mainly from Adaptability, which turns Return and Quick Attack into 204 and 80 Base Power moves respectively with STAB factored in, more than enough to dismantle whole teams once its counters are out of the way. Stunky @ Oran Berry Nature: Brave EVs: 176 Hp / 252 Atk / 32 SpA / 32 SpD / 4 Spe Ability: Aftermath -Pursuit -Sucker Punch -Explosion -HP Ground Stunky is my Ghost killer, as well as one of my favorite priority abusers in the Little Cup. STAB Sucker Punch hits like a Mac truck, and STAB Pursuit chases down and hits fleeing Pokemon who fear the wrath of Sucker Punch. Explosion is Explosion, a great move no matter how you slice it, and HP Ground is to deal with opposing Stunky, Houndour, and Croagunk, as well as provide him decent neutral coverage with his Dark type STAB. Bronzor @ Oran Berry Nature: Relaxed EVs: 220 Hp / 8 Atk / 152 Def / 4 SpA / 68 SpD / 12 SpD Ability: Levitate -Psychic -Earthquake -HP Ice -Stealth Rock Bronzor is an invaluable pivot point on my team. Not only does it get great synergy with all the members of my team, but it also draws in Fire attacks for Ponyta to absorb with Flash Fire. Bronzor also serves to throw up SR and is an excellent check for Gligar. Psychic is the primary STAB, since it allows Bronzor to deal with troublesome Fighting types, especially Croagunk. Earthquake is mainly for Fire types and Stunky, and HP Ice is an assured 2HKO on Gligar, even with an Oran Berry in the way. Ponyta @ Choice Scarf Nature: Naughty EVs: 36 Hp / 240 Atk / 196 Spe Ability: Flash Fire -Flare Blitz -Return -Overheat -HP Grass Ponyta is one of the most dangerous Choice Scarfers in the Little Cup, and for good reason. With 196 Speed EVs (the minimum required to assure maximum speed at Level 5), Ponyta will at worst tie with Choice Scarf Gastly and outspeed Choice Scarf Houndour, making it a potent revenge killer. It's also a great partner for Bronzor, since it can make great use of the Fire attacks Bronzor draws, and Bronzor provides a resistence to two of Ponyta's weaknesses. With a Flash Fire boost, Flare Blitz can OHKO or 2HKO almost anything that doesn't resist it, and with Stealth Rock on the field, many 2HKO's become OHKO's. Finally, Ponyta serves to remove Bronzor who would interfeer with Eevee's sweeping ability. Ghastly @ Choice Scarf Nature: Timid EVs: 36 Hp / 40Def / 200 SpA / 200 Spe Ability: Levitate -Shadow Ball -Sludge Bomb -HP Ground -Thunderbolt Ghastly is an excellent Scarfer, with its amazing typing and powerful attacks, its perfect for an offensive team like this one. Shadow Ball and Sludge Bomb provide strong dual STABs, HP Ground is for Stunky, Fire types, and Croagunk, and Thunderbolt is for Water types, which I unfortunately lack a resist for. Ghastly is also a great Eevee partner because he is immune to Fighting type attack and makes an excellent check for Fighting type Scarfers. ---------- So yeah, that's the team. Its powerful, but it has a few problems, namely Kabuto. Sure, several of my Pokemon can weaken it enough to allow my other team members to prioritize it do death, but I almost always have to sacrifice a Pokemon in the process. So, if somebody has a solution to that, without destroying my team's synergy, please let me know. Any changes to this will be updated in bold.